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[Released] Poke Wisteria Roleplay Online

42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
Hello guys! Quick update with a few urgent fix!

Spoiler:
 
42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
August is here! and we are approaching our second part of Summer events! help to save the summer or help to cause its complete destruction!


Summer_Events.png



join our discord: https://discord.gg/MGhhsfx
and our reddit: https://www.reddit.com/r/PokeWisteria/
 
42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
Hey guys! Since now we have the next test release date, I will post here part of the devlog changes we been working on:

Wisteria Standalone Client

as some people already know, and been following the on-topic (discord) in some casual conversations; I am working at building Wisteria's standalone client for the third test; basically doing our first steps to the outside world;
this seem trivial at first for our byond community but this will let us distribute the game in a bunch of other places such as indiedb etc; also make the life easiers for the ones who never heard about byond;

well, so far I got the basic mechancis working, and a test layout for its first versions; (please don't judge the layout, I am going to improve it as we go)
1st: .zip and .exe instalation; simple as it should be, click install and run;

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installing through the .exe will let you have a desktop shortcut as any other game outthere; while using .zip will let you place the stuffs in a specific place etc;
2nd: basic splash screen functions

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-theres a visual display on the server status at the top of the banner, wich will go red if the server is offline, and green if online;
-a discord button that will link people here;
- in future we will have a wiki button there as well;
- I am planning on making a tutorial version that runs on client that will also run there.
- a connect button as simple as it should be, that will connect/try to, the game.
-the background seasosnal screenshot will change in each version;
-the central display can show browser related in a message of the day style, being able to play videos, and have varying layouts etc
3rd; server-client communication;

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-when the server is online it will receive the MOTD from the server, that can be customized at runtime by admins;
-possible to post from the server custom buttons, videos, links etc;
-the connection to the server will straight log in to the game;

example of stuffs we can set as MOTD:
https://gyazo.com/ae2b44e1af834fc41a3eec9215c02dee

ps_ login and account creation be like this

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after a few logins the account/password is remembered and will be filled by default
 
42
Posts
4
Years
  • Age 33
  • Seen Apr 12, 2024
now that the basics of the new account and client have been tested, I am moving on toward our next topics, and will go fixing everything as we go, And, well, the next step is toward...........
Arena TV broadcasts!

the basic first things I was testing is the overall mechanics and how far they would work with our current pokedex screen and, again, luckily everything is working fine as expected
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TV talks and RPs should appear and be posted in the pokedex green text area
As I finished the mechanical implementation of the TV, will explain here how it will work:
-Everyone with a PokePhone can watch league sponsored Arena TV battles, (in the future they will depend on agreement between league and tv for this to work)
-Once you have your Arena TV on, you wont be able to enter buildings/leave buildings (except the league lab) and can't turn it on inside a gym arena (ofc)
-You will gain 90% of the experience by watching a battle through TV, comparing if you were there in person
-TV watchers will grant money count as personal watchers
-Only battles involving a Gold + League Rank member will be broadcasted
-When a TV battle starts, the usual message we been used to, of League ADS will display, now normal battles wont have that free ADS
-Messages and RPs posted during a TV broadcast will be displayed in the green pokedex bar, and if you lose conection it will display a connection lost message, but the log text will be still there for you to read. However opening another TV section will erase your log.
-Since TV and Watchers logistics displays the participant names, the display name on say will show the involved players name
-The battle details screen bar (the cool one we see when we are watching official battles) will appear the same way to TV watchers, including give the first info of pokémon used
-You cant sendout pokémon while watching Arena TV, and it only works at your trainer

(smol QoL change on gym battles: losing a official battle will give all your pokémon exp, as if you were watching and fixed a bug with pokedex camera, where it wouldnt work in places with illumination/exterior properly. This let us get the selfie camera mode back, since it wont spoil caves darkness anymore! horay!)
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-bringing this extra explain here, cuz I brought it to ontopic(discord) twice, and might be worth for future reference on understanding:
ArenaTV is something apart from the StationTV, we will have a proper TV Station in the future (not in this upcoming version)
the idea is basically that ArenaTV is a channel owned by the league, and they broadcast them through pokephones, but they use the TV Station for that, but the technology and channel to pokephone is a league thing, aka, Arena TV.

The Station will have multiple channels and a wider control of TV features, like being able to external records, special recording rooms, news etc. And they will be displayed on real tv (and bigger screens) BUT Station TV can buy rights to broadcast ArenaTV aswell, in this case the ArenaTV will also appear on normal TVs.

