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  #1    
Old July 21st, 2017 (7:58 PM). Edited July 22nd, 2017 by Vendily.
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Vendily Vendily is offline
     
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    A 100% Plug-and-Play script for v16.2, it plays a random cry of a Pokémon on the route from all available encounter types, time allowing, every minute, plus/minus rand(5) seconds (but that's the default, play with the constants, yeah)
    Optionally, it allows you to disable and enable the cries with a switch.
    Place it in any script section under PField_Field, because it uses the Events Module, which is defined in PField_Field, and it will give an error otherwise.

    Now includes Roaming pokemon! Use CRY_ROAMERS to activate it.

    I don't want PC to break any scripts, so here's a Pastebin link!
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    Old July 22nd, 2017 (7:23 AM).
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    digitalzone digitalzone is offline
       
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      Cool concept! It would be interesting to use it for the roaming pokemon too.
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      Old July 22nd, 2017 (6:25 PM). Edited July 22nd, 2017 by Vendily.
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      Vendily Vendily is offline
         
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        Quote:
        Originally Posted by digitalzone View Post
        Cool concept! It would be interesting to use it for the roaming pokemon too.
        Ah, roaming pokemon! I completely forgot about those. I should update it to play those too.

        EDIT: And it's done! I spent more time testing than coding this once again!
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          #4    
        Old September 2nd, 2017 (10:58 PM).
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        Jonas930 Jonas930 is offline
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          It is so nice. Now, I have it for my game. :P
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            #5    
          Old September 3rd, 2017 (11:14 PM). Edited September 4th, 2017 by sonicfan7895.
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          sonicfan7895 sonicfan7895 is offline
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            I do have one small gripe to make...

            Is it possible to change it so it never plays a cry when you load up a save file? It always happens to me when I try to test out cry volumes.

            And keep in mind I'm having to load my save in a place with an encounter. This might happen in a finished game, and it might be weird for people to hear, or players could easily exploit what potential encounters there are in an area if they repeatedly close and re-open a game. I don't know, just trying to think about it like a game designer.

            EDIT: If I may clarify, the cry plays when maps are first loaded from a save file with encounters, but they are also played when maps are reloaded. For instance, when I get in a wild Pokemon battle and I come back from it, it'll play the cry in the background. That's what I would like to see fixed.
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