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  #526    
Old July 23rd, 2013 (11:45 AM).
pingu0106 pingu0106 is offline
     
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    Hi everyone.This is the first map I have posted to the site, so fingers crossed.

    This is Honess Town it is the third town encountered by the protagonist and the location of the second gym (rock type). It's economy is solely supported by the quarry and the exports of rocks and minerals. All of my town names are based on minerals of a similar color to the type of gym Honessite = Brown.
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      #527    
    Old July 23rd, 2013 (12:23 PM).
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      I like it Ping. Maybe use a second house type 2 yellow 2 new ones? Really it's just the lack of window for me. If it was mine, I'd make that center pillar a little less square and put a pond there.

      The mine itself looks great. Maybe a little 4x4 shed down there? Did you make those cranes?

      How come no one looked at my map?
        #528    
      Old July 23rd, 2013 (1:46 PM).
      pingu0106 pingu0106 is offline
         
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        Quote:
        Originally Posted by lauerolus View Post
        I like it Ping. Maybe use a second house type 2 yellow 2 new ones? Really it's just the lack of window for me. If it was mine, I'd make that center pillar a little less square and put a pond there.

        The mine itself looks great. Maybe a little 4x4 shed down there? Did you make those cranes?

        How come no one looked at my map?
        Thank you, That is a great suggestion I completely overlooked that I forgot to put windows on the houses. Yes the cranes were drawn by me.
          #529    
        Old July 23rd, 2013 (2:13 PM).
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          Another thing people don't think about in RPMXP, is you can make Combo pokemon centers/marts.
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            #530    
          Old July 23rd, 2013 (2:17 PM).
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            Quote:
            Originally Posted by lauerolus View Post
            Another thing people don't think about in RPMXP, is you can make Combo pokemon centers/marts.
            I thought about doing that, but i actually like the separate buildings better. Even though the combo would be more convenient... :|
              #531    
            Old July 23rd, 2013 (2:57 PM).
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              Quote:
              Originally Posted by pingu0106 View Post
              Hi everyone.This is the first map I have posted to the site, so fingers crossed.

              This is Honess Town it is the third town encountered by the protagonist and the location of the second gym (rock type). It's economy is solely supported by the quarry and the exports of rocks and minerals. All of my town names are based on minerals of a similar color to the type of gym Honessite = Brown.
              Im not a huge fan of Gen 3 graphics (As ive mentioned before) But this map is really good. I would recommend making the Houses a bit bigger though. If you can
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                #532    
              Old July 23rd, 2013 (3:12 PM).
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                Quote:
                Originally Posted by pingu0106 View Post
                Hi everyone.This is the first map I have posted to the site, so fingers crossed.

                This is Honess Town it is the third town encountered by the protagonist and the location of the second gym (rock type). It's economy is solely supported by the quarry and the exports of rocks and minerals. All of my town names are based on minerals of a similar color to the type of gym Honessite = Brown.
                It looks okay.
                But the custom tiles do not fit the Official ones.
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                  #533    
                Old July 23rd, 2013 (3:27 PM).
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                Ęℓαчиıı Ęℓαчиıı is offline
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                Quote:
                Originally Posted by lauerolus View Post
                Another thing people don't think about in RPMXP, is you can make Combo pokemon centers/marts.
                Yeah, it's often overlooked by developers. However, I combined the PokéCenter and Mart and I must say, it's a lot more convenient.
                Especially if you're lazy like me
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                  #534    
                Old July 23rd, 2013 (5:47 PM).
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                  Trying to get back into mapping once again, been a long time since I last properly did a map. It is, unfortunately rather empty right now, but been given a few ideas from one person already as to what I should fill the space in at the top. At the moment I'm working on tiles as I map, so for now it's empty until I've actually sprited the missing parts.
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                    #535    
                  Old July 23rd, 2013 (5:51 PM). Edited July 23rd, 2013 by kronos9.
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                    Quote:
                    Originally Posted by carmaniac View Post
                    Trying to get back into mapping once again, been a long time since I last properly did a map. It is, unfortunately rather empty right now, but been given a few ideas from one person already as to what I should fill the space in at the top. At the moment I'm working on tiles as I map, so for now it's empty until I've actually sprited the missing parts.
                    Spoiler:
                    Hey that looks pretty nice! Keep up the good work. {:3} As for the top, maybe add like an abandoned mill or like a run down shack thing. Haha >_>

                    I made a mockup of the new starter town. I WILL be editing it and possibly even making it larger. I didn't add any detail because i new i was going to change it.