So TLDR: ArenaTV is something apart, owned and developed by the league and is shown on Phones. Stations are shown on TVs and have more channels (and will come in future version once we know everything related to ArenaTV works fine)
 
42
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4
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  • Age 33
  • Seen Apr 12, 2024
Hello guys, moving on with the new features for the beta, its time to talk about:

Crime Tracking, DETECTIVE DOGGOS

its time to introduce him, the one and only good boy!
YE
cops can train certain pokémon to aid tracking criminals from crime scenes, an intense training will teach said pokémon the perk "Sniff!" that allows you to use "Odor Sleuth" by clicking the perk on the menu (M) (make sure to click the pokemon to see the specific pokemons perks)
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after finding an evidence the tracking pokémon will look for trails left by the criminal, and the player will know what evidence they actually fount, for example murderer trails, extractions, stealing etc, so they could charge the criminal later, but they dont know exactly who the pokemon is tracking
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while controling the pokemon you will see a smell icon in your screen, and, it will show the direction of the nearby trails, always poiting to where the pokemon believe the criminal are, if you and your pokemon know how to use this properly you can keep track of a criminal for days.
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However its possible to lose these trails and get your tracking pokémon confused, if someone nearby use sweet scent, poison gas, smog or clear smog, your tracking pokemon may get confused and change the trail toward the user of the move!
But dont be afraid if you lose a trail, your tracking pokemon have a sniff memory that will least, try searching in other areas and they might find the trail again!
To teach this perk to your tracking pokémon, the pokémon needs to have the proper trait (usually most will be in common to those pokemons able to learn odor sleauth in classic games) and, train in the jails as a cop/detective with that pokemon.
Well, more about this needs the next systems to be done, so keep your eyes open!
-You can keep the tracks and will have a legit trail line even if the criminal is hiding on other maps, inside houses, other towns etc. but theres a limit so, it will take also some detective senses from the player aswell
 
42
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4
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  • Age 33
  • Seen Apr 12, 2024
Hello guys! I have been working hard to finish all the features I wanted in for the next open test (Starting out tomorrow!! hooray)
and ended up not updating the devlopment here, so I will try to rush with all the missed content (get ready cuz its alot!)

Journal Forums and Feed!

As most of you already know we been handling with overall admin decision based off reports from players, and applications where we could vote from, and, mainly using discord for it, where sometimes require some uses of bots and inneficient things like difficulty to manage players (who is who etc) and many other problems like, ehm... overall metagamers snatching infos where they shouldnt be snatching from....

Well, the results however of giving all these datas for us, admins, were absurdly positive, making handling with the story toward the admin perspective way easier.
With this explained, I would also need you to read this https://poke-wisteria.fandom.com/wiki/IC_Applications article to understand how we used to handle the players applications etc.
to handle all these datas, applications, journals of character progress, internal groups IC web discussions, I created our own ingame feed system.
Basically multiple "forums" for each finality, where each specific player would have their specific access, letting us be able to control ICly what a player would be able to see and what not etc.
(Some of these feeds are completely IC (like discordia) and some are meant to be seen just by the player and admins, some are meant to be seen globaly OOC (like an overall story track), other just for admins (like an applications feed) etc etc.
well, let me talk less and show more:
an example of feed would be one that every player have, their "Journal", is a feed that each char can write down milestone topics about situations of their rp, and that can later be analysed by admins.

These topics can contain screenshots and even videos.

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(you can access your personal journal in the trainer menu)
the feeds are displayed on the same menu window, like shops and computers screens

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Its possible to change status of a topic in a feed, locking them, accepting them, and having multiple other ingame settings like alerting a player when they log back in, etc (and many other possibilities) that will help the overall RP handling ALOT. (mainly for admins)
as shown at that screenshot we can post screenshots and videos, comment, like and dislike, etc, very usefull for admin votings for things like IC Apps.
(ok this is the latest layout)

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an specific feed can have multiple topics and are accessed by scrolling down
a player can send a topic to another feed, like, for example sending one of his journal posts to the Admin´s IC App feed
and he will be able to read its comment and progress in his own journal
Toward organizations and other IC feeds, like the league for example, its possible to create at runtime PCs folders with specific feeds that allows players with specific knowledge to access it
Or have it public for reading, and make it like a IC news channel? well, theres alot of possibilities
and have different permissions
this way the league and other organization can handle their objectives, laws and other IC reports
(ah one other thing worth mentioning is that if you have visibility access on a feed, and a new topic is posted, you get in chat msg like this)
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I have been working at the posting interface, once you click "New Post" a window similar to the one used to type rps will appear.
with two new buttons "Image" and "Video".
Very simple, using space should make spacing properly and to insert a video/image all you gotta do is type the url of the image/video when asked after clicking these buttons.

