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Old April 4th, 2018 (4:55 AM).
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Do you like to grind in video games, or consider it an unnecessary chore? Is grinding something that just has to be done in order to progress in games for you, or something that you relish the opportunity to do? What are the best and worst grinds in video games that you've experienced?



As for me...I play Disgaea. That should be indication enough of how I feel about this. xD

BUT I feel that grinding has to have tangible benefits, and can't be rooted in RNG systems if it is going to be rewarding. Things like grinding for crowns/rare materials in Monster Hunter, and shiny hunting in Pokemon games, as two prominent examples...those are not fun.
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Old April 4th, 2018 (6:46 AM).
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Grinding can be fun, yeah...in some cases. Bravely Second is pretty much a prime example of this, since its increasing battle bonuses can be a real help in leveling up (but also at the cost of making such an easy game even easier). As for Bravely Default...

There are some cases where I just want to get rare items by repeatedly fighting enemies, but it quickly becomes the most monotonous experience in a video game I can imagine (cough Xenoblade cough).
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Old April 4th, 2018 (4:55 PM).
Razer302 Razer302 is offline
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    It depends on the game for me. Some things like Phantasy star and a few other RPG/MMORPG are okay to grind in, but others where there is so much repetition of the same thing over and over such as maxing the sphere grid in FFX I really find boring.

    Disgaea was for sure a fun grind. Seeing the damage hit insane numbers was great.
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    Old April 4th, 2018 (5:59 PM).
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      I enjoy grinding. The only game I can't stand grinding in is Pokemon, because you have to grind every team member separate.

      The new exp share system fixes this, but I'm skilled enough now to where I can go through the elite four with a team in the low level 40's.
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      Old April 4th, 2018 (6:23 PM). Edited April 4th, 2018 by strangerhypno.
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        I hate grinding, it's a slow, boring and tedious process that doesn't require much thought or skill. I've lost some sanity grinding. I hate it especially when a game basically forces you to grind.
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        Old April 5th, 2018 (2:50 AM).
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          As long as it doesn't get out of hand it is ok. I feel bad if i think back how much i grinded Ragnarok Online..
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          Old April 6th, 2018 (10:12 AM).
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          I love grinding. I find it so relaxing... there's almost nothing I love more than throwing on Netflix or a Youtube playlist and mindlessly grinding trophies or something while I watch video. It's almost zen.
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          Old April 7th, 2018 (2:09 PM).
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            I like grinding. Gets boring, but I don't mind :p
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            Old April 9th, 2018 (2:41 AM).
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            I grind only if there is no other option.
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            Old April 9th, 2018 (5:10 AM).
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              I play MMORPG all the time so yeah, grinding have become one of my chores. Sometimes I get bored but its worth in the end.
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              Old April 14th, 2018 (3:42 AM).
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                I'll grind to an extent, generally only if it results in a notable result and rewards me for my time (items I can sell, more options later in the game, etc.) or if it won't impact the progression of the game (getting over levelled and losing the intended difficulty).

                I vastly prefer games that don't rely on grinding though, it usually means it was thought out well and the creators aren't forcing me to deal with their lack of ability to create a game with smooth progression.
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                Old April 14th, 2018 (10:48 AM).
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                Been doing level grinding ever since gen 1 of the Pokemon games. I got that stupid Dragonite in Pokemon Blue, had multiple boxes of level 100 Pokemon in Gold, tried statmaxing in Morrowind (never got that Luck stat maxed, though), grinded through multiple Disgaea games and recently spend way too much time farming materials and kills in Fire Emblem Warriors.

                It may be boring at times, but it's nice when after hours of level grinding you can steamroll through that stupid boss who walled you not too long ago.
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                Old April 24th, 2018 (2:50 AM).
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                  It's a chore, but it gives me something to do. Sure, I'll complain about it, but sometimes you just gotta do it.
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                  Old April 24th, 2018 (3:38 PM). Edited April 27th, 2018 by Enpatsu Shakugan.
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                  I hate grinding, but yet I do it obsessively in every game, RPGs especially.

                  I'm what you call an overacheiver.

                  Before when all my Pokemon games were done via emulation, and I literally could not battle any real person, I still did mega grinding, IVs, EVs, etc..... all that.

                  No idea why. Bit of a perfectionist much, maybe?
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                  Old April 27th, 2018 (11:24 AM). Edited April 27th, 2018 by Satoshi Ookami.
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                  Grinding is fun.
                  I don't know why, but it's just fun. It's almost never a chore for me.
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                  Old May 25th, 2018 (5:04 AM).
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                  I never grind untill i get to a point where im massively outclassed and then I have to grind
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                  Old May 27th, 2018 (6:43 AM).
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                  I've said a few times that grinding in games, in my mind, is inherently one of the laziest gameplay features your game can have, and I stand by this pretty steadfast.

                  This isn't to say it can't be used well. Disgaea and various other NIS games make grinding hella fun, and a solid Action RPG can make grinding a joy, but...look at Final Fantasy XIV for instance, the Forbidden Land of Eureka, specifically. In Eureka, you level through grinding, but enemies are beefy and exp is low. Even with a lot of people it takes a good while to get anywhere, and generally the people that love it the most enjoy it because they can shout to people in the shout chat and socialize. But without changing anything about how FFXIV works, the addition of grinding is mind-numbingly dull.

                  Even looking at the story, if you make an alt or just want to get to higher-level content, you have to look to story quests for EXP for the most part, with other methods giving pretty paultry exp aside from dungeons. But in those cases, it's the destination that people enjoy rather than the journey.

