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  #22401    
Old August 23rd, 2012 (2:08 AM).
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    Quote:
    Originally Posted by SpadeEdge16 View Post
    Does anyone know what program I'd use to edit the cries of Pokemon? I need one that can change the third gens.
    If you're not using Emerald, you can use Advance Cry (by Shiny Quagsire).

    If you are using Emerald, you have to use Pokécry, since A-Cry doesn't work.

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      #22402    
    Old August 23rd, 2012 (7:50 AM).
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    Does anyone know how to temporarily make the player's sprite invisible for a certain amount of time in a script without any glitches occurring and without using level scripts in FireRed? A pretty obscure request, I know, but I need it for reasons.
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      #22403    
    Old August 23rd, 2012 (12:11 PM).
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    Satoshi Ookami Satoshi Ookami is offline
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    Quote:
    Originally Posted by Spherical Ice View Post
    Does anyone know how to temporarily make the player's sprite invisible for a certain amount of time in a script without any glitches occurring and without using level scripts in FireRed? A pretty obscure request, I know, but I need it for reasons.
    Hidden applymovement is not enough or it has to be invisible in a different way?
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      #22404    
    Old August 23rd, 2012 (12:34 PM).
    MadThrasher MadThrasher is offline
       
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      Is it possible to add new letters to the standard English alphabet on the nickname screen? I mean modifying the tiles to make characters like accented á, é and others available. I'm working on a translation project, and I'm not necessary a professinal when it comes to coding and "real" hacking, but it would feel a lot more comfortable to have our full alphabet included. I hope you understand what I'm trying to ask.

      Is it possible via only tile edition, or would I have to do difficult coding? Because if the latter is the case, then I don't even bother trying it, unless there's a very detailed tutorial available.
        #22405    
      Old August 23rd, 2012 (1:03 PM). Edited August 23rd, 2012 by redriders180.
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      redriders180 redriders180 is offline
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        Quote:
        Originally Posted by MadThrasher View Post
        Is it possible to add new letters to the standard English alphabet on the nickname screen? I mean modifying the tiles to make characters like accented á, é and others available. I'm working on a translation project, and I'm not necessary a professinal when it comes to coding and "real" hacking, but it would feel a lot more comfortable to have our full alphabet included. I hope you understand what I'm trying to ask.

        Is it possible via only tile edition, or would I have to do difficult coding? Because if the latter is the case, then I don't even bother trying it, unless there's a very detailed tutorial available.
        I made a little headway on this, but I was only able to research about half of it.

        There's a data array which starts at 0x3E22D0, which looks like this:

        Code:
        D5 D6 D7 D8 D9 DA 00 AD DB DC DD DE DF E0 00 B8 E1 E2 E3 E4 E5 E6 E7 00 E8 E9 EA EB EC ED EE 00 BB BC BD BE BF C0 00 AD C1 C2 C3 C4 C5 C6 00 B8 C7 C8 C9 CA CB CC CD 00 CE CF D0 D1 D2 D3 D4 00 A1 A2 A3 A4 A5 00 00 00 A6 A7 A8 A9 AA 00
        This seems like complete nonsense, but it actually dictates what letters are typed when you click a spot. Every zero in that array is a blank space on the keyboard, as read from left to right, and with this, most of the keyboard can be rearranged, although the letters stay in the same place (Basically, you can make it so pressing "A" would type in "E" if you changed BB to BF). Another thing...the first group of letters are actually the lowercase letters. The next group is the uppercase, and the final groups is the special characters.

