Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #2701    
Old July 26th, 2008 (4:18 AM).
mad.array's Avatar
mad.array mad.array is offline
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    @Jackreyes: Just having a quick look (I'm 'borrowing' a PC) I think the code you need to change is in the scripts section, under Compiler. You should find three instances of the number 493 (each of them saying something like:

    for #random variable# in 1..493.

    If I'm right you just need to change the 493 to your total number. If I'm wrong you need to change it back =P

    I hope that sorts it.

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      #2702    
    Old July 26th, 2008 (5:21 AM).
    Jackreyes Jackreyes is offline
       
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      Thanks
      I've now tried editing that,
      and I think this is a different error message to before.

      Sorry for being such a 'noob'
      but I'm not that bright.

      Anyone know the problem?
      (also if anyone wants to fix it for me then pm me and i'll send the files)

      Thanks again,
      Jackreyes
      Attached Thumbnails
      pokemon show.jpg‎  
        #2703    
      Old July 26th, 2008 (7:43 AM).
      Lorem Ipsum's Avatar
      Lorem Ipsum Lorem Ipsum is offline
         
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        How would you go about implementing new moves? I don't even know where you would start to code in the move effects, let alone move names and etc.
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          #2704    
        Old July 26th, 2008 (8:22 AM). Edited July 26th, 2008 by yaoimutt.
        yaoimutt yaoimutt is offline
           
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          Quote:
          Originally Posted by Jackreyes View Post
          Thanks
          I've now tried editing that,
          and I think this is a different error message to before.

          Sorry for being such a 'noob'
          but I'm not that bright.

          Anyone know the problem?
          (also if anyone wants to fix it for me then pm me and i'll send the files)

          Thanks again,
          Jackreyes
          try doing it with the species name insted, i have found that sometimes the game wont find a new pokemon if you do it by number, but will do it fine if you do it by name, and i would change the coding back to what is was before LokiFerne told you to change it. just to be on the safe side, because i have my own pokemon in the game i'm making, and all i had to do was make the piktures and edit the pokemon.txt file.

          if the problem continues, get a screenshot of the event coding, and the new pokemon information.

          Quote:
          Originally Posted by Lorem Ipsum View Post
          How would you go about implementing new moves? I don't even know where you would start to code in the move effects, let alone move names and etc.
          simply edit the move.txt file, but you might also have to put coding in the PokeBattle_MoveEffects part of the scripts.
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            #2705    
          Old July 26th, 2008 (11:37 AM).
          Windsong Windsong is offline
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            Hey,

            i have a few questions >->
            First, how can i edit the bag-picture in the "bag-menu"?
            For example, by choosing an male hero there should be an other bag-picture as the picture from the female hero.

            Second, how can i make an givepokemon script? @.o

            And the last, how can i make something like "Flags"?
            Example, the hero touches an event. After the Event, it should be "erase'ed"
            That meands, that the event is only 1 times aviable.

            And sorry for my crappy english, im german
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              #2706    
            Old July 26th, 2008 (2:10 PM).
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            Atomic Reactor Atomic Reactor is offline
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            There is something wrong with your move "hypercutter"
            something is missing from it or something... im not sure.
            You may wanna take another look at it.
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              #2707    
            Old July 26th, 2008 (4:02 PM).
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            Fangking Omega Fangking Omega is offline
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            FANG'S QUESTION TIME: Is there a manner in which I could call a Safari style battle with a specific Pokémon through an event?
              #2708    
            Old July 26th, 2008 (4:21 PM). Edited July 26th, 2008 by A.I.
            A.I A.I is offline
            Just a wee bit obsessed =]
               
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              First off I would like to say thanks to Poccil and Flamguru, and others whom may have contributed to the essentials. It's almost like Heaven.

              Now for me question!

              I am making a pokemon game, of course, and I had the idea of buying and selling Pokemon.