The interface will be filled with the proper tags for setting videos/images like shown in this screenshot
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the topic can contain multiple images or videos as needed, similar to a forum post, but its positioning and size is always the preset. (to keep the elements fitting and dont break the feed sizes)
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incase of videos, it requires to be an youtube embed url, incase you try something that wouldnt work it will warn you and give you an example of the url format, should be pretty straight foward
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when using PC, there is now a new app called "Web"
wich will show the PC related feeds a player have access to, wich is basically a knowledge
everyone will have by default "News" access, and ofc more feeds and knowledges can be created at runtime
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Web app will list all the feeds you have access to
being an reporter (knowledge) (also a gm) gives me the posting permissions to this news feed, so I went ahead and posted this

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42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
The Open Beta is finaly live! You can find the download links in the first topic "How to play"! But meanwhile lets keep talking about our new features!

POLICE DEPARTMENT BOX


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At first its a secondary "farm", some cops might use it as personal deposit service if they want
but its main use will be to keep confiscated pokémon from arrested players, every pokémon owned by someone that is arrested (even the ones at pallet farm) will be sent to his Police DP box, and every illegal (stolen pokemon) that person might have, will be sent to the original owners box in the police DP aswell.
right now I am making the basics settings of multiple farms

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allright finished the FIELD of Police DP boxes
not as friendly as our lovely pallet farm, poor little creatures
just a few more tests and all of our multiple farms will be working as intended

INVESTIGATOR PERK

the next steps will be explaining the POLICE WORK related perks, but keep in mind perks aren't necessarily the job itself, its more related to your character skills, so, to have this done the whole police thing is separated in 4 elements:
Investigator (perk), Soldier (perk) and Police Officer (job/knowledge) and Police Commander (job/rank)

and here we will talk about the first one, Investigator
To learn mechanically the investigator perk you require Newbie Scientist and work toward the paper works (Organize Files) in the Police Department (Celadon)

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the Organize Files job money gains is boosted by the perks: Investigator, Soldier, Newbie Scientist (quality order)
Once you learn Investigator perk, you will be able to perform a new action (not tied to a job) on Police Department PC, and at some trashes in some big cities called "Investigate"
and with this said, I would like to link this with a small change in the jobs system, anyone remember how the "Help Wild Growth!" Job in Breeder college used to make alot of headache? well, I also removed that one as a job, and turned it into a passive action.
Some NPCs now have "Objectives" rewards similar to jobs, but they wont tie it to a job specificaly, and will pay/perform actions when such "Objective" is fulfilled.

With this explained, the Breeder College and Safari Zone will pay you when you have performed "Help Wild Growth" regardless of the job, when you talk with them about job. And same logic applies to "Investigate".
Helping the department with investigations will give you a slightly better income, but, the main thing about them is: Investigate is also a training method for pokémon that can learn Odor Sleauth.

(similar to Workout, and Study) so you can profit while training

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Investigate is also the method used to teach "Sniff" perk to a pokemon that can learn Odor Sleauth, skill used to track criminals.
And, to use Odor Sleauth the trainer MUST be an investigator, otherwise you will receive the following message: "Your trainer have no clue what you are trying to express! (Needs investigator Perk)"
Also with the review on some jobs and actions, to reduce the amount of spammed msg in the chat, the amount of performed action will be displayed on the screen instead.

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Incase of trainings, it will display the amount of exp gained there, instead of in the chat.
I find this a slightly important QoL change since, it allows us to have hope to when the "afk" working player comes back, theres higher chances that they can read the chat msg/RP you left there

Before we move on to another topic its important to mention this, (cuz alot of you arent used to how PWO works)
Perks ARENT limited to their default setting, but is a direction of the characters skillsets (deloped through their lifetime)
what this means is: an Investigator(and every other perks) can learn and do alot more then what are listed mechanicaly/automaticaly toward them, as the RP goes on, and its seen fit.

So dont be surprised if another investigator player managed to develop knowledges and teach them, things yours neved did, its because they went through specific rp related paths and developed new skills and perks all made or set at runtime. (this includes bonuses and everything, if you are curious its worth reading more about the complex boosts, knowledges, trials and some guides at wiki about perks and rp developments)
 
42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
I hope you have fun!
Sorry for the delay I been busy with the release and we are having alot of fun ingame! continueing with the devlog:

Soldier Perk

If you want to become a Soldier, you should work on the Department through the Police Trainer NPC
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She will head you toward Militar training, and being a traner and having the required RPP req will give you the Soldier perk
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Soldiers can learn some extra knowledges by performing workout
they can earn a third Health Bonus, making their trainer stronger then all other ingame human perks
and, learn "Grab" knowledge
(allows you to grab and drag people with you)

