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  #26    
Old March 12th, 2016 (5:35 PM).
Aligatueur Aligatueur is offline
     
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    Hi o/

    First thanks for this romhack. I'm a huge fan of Fire Red and this way i can discover the others gens in the way i love pokemon. I just have a little question. With mega etc coming, I'd like to know if it's possible to use the Jotho map add-on from here :
    http://www.pokecommunity.com/showthread.php?t=363162

    in order to have Kanto + Jotho + Sevii Island for the wild pokémon (not really looking to do scripts etc in Jotho, just the wild pokemon)

    Thanks O/
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      #27    
    Old March 12th, 2016 (7:44 PM). Edited March 13th, 2016 by SpikeJolteon.
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      It's still a bit glitch other than that, nice job

      For me the bugs where:

      When ever I sent out a mon, it began to rain (Not sure if It was like this before i edited some of the mons)

      G3HS Didn't show evolutions, I haven't got to the point to where my pokemon evolved, but everything past I believe beedrill had no evolutons set up.

      I'm glad that a 721 patch is finally released, So I'm not gonna complain. Just reporting some bugs.

      EDIT: I've also found that sometimes after a battle, you get a random status element on your pokemon, So far i've seen poison and sleep only. (Re-edit): I have also found that these status elements are stackable, Such as Sleep and poison, paralysis and poison. ETC. And when you use a Antidote or Full heal it just turns into a different element.
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        #28    
      Old March 13th, 2016 (4:45 AM).
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        there is also a error with nidoqueens sprite and some of the sprites looks messed up aka deoyxs and excadrill and also the icon sprites are messy
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          #29    
        Old March 13th, 2016 (1:33 PM).
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          Quote:
          Originally Posted by ARKA9 View Post
          Hey!! At last......Complete 721 rombase...

          Cool hard work man....

          Downloadin' Now
          Enjoy and please report the bugs that you find

          Quote:
          Originally Posted by pokefreak890 View Post
          one issue which i find big from turtwig to volcanion all the cries is bulbasaur plz fix
          Yes bro, Im not planning right now to put the crys, I always play without audio so for me is not important, I know a lot of people liker the sounds, so maybe in the future I put them all

          Quote:
          Originally Posted by goranthegreat View Post
          Try using gen 3 hacking tools edit the ini then use it to fix all the typings i tried it and it worked :).
          Im not an expert on tools, can you tell me one please?

          Quote:
          Originally Posted by pokefreak890 View Post
          We also need the INI for PGE for this base
          It is not a priority right now, if you can work on that I add to the patch and give you the credits of course

          Quote:
          Originally Posted by Bobsomeness View Post
          I can help with the mega evos.
          Do you mean, with the evolution method?

          Quote:
          Originally Posted by Aligatueur View Post
          Hi o/

          First thanks for this romhack. I'm a huge fan of Fire Red and this way i can discover the others gens in the way i love pokemon. I just have a little question. With mega etc coming, I'd like to know if it's possible to use the Jotho map add-on from here :
          http://www.pokecommunity.com/showthread.php?t=363162

          in order to have Kanto + Jotho + Sevii Island for the wild pokémon (not really looking to do scripts etc in Jotho, just the wild pokemon)

          Thanks O/
          Im going to try with that, but right now is not a priority

          Quote:
          Originally Posted by SpikeJolteon View Post
          It's still a bit glitch other than that, nice job

          For me the bugs where:

          When ever I sent out a mon, it began to rain (Not sure if It was like this before i edited some of the mons)

          G3HS Didn't show evolutions, I haven't got to the point to where my pokemon evolved, but everything past I believe beedrill had no evolutons set up.

          I'm glad that a 721 patch is finally released, So I'm not gonna complain. Just reporting some bugs.

