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Report bugs and errors in unmodified Essentials version 17.1

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #1051    
Old May 23rd, 2017 (10:26 AM).
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Maruno Maruno is offline
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    Quote:
    Originally Posted by Mashirosakura View Post
    In unmodified essentials, although weather seems to be set as it is in gen VI, it is infinite ingame. Examples I've seen are sandstorm and sun lasting entire, 10+ turn battles.
    When you say "seems to be", have you tested this? Because if Essentials is using the old battle mechanics (Gen 5), as it does by default, weather induced by abilities is supposed to last forever. I've just tested weather induced by a move, and that does indeed fade after five turns as it is supposed to. It's likely you're just mistaken.
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      #1052    
    Old May 31st, 2017 (3:09 AM).
    mamba mamba is offline
       
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      Quote:
      Originally Posted by Skyefox View Post
      Mega evolution results in error.

      Intl_Messages:559:in `[]'
      Intl_Messages:559:in `get'
      Intl_Messages:670:in `get'
      Intl_Messages:707:in `pbGetMessage'
      PBItems:531:in `getName'
      PokeBattle_Battle:656:in `pbGetMegaRingName'
      PokeBattle_Battle:654:in `each'
      PokeBattle_Battle:654:in `pbGetMegaRingName'
      PokeBattle_Battle:1821:in `pbMegaEvolve'
      PokeBattle_Battle:2832:in `pbAttackPhase'
      Till now I still have this error while watching many tutorials in Youtube, Any solutions to them??
      I already have 16.2V update.
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        #1053    
      Old June 18th, 2017 (9:45 PM).
      MC50 MC50 is offline
         
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        Using Intimidate on a Pokemon with Contrary causes a gamecrash if it is the first turn of the battle, with the following error:

        ---------------------------
        Pokemon Essentials
        ---------------------------
        Exception: NameError

        Message: undefined local variable or method `upanim' for #<PokeBattle_Battler:0x7831910>

        PokeBattle_BattlerEffects:726:in `pbIncreaseStatWithCause'
        PokeBattle_BattlerEffects:873:in `pbReduceStatWithCause'
        PokeBattle_BattlerEffects:942:in `pbReduceAttackStatIntimidate'
        PokeBattle_Battler:1061:in `pbAbilitiesOnSwitchIn'
        PokeBattle_Battler:1059:in `each'
        PokeBattle_Battler:1059:in `pbAbilitiesOnSwitchIn'
        PokeBattle_Battle:2189:in `pbOnActiveAll'
        PokeBattle_Battle:2188:in `each'
        PokeBattle_Battle:2188:in `pbOnActiveAll'
        PokeBattle_Battle:2635:in `pbStartBattleCore'



        If it is not the first turn, you get a different error, but the game continues and does not crash.
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          #1054    
        Old July 24th, 2017 (2:42 AM).
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        yonicstudios yonicstudios is offline
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          The INTL translation message system is very broken.
          1. Any _INTL line with a # on it will be invalid, including expressions like #{something} on it. I think this is because it's interpreting everything behind the # as a comment. This occurs even if I try to escape it like this: <<#>>.
            1. For now, #{variable} expresions should be replaced as an additional parameter on INTL lines. Fortunately these expressions happen to appear only 4 or 5 times, and most of them are in the same script section.
          2. Script lines with two \n next to each other, or just separated by a single space (here\n\nare\n \nsome examples) are also invalid and won't be translated, even if replaced with <<n>>
          3. Some extracted lines are processed in an overly complicated way. The extractor escapes characters that aren't really necessary to escape, like [ and ].
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            #1055    
          Old July 28th, 2017 (6:59 AM).
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            I noticed that the PP of a trainers Pokemon will be refilled after it was withdrawn and sent out again. It happened in the following situation:

            My Pokemon: Misdreavous

            Opponent Pokemon: Gyarados
            Opponent moves: 1.TWISTER 2.FLAIL 3.EARTHQUAKE 4.STONE EDGE

            I depleted the moves Twister and Stone Edge by using Spite. So the Gyarados wouldn't be able to hit my Misdreavous. Then the trainer withdrew Gyarados and sent out another Pokemon, which I defeated. Then he sent out Gyarados again and it could use Stone Edge and Twister again. I'm 100% sure that all PP were gone.

