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Idea Dragon Ball Z: Team Training Page 14

Started by Z-Max September 26th, 2015 1:36 PM
  • 801880 views
  • 346 replies
Male
Seen June 3rd, 2019
Posted August 7th, 2018
9 posts
2.7 Years
I am running DB TT on gpsp Kai. What I would like to know if anyone has a Save State Editor so I can get the Shell Bell for using surf without the need of Aqua? gpsp kai doesnt seem to work with codebreaker codes and I have already obtain surf. Any save state editor or converted codes would be nice. I have already tried converted codes.

Please and thank you
Male
Seen 2 Weeks Ago
Posted September 11th, 2017
2 posts
7 Years
This hack is great. I've recently gotten back into it but have to do some grinding to beat my rival's Majin Vegeta.

I'm having a bit of a technical issue though. I'm playing the game on a Supercard DSTWO's NDSGBA emulator and I can no longer save. Save states work fine but I'd like to make a save so that I can transfer the .sav file to my computer and play on a different emulator. When I try to save the game I get a message that says "Save error please exchange the backup memory". An hour of Googling has produced nothing. Does anyone know of a way to fix this error in NDSGBA?
Male
Seen June 25th, 2018
Posted December 28th, 2017
93 posts
4.1 Years
Ichigo storm, I do not use a datos ndsgba emulator, so I dont know what will help, but a little bit is better than none, right?
Spoiler:
Here is a website that could help: http://www.forum.supercard.sc/thread-10096-1-1.html
I also read that the version of the emulator can affect the saving process, so downgrading to 1.21 could help, but It says that it could corrupt the save.
Is there a save state file? If so, you can try to rename the extension and load it on VBA, then save.If that doesn't work, post the save state file.

SSJMicheal29, I believe there is not a save state editor. You could try...
Spoiler:
Cheating using gameshark or codebreaker, but since those probably won't work, try the next thing...
Hex editing, if you know what your doing and where your looking. You can also try cheat engine, but most emulators don't work with it, and your probably not using computer anyway, so...
You could just patch the .gba game with someone standing near your door giving you one. I can create one if you can patch the game with a .ips

Magesticethan48, prof oak checks if you have got all 386 pokemon, and as there are less fighters than 386, you will never complete it until the special for checking is changed. Making front sprites and back sprites are hard, and changing specials are harder, so it will take a while before it gets to that point.
Male
Seen June 25th, 2018
Posted December 28th, 2017
93 posts
4.1 Years
SSJMicheal29, here is the IPS file to patch to the gba if you cannot use cheats.
Instructions
Spoiler:
The location to get it is seen in the pictures in the .zip file, which if you cannot view, is the guy that says that technology is great, who is in the starting town. You can only obtain it if you have already talked to the safari guy before and don't have the shell bell. If you have the shell bell, then you cannot obtain it again.

Changes(for people who like a lot of details)
Spoiler:
space used:
804000 - 804083 is for the script. Should be compatible with new versions.

http://www.mediafire.com/file/yvdazcaf7fjcue0/Dragon_Ball_Z_V5_Shell_Bell_Patch.zip
Male
Seen 2 Weeks Ago
Posted September 11th, 2017
2 posts
7 Years
Ichigo storm, I do not use a datos ndsgba emulator, so I dont know what will help, but a little bit is better than none, right?
Spoiler:
Here is a website that could help:
I also read that the version of the emulator can affect the saving process, so downgrading to 1.21 could help, but It says that it could corrupt the save.
Is there a save state file? If so, you can try to rename the extension and load it on VBA, then save.If that doesn't work, post the save state file.
I appreciate the help but I still hit a dead end trying to save. I also tried converting the save states but that didn't work either. NDSGBA uses .rts files which apparently do not convert well to other save state files. I had planned on just playing the game with save states but then a friend reminded me that save states won't work after beating the E4. I had just gotten to them too. I guess this is where my journey ends. Thank you for trying though
Male
Seen 3 Days Ago
Posted October 13th, 2018
12 posts
7.1 Years
You need to make a proper list for which fighter is which number for cheats. Ive played through the game before normally and would like to play a 2nd time with my time cheated in at the start. (Well their base stages anyway since i like to evolve things)



A proper list to which fighter is which number for the cheat list would be appreciated. Or if someone could help me out on which fighters are which number for the last 3 i want. Either of those would be appreciated greatly.

Goku black base, gogeta base, and zamasu base form.

And does anyone know which fighters need the national scouter to evolve.
Male
Seen August 24th, 2018
Posted September 25th, 2017
20 posts
3.3 Years
You need to make a proper list for which fighter is which number for cheats. Ive played through the game before normally and would like to play a 2nd time with my time cheated in at the start. (Well their base stages anyway since i like to evolve things)



A proper list to which fighter is which number for the cheat list would be appreciated. Or if someone could help me out on which fighters are which number for the last 3 i want. Either of those would be appreciated greatly.