              I was wondering exactly how I would go about doing that.
              Would I have to duplicate and then edit the PokemonMart script?
                #2709    
              Old July 26th, 2008 (8:45 PM).
              partyghoul2000's Avatar
              partyghoul2000 partyghoul2000 is offline
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                Quote:
                Originally Posted by Fangking Omega View Post
                FANG'S QUESTION TIME: Is there a manner in which I could call a Safari style battle with a specific Pokémon through an event?
                i imagne that you would just have to make sure the map is safari marked when you call this specfic pokemon event. i haven't tried it, but i think that should work. >.>
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                  #2710    
                Old July 26th, 2008 (11:41 PM).
                Hall Of Famer's Avatar
                Hall Of Famer Hall Of Famer is offline
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                  I've been getting errors like this and I've completely lost confidence in my ability to solve it. Please help:

                  Code:
                  ---------------------------
                  Pokemon Hall Of Fame
                  ---------------------------
                  Exception: NameError
                  
                  Message: (eval):1:in `pbFromPBMove'uninitialized constant PokeBattle_Move_FE
                  
                  new:4:in `pbFromPBMove'
                  
                  PokeBattle_Battle:336:in `eval'
                  
                  new:4:in `pbFromPBMove'
                  
                  PokeBattle_Battle:336:in `initialize'
                  
                  PokemonField:384:in `new'
                  
                  PokemonField:384:in `pbWildBattle'
                  
                  PokemonField:678:in `pbOnStepTaken'
                  
                  Game_Player*:623:in `update_old'
                  
                  Walk/Run:60:in `update'
                  
                  Scene_Map:101:in `update'
                  
                  
                  
                  This exception was logged in errorlog.txt.
                  
                  Press Ctrl+C to copy this message to the clipboard.
                  ---------------------------
                  OK   
                  ---------------------------
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                    #2711    
                  Old July 27th, 2008 (4:24 AM).
                  PoKéMaKeR's Avatar
                  PoKéMaKeR PoKéMaKeR is offline
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                    Quote:
                    Originally Posted by sascha View Post
                    Hey,

                    i have a few questions >->
                    First, how can i edit the bag-picture in the "bag-menu"?
                    For example, by choosing an male hero there should be an other bag-picture as the picture from the female hero.

                    Second, how can i make an givepokemon script? @.o

                    And the last, how can i make something like "Flags"?
                    Example, the hero touches an event. After the Event, it should be "erase'ed"
                    That meands, that the event is only 1 times aviable.

                    And sorry for my crappy english, im german
                    What you mean by a givepokemon script..?
                    Like you get a Pokemon from the Prof.?
                    Then it's : pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level.

                    For the flag, just make sure that at the end of the event, you put a switch i.e :
                    your event
                    set self switch a on
                    then make a new event page
                    make sure self switch a needs to be on for it to work..
                    then turn on the player touch
                    and put in "erase event"
                    then it'll work only one time

                    Hope I helped

                    PoKéMaKeR
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                      #2712    
                    Old July 27th, 2008 (4:58 AM). Edited July 27th, 2008 by Jackreyes.
                    Jackreyes Jackreyes is offline
                       
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                      I have a pokemon 494 in my pokemon.txt, I have the 5 sprites for it and I even changed some script from 493 to 494 and it still won't let me pbAddPokemon(494,5)

                      I've attached a screenshot of my events code,
                      Any help much appreciated.
                      Jackreyes
                      Attached Thumbnails
                      events.jpg‎  
                        #2713    
                      Old July 27th, 2008 (5:22 AM).
                      PoKéMaKeR's Avatar
                      PoKéMaKeR PoKéMaKeR is offline
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                        Do you also have a new cry..?
                        Possibly that's the problem..
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                          #2714    
                        Old July 27th, 2008 (5:36 AM).
                        Jackreyes Jackreyes is offline
                           
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                          Ok tried that, nothing.