OFFICER/POLICE

The Officer/Police is something apart from perks, its a job, tied to a knowledge specifically (aka not a rank either).
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Officers have "Police Badge" that are tied to the "Police" knowledge
to be an officer, you need Soldier or Investigator
The Police Knowledge allows you to use the "Police Arsenal" Custom buff
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Police arsenal lets you use Barrage, Seed Bomb and Thunder Wave
(refers to fast shots, aim shot, stunning gun)

From the iventory you can select your Police Badge and show it, wich will allow you to perform the "Prison Call" action
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(if you are not a real officer (aka, dont have the reqs and just have a badge) you wont be able to perform prison call, but people wont know you cant do it, since they will also receive the same "X Shows Police Badge" msg)
Prison Call debuffs someone by -0.5x in their battle effect and when this person is defeated near who called the Prison, will be sent to the jail
 
42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
Hey guys, the test is going for its third week now and alot have happened ingame, meanwhile going to drop here the last section of the recent devlog:

JAIL LIFE
When you are jailed, the person who called your prison will be tied to your Prisoner datas, wich can be accessed by a higher Official, also with the reason of your jail, and the time you need to spend in prison.
Captains can also change your prison time.

But if you are expecting to just wait offline or afk for your jail timer to go down, well, sorry to tell you, its not how it works.
Theres the Jail Life Cycle, basically everytime you complete a jail cycle your timer will be reduced.
The amount of RPs /Score you have will also help to reduce the jail timer faster
the cycle goes by: Sleep, Bathroom, Eat, Sunbath and sleep again
however these actions takes quite an annoying amount of time, so have fun, or, like, avoid getting jailed
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You can change through your next cycle by using these Monitors in the Jail, as they will point you out to the next area and so on
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You can also perform a call that will ping every online Officers, this is usefull to, well, require a lawyer or whatever you find fitting
Keep in mind Prisoners cant use their normal cellphone calls
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talking with the Police Department will allow you to access the PD farm, and remove the pokemons as listed in this topic
If you, however escape the prison and become a "Fugitive"
You will be arrested automaticaly if you talk with the PD receptionist, so, dont come back for your pokemon...
Fugitives usualy gets higher mechanical starting prison timer, counting the amount of times they have been arrested
Stolen Pokémon (farmed or not) are deposited in the original owner´s Box in the Police Department
and the original trainer can retain them there
You can read more about the Jail System in this flowchart I used as draft a while ago:
https://mm.tt/2086779426?t=4RHTFgANk3

POLICE COMMANDER

Police Commander unlike Officers/Captains is a rank.
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Police Commander are the responsible directly to make sure the laws are being enforcered properly by the officers
They respond to the actual Political Power (wich is also the guys who writes the Laws feeds)
The Political Powers can apply to remove a current Police Commander if they feel like, so they really depend on that.
But we will go through Political Powers details in a future
Police Commander can give Newbie Scientist and Newbie Trainer perks
Command Badge lets them Promote, Hire and Demote Officers
(Quick Side Note: I got suggested on renaming Prison call to Arrest Warrant, and will do, so omit the Prison Call tittle if you are coming from the future)


NEW PERKS

Well, the last core mechanic I have to mess with before opening the test server is: New Perks.
My focus right now is toward setting their core mechanics and implications, changes on damage system needed to receive them etc etc.
And will go adding content related to these perks -as we go- on the tests.
We are adding 17 new Perks to the game's database, all with mechanical implications (thats almost doubling the amount of perks we had on previous tests)
and they are:
Archeologist - Better at finding fossils and can study them to discover base info on the archeological pokémon
Soldier - Trained Soldiers with better physical capacities, able to learn how to grab other players and have higher health.
Investigator - Can teach and use pokémon how to locate criminals by using odor sleauth at crime scenes
Cheerleader - Can cheer for another trainer that will receive a boost during their battle.
Idol - When receiving a boost from a cheerleader they receive extra SPAtk/Atk bonus.
Charismatic - When receiving a boost from a cheerleader they receive extra SPdef/def bonus.
Destiny Duo- Your starter pokémon have an extra battle boost.
Everfriend- A pokémon that still didnt evolve can become everfriend, you can make 6 everfriends, and cant abandon/evolve them(You can opt to not let them evolve) (if you do, the bonus is lost)
Collector- You get team experience everytime you capture a new pokémon, your capture rate is boosted, and theres a milestone of amount of different pokémon caught that will increase your PC as you reach them.
Fanatic- You will get a boost when using pokémons of the same evolution tree.
Expert - You will get a boost when using attacks of the same type of your pokémon (STAB)
League Star - You will get a boost based on the amount of badges you have, if your league ranking is gold or more.
Geneticist - You are focused in the studies of pokémon biologic and genetics (related to obtaining/inventing knowledges to revive fossils and other experiments)
Geologist - Able to study and learn the uses of evolution stones (Now its needed to know about an evolution stone and its evolutionary power before using it)
Escape Artists - Escaping is an art! this perk will let you know how to use scape tricks like using Escape Rope, Teleport etc to go back to specific locations
Thief- Your evil! And can steal pokémon
Aura Guardian- You can learn how to sense Aura and control its Powers
Also to organize everything I been writing a guide in this mindmeister format toward perks, how to obtain them and the default starting obtainable knowledges related to them, but its a WIP https://mm.tt/2086989426?t=LESX3gOrtL

