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FireRed Zelda: Sacred Paradox (DOWNLOAD) Page 4

Started by Danno July 13th, 2014 4:18 PM
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Danno

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Well that depends. The geography of Hyrule has changed many, many times of various time periods, so if you're asking for exact location, how about in front of the cave where you get your sword in the original LoZ? Perhaps you would instead get your starter in that cave?
I was thinking more along the lines of a town or something. The original Zelda was lame... sorry to say hahaha. So was The Adventure of Link. But if we want a Kokiri Forest or maybe a new version of Kakariko or something, or maybe Link's a farmhand working for Malon and Talon. Just tossing around ideas :D

DJTiki

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Being a Zelda Fanservice game, Ganondorf would be the primary enemy, but other enemies are in. Why are they there? Are they working together?
(Maybe the Temple of Time has been corrupted somehow????)
That's a toughy. I haven't played OoT recently, so it could be a majority of things. To link up the different games, I have a few ideas:

To link OoT and SS: Ganondorf corrupts the Temple of Time and uses it to go bring enemies from SS, which is Hylia's period, and also nabs enemies from OoT and transports them to the time this game takes place.

To link TP: The Twilight Mirror was repaired and Ganondorf corrupts a large mass of enemies using the mirror, then uses the mirror at Gerudo Desert to transport them to the game.

To link WW: That's very hard, I don't know. I remember at the end of the game, that Link was transported to old Hyrule before the final fight. So you could use that.

To link MM: Have no clue o.o

As terms of 3D Zelda's those are some ideas to link them all.

Danno

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That's a toughy. I haven't played OoT recently, so it could be a majority of things. To link up the different games, I have a few ideas:

To link OoT and SS: Ganondorf corrupts the Temple of Time and uses it to go bring enemies from SS, which is Hylia's period, and also nabs enemies from OoT and transports them to the time this game takes place.

To link TP: The Twilight Mirror was repaired and Ganondorf corrupts a large mass of enemies using the mirror, then uses the mirror at Gerudo Desert to transport them to the game.

To link WW: That's very hard, I don't know. I remember at the end of the game, that Link was transported to old Hyrule before the final fight. So you could use that.

To link MM: Have no clue o.o

As terms of 3D Zelda's those are some ideas to link them all.
Hylia, the goddess Hylia, I forgot all about her. She's the one who made Link able to regenerate over time into new forms, I read that comic (and was hoping Hyrule Warriors was supposed to be that story, but nope).

I mean, if Ganondorf corrupted the Temple of Time and took some sort of control over the sacred realm, that could explain it all, not even having to be specific as to each game. That's how the Twili could leak in, and he could use them and the other monsters to do his bidding.

GoldfishHorde

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I was thinking more along the lines of a town or something. The original Zelda was lame... sorry to say hahaha. So was The Adventure of Link. But if we want a Kokiri Forest or maybe a new version of Kakariko or something, or maybe Link's a farmhand working for Malon and Talon. Just tossing around ideas :D
Oh, I see. I'm not too fond of the original two either, to be completely honest. {XD}

I think after the events of OoT and MM, Link would most likely live in Kakariko, in hopes of getting in contact with Zelda within a few years. That's my opinion, though, and any of those three could be good areas to start.

DJTiki

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Hylia, the goddess Hylia, I forgot all about her. She's the one who made Link able to regenerate over time into new forms, I read that comic (and was hoping Hyrule Warriors was supposed to be that story, but nope).

I mean, if Ganondorf corrupted the Temple of Time and took some sort of control over the sacred realm, that could explain it all, not even having to be specific as to each game. That's how the Twili could leak in, and he could use them and the other monsters to do his bidding.
Yep :). Maybe when Hyrule Warriors come out soon, you can look into how they did it.

machomuu

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if Link gets these crystals, how does he get them if only he, Zelda, and Ganondorf can use them?
This is why I mentioned that they don't have to be special. If they were naturally formed when the three goddesses created the planet, they would naturally be tied to the goddesses. As such, because they're merely a natural commodity for everyone other than the Triforce users, they could be sold in stores and such, while at the same time they could be found throughout the world.

But I disagree about the original Zelda. Zelda 2, also. And considering they were the building blocks for what Zelda is today (...Well, actually, I guess "is." would probably be more accurate), I don't think that they should just be ignored for consideration.
Lize stands for:
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Eternally bound, eternally paired, eternally Dutch. Say hi to her will ya? It'll be the best decision you make today. Promise.

Danno

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This is why I mentioned that they don't have to be special. If they were naturally formed when the three goddesses created the planet, they would naturally be tied to the goddesses. As such, because they're merely a natural commodity for everyone other than the Triforce users, they could be sold in stores and such, while at the same time they could be found throughout the world.

But I disagree about the original Zelda. Zelda 2, also. And considering they were the building blocks for what Zelda is today, I don't think that they should just be ignored for consideration.
There's just not a lot in them that could be relevant to this kind of game. The story was practically not even there. Almost all of the enemies got newer incarnations, hell, I remember going through one of the dungeons from the original in one of the Oracle games. The bosses though, we could still use.

And ok, guess I forgot that bit about the crystals already. There could be a few NPCs alluding to them for uses other than what the player can use them for too.

machomuu

Lilybilly

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And that's why I think that I may have a suggestion to help planning. Maybe it'd be best to create the baseline and framework for the story before choosing the characters that will be in it. The only reason I say this is because there might be something of a struggle for who should go where and why once it actually comes time to make the story.