                    Spoiler:


                    P.S. Thanks go to Harvey_Create for helping me fix my tileset errors! :D
                      #536    
                    Old July 23rd, 2013 (7:34 PM). Edited July 23rd, 2013 by Whitney's Shaymin.
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                    I fixed up my map and made it more pretty. Input anyone?

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                      #537    
                    Old July 24th, 2013 (6:49 AM).
                    ppooookkkkkkk ppooookkkkkkk is offline
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                      @Harvey_Create. I made it just like you said. Feed back and opinions are always appreciated

                        #538    
                      Old July 24th, 2013 (8:03 AM).
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                        Quote:
                        Originally Posted by carmaniac View Post
                        Trying to get back into mapping once again, been a long time since I last properly did a map. It is, unfortunately rather empty right now, but been given a few ideas from one person already as to what I should fill the space in at the top. At the moment I'm working on tiles as I map, so for now it's empty until I've actually sprited the missing parts.
                        It's a very nice map, I love the colours especially. I'd add some tall grass to it though, and fill the empty space I the bottom half of the map.

                        Quote:
                        Originally Posted by ppooookkkkkkk View Post
                        @Harvey_Create. I made it just like you said. Feed back and opinions are always appreciated

                        This map looks really nice and has the potential to be much better; the stairs bed to be cut down a bit to fit the rock face and the pathways should really only be 3 tiles across. Some of the path placement looks a little too random as well. I'd add some flowers, more buildings or trees to fill in remnants of empty space.
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                          #539    
                        Old July 24th, 2013 (8:08 AM). Edited July 24th, 2013 by Wootius.
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                          I think I've finally nailed down what I want in my tileset. 2D and lots of flowers/trees/dodads.

                          See next post.

                          ppooookkkkkkk, it's not bad but borderless 3D... not in my taste. The tree blocking the top left house kinda sticks out to me along with that random middle trash can. I'd also put some grass on that isle and hide a few rare pokemon there. It'd reward people for backtracking/exploring.
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                            #540    
                          Old July 24th, 2013 (10:17 AM).
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                            Quote:
                            Originally Posted by lauerolus View Post
                            I think I've finally nailed down what I want in my tileset. 2D and lots of flowers/trees/dodads.

                            Spoiler:
                            Go to a different layer other than events layer. Then go to View at the top and click Dim other layers. It'll be a clear picture with no gridlines like the events layer. Then you'll be able to analyze the map better. ^^
                              #541    
                            Old July 24th, 2013 (10:57 AM). Edited July 24th, 2013 by Harvey_Create.
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                              Quote:
                              Originally Posted by kronos9 View Post
                              Hey that looks pretty nice! Keep up the good work. {:3} As for the top, maybe add like an abandoned mill or like a run down shack thing. Haha >_>

                              I made a mockup of the new starter town. I WILL be editing it and possibly even making it larger. I didn't add any detail because i new i was going to change it.

                              Spoiler:


                              P.S. Thanks go to Harvey_Create for helping me fix my tileset errors! :D
                              Looking Good man. I like the tiles. As for designing, it looks cool with that set up, but just needs to be bordered, and have some more decoration (possibly a little park or something)

                              Quote:
                              Originally Posted by ppooookkkkkkk View Post
                              @Harvey_Create. I made it just like you said. Feed back and opinions are always appreciated

                              Its getting better. Still need to fix the trees on your exit. I also just noticed you Houses shadow and your labs Shadows dont match. They go opposite direction. (might want to fix that :P PM me is you can't and i can try for you)
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                                #542    
                              Old July 24th, 2013 (11:01 AM). Edited July 24th, 2013 by Wootius.
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                                Quote:
                                Originally Posted by kronos9 View Post
                                ... Dim other layers...
                                That's pretty awesome. Really helpful too.

                                  #543    
                                Old July 24th, 2013 (11:09 AM).
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                                  Here is one of the first Route i made with my new Tiles. It is a recreation of my Route 51





                                  Critiques?

                                  *EDIT* i realized i pasted the maps together awkwardly, so the trees bases are off on the lower left, i know
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                                    #544    
                                  Old July 24th, 2013 (12:18 PM).
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                                    Huzzah! Made a map that will actually be in my game. So basically, this map is the first one you will need to navigate outside of your home town. Within the map you'll be able to meet the Professor with no name staring at a pond with water Pokémon. This is where you'll be given the opportunity to start your adventure.
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                                      #545    
                                    Old July 24th, 2013 (12:48 PM). Edited July 24th, 2013 by kronos9.
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                                      Quote:
                                      Originally Posted by Harvey_Create View Post
                                      Here is one of the first Route i made with my new Tiles. It is a recreation of my Route 51


                                      Spoiler:



                                      Critiques?