        Simply fill in each 00 with the hex value of the letter to be replaced. I changed the one of the 00s to a B9, yielding this:

        Spoiler:


        Of course, this isn't all that helpful if it can't display the letters you want, but its a start :\
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          #22406    
        Old August 23rd, 2012 (2:19 PM).
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        Quote:
        Originally Posted by Ash493 View Post

        Hidden applymovement is not enough or it has to be invisible in a different way?
        ahahaha, thanks dude i completely forgot about that :D

        thanks again!
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          #22407    
        Old August 23rd, 2012 (3:19 PM).
        The_Show The_Show is offline
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          Hi :) now, in RUBY I've been trying to change the "HOENN" you see when looking at a regular world map. I successfully edited the pokenav "HOENN" at unLZ number 1598, but I can't seem to find just the regular map "HOENN" anywhere in unLZ. Is there a certain number for that or do I have to edit it a certain way?
            #22408    
          Old August 23rd, 2012 (4:51 PM).
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            Quote:
            Originally Posted by The_Show View Post
            Hi :) now, in RUBY I've been trying to change the "HOENN" you see when looking at a regular world map. I successfully edited the pokenav "HOENN" at unLZ number 1598, but I can't seem to find just the regular map "HOENN" anywhere in unLZ. Is there a certain number for that or do I have to edit it a certain way?
            You probably can't find it because it's just plain text :P. It's stored at 0x42C5B5, I believe.
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              #22409    
            Old August 23rd, 2012 (5:52 PM).
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              I cant seen to figure out how to make a working map in Pokemon Crystal
                #22410    
              Old August 23rd, 2012 (6:49 PM).
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                Ok so this is like the 3rd this has happened. When I step on my warp it doesn't warp me. I have the Behavior Byte on 67 for a regular warp and I even tried with 61. My warp leads to another map (like every warp) but it won't warp me! Please Help!
                  #22411    
                Old August 24th, 2012 (11:26 AM).
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                  Is there any way to repoint cries or footsteps for the 25 Pokemon between Celebi and Treecko? Thanks.
                    #22412    
                  Old August 24th, 2012 (11:40 AM).
                  MadThrasher MadThrasher is offline
                     
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                    Quote:
                    Originally Posted by redriders180 View Post
                    I made a little headway on this, but I was only able to research about half of it.

                    There's a data array which starts at 0x3E22D0, which looks like this:

                    Code:
                    D5 D6 D7 D8 D9 DA 00 AD DB DC DD DE DF E0 00 B8 E1 E2 E3 E4 E5 E6 E7 00 E8 E9 EA EB EC ED EE 00 BB BC BD BE BF C0 00 AD C1 C2 C3 C4 C5 C6 00 B8 C7 C8 C9 CA CB CC CD 00 CE CF D0 D1 D2 D3 D4 00 A1 A2 A3 A4 A5 00 00 00 A6 A7 A8 A9 AA 00
                    This seems like complete nonsense, but it actually dictates what letters are typed when you click a spot. Every zero in that array is a blank space on the keyboard, as read from left to right, and with this, most of the keyboard can be rearranged, although the letters stay in the same place (Basically, you can make it so pressing "A" would type in "E" if you changed BB to BF). Another thing...the first group of letters are actually the lowercase letters. The next group is the uppercase, and the final groups is the special characters.

                    Of course, this isn't all that helpful if it can't display the letters you want, but its a start :\
                    Thanks very much, this helped a lot! Although the problem you mentioned still remains... It would be nice if there was any kind of solution for this, and I'll try searching for this problem (though I doubt I'll find anything), but still, it's a huge improvement!:)
                      #22413    
                    Old August 24th, 2012 (12:15 PM).
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                    madarawolf madarawolf is offline
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                      Quote:
                      I can't see how that would be a ROM issue, it looks a lot like a write issue and it is decidedly not random text. What does it look like in game, when you run the script? It could also be a read issue by XSE, or at least until you answer that question. I find it weird that it seems to write spaces, at times, correctly. If it were me, I would say to myself, 'Hmm, weird,' and then go redownload XSE from a different place than the first one and then retry. If I still had problems, then I would try getting a new ROM, but I can't imagine why that would help. Of course, every once in a while the solutions that make no sense at all somehow work.

                      I Googled XSE \h3F and somebody had a vaguely similar problem and someone suggested it might be due to dynamic pointers that used spaces. I am not sure if you used dynamic pointers or not, and even if you did they decided that that did not fix the issue, but that could be an issue (of course, I can't imagine that XSE would let you compile with too many arguments since it has never let me compile with too few) and it is too easy to fix to skip.
                      Well, it's not just XSE that has this problem. When I load my ROM into Item Editor all the items and their descriptions are random letters.