                          Can you just type out the script that should allow me to add a new pokemon with everything already defined, just make it a level 5 bulbasaur or something.

                          I may then be able to work off of this.
                            #2715    
                          Old July 27th, 2008 (5:40 AM).
                          Lorem Ipsum's Avatar
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                            Code:
                            pbAddPokemon(1,5)
                            That adds a level five Bulbasaur for you.
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                              #2716    
                            Old July 27th, 2008 (5:42 AM).
                            Jackreyes Jackreyes is offline
                               
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                              ok, I got that working.
                              So now I need to add 494, which will not work...
                              Anyone wanna try editing my files if I upload them somewhere?
                                #2717    
                              Old July 27th, 2008 (5:45 AM).
                              Hall Of Famer's Avatar
                              Hall Of Famer Hall Of Famer is offline
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                                Well, I have a question to ask... I don't know how to create battle tents event. I mean, to make the protagonist battle with random trainers with defined pokemon levels and the protagonist will be awarded after winning those battles? I'm not sure how to implement this kind of random event so please help.
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                                Poketube: http://www.pokemonmysidia.org
                                Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
                                Mysidian's board: www.pokemonmysidia.com/forum

                                Quote:
                                Women are beautiful for the simple fact they are women.


                                  #2718    
                                Old July 27th, 2008 (6:06 AM).
                                PoKéMaKeR's Avatar
                                PoKéMaKeR PoKéMaKeR is offline
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                                  Quote:
                                  Originally Posted by Jackreyes View Post
                                  ok, I got that working.
                                  So now I need to add 494, which will not work...
                                  Anyone wanna try editing my files if I upload them somewhere?
                                  I'm not that good, but i'll give it a try, if you upload them!
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                                    #2719    
                                  Old July 27th, 2008 (6:18 AM).
                                  Jackreyes Jackreyes is offline
                                     
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                                    Thanks.
                                    I want the pokeball in Birch's Lab to give the player pokemon number 494.

                                    rapidshare.com/files/132844990/Pokemon_2.zip.html
                                    (not allowed to post actual links yet, need 15+ posts.)
                                    Jackreyes
                                      #2720    
                                    Old July 27th, 2008 (7:08 AM).
                                    PoKéMaKeR's Avatar
                                    PoKéMaKeR PoKéMaKeR is offline
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                                      Quote:
                                      Originally Posted by Jackreyes View Post
                                      Thanks.
                                      I want the pokeball in Birch's Lab to give the player pokemon number 494.

                                      rapidshare.com/files/132844990/Pokemon_2.zip.html
                                      (not allowed to post actual links yet, need 15+ posts.)
                                      Jackreyes
                                      Yes I tried, and it worked out just as you would
                                      so good luck

                                      PoKéMaKeR

                                      Quote:
                                      Originally Posted by Hall Of Famer View Post
                                      Well, I have a question to ask... I don't know how to create battle tents event. I mean, to make the protagonist battle with random trainers with defined pokemon levels and the protagonist will be awarded after winning those battles? I'm not sure how to implement this kind of random event so please help.
                                      isn't there is a demo event like that in the sk ?
                                      Else, I can't really help you !
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                                        #2721    
                                      Old July 27th, 2008 (7:09 AM).
                                      Jackreyes Jackreyes is offline
                                         
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                                        Quote:
                                        Originally Posted by PoKéMaKeR View Post
                                        Yes I tried, and it worked out just as you would
                                        so good luck :)

                                        PoKéMaKeR
                                        yeah,
                                        thanks a million.

                                        thats my problem solved...
                                          #2722    
                                        Old July 27th, 2008 (8:18 AM).
                                        PoKéMaKeR's Avatar
                                        PoKéMaKeR PoKéMaKeR is offline
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                                          I've encountered a bug in the Pokemon catching Area system (in the pokedex)
                                          I don't know if it's fixed in the newest release, because I don't use the newest release..
                                          but I have 2 regions in my game, so two region maps aswell
                                          If I take a look at where I can catch a voltorb i.e.. and I can only catch it on the second region map but it also shows it like I can catch it on the other region map aswell.. but that's not the case..!