            I tried to find a fix for that, but I can't find the script that does the withdrawing and saving the infos about the withdrawn Pokemon. I thought it could be handled similar to how the HP and status is saved?
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              #1056    
            Old August 27th, 2017 (9:35 AM). Edited August 27th, 2017 by Marin.
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              Bugs in Pokémon Essentials version 16.2 are no longer valid for this thread.
              Pokémon Essentials has been updated to version 17, and thus, only bugs in that version can be reported here.
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                #1057    
              Old August 27th, 2017 (12:38 PM). Edited August 27th, 2017 by komaoto.
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                Spoiler:
                When using the "Organize Box" in the pc, you can't select your party to move around.

                Bug fixed!
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                  #1058    
                Old August 27th, 2017 (3:45 PM).
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                Maruno Maruno is offline
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                  I have just fixed a couple of bugs in v17 and reuploaded it.

                  IF YOU HAVE ALREADY DOWNLOADED ESSENTIALS v17, PLEASE DOWNLOAD IT AGAIN.
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                    #1059    
                  Old August 29th, 2017 (1:09 PM).
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                  Arkadious Arkadious is offline
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                    The pokegear no longer cycles upward though the main menu part of it. When scrolling up past the first option, the bar disappears and if you press enter it takes you out of the pokegear.
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                      #1060    
                    Old August 31st, 2017 (5:40 AM).
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                    Disccat Disccat is offline
                       
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                      An error with Pokemon's forms in battle; when a Pokemon with a second form is in a battle and if you have a Megaring, you can make a Mega-Evolution for obtain the second form. I use V.17 of Essentials.
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                        #1061    
                      Old August 31st, 2017 (8:15 PM).
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                      Cyberglass Cyberglass is offline
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                        Quote:
                        Originally Posted by Disccat View Post
                        An error with Pokemon's forms in battle; when a Pokemon with a second form is in a battle and if you have a Megaring, you can make a Mega-Evolution for obtain the second form. I use V.17 of Essentials.
                        Looks like there's a typo in the script Pokemon_MegaEvolution. Replace line 27
                        Code:
                           return i  # fSpecies or 0
                        with
                        Code:
                           return ret  # fSpecies or 0
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                          #1062    
                        Old September 2nd, 2017 (5:00 AM).
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                        Disccat Disccat is offline
                           
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                          That's okay, but all Pokemon's forms become the first form after a battle (ex: Unown become A letter). Shinies are not affected.

                          Other problem; in the Party menu, if you delete a Pokemon, the game crashed.
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                            #1063    
                          Old September 2nd, 2017 (6:06 AM).
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                          Ego13 Ego13 is offline
                             
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                            Quote:
                            Originally Posted by Disccat View Post
                            That's okay, but all Pokemon's forms become the first form after a battle (ex: Unown become A letter). Shinies are not affected.

                            Other problem; in the Party menu, if you delete a Pokemon, the game crashed.
                            For the form problem I found this solution:
                            in Pokemon_MegaEvolution find def makeUnmega (around line 60)

                            and change
                            Code:
                                self.form = self.getUnmegaForm
                            to
                            Code:
                                self.form = self.getUnmegaForm if isMega?
                            That solved the problem for me.

                            I also noticed the crash when debugging Pokemon. It happens when you want to delete or duplicate a Pokemon.
                            The error message says this
                            Spoiler:
                            ---------------------------
                            Pokemon Hollow
                            ---------------------------
                            [Pokémon Essentials version 17]

                            Exception: LocalJumpError

                            Message: unexpected break

                            Debug_Pokemon:775:in `pbPokemonDebugActions'

                            Debug_Pokemon:813:in `pbPokemonDebug'

                            Debug_Pokemon:797:in `loop'

                            Debug_Pokemon:816:in `pbPokemonDebug'

                            PScreen_Party:1194:in `pbPokemonScreen'

                            PScreen_Party:1089:in `loop'

                            PScreen_Party:1289:in `pbPokemonScreen'

                            PScreen_PauseMenu:177:in `pbStartPokemonMenu'

                            PScreen_PauseMenu:174:in `pbFadeOutIn'

                            PScreen_PauseMenu:174:in `pbStartPokemonMenu'

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                              #1064    
                            Old September 2nd, 2017 (3:49 PM). Edited September 2nd, 2017 by Auroran.
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                            Auroran Auroran is offline
                               
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                              There Seems to be a lot of issues with V.17 from just playing through the sample maps.