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42
Posts
4
Years
  • Age 33
  • Seen Apr 12, 2024
Hello guys! Now that the devlog was properly posted here, time to post the changelogs of the third beta and the changes that happened during the tests, so check it out:

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v.3.0
Spoiler:



v.3.1 (fixes)
Spoiler:
 
42
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4
Years
  • Age 33
  • Seen Apr 12, 2024
Well, since I worked with the forums and journals, been studying and moving foward on changing alot of mechanics from the default byond output to using directly the browser instead, why? well, it gives us freedoms to make things from the development plan fancier, and better to deal. (With alot of RP quality of life), first lets start with the basic stuffs like:
Multiple layouts for different forms, so we can design better what type of texts will be highlighted in the chat and what not. (highlighting ICs for example), allowing people have multiple portraits (with expressions) to use in different situations etc etc.
But mainly for other complex stuffs like event headers, better boxes showing new journal entry and comments, highlinks for phone calls etc etc etc, also things like being able to show drawings and papers IC in the browser and even use the chat to display and play youtube musics to the listeners, well, the capacities are limitless, but....
As I said up there, I am just starting the basics, and you guys will know the steps (going to fast foward to what I got so far)
first problem with browser chat, and biggest downside (that you can even see in some RP games that uses browser chats out there) is the fact that they always scroll down when a new message is posted, and in situations where alot of people are chatting its impossible to read up older messages.
I been breaking my head for a lil while to fix this issue, and got it covered, so now if you scrol up, you wont anchor your scroll at the bottom, so you can read, but if you put it down it will anchor (basically how it already works on default outputs).

Hooray first problem dealed with, so, I moved on toward setting the styles of the Say messages, portraits etc, and this is what I got:
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Basically the portrait will show >> when its you saying and << if its someone else saying
and thats the layout we decided upon, the big header will scroll recent event message (probably local saved on map)
theres also a timestamp, that uses realtime by now (once we have ingame time defined in numbers we will show that instead)
Patreon stars will be defined in a different type of layout, more fancier (I gotta design the stars at it too) and, if everything goes right I hope that I may be able to let 4 star patreons even customize their layout

Currently I am moving foward to define some other complex interaction (and actual the big reason I am moving to this new methods of dealing with chats)
Such as trainer cards, And, to not lose any chat function I also am having to learn/code alot of stuffs in java, like to guarantee the scrolls works as organic as it should and some other tricks.
since I finished the last topic with the trainer card "prototype" I will start out with it:
https://gyazo.com/5cbf7ccfc6a595c7c0de5b1a6a69507e (GIF)

The profile picture and trainer card will zoom in if you hover your mouse of them, making the visibility easier and, letting me place them default "smaller" in the chat so it doesnt cover alot of space
the trainer card will display your league rank and W/L ratings, the amount of pokemon you are carrying (your bag counts) so incase carrying more then 6 pokemon is a law breaking, polices can check ppl card to see if they are "carrying more then the allowed amount of pokemon"
criminal status shows how your relation to the laws are, if you received a warrant call, the reason will display in your criminal status, if you are jailed or a fugitive it will also appears there
the profile is your profile information that one that appears in your contact etc
these areas can be scrolled

https://gyazo.com/0311acf2f766127ee47a6b8e86f9e4a9 (GIF)

There are also custom trainer cards layouts, so you can look cool
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Noticed that "police Badge" appearing on top of the trainer icon? well, yeah, police officers will have that in their trainer card showing they are a cop
(or currently have a police badge) this is also usefull for, like captains/commander to know if someone have police badge, and decide if they want to remove that person´s police badge etc
inside the say bracklets in a roleplay text "" the message will be highlighted in a box, helping alot in the readability
the RP in PWO still retain the ability to make paragraphs and keep your RP look as good as it should in a normal default byond chat
You might be wondering what happen with patreon voice says and stars right? well

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local OOC is tiny and shouldnt take alot of screen space to avoid mess in events
Been wondering how patreon voice color perk works in this new chat? well, basically they can change their background color by setting their IC color (top screen, setting)