                                          PokéMaKeR
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                                            #2723    
                                          Old July 27th, 2008 (9:01 AM).
                                          InMooseWeTrust's Avatar
                                          InMooseWeTrust InMooseWeTrust is offline
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                                            What file stores the game save in Pokemon Essentials?
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                                              #2724    
                                            Old July 27th, 2008 (9:28 AM).
                                            Hall Of Famer's Avatar
                                            Hall Of Famer Hall Of Famer is offline
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                                              Code:
                                              Pokemon Hall Of Fame
                                              ---------------------------
                                              Exception: Hangup
                                              Message: The script is taking too long.  The game will restart.
                                              WindowAndTilemap:1012:in `each'
                                              WindowAndTilemap:1012:in `refresh_autotiles'
                                              WindowAndTilemap:1010:in `each'
                                              WindowAndTilemap:1010:in `refresh_autotiles'
                                              WindowAndTilemap:1009:in `each'
                                              WindowAndTilemap:1009:in `refresh_autotiles'
                                              WindowAndTilemap:688:in `update'
                                              WindowAndTilemap:1535:in `update'
                                              Spriteset_Map:227:in `_animationSprite_update'
                                              AnimationSprite:91:in `update'
                                              
                                              This exception was logged in errorlog.txt.
                                              Press Ctrl+C to copy this message to the clipboard.
                                              My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
                                              __________________
                                              Yes, I am the founder of Pokemon HOF



                                              My sites:
                                              Pokemon Mysidia: http://www.pokemonmysidia.com
                                              Poketube: http://www.pokemonmysidia.org
                                              Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
                                              Mysidian's board: www.pokemonmysidia.com/forum

                                              Quote:
                                              Women are beautiful for the simple fact they are women.


                                                #2725    
                                              Old July 27th, 2008 (10:28 AM).
                                              partyghoul2000's Avatar
                                              partyghoul2000 partyghoul2000 is offline
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                                                Quote:
                                                Originally Posted by InMooseWeTrust View Post
                                                What file stores the game save in Pokemon Essentials?
                                                the save file is called game.rxdata. rpg maker xp creates this saved format and as far as i know it can't be manually editted without ruining the save.

                                                Quote:
                                                Originally Posted by Hall Of Famer View Post
                                                Code:
                                                Pokemon Hall Of Fame
                                                ---------------------------
                                                Exception: Hangup
                                                Message: The script is taking too long.  The game will restart.
                                                WindowAndTilemap:1012:in `each'
                                                WindowAndTilemap:1012:in `refresh_autotiles'
                                                WindowAndTilemap:1010:in `each'
                                                WindowAndTilemap:1010:in `refresh_autotiles'
                                                WindowAndTilemap:1009:in `each'
                                                WindowAndTilemap:1009:in `refresh_autotiles'
                                                WindowAndTilemap:688:in `update'
                                                WindowAndTilemap:1535:in `update'
                                                Spriteset_Map:227:in `_animationSprite_update'
                                                AnimationSprite:91:in `update'
                                                
                                                This exception was logged in errorlog.txt.
                                                Press Ctrl+C to copy this message to the clipboard.
                                                My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
                                                it's quite possible that he doesn't have rpgmxp installed on his computer meaning that he wouldn't have the required .dll file for some ruby scripts. it's usually called RGSS102E.dll or something to that effect. i believe it can be found in the folder you installed rpgmxp to or can just do a file search for it. once you find the .dll file, just put in the same folder as your game. this might just solve your problem.
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                                                My ripped pokemon music in MP3 format can be found here.
                                                My custom battle animations and whatnot can be found here.
                                                Credit is expected, if used.
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