                              1.Pokemon with multiple forms will mega evolve into their first alternate form, and get stuck in that form permanently for all future encounters.

                              2.The 'Download a file' script in the player's room causes a crash that terminates the script, saves the game and renders the game completely unplayable after reloading, even if you re-open the save.

                              3.Cannot Debug Pokemon, deleting results in crash, setting a pokemon's heart gauge does not work at all, probably other errors too but don't want to go through them:
                              Spoiler:
                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              [Pokémon Essentials version 17]

                              Exception: LocalJumpError

                              Message: unexpected break

                              Debug_Pokemon:789:in `pbPokemonDebugActions'

                              Debug_Pokemon:813:in `pbPokemonDebug'

                              Debug_Pokemon:797:in `loop'

                              Debug_Pokemon:816:in `pbPokemonDebug'

                              PScreen_Party:1194:in `pbPokemonScreen'

                              PScreen_Party:1089:in `loop'

                              PScreen_Party:1289:in `pbPokemonScreen'

                              PScreen_PauseMenu:176:in `pbStartPokemonMenu'

                              PScreen_PauseMenu:173:in `pbFadeOutIn'

                              PScreen_PauseMenu:173:in `pbStartPokemonMenu'



                              4. Tripple Triad: Cannot purchase cards, assume I cannot play the game at all.
                              Spoiler:
                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              [Pokémon Essentials version 17]

                              Exception: RuntimeError

                              Message: Script error within event 23 (coords 14,2), map 13 (Game Corner):

                              Exception: ArgumentError

                              Message: PMinigame_TripleTriad:1123:in `&lt;'comparison of Fixnum with String failed

                              ***Full script:

                              pbBuyTriads


                              Interpreter:243:in `pbExecuteScript'

                              PMinigame_TripleTriad:1123:in `pbBuyTriads'

                              PMinigame_TripleTriad:1107:in `loop'

                              PMinigame_TripleTriad:1155:in `pbBuyTriads'

                              (eval):1:in `pbExecuteScript'

                              Interpreter:1606:in `eval'

                              Interpreter:243:in `pbExecuteScript'

                              Interpreter:1606:in `command_355'

                              Interpreter:494:in `execute_command'

                              Interpreter:193:in `update'



                              Interpreter:276:in `pbExecuteScript'

                              Interpreter:1606:in `command_355'

                              Interpreter:494:in `execute_command'

                              Interpreter:193:in `update'

                              Interpreter:106:in `loop'

                              Interpreter:198:in `update'

                              Scene_Map:161:in `update'

                              Scene_Map:159:in `loop'

                              Scene_Map:168:in `update'

                              Scene_Map:232:in `main'




                              5.Real world location script unsuccessfully executing (could be another problem?)

                              6. Battle arena upon using a randomly generated team

                              Spoiler:
                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              [Pokémon Essentials version 17]

                              Exception: RuntimeError

                              Message: Script error within event 3 (coords 5,3), map 60 (Battle Arena):

                              Exception: NoMethodError

                              Message: PokeBattle_Battle:1304:in `pbSendOut'undefined method `pbResetMoveIndex' for #<PokeBattle_DebugSceneNoLogging:0xb28cab0>

                              ***Full script:

                              pbBattleChallenge.set("arena",7,
                              pbBattleArenaRules(false))


                              Interpreter:243:in `pbExecuteScript'

                              PokeBattle_Battle:2449:in `pbStartBattleCore'

                              PokeBattle_Battle:2340:in `pbStartBattle'

                              PokeBattle_BattleRecord:59:in `pbStartBattle'

                              PBattle_OrgBattleGenerator:1020:in `pbRuledBattle'

                              PBattle_OrgBattleGenerator:1383:in `pbGenerateChallenge'

                              PBattle_OrgBattleGenerator:1375:in `times'

                              PBattle_OrgBattleGenerator:1375:in `pbGenerateChallenge'