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However the patreons stars will only be displayed on the OOC as many complained
4 star patreon can customize their background to be instead of a plain color, an image like these one shown before
Now, lets go on toward our Profile Picture management window!
Well, a player can have up to 30 custom pictures to express different humors or situation of their character, or you can just use one, its up to you
the thing is, I made the profile management the simplier and quickier to manipulate as possible
so you can easily navigate through the expressions/pictures you have
(the profile pictures are link urls of images)
All you need is to name your pictures and post its link

https://gyazo.com/62931cf45535f0caedef82501bba25c3 (GIF)

https://gyazo.com/0f26f24e4590739077bcf709b1c13802 (GIF)

Once you set your profiles database, you can quickly navigate through them, by simply hoving your mouse over the one you want to use and selecting it
(the profile selection window can be resized aswell, but its content will scroll if needed etc, so you can always keep it open if you want and is that profile expression intensive guy like me)
If you been wondering about pokemon portraits, well pokemon will always use their own portrait to avoid headaches
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I think this one covers all the basic starting ones, so we can move on:
This new chat, despite giving me more freedom when customizing complex layouts, it allows me (mainly in the future) to move on toward making alot of new functions and gameplays to use the chat more, and, ofc display things in a way better "gamey" way
but, in these CURRENT moments, I am focusing at this "basic" features, ofc, since I am having to port it everything, but I am very hyped on what I can do with all these new pawars the chat gives us. so, expect some cool features and feel free to suggest what you would like to see into the chat more,
(like the trainer card etc)
WELL, one thing I went ahead and worked on, the best cooliest way I could think of, was....
YES, battles.
I always struggled with how I would show more of the newer mechanics I have inmind to the players without ruining the chat flow/rp and making events a mess etc
(hence how I had to place the stars in the action bar to show battle efficiency cuz I had nowhere else to place them ahem, now we have tons of space/methods of display future mechanics)
WELL; its easier to understand if I show, so lets get ahead to it
Once you start a battle now, your chat will display a battle section, that will float on the top part of the chat (so it wont cover any real space of the chat, letting you still read/see latest rps without having it scrolled away from your readport due to spam of battle prompts)
in this battle section we will display information of the battle in some "GAMEY" fun fancy juincy ways

https://gyazo.com/8a3a80bb18efdc338517e6ef1d56080d (GIF)

These cards allow us to show way more information as you can already see, without fucking the functional chat where the real rps happens
these cards will display real damage, the type (by its background color) and attack style (physical, special, effect) in a icon on its bottom
you can scroll through these battle records, and can zoom in these cards by hovering your mouse at them
and, have this juicy animation on the latest hit, well, you might be saying its silly tiny thing, it is, but it will scale up alot in the future
as I will be able to show alot of battle modifiers in that screen, like terrain effects, and many other possible animations
and complex moves datas etc
(as you can already have seen, the battle background is pretty dang cute action pikachuz, that in the future I will allow ppl to customize too, but not on this first versions, and, status effects shows the color of the stat reduced and also the % of the current stats, if you didnt notice aswell, if the stat is being boosted the animation will run upside, if its a reduction, it will run down)

https://gyazo.com/43213834a0fbb78d1aad86ca57ea0c3b (GIF)

You might be wondering how "Self Inflicted" displays will be shown OUT of battle? well
the animation will show in the chat, instead but wont "break" the line, cuz as I mentioned up there, a big issue on alot of prompt warnings was it covering the RP chat flow
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thats an example of out of battle self inflicted poison
if its in battle, it will be displayed normally in the battle window
One of the most annoying things ingame is how we are forced to learn perks or accidentally learn them when pressing enter, and well to show how the new chat allows me to mix in mechanics and have better controls, let me show you guys this:

https://gyazo.com/71da329a29f10613d61791b9985b0031 (GIF)

Basically when being able to learn a perk this learning message with its description and display icon will be shown and you can then opt to learn it by clicking its button
if you just ignore it, you wont learn it so you will be good to go
 
42
Posts
4
Years
  • Age 33
  • Seen Apr 12, 2024
SpringCover.png


Changes v3.6

⊖Street Fame will raise your personal Bonus based off the amount of active players you have defeated
⊖Some specific Pokemon can learn a preset ability perk at level 80+ if the trainer league ranking is Elite +
⊖Added some more admin commands for easier trial management
⊖Fixed a bug where every trainer interaction was triggering Battle Mode
⊖Another review on Thunder Bolt
⊖Adjusted some Pokémon default Size
⊖Fixed a bug with Talking Pokemon
⊖Gave "Adjust Power" trait to another group of electric pokémon
⊖Fixed a bug where Self sacrifice moves was self dodgeable
⊖Added new move Sketch
⊖Added new move Triple Kick
⊖Added new move Shadow Claw
⊖Fixed a bug with the standalone client.
⊖Added new pokémon Stantler
⊖Added new pokémon Hitmontop
⊖Added new pokémon Sableye
⊖Added new pokémon Smeargle
⊖Added new pokémon Tyrogue
⊖New Standalone client
⊖A huge list of bugfixes wich have been lost track of (sorry, I will update this as they are remembered).