Goku black base, gogeta base, and zamasu base form.

And does anyone know which fighters need the national scouter to evolve.

The full list is in the "Fighters" page of the Wiki; just look down the "ID #" columnbut not the Scouter # column! The reason is because Scouter #s can change when new fighters are added, but character IDs in the game code never change.

As for which fighters need the National Scouter to evolve: since it seems you'll be using item cheats, I can't say for sure. Maybe it's just the Saiyan Gods and SSJ4s (because of the God Stones and Ape Tails). I don't think there are any fighters you get that are prevented from "naturally" evolving because you don't have a National Scouter.
Male
Seen 3 Days Ago
Posted October 13th, 2018
12 posts
7.1 Years
The full list is in the "Fighters" page of the Wiki; just look down the "ID #" columnbut not the Scouter # column! The reason is because Scouter #s can change when new fighters are added, but character IDs in the game code never change.

As for which fighters need the National Scouter to evolve: since it seems you'll be using item cheats, I can't say for sure. Maybe it's just the Saiyan Gods and SSJ4s (because of the God Stones and Ape Tails). I don't think there are any fighters you get that are prevented from "naturally" evolving because you don't have a National Scouter.
Thank you :) now i wont have to get pissed off whenever i wanna hack a new team in lol.

All i do is cheat in my team (and their evo items if i dont get them until ubsurdly late game)
Male
Seen August 24th, 2018
Posted September 25th, 2017
20 posts
3.3 Years
I need help on one last thing. Do the fighters that evolve by god stones learn moves after evolving?
Yep, they definitely should. It works like that for all fighters you evolve with items. They keep the moves they currently have, and then learn the moves from their new moveset if you allow it.
For example, say you have a Lvl 30 Super Cooler and you evolve it with a Metal Coat to Metal Cooler. It'll learn Metal Cooler's moves post-Lvl 30, which are Headbutt (33), Harden (40), and Kiai (46).
If you evolve it to Metal Cooler at Lvl 47, though, it won't learn any new moves.
Male
Seen 3 Days Ago
Posted October 13th, 2018
12 posts
7.1 Years
Yep, they definitely should. It works like that for all fighters you evolve with items. They keep the moves they currently have, and then learn the moves from their new moveset if you allow it.
For example, say you have a Lvl 30 Super Cooler and you evolve it with a Metal Coat to Metal Cooler. It'll learn Metal Cooler's moves post-Lvl 30, which are Headbutt (33), Harden (40), and Kiai (46).
If you evolve it to Metal Cooler at Lvl 47, though, it won't learn any new moves.
Cool cool thank you. I had to make sure before transforming. Since in pokemon a majority of the pokemon that evolve with stones wont learn anything after evolving.

The help is greatly appreciated.
Male
Seen August 24th, 2018
Posted September 25th, 2017
20 posts
3.3 Years
Cool cool thank you. I had to make sure before transforming. Since in pokemon a majority of the pokemon that evolve with stones wont learn anything after evolving.

The help is greatly appreciated.
Really? Huh...I've never actually played a Pokemon game before, so I've never heard of that. Is that because stones in Pokemon are "shortcuts" to evolutions? Because in this version, the only time you can use items to evolve fighters is when they are unobtainable by any other means (with the SSJ Gods and Oozaru being the only exceptions). I don't think I'm mistaken, though.

P.S.: Also, my pleasure :).

KeyRogue

No theme for now...

Male
Location: Location
Seen 1 Day Ago
Posted November 23rd, 2018
460 posts
5.8 Years
The 1m Sub-Circuit issue on gpsp kai and mod. Any help would be appreciated. Please and thank you.
gpSP is outdated, use TempGBA4PSP instead since it has better compatability than gpSP.
Seen November 5th, 2017
Posted November 4th, 2017
1 posts
1.8 Years
Hi, I recently downloaded this rom for iphone and i play it on GBA4IOS. I play it with cheats for money. But when I tried to put a pokemon in storage I saw that my whole storage was filled with bad eggs. I cant release the eggs, if i withdrsw the egg a new one spawns in its place and i cant deposit any fighters because storage is full. Does antone know how to fix this?

Z-Max

Male
France
Seen 33 Minutes Ago
Posted 2 Days Ago
48 posts
3.9 Years
The new version V6 has been released, you will find the link of the patch and the information about the changes in the first post.

I give the credits to FBI because I used his custom givepokemon routine with the custom moves. I just modified it so that it gives custom EVs, but the major part of the ASM code was written by him. Maybe it's not the good place to give the credits but there is already a ton of information on the first post, it's really not easy to find a good place.
I give the credits to Saucemonkey1 for the character sprites of Buuhan and Buutenks, and to Carlos for the sprites of bergamo, basil, lavender, dyspo and the river battle background.

I'm also grateful to all the people who made the tools like advance-map, YAPE, it makes the work so easier. Making everything in hexadecimal would be torture.
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