                  Your game needs to be designed around grinding to make grinding fun, and I don't think that's a bad thing. I enjoy grinding in HDN because it makes battles rewarding and you always feel like you're going somewhere. I don't mind grinding in Dark Souls because the encounters are dynamic enough that I'll not only likely have fun in them, but also I'll also know that grinding will never be necessary because every encounter in the game can be cleared regardless of stats. Knowing what you want your grind to be and how your playerbase will feel about doing it can be one hell of a strength.
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                  Old May 27th, 2018 (2:31 PM). Edited May 27th, 2018 by Sydian.
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                  I don't mind grinding, however I don't like for it to be a focus and a necessity to get past things in a game. A game I think got that down pat was Chrono Trigger. I never felt the need to go back and fight more enemies to level up because the difficult of the enemies was so well paced.

                  Pokemon is a game that I would say does grinding well, too. Like you kind of have to, in older games at least, but it's not totally necessary. And I don't mind it there? Because I like raising my Pokemon and it's easy to feel like I'm building a bond with those little pixels. Now, a game like Tales of Zestiria where you DO have to grind really pisses me off. The exp gain is bad and you're mostly trying to grind weapons and fuse them and muk and it's just. I get that it's item-focused, but I don't think it was done well and it is just jarring to me how you can be at a point in the game where you're maybe level 50 and you're fighting bosses at 80. That's not a fair curve at all.

                  Like Cherrim though, I do find it somewhat relaxing. I remember grinding for the final boss fight in Birth By Sleep (all three times) and throwing on a playlist of VGM and muting the actual game and just beating the muk out of enemies for a couple of hours before I decided it was time to do the big match. I love grinding in Pokemon too, as I mentioned. I like raising all sorts of Pokemon and I don't find it all that monotonous, honestly. It's fun watching my team get stronger, evolve, learn new moves, etc.
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                  Old November 17th, 2018 (9:36 AM).
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                    I dislike grinding and looting games. I prefer games where you need skill to win and not better weapons to win a battle.
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                    Old November 18th, 2018 (9:47 AM).
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                      I'm okay with it to an extent. As long as my concentration is split and I am not solely focused on it, I find it almost enjoyable - like if I was listening to music and talking to somebody, or thinking about whether reincarnation offers me much comfort. Utter immersion equates to pure hell. And I'm sort of conscious about time-wasting, so there's this terrible shame factor involved too.

                      Music and deep thinking make it glorious. So I'm a fan, but with strict criteria.
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                      Old November 18th, 2018 (10:04 AM).
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                        Yeah I like doing that. I rarelly do that in Pokémon nowadays but I used to play a game called QuizUp, where your objective is literally grind your balls out if you want to get high on the leaderboards. xD
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                        Old November 21st, 2018 (12:54 AM).
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                        I personally actually love grinding! ... That is, as long as it has a tangible purpose behind it.

                        Like others said before in this thread, Disagea is a really good example of grinding done right, but that's because the game is designed at its core to be about mindless level grinding, but you actually do notice progression. The more challenging the level, for example, the likelier it is that you'll receive bigger bonuses a la rarer items which tend to be inherently stronger than those that are more common, so it really makes the grind worth it.

                        Tales Of series is another, but the grind here is more about keeping up with the difficulty curve otherwise the game doesn't really forgive lack of grinding very easily; you get steamrolled in certain boss fights if you slack off on it, so grinding is a priority, I believe.

                        Generally speaking though I don't mind because I just like the feeling of being overpowered and conquering my enemies with an iron fist. n.n
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                        Old November 22nd, 2018 (7:57 AM).
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                        Depends, depends, depends.

                        Grinding as a concept I don't like since it leaves far too much up to the developer, developers that usually do a pretty muk job at utilizing it.

                        Grinding was never meant to be something left solely up to the player, it was never meant to be something that was "part of the design but not designed itself", and that's the problem with it in a lot of games.

                        I remember back when I was playing Hyperdimension Neptunia's first remake and I was wondered, despite the extra areas using repeated designs of existing ones, despite the enemies being recolors as well, and ultimately, despite there being no reason to even clear the areas, why I went out of my way to clear these areas.

                        The answer was ultimately that I just liked doing the content in the game because it always knew how to make you feel rewarded for it. Even though the battle system isn't the most enticing in that game, I enjoyed it because it rarely felt like I was battling for no reason, and there was always a reason to challenge strong enemies or go out of my way to attack enemies that were there. That's an appropriately designed grind experience.

                        Conversely, look at Final Fantasy XIV's Forbidden Land of Eureka. Or the Diadem. For some reason the developers of this game can't get it through their thick heads that grinding up against high health enemies isn't actually fun in this game because it's a traditional rotation-based MMO. It feels boring to just rotation over and over and over again and the difference between this type of content and any other is either

                        A: Enemies have much lower health so doing damage just generally feels better
                        or
                        B: The area or enemies are designed in such a way to make the encounters interesting (this is why dungeons in the game are fun)

                        But if you just throw enemies in an area with big-ass health bars that do a lot of damage and give menial exp and rewards, it's just plain boring. Persona 1 also had this same problem, as well as a slew of turn-based RPGs throughout the third to sixth (arguably fifth) generations of gaming.

                        Just make a game that's fun to screw around with or rewards play and you'll be well off, you don't really have to do much to make grinding fun, but disregarding it altogether and just leaving it to the player makes for a tedious gameplay experience.
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