Changes between 3-5 - v3.6

⊖Did some extra adjustment workarounds to deal with byond cache problems;
⊖URLs too large could break your portraits.
⊖The reviews on chat made in previous adjustments rolled back some safety checks.
⊖Adjusted Reality Shards prices;
⊖Another roll of fixes related to icons stopping to display on chat.
⊖Fixed some issues with TRPP.
⊖Added a layout display for generic text alert;
⊖Admin Announce will now be shown at the main chat.
⊖Stats button in Menu display will now be shown at the main chat.
⊖RP Stats button in Menu display will now be shown at the main chat.
⊖Show speed is now shown in the main chat.
⊖Made a bugfix attempt on a problem that didnt let human learn perks properly.
⊖Default Max CP reduced to 25% (this prevents huge power walls early game).
⊖Text in Roleplay are now spacing correctly when you make new paragrpahs.
⊖Trial RPs are now posted properly on the main chat;
⊖Fixed a bug with Cheerleader;
⊖Fixed a bug when teaching elements of a complex knowledge, was creating multiple instances of the same;
⊖Fixed a problem with Charmeleon learnset;
⊖Added the basics of Street Fame, now fighting till the end for the first time against another player will give both street fame, half to the loser, one to the winner. If they rematch and the result is different, the value swaps. This will later be used to obtain CP bonus similar to league fame.
⊖Another fix at Thunderbolt;
⊖Added Potion to the default items in Factory;
⊖Added the base needed to create the Cerulean Gym.
⊖Added new move Gunk Shot;
⊖Added new move Octazooka;
⊖Added new Pokémon Pineco;
⊖Added new Pokémon Forretress;
⊖Added new Pokémon Remoraid;
⊖Added new Pokémon Octillery;
⊖Added new Pokémon Mantine;
⊖Added new Pokémon Phanpy;
⊖Added new Pokémon Donphan;
⊖Added new Pokémon Trapinch;
⊖Added new Pokémon Vibrava;
⊖Added new Pokémon Flygon;


Download 3.6 here:
https://www.indiedb.com/games/poke-wisteria-rp/downloads/wisteria-install-36-beta
And join our discord!
https://discord.gg/MGhhsfx
 
42
Posts
4
Years
  • Age 33
  • Seen Apr 12, 2024
##### WILD LIFE GAMEPLAY ########
I know alot of you are anxious about my input here and I have never been so "slow" with a system (till now). So I think its worth dropping an explain here: at first I thought this was going to be a pretty easy new system to make, but this ended up becoming a HUGE snowball, and ended up having me to find/remake alot of previous internal system to fix the new "bugs" these changes created. And being stuck in alot of these issues ended up not giving me alot of "content" to report.

But now that I am starting to get my life back in control lets talk about the new wild life gameplay!
-New Perk: Ranger.
As some veterans from previous wipes know, the gameplays on this perk was previously a knowledge. So, now the "Check Habitat" and "Wild Control" knowledges are now parts of this Perk.
(click it on your perk bar to use these commands)
Obtain: Farmer OR Soldier and perform "Help Wild Life Growth" in Fuschia´s Breeder School
-Grass Areas changed:
To make this possible I had to remake the way the game handle the grasses overall, well, long talk short: we have now more controls over who are walking on the grasses and now players can easily check what routes they are on.
When you walk in a spawn path there will be a "Wild" area icon in your action bar, clicking it will open up extra controls toward that area (later on will display informations toward quality of life, endanger etc)

unknown.png

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-Check Habitat:
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Instead of being a knowledge now its a default perk command, clicking your "Ranger" perk will open up its commands, use it near a route while facing a pokémon to see their likes/dislikes about that area, use this in multiple pokemon and you will be able to map out wich pokemon would live better where.
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-Friend Help/Wild Control:
Theres alot of explaining to do this, so I shall start with:
A player can play/control a specific or multiple different wild pokemons at different moments through different areas of the game, creating roleplay to people in the entire server if they manage things well. Toward the pokemon you are roleplaying as, you should always try to keep cohesion as you roleplay depending on what you are trying to do, for example:

You can control a specific toothless rattata and live in a specific route interacting with players, have a favorite player and follow them around and be goofy (with specific characteristics so the ones who interact with you know its that same specific rattata every time you find eachother.) and what happens to this Rattata could vary depending on your interactions/how things goes.
For example, if that toothless rattata gets caught, its expected the new trainer to keep rping those traits/personality as a RPing basics; and its also expected to you to now be controling some other theorical Rattata.