          EDIT: I've also found that sometimes after a battle, you get a random status element on your pokemon, So far i've seen poison and sleep only. (Re-edit): I have also found that these status elements are stackable, Such as Sleep and poison, paralysis and poison. ETC. And when you use a Antidote or Full heal it just turns into a different element.
          Yeah I already realized that glitches, and I really dont know why it is happenning, but im trying to figured out the solution for that

          Quote:
          Originally Posted by pokefreak890 View Post
          there is also a error with nidoqueens sprite and some of the sprites looks messed up aka deoyxs and excadrill and also the icon sprites are messy
          Im goning to check that, and thanks for telling me this
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            #30    
          Old March 13th, 2016 (1:48 PM).
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            Quote:
            Originally Posted by kristianangel89 View Post
            Do you mean, with the evolution method?
            Yes, I do. The actual method. Do you have anything stored at 0x800000?
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              #31    
            Old March 13th, 2016 (2:03 PM).
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              Quote:
              Originally Posted by Bobsomeness View Post
              Yes, I do. The actual method. Do you have anything stored at 0x800000?
              I dont, I search with Free Space Finder and this was the fist space that I could find 64 bytes "8C18D6"
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                #32    
              Old March 13th, 2016 (4:06 PM).
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                No the offset of the mega evolution code has to start at 800000 if there's other stuff there u can try to move it though I don't know how to do that I can insert the mega evolution code for u if u want I already all the stuff set up for mega evolution to work
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                  #33    
                Old March 13th, 2016 (5:10 PM).
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                  Quote:
                  Originally Posted by pokefreak890 View Post
                  No the offset of the mega evolution code has to start at 800000 if there's other stuff there u can try to move it though I don't know how to do that I can insert the mega evolution code for u if u want I already all the stuff set up for mega evolution to work
                  I dont know how to move the things to a different offset, but if you achieve to put the megaevolve in the patch,yo can try it, I need all the possible help, but let me know if you have any progress on this
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                    #34    
                  Old March 13th, 2016 (5:11 PM). Edited March 13th, 2016 by Bobsomeness.
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                    Quote:
                    Originally Posted by kristianangel89 View Post
                    I dont, I search with Free Space Finder and this was the fist space that I could find 64 bytes "8C18D6"
                    Open the ROM in a hex editor and go to the offset 0x800000. If there's a bunch of FF's there, then I can help you install mega evolution into your ROM.
                    Go to this link if you don't have a hex editor:
                    hexed.it
                    EDIT: Never mind, I just checked, and there are bytes at 0x800000.
                    Sorry to say, but I can't add mega to your ROM...however, if you'd like I can send you a ROM with working mega evolution that has no expanded Pokemon...
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                      #35    
                    Old March 13th, 2016 (6:25 PM).
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                      Quote:
                      Originally Posted by Bobsomeness View Post
                      Open the ROM in a hex editor and go to the offset 0x800000. If there's a bunch of FF's there, then I can help you install mega evolution into your ROM.
                      Go to this link if you don't have a hex editor:
                      hexed.it
                      EDIT: Never mind, I just checked, and there are bytes at 0x800000.
                      Sorry to say, but I can't add mega to your ROM...however, if you'd like I can send you a ROM with working mega evolution that has no expanded Pokemon...
                      Well, thts a shame, but anyway, send me the room, may be I can figured out how to make it work in the patch someway...
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                        #36    
                      Old March 13th, 2016 (8:01 PM).
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                        Well people, now the bug with the types is fixed, now I can work in the megaevolves and the battle bugs, so yo can now download the V1.02 of the patch!

                        Cheers!
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                          #37    
                        Old March 14th, 2016 (11:17 AM).
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                          Nice work! Everything's all evened out!

                          Except for all of the sprites. For example, Caterpie's front sprite can't be properly seen in Advanced Sprite or G3HS. A few others, such as Raticate, retain their vanilla FR sprites. Is there something I'm doing wrong, or did something break?
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                            #38    
                          Old March 14th, 2016 (11:52 AM).
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                            Quote:
                            Originally Posted by Anvils Alive View Post
                            Nice work! Everything's all evened out!