                      Also, in game the person that has the script doesn't say anything and the battle just starts.
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                        #22414    
                      Old August 24th, 2012 (7:52 PM).
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                        Okay so I looked around before I asked this. I want to be able to

                        Completely change Sprites (into ones I made)
                        Change Text
                        Change Pokemon Sprites.
                        Change Trainer Sprites
                        Change Pokemon Name, Evolutions, abilities etc.
                        Change Music

                        All the answers I've found were to Pokemon FRLG or SRE But I need a rom hacking program that would do this to Platinum. I looked into PPRE but it doesn't change Music or Sprites.
                          #22415    
                        Old August 25th, 2012 (12:49 PM). Edited August 25th, 2012 by RetroRoller.
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                          See the little messed up characters beneath the ' in this picture?


                          How do I get rid of it. I'm almost certain I didn't write over any hex values concerning the ' character.

                          Edit: I know the reflection tile error beneath the player, I fixed it after I screencapped this error.
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                            #22416    
                          Old August 25th, 2012 (2:51 PM).
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                            I have a problem with Advance Trainer! In Emerald, I made a new Trainer at slot 357 and called him Billy. I tested him in-game and everything worked except for the fact that instead of him being called 'YOUNGSTER BILLY' he was called 'YOUNGSTER ?????' Does anybody know the cause or the solution to this problem?

                            Also, how exactly does the 'money rate' work in A-Trainer because that seems rather buggy to me...
                              #22417    
                            Old August 25th, 2012 (6:17 PM).
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                            redriders180 redriders180 is offline
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                              First, my question. Has anyone done any research on the Pokemon animations themselves in Emerald? I don't mean editing the frames, but how the frames are displayed, i.e "1-1-1-1-1-2-2-2-2-2-1-1-1-1-1", instead of "1-2-1-2-1-2", or something similar.

                              I don't really want to modify any "animation scripts" (if they're anything like battle animations) or anything...I'm mostly looking for a way to transfer a pre-existing animation for a certain Pokemon, like how you can copy a pointer from the move animation tables to another spot to give custom moves already existing animations.

                              Quote:
                              Originally Posted by RetroRoller View Post
                              See the little messed up characters beneath the ' in this picture?


                              How do I get rid of it. I'm almost certain I didn't write over any hex values concerning the ' character.

                              Edit: I know the reflection tile error beneath the player, I fixed it after I screencapped this error.
                              It's possible that you accidentally overwrote part of apostrophe image. The images are uncompressed, and can be found only in TileMolestor, since the text is 2BPP, and imaging programs like NSE only do 4 and 8 BPP. I don't have the offset on-hand, but I think there are tutorials that discuss changing the font that have it.
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                                #22418    
                              Old August 25th, 2012 (9:03 PM).
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                                Anyone know how to change the azumarill in the intro for ruby?
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                                  #22419    
                                Old August 26th, 2012 (2:44 AM).
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                                  Quote:
                                  Originally Posted by redriders180 View Post
                                  First, my question. Has anyone done any research on the Pokemon animations themselves in Emerald? I don't mean editing the frames, but how the frames are displayed, i.e "1-1-1-1-1-2-2-2-2-2-1-1-1-1-1", instead of "1-2-1-2-1-2", or something similar.

                                  I don't really want to modify any "animation scripts" (if they're anything like battle animations) or anything...I'm mostly looking for a way to transfer a pre-existing animation for a certain Pokemon, like how you can copy a pointer from the move animation tables to another spot to give custom moves already existing animations.
                                  Unfortunately, I am in the same predicament - not much has been found out about Emerald animations and I'm vaguely aware that modifying them requires ASM know-how.
                                  I can give you a really simple workaround that I use to give my Pokémon the desired animations (to a certain extent). Say you want to replace Farfetch'd or something with Dialga. If you check Farfetch'd's animation on Bulbapedia or Psydex, you'll see it hops about merrily, inappropriate for the Lord of Time. Find another Pokémon with a more appropriate animation e.g. Nidoran M. Then, by using Gamer2020's PGE, swap all data between Nidoran M and Farfetch'd. Nidoran M will have Farfetch'd's skipping animation, whilst your Dialga would have a much more suitable animation. Hope this helps!


