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[Custom Feature Question] Adding Z-Moves to Elite Battle System (Almost There)

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
Guys!

Navigating on Discord, a person named "IkuTron (Adim)" asked to help add Z-Move to EBS using Amethys Rain's "Z-Move Add On" system (link here https://www.pokecommunity.com/showthread.php?t=393813). Even though I know from Luka's words that the system is incompatible, I am helping Adim, and incredible as it may seem, we are succeeding!
We managed to add the button in the battle without any problem, however when we press the button so that the pokemon uses the Z-Move it gives only the normal attack and not the z-move itself.
We have analyzed that the action comes from "pbUseZMove" but we do not know how to add this 'def' in the EBS script.

Could someone help us? Obviously when we finish, we will share with everyone in the forum to add and also by obvious will be the name in the credits of the people who helped us to make it happen.

I appreciate everyone's understanding!

Take a lock:
https://imgur.com/a/9aELbaS
9aELbaS
 

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
Since this thread was made publicly, I'd rather it be discussed here for others to make use of it as well.

Of course! Zeak haves script to z-power base (like buginiumz to use z-move 'Savage Spin-Out') and i will add after (like pack 2.0 lol)

We need help with this little thing:

So, the "issue" are here:

Spoiler:


When i press z-move and use spirit shuckle, will use Z-move Sinister Arrow Raid.Ok! (look to attachments)

But, when i press z-move and use Quick Attack (example), will use Z-move Sinister Arrow Raid too, cuz i just copy and paste like Mega Evo.

Now, lets compare to 'original' script Z-Move add On:
Spoiler:


Look here:
Code:
        if cw.zButton==2
          if battler.pbCompatibleZMoveFromIndex?(ret)
            pbPlayDecisionSE()
            @lastmove[index]=ret
            return ret
          else
            @battle.pbDisplay(_INTL("{1} is not compatible with {2}!",PBMoves.getName(battler.moves[ret]),PBItems.getName(battler.item))) 
            @lastmove[index]=cw.index       
            return -1
          end

We need to add 'if battler.pbCompatibleZMoveFromIndex?(ret)' to haver 'else @battle.pbDisplay(_INTL("{1} is not compatible with{2}!",PBMoves.getName(battler.moves[ret]),PBItems.getName(battler.item)))' to EBS buttons.

Now... How can i add? lol

EDIT:

All buttom and move its done. Below, how will be the buttons
Spoiler:


'C' confirm choice to use normal move;
'M' confirm choice with Z-move ON, to use Z-move;
'E' trigger Mega Evolution;
'Z' trigger Z-Move.

Now, i need to create a Common Animation to "ZPower". How can i do that? Or who will help me? lol
 

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Last edited:

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
ATT TIME!

Now Marshadow and Necrozma will change the form (if Necrozma is form>0; when finish the z-move, Marshadow back to form=0, like games and anime).

I need help to put a pbCommonAnimation to ultra burst

i try to copy and paste everywhere exist "MegaEvolution" and "MegaEvolution2" in animation script EBS and nothing :/

EDIT:

Anyone knows when can i put to ONLY MARSHADOW change your form to 1 for everytime hes use a move? And when hes finish back to normal?

pbAfterhit? pbBeforeHit? Where? lol

Ty ty!
 

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Last edited:

WolfPP

Spriter/ Pixel Artist
1,309
Posts
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Years
When you use Z-move with Necrozma Dusk Mane or Dawn Wings, it will Ultra Burst to Ultra Necrozma and use your Z-move: Light Thats Burn the Sky:
Ultra_Burst.gif


When use your Z-move, Solgaleo, Lunala and Marshadow change your forms. And when finish, turn to normal form:
Radiant_Sun_Phase.gif

Spectral_Thief.gif

Moongeist_Beam.gif


Guys, i need help to add some sound effects and a "StatUp" yellow. Anyone to help me?
 