                                      *EDIT* i realized i pasted the maps together awkwardly, so the trees bases are off on the lower left, i know
                                      I really like it. The tiles also look excellent. ^^ Are there going to be trainers on one side of the path?

                                      Quote:
                                      Originally Posted by carmaniac View Post
                                      Huzzah! Made a map that will actually be in my game. So basically, this map is the first one you will need to navigate outside of your home town. Within the map you'll be able to meet the Professor with no name staring at a pond with water Pokémon. This is where you'll be given the opportunity to start your adventure.
                                      Spoiler:
                                      I like this one as well! Nice work! ^^
                                        #546    
                                      Old July 24th, 2013 (12:51 PM). Edited July 24th, 2013 by Harvey_Create.
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                                        Quote:
                                        Originally Posted by carmaniac View Post
                                        Huzzah! Made a map that will actually be in my game. So basically, this map is the first one you will need to navigate outside of your home town. Within the map you'll be able to meet the Professor with no name staring at a pond with water Pokémon. This is where you'll be given the opportunity to start your adventure.
                                        Looking really good man! only suggestion is to make the waters outline to match our cliff or something like that.

                                        Quote:
                                        Originally Posted by kronos9 View Post
                                        I really like it. The tiles also look excellent. ^^ Are there going to be trainers on one side of the path?



                                        I like this one as well! Nice work! ^^
                                        If your talking about the left side, maybe one. Thats the way to get back easier. I am also editting the colors for the tiles, so it will look better. :P
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                                          #547    
                                        Old July 24th, 2013 (3:33 PM).
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                                          Ok I finished up my starter town. I still am going to tweak it and all that. I might make most of it into a snowish town, and it will be located north or the region. Soooo, how about it?

                                            #548    
                                          Old July 24th, 2013 (4:54 PM). Edited July 24th, 2013 by Wootius.
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                                            The new Route 4, to Sable City. It connect to the southern part of the end of Route 3


                                            My starting town
                                            Spoiler:



                                            Kronos, I like the lab pen and cave. The house on the ridge is nice too. I'd play around with snowifying(dirt tiles too) everything upto the red line in the spoiler.
                                            Spoiler:


                                            carmaniac, It's good. The water in the south is a route right? Your rock placement is a bit too uniform to my eye, such as the places with a rock above and below a ledge.
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                                              #549    
                                            Old July 24th, 2013 (5:35 PM).
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                                              Quote:
                                              Originally Posted by kronos9 View Post
                                              Ok I finished up my starter town. I still am going to tweak it and all that. I might make most of it into a snowish town, and it will be located north or the region. Soooo, how about it?

                                              Your map is quite large. unless you plan on adding more trees, or possibly more house, Its going to be too open.

                                              Or try squeezing the map a bit. Sorry, i just dont like large maps that have 3 houses. :L
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                                                #550    
                                              Old July 24th, 2013 (8:51 PM). Edited July 24th, 2013 by kronos9.
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                                                Quote:
                                                Originally Posted by lauerolus View Post
                                                Kronos, I like the lab pen and cave. The house on the ridge is nice too. I'd play around with snowifying(dirt tiles too) everything upto the red line in the spoiler.
                                                Quote:
                                                Originally Posted by Harvey_Create View Post
                                                Your map is quite large. unless you plan on adding more trees, or possibly more house, Its going to be too open.Or try squeezing the map a bit. Sorry, i just dont like large maps that have 3 houses. :L
                                                Ok I worked on it a bit -


                                                lauerolus: I tried to follow the outline and made it snowy. ^^ I am going to add in a snowy grass tile, so I just kept it normal grass since I didn't add it yet. I will draw a new tile so the dirt transitions to the snow a lot smoother. As well as making a whole snowy tree rather than half of it being snowy.

                                                Harvey: I added 2 houses and put in more trees to try and make it feel rather closed. After looking at all the open spaces I didn't like it as much. >_>

                                                Housing:
                                                ~Top left is obviously the lab. The cave is a special habitat location for the professor to study and that is where you choose your starter.
                                                ~Bottom left is just an NPC house.
                                                ~Middle fairly large house is the Rival's house. He's is a rich kid..
                                                ~Top right is the player's house. Not as rich but rich enough to get a 2 story house.
                                                ~Bottom right (near entrance) is another NPC house.

                                                Hope you like it! ^^
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