You can control groups of rattatas under the same "problem" aswell, like lets say you control a gang of thief rattata that bugs travelers untill they steal some rations/berries. If one here dies or get caught the gang is big enough for you to be controling another. Its kind of up to you the way you interact with the wild and control the thing is, you must follow all the basic RP logistics.

-This was discussed before so it might be worth pointing out:-
There are no real progression "level ups etc" in a Wild Control, their power vary in two things:
*The level base of the grass path the wild pokemon will jump out from will be its minimal level.
** If you have been controling and RPing with that specific wild pokemon for a while, leaving a grass will place its level in the actual CP cap + Personal CP of your human (Overall controled wild are strong enough to RP)
so, incase for example of you controling a LONG RUN specific wild pokemon and want to logout, I´d suggest leave him somewhere you can find, (hide him under a tree near your trainer?) and incase you dont find it or it have been rebooted etc, but that pokemon is still ICly avaliable, theres NO PROBLEM because theres no real progression, just spawn it again, wild control it, RP a bit, and you will get it capped again in no time.
However keep in mind, you arent tied to a single wild pokemon to be controled, even if you RP specifics, in other word, Team Rocket Meowth and Jigglypuff could be controled by the same player (even from completelly different areas in kanto)
-If you want to play someone that is supported by wild pokémon and is followed by wild pokémon instead of playing wild through distance with other players this also works.
Keep in mind to use "Friend Help" you can only do it if your team have up to 3 pokémon
-How it works?

unknown.png


If you have wild friendship with a nearby wild pokemon you can use the friend help to control it, however this isnt 100% guaranteed control, the higher wild friendship you have with that pokémon you have higher chances of success
the odds for this is very similar to a "Feed Berry" to calm down a pokémon
Keep in mind that once you succeed into using "Friend Help" this will also calm down the pokémon.
Calmed down pokemons can instantly be wild controled later on
As in Wild Control two different things happens, since you bypas the distance limit from your trainer, your trainer will auto receive an AFK tag to protect him

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Pressing "F" (returning to the player) will break the control
(pokeballs will just work at a wild controled pokémon once you cease control of it, but be "rational" about this one, while pokémon can choose not to be captured, you should be sensitive in cases of things like masterballs etc)
As of player´s wild control a tag will show once a wild pokemon is being controled to the players nearby

unknown.png


-Pokémon Sanctuary:
Once you walk into a grass and is out of combat, as a wild controled pokemon and click the "Wild" icon in your action bar
you will be given the option to hide into the Pokémon Sanctuary

unknown.png


Once you enter the Pokémon Sanctuary your wild pokémon will rest a little bit, and you will be unable to move, the Pokemon Sanctuary is a "crossing point" through the wild routes, in the wilderness
I might create multiple "rooms" for the sanctuary later on, just for RP purpose
but the point is: From the Pokémon Sanctuary you can access different routes.
(almost freely)
Almost because, depends on: having active PLAYERS on that route.
You can always leave through the route you entered
But for example, if there is a player at route 8
and you entered the sanctuary at route 2
you will be given the option to choose between those. You will then leave the grass path in a Random area of that specific route, (You wont insta spawn in the feet of the player, to avoid problems of OHKO etc)
Example: I am entering the route 2 here:

unknown.png

(gets me resting in the sanctuary)
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To leave simply walk away
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(leaving through route 2 makes me leave through a random path in that route)
unknown.png


Note that: I have been RPing as that Rattata, so I left out with the pokémon Level at the current CP Cap (in my test its lvl 34)
-Farmer Synergy:
Well, now that its basics is explained, you can use this to control multiple pokémon through multiple areas in the game and RP with tons of people, creating events etc.
all depending on your Wild Friendship with the pokémons, so this alone is already a great combination with Farmers (easier to build up wild friendship)
but, there are more, the new Wild Control introduces a new hidden "stat" called Wild RP Score.
More you generate RP with other players (solo doesnt count) you will gain Wild RP Score, (capping at 5000 scores)
When you get back into your trainer, and perform Farmer duties, and have Wild RP Score, you will get a bonus: Hence the time you used RPing will make you not need to grind that much:
-1000 WRPS makes your next egg will come without the "Parent" setting, making it have 70% less chance of being the same pokémon as its parent (aka new pokemon)
But these RPs and events dont benefit just the player, incase you RP with a Wild Controled pokémon and end up capturing it, you have a chance % on that pokemon unlocking one of its preset Ability Perk

Follow more of our development and details about this new test in our discord!
https://discord.gg/MGhhsfx
 
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