                              PBattle_OrgBattleGenerator:1373:in `loop'

                              PBattle_OrgBattleGenerator:1403:in `pbGenerateChallenge'



                              Interpreter:276:in `pbExecuteScript'

                              Interpreter:1606:in `command_355'

                              Interpreter:494:in `execute_command'

                              Interpreter:193:in `update'

                              Interpreter:106:in `loop'

                              Interpreter:198:in `update'

                              Scene_Map:161:in `update'

                              Scene_Map:159:in `loop'

                              Scene_Map:168:in `update'

                              Scene_Map:232:in `main'



                              This exception was logged in

                              C:\Users\User\Saved Games\Pokemon Essentials\errorlog.txt.

                              Press Ctrl+C to copy this message to the clipboard.
                              ---------------------------
                              OK
                              ---------------------------


                              8.Same for battle palace:
                              Spoiler:
                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              [Pokémon Essentials version 17]

                              Exception: RuntimeError

                              Message: Script error within event 4 (coords 11,3), map 58 (Battle Palace):

                              Exception: NoMethodError

                              Message: PokeBattle_Battle:1304:in `pbSendOut'undefined method `pbResetMoveIndex' for #<PokeBattle_DebugSceneNoLogging:0xa97feb8>

                              ***Full script:

                              pbBattleChallenge.set("palacedouble",7,
                              pbBattlePalaceRules(true,false))


                              Interpreter:243:in `pbExecuteScript'

                              PokeBattle_Battle:2427:in `pbStartBattleCore'

                              PokeBattle_Battle:2340:in `pbStartBattle'

                              PokeBattle_BattleRecord:59:in `pbStartBattle'

                              PBattle_OrgBattleGenerator:1020:in `pbRuledBattle'

                              PBattle_OrgBattleGenerator:1383:in `pbGenerateChallenge'

                              PBattle_OrgBattleGenerator:1375:in `times'

                              PBattle_OrgBattleGenerator:1375:in `pbGenerateChallenge'

                              PBattle_OrgBattleGenerator:1373:in `loop'

                              PBattle_OrgBattleGenerator:1403:in `pbGenerateChallenge'



                              Interpreter:276:in `pbExecuteScript'

                              Interpreter:1606:in `command_355'

                              Interpreter:494:in `execute_command'

                              Interpreter:193:in `update'

                              Interpreter:106:in `loop'

                              Interpreter:198:in `update'

                              Scene_Map:161:in `update'

                              Scene_Map:159:in `loop'

                              Scene_Map:168:in `update'

                              Scene_Map:232:in `main'



                              This exception was logged in

                              C:\Users\User\Saved Games\Pokemon Essentials\errorlog.txt.

                              Press Ctrl+C to copy this message to the clipboard.
                              ---------------------------
                              OK
                              ---------------------------


                              Assuming there's a lot more. Unsure if a bug, as this is only my third day using essentials, but when scrolling through options, the cursor scrolls through them one by one instead of continuously when the arrow keys are held down like in the games.

                              Seems most issues stem from "undefined method" I had a similar issue pop up when trying to install the following pokemon script by MEJ71 got the following error:

                              Spoiler:
                              Script 'Followme' line 1431: Name Error Ocurred

                              undefined method `pbSwitch' for class `PokemonScreen'
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                                #1065    
                              Old September 2nd, 2017 (4:04 PM).
                              Cyberglass's Avatar
                              Cyberglass Cyberglass is offline
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                                Quote:
                                Originally Posted by Ego13 View Post
                                I also noticed the crash when debugging Pokemon. It happens when you want to delete or duplicate a Pokemon.
                                The error message says this
                                Spoiler:
                                ---------------------------
                                Pokemon Hollow
                                ---------------------------
                                [Pokémon Essentials version 17]

                                Exception: LocalJumpError

                                Message: unexpected break

                                Debug_Pokemon:775:in `pbPokemonDebugActions'

                                Debug_Pokemon:813:in `pbPokemonDebug'

                                Debug_Pokemon:797:in `loop'

                                Debug_Pokemon:816:in `pbPokemonDebug'

                                PScreen_Party:1194:in `pbPokemonScreen'

                                PScreen_Party:1089:in `loop'

                                PScreen_Party:1289:in `pbPokemonScreen'

                                PScreen_PauseMenu:177:in `pbStartPokemonMenu'

                                PScreen_PauseMenu:174:in `pbFadeOutIn'

                                PScreen_PauseMenu:174:in `pbStartPokemonMenu'

                                After doing some research into how Ruby does things, I found a solution that seems to work.