Last edited:

Zeak6464

Zeak #3205 - Discord
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  • Seen Oct 9, 2023
When you use Z-move with Necrozma Dusk Mane or Dawn Wings, it will Ultra Burst to Ultra Necrozma and use your Z-move: Light Thats Burn the Sky:
Ultra_Burst.gif


When use your Z-move, Solgaleo, Lunala and Marshadow change your forms. And when finish, turn to normal form:
Radiant_Sun_Phase.gif



Guys, i need help to add some sound effects and a "StatUp" yellow. Anyone to help me?

you mean this kinda animation ?
https://pokemonfangames.com/resource/stats-change-animation/
 
Last edited:

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years

Exactly. But more yellow, like original scene of Z-move

EDIT: Its Done!
Yellow.gif


I would like to add a few more things, such as the beginning of the mega evolution (center the screen for the pokemon that will make the move; it will have particular going towards it and an aura around).
How to do this in this script below?

I put like StatUp but edited to ZPower. (pbCommonAnimation("ZPower"))

Spoiler:


Below, the mega evolution script. I want add this (whitout when pokemon stay all white lol and whitout background):
Mega_Evo.gif

Spoiler:
 
Last edited:

WolfPP

Spriter/ Pixel Artist
1,309
Posts
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Moongeist_Beam.gif


I need to help with these two details.
1: I would like to center the screen for the pokemon that will do z-move;
2: I would like the Z-move symbol to overlap the pokemon image.

Can someone help me?
 
Last edited:

Zeak6464

Zeak #3205 - Discord
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  • Age 31
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  • Seen Oct 9, 2023
Moongeist_Beam.gif


I need to help with these two details.
1: I would like to center the screen for the pokemon that will do z-move;
2: I would like the Z-move symbol to overlap the pokemon image.

Can someone help me?

1: Look how Mega Animation zooms in on the pokemon doing it.
2: Can't tell you due to I don't see the animation script you are using.
 

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
1: Look how Mega Animation zooms in on the pokemon doing it.
2: Can't tell you due to I don't see the animation script you are using.

1: i tried but didnt works :/ idk how to add this part in the script animation;

2:
Spoiler:


EDIT:
Guys, Z Symbol overlap the pokemon image (Mr.Gela from Relic Castle help us):
Done.gif

now, we only need to centralize the screen for the pokemon that will do z-move;


EDIT 2:
IT's Done!

Zeak6464, Mr.Gela and Coffee Guy give me a little (and important) help. Thanks guys!

Feito.gif
 
Last edited:
58
Posts
6
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  • Age 25
  • Seen Jan 30, 2021
1: i tried but didnt works :/ idk how to add this part in the script animation;

2:
Spoiler:


EDIT:
Guys, Z Symbol overlap the pokemon image (Mr.Gela from Relic Castle help us):
Done.gif

now, we only need to centralize the screen for the pokemon that will do z-move;


EDIT 2:
IT's Done!

Zeak6464, Mr.Gela and Coffee Guy give me a little (and important) help. Thanks guys!

Feito.gif

Hey there! nice work. I am really a noob when it comes to scripting so could you help me with this? How were you able to implement Z move in ebs system? Can you give me the scripts?
Thanks.
 

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
Last edited:
58
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  • Age 25
  • Seen Jan 30, 2021
Att to Z-move Animation (before to attack):
1.0.gif

I checked the thread , you are looking for a spriter. I am not a spriter though I can help you in any thing else. Here is my discord tag: Pokemonspecialist#5478


I will not share right now cuz im workin to finish. See if you can help us:

https://www.pokecommunity.com/showthread.php?p=9948306#post9948306
I am not a spriter though I can help in something else. Here is my discord tag: Pokemonspecialist#5473
 
Last edited:

IlligalBeagle

Beagle Goddess
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Soooo.... Are you still working on this? (Had to ask since its been a few months and nothing new has been released since November of last year)
 

WolfPP

Spriter/ Pixel Artist
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I am waiting for Essentials v18.0 and if Luka will does a new EBS for that version for turn back to that project.
 
32
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  • Age 24
  • Seen Apr 17, 2020
Hi, can't you just post the work you already have done? PLEASE I really struggle to make it work, even if the project isn't finished I just want it so I can edit whatever is missing. If I can use this in my fan-game I'll credit you.
 
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