                                  Now I have yet another question. Does anybody have a better program than EggMoveEditor for editing Egg moves? I really don't like to use this program and it doesn't seem to work. After all, since when does Wynaut learn egg moves?
                                    #22420    
                                  Old August 26th, 2012 (10:08 AM).
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                                    Hey everyone, I'm having a bit of problem with sappy. It worked for me up until recently, when it just stopped opening for some reason. Whenever I double click it, or attempt to run it in any other way, nothing happens. No error messages, just nothing. I can run other .exe programs correctly, so I don't think malware is involved in any way. Does anybody know what's going on, a way to find out why the program's not opening now, or how to fix it?
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                                      #22421    
                                    Old August 26th, 2012 (11:40 AM).
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                                      Quote:
                                      Originally Posted by thanethane98 View Post
                                      Hey everyone, I'm having a bit of problem with sappy. It worked for me up until recently, when it just stopped opening for some reason. Whenever I double click it, or attempt to run it in any other way, nothing happens. No error messages, just nothing. I can run other .exe programs correctly, so I don't think malware is involved in any way. Does anybody know what's going on, a way to find out why the program's not opening now, or how to fix it?
                                      Sappy is probably the buggiest program that has ever been created for PokeHacking.
                                      This is a common issue and to be honest, the only fix I've found that worked (sometimes) was delete the .exe and everything associated to sappy and re-download it.
                                      As far as I know, the dev for sappy has given up with it.
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                                        #22422    
                                      Old August 26th, 2012 (12:40 PM).
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                                        Quote:
                                        Originally Posted by Nate VonGrimm View Post


                                        Sappy is probably the buggiest program that has ever been created for PokeHacking.
                                        This is a common issue and to be honest, the only fix I've found that worked (sometimes) was delete the .exe and everything associated to sappy and re-download it.
                                        As far as I know, the dev for sappy has given up with it.
                                        I'm using the mods made for sappy, which seem to be a little less buggy. I've tried deleting anything associated with sappy, but it still doesn't work after reinstalling. I've tried everything I can think of, but I just can't get it to work. Literally all that happens is I double click on sappy.exe, it asks if I want to run the program, I hit yes, and then nothing happens...
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                                          #22423    
                                        Old August 26th, 2012 (2:29 PM).
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                                        Rodriguezjames55 Rodriguezjames55 is offline
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                                          how to add the battle frontier to fire red anyone know how to do it?
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                                          Old August 26th, 2012 (4:00 PM).
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                                          Nate VonGrimm Nate VonGrimm is offline
                                             
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                                            Quote:
                                            Originally Posted by thanethane98 View Post
                                            I'm using the mods made for sappy, which seem to be a little less buggy. I've tried deleting anything associated with sappy, but it still doesn't work after reinstalling. I've tried everything I can think of, but I just can't get it to work. Literally all that happens is I double click on sappy.exe, it asks if I want to run the program, I hit yes, and then nothing happens...
                                            I can't think of what you could do. Sappy is pretty much a dead program. The dev gave up on it (it feels like it anyway). Are there not any other Pokemon music editors that you could use as an alternative?

                                            I haven't really messed around with music editing or looked into other programs so it might be worth a look.
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                                              #22425    
                                            Old August 26th, 2012 (4:12 PM).
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                                            redriders180 redriders180 is offline
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                                              I'm curious about something in Emerald, pertaining to OWs.

                                              First, is there any knowledge about the last six OWs, and how I might use them to my advantage? From what I've seen, they seem to be influenced by something, since they're sort of a variable OW, which could be useful if I want to do something like that, or a pain if I wanted to use those slots for an OW. Is there a way to disable them from switching?

                                              Quote:
                                              Originally Posted by Rodriguezjames55 View Post
                                              how to add the battle frontier to fire red anyone know how to do it?
                                              It's a difficult, if not near-impossible task. The battle frontier in Emerald uses alot of custom-built code, and you'd need to replicate everything, and port it to use Firered-specific offsets. Big task, since there's so much of it.
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