                                In the Debug_Pokemon script section, around lines 775 and 789, replace "break" with
                                Code:
                                throw :done
                                Then, around line 794, replace the def pbPokemonDebug section with
                                Spoiler:
                                Code:
                                  def pbPokemonDebug(pkmn,pkmnid,heldpoke=nil)
                                    command = 0
                                    commands = pbPokemonDebugCommands
                                    catch :done do
                                      loop do
                                        command = scene.pbShowCommands(_INTL("Do what with {1}?",pkmn.name),commands.list,command)
                                        if command&lt;0
                                          parent = commands.getParent
                                          if parent
                                            commands.currentList = parent[0]
                                            command = parent[1]
                                          else
                                            break
                                          end
                                        else
                                          cmd = commands.getCommand(command)
                                          if commands.hasSubMenu?(cmd)
                                            commands.currentList = cmd
                                            command = 0
                                          else
                                            pbPokemonDebugActions(cmd,pkmn,pkmnid,heldpoke)
                                          end
                                        end
                                      end
                                    end
                                  end
                                (The only change is that I wrapped the loop in a catch block. Since the debug menu actions and the loop that displays them are in separate definitions, "break" doesn't work to exit the loop, so "throw, catch" is needed.)
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                                  #1066    
                                Old September 2nd, 2017 (5:07 PM).
                                MiikeYang MiikeYang is offline
                                   
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                                  Female Espurr is receiving HA Prankster when it evolves.
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                                    #1067    
                                  Old September 3rd, 2017 (7:41 AM).
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                                  Marin Marin is offline
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                                    Quote:
                                    Originally Posted by MiikeYang View Post
                                    Female Espurr is receiving HA Prankster when it evolves.
                                    Espurr does not exist in Pokémon Essentials. And, as the title suggests, this thread is only for bugs in unmodified versions of Essentials.
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                                      #1068    
                                    Old September 3rd, 2017 (4:36 PM). Edited September 3rd, 2017 by MiikeYang.
                                    MiikeYang MiikeYang is offline
                                       
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                                      Quote:
                                      Originally Posted by Marin View Post
                                      Espurr does not exist in Pokémon Essentials. And, as the title suggests, this thread is only for bugs in unmodified versions of Essentials.
                                      Vivillon, Furfrou, Pumpkaboo, Hoopa, all of Gen 6 are in Pokemon Essentials v17, even Aegislash works normally with their forms, only Meowstic that not. Thats why I said, but ok.
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                                        #1069    
                                      Old September 3rd, 2017 (4:48 PM).
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                                      Vendily Vendily is offline
                                         
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                                        Quote:
                                        Originally Posted by MiikeYang View Post
                                        Vivillon, Furfrou, Pumpkaboo, Hoopa, all of Gen 6 are in Pokemon Essentials v17, even Aegislash works normally with their forms, only Meowstic that not. Thats why I said, but ok.
                                        MikeYang, I think I understand the confusion here. Those pokemon you've listed do have defined forms in the loosest sense, but the pokemon do not exist in a clean v17 project. These definitions are just for the conditions that said form would be set in game. However, they do not include any base stat changes or new movesets, as these are defined in pokemonforms.txt. This is why Esper does not have the right ability, and Aegislash, if you didn't notice, does not change its stats, (though it may change its image, as that's completely unrelated)
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                                          #1070    
                                        Old September 3rd, 2017 (5:23 PM).
                                        MiikeYang MiikeYang is offline
                                           
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                                          Quote:
                                          Originally Posted by Vendily View Post
                                          MikeYang, I think I understand the confusion here. Those pokemon you've listed do have defined forms in the loosest sense, but the pokemon do not exist in a clean v17 project. These definitions are just for the conditions that said form would be set in game. However, they do not include any base stat changes or new movesets, as these are defined in pokemonforms.txt. This is why Esper does not have the right ability, and Aegislash, if you didn't notice, does not change its stats, (though it may change its image, as that's completely unrelated)
                                          Aaah, I see. Thank you very much :3
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                                            #1071    
                                          Old September 3rd, 2017 (11:18 PM).
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                                          thepsynergist thepsynergist is offline
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                                            Whilest using Surf, if you go to a crest of a waterfall, the game hangs until you close it via task manager.