                            Except for all of the sprites. For example, Caterpie's front sprite can't be properly seen in Advanced Sprite or G3HS. A few others, such as Raticate, retain their vanilla FR sprites. Is there something I'm doing wrong, or did something break?
                            No you are not. But today in the update, im going to fix that, actually the sprites bugs are with caterpie, nidoqueen, spearow, raticate and duskull, but right now is ok, tonight Im going to upload the fixed ips
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                              #39    
                            Old March 14th, 2016 (2:22 PM).
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                              also excadrill and deoyxs dont forget them
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                                #40    
                              Old March 14th, 2016 (4:34 PM).
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                                Quote:
                                Originally Posted by pokefreak890 View Post
                                also excadrill and deoyxs dont forget them
                                I check excadrill, im going to fix it, but i dont see any issue with deoxys, waht is the problem with him?
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                                  #41    
                                Old March 14th, 2016 (4:54 PM).
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                                  The problem is that the sprite is messed up most of the colors that are on him shoudnt be there. And what I mean by that is that he is not supossed to be a yellow colored deoyxs
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                                    #42    
                                  Old March 14th, 2016 (5:42 PM).
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                                    Update[14/03/16]
                                    Sprites fixed (excadrill, raticate, spearow, nidoqueen, caterpie, duskull)
                                    Advance series compatibility
                                    Exp. when you capture system
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                                      #43    
                                    Old March 14th, 2016 (5:44 PM).
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                                      Quote:
                                      Originally Posted by kristianangel89 View Post
                                      Update[14/03/16]
                                      Sprites fixed (excadrill, raticate, spearow, nidoqueen, caterpie, duskull)
                                      Advance series compatibility
                                      Exp. when you capture system
                                      Here's my mega base if you still need it: http://www.pokecommunity.com/showthread.php?p=9163622#post9163622
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                                        #44    
                                      Old March 15th, 2016 (2:16 AM).
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                                        Nice now the rom is more playable but question about that rain have u resolved it yet?
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                                          #45    
                                        Old March 15th, 2016 (7:26 AM).
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                                          Quote:
                                          Originally Posted by pokefreak890 View Post
                                          Nice now the rom is more playable but question about that rain have u resolved it yet?
                                          Nop I have 2 problems acttually in battles, one is the rein glitch, and other is the bad status when you change a pokemon in the battle. Im looking for the wild battle script, may be if I find it I can fix it, but i have tried so far without results...
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                                            #46    
                                          Old March 15th, 2016 (3:20 PM).
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                                            Someone knows the offset when is the script for the wild battles?? If I find that offset may be I can fix the rain and status glitchs in battles...
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                                              #47    
                                            Old March 15th, 2016 (3:31 PM).
                                            KantoGraduate1994 KantoGraduate1994 is offline
                                               
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                                              Any chance you could produce a zip file containing all the backsprites use for gen 6 pokemon please?

                                              Trying to create a base to make a Fire Red hack from and all my backsprites are ridiculously tiny!
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                                                #48    
                                              Old March 15th, 2016 (5:10 PM).
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                                                KantoGraduate1994 MRDS has a Sprite thread for gen 6 and mega sprites and there icons as well as obviously front and back sprites

                                                And also I'll try to find any other bugs
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                                                  #49    
                                                Old March 15th, 2016 (5:36 PM).
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                                                Quote:
                                                Originally Posted by pokefreak890 View Post
                                                No the offset of the mega evolution code has to start at 800000 if there's other stuff there u can try to move it though I don't know how to do that I can insert the mega evolution code for u if u want I already all the stuff set up for mega evolution to work
                                                It doesn't HAVE to start there. You literally change one offset in the insert.py file and you're good to go with any offset.
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                                                  #50    
                                                Old March 16th, 2016 (2:47 AM).
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                                                  I know that I just said what I said because I don't know how to change the offset of where it goes
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