                                            The fix provided on the "known bugs/old bugs" page on the wiki isn't applicable, as those lines aren't in the latest version of essentials. I'm using Windows 7.
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                                              #1072    
                                            Old September 4th, 2017 (1:05 AM).
                                            Ego13's Avatar
                                            Ego13 Ego13 is offline
                                               
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                                              Quote:
                                              Originally Posted by Cyberglass View Post
                                              After doing some research into how Ruby does things, I found a solution that seems to work.

                                              In the Debug_Pokemon script section, around lines 775 and 789, replace "break" with
                                              Code:
                                              throw :done
                                              Then, around line 794, replace the def pbPokemonDebug section with
                                              Spoiler:
                                              Code:
                                                def pbPokemonDebug(pkmn,pkmnid,heldpoke=nil)
                                                  command = 0
                                                  commands = pbPokemonDebugCommands
                                                  catch :done do
                                                    loop do
                                                      command = scene.pbShowCommands(_INTL("Do what with {1}?",pkmn.name),commands.list,command)
                                                      if command &lt; 0
                                                        parent = commands.getParent
                                                        if parent
                                                          commands.currentList = parent[0]
                                                          command = parent[1]
                                                        else
                                                          break
                                                        end
                                                      else
                                                        cmd = commands.getCommand(command)
                                                        if commands.hasSubMenu?(cmd)
                                                          commands.currentList = cmd
                                                          command = 0
                                                        else
                                                          pbPokemonDebugActions(cmd,pkmn,pkmnid,heldpoke)
                                                        end
                                                      end
                                                    end
                                                  end
                                                end
                                              (The only change is that I wrapped the loop in a catch block. Since the debug menu actions and the loop that displays them are in separate definitions, "break" doesn't work to exit the loop, so "throw, catch" is needed.)
                                              Thank you. Just 2 things to notice. The first fix you apply (changing break to throw: done) has to be done as well for for line 789.

                                              For the second fix: the code was messed up a bit by this forum. it should be
                                              Code:
                                              if command &lt; 0
                                              (the &lt; was replaced with "&amp; lt;"
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                                                #1073    
                                              Old September 4th, 2017 (11:57 AM).
                                              Maruno's Avatar
                                              Maruno Maruno is offline
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                                                Quote:
                                                Originally Posted by thepsynergist View Post
                                                Whilest using Surf, if you go to a crest of a waterfall, the game hangs until you close it via task manager.

                                                The fix provided on the "known bugs/old bugs" page on the wiki isn't applicable, as those lines aren't in the latest version of essentials. I'm using Windows 7.
                                                I can't replicate this.
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                                                  #1074    
                                                Old September 4th, 2017 (1:08 PM).
                                                thepsynergist's Avatar
                                                thepsynergist thepsynergist is offline
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                                                  Quote:
                                                  Originally Posted by Maruno View Post
                                                  I can't replicate this.
                                                  If I could get a hold of Luka S.J, I'd ask him about this, as I'm using the most recent essentials and the most recent EBS. However, I don't know if there's an interaction with waterfall in his script at all... It's only when I'm going down the waterfall, the game says the script is taking too long, it saves, I reload, and it continues me down the waterfall...
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                                                    #1075    
                                                  Old September 5th, 2017 (9:43 PM).
                                                  Marin's Avatar
                                                  Marin Marin is offline
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                                                    Quote:
                                                    Originally Posted by thepsynergist View Post
                                                    If I could get a hold of Luka S.J, I'd ask him about this, as I'm using the most recent essentials and the most recent EBS. However, I don't know if there's an interaction with waterfall in his script at all... It's only when I'm going down the waterfall, the game says the script is taking too long, it saves, I reload, and it continues me down the waterfall...
                                                    This thread is only for bug reports in an unmodified version of Essentials. You have EBS, so this is modified.
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