But if you make the story first, you'll be able to set your pieces as you need them. Because of this, there will be a lot more "space" for you to add characters that you want in.
Lize stands for:
L - Love
I - Of
Z - My
E - Life
Eternally bound, eternally paired, eternally Dutch. Say hi to her will ya? It'll be the best decision you make today. Promise.

Danno

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And that's why I think that I may have a suggestion to help planning. Maybe it'd be best to create the baseline and framework for the story before choosing the characters that will be in it. The only reason I say this is because there might be something of a struggle for who should go where and why once it actually comes time to make the story.

But if you make the story first, you'll be able to set your pieces as you need them. Because of this, there will be a lot more "space" for you to add characters that you want in.
True, but there doesn't have to be an explanation for every character. There are a few recurring characters in the Zelda universe, so that works. Alright so I like this idea that Farore grants Link the power to use the crystals, as Seasons and Ages focused on Din and Nayru, and Farore is the Triforce of Courage. So starting like the oracle games, Link starts in an area he can't leave unless he follows the path (in those, he didn't have the sword, in this, we could have trees that need to be cut). There's some sort of event happening, and then something happens to interrupt it. Ganondorf shows up and ruins the party or something. lol. Link is attacked, and blacks out. While blacked out, Link meets Farore, sort of like a dream(all black tiles, only overworlds are seen). She grants Link the ability to use the crystals. He wakes up and the Happy Mask Salesman is there, on a mission of his own sent by Nayru to help the hero of (whatever) by offering him a choice of 3 crystals. That's where you choose your starter. After your starter is chosen, the Mask Salesman starts talking about some strange forces that have been altering Hyrule, and soon after they're attacked by something.

That's the first battle. Then you go to the nearest town and find the Mask Salesman in the Happy Mask Shop and he'll tell you more about stuff. (The Mask Salesman is considered a mystic by some anyways, as he's somehow related to the masked children on the moon, according to some people.)


This was all just off the top of my head. Using that as a base, does it sound like a decent-ish intro? What should be changed?

lol I really should sleep more.


EDIT:


New Game Freak screen, I inserted new music for it too. So it appears I can music hack again, woo lol. It's been years since I've done this.

GoldfishHorde

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True, but there doesn't have to be an explanation for every character. There are a few recurring characters in the Zelda universe, so that works. Alright so I like this idea that Farore grants Link the power to use the crystals, as Seasons and Ages focused on Din and Nayru, and Farore is the Triforce of Courage. So starting like the oracle games, Link starts in an area he can't leave unless he follows the path (in those, he didn't have the sword, in this, we could have trees that need to be cut). There's some sort of event happening, and then something happens to interrupt it. Ganondorf shows up and ruins the party or something. lol. Link is attacked, and blacks out. While blacked out, Link meets Farore, sort of like a dream(all black tiles, only overworlds are seen). She grants Link the ability to use the crystals. He wakes up and the Happy Mask Salesman is there, on a mission of his own sent by Nayru to help the hero of (whatever) by offering him a choice of 3 crystals. That's where you choose your starter. After your starter is chosen, the Mask Salesman starts talking about some strange forces that have been altering Hyrule, and soon after they're attacked by something.

That's the first battle. Then you go to the nearest town and find the Mask Salesman in the Happy Mask Shop and he'll tell you more about stuff. (The Mask Salesman is considered a mystic by some anyways, as he's somehow related to the masked children on the moon, according to some people.)


This was all just off the top of my head. Using that as a base, does it sound like a decent-ish intro? What should be changed?

lol I really should sleep more.
It sounds, according to you, "decent-ish", to me! Perhaps the Mask Salesman could sell crystals with rare creatures in them in exchange for a certain amount of some kind of collectable?

Danno

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It sounds, according to you, "decent-ish", to me! Perhaps the Mask Salesman could sell crystals with rare creatures in them in exchange for a certain amount of some kind of collectable?
Sounds good, similar to the Kinstones in Minish Cap doing something when you find a matchup.
It's a shame I wasn't born in 1986 lol...

GoldfishHorde

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Sounds good, similar to the Kinstones in Minish Cap doing something when you find a matchup.
It's a shame I wasn't born in 1986 lol...

Nice work with that intro screen! If I was born 1986, I would probably be like one of those Youtubers who have shelves literally filled to the brim with video games.

Perhaps we could have "Timestones" that act like Golden Kinstones and unlock the other time periods? I'm just spitballing here.

Danno

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Nice work with that intro screen! If I was born 1986, I would probably be like one of those Youtubers who have shelves literally filled to the brim with video games.

Perhaps we could have "Timestones" that act like Golden Kinstones and unlock the other time periods? I'm just spitballing here.
It's a little too complicated to have different times when we'll have all these different places to visit, but not a bad thought.

Just uploaded this to show the music and stuff:

machomuu

Lilybilly

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Heh, I like that intro. It's really well done, and seems pretty authentic.
Lize stands for:
L - Love
I - Of
Z - My
E - Life
Eternally bound, eternally paired, eternally Dutch. Say hi to her will ya? It'll be the best decision you make today. Promise.

GoldfishHorde

Whoa! A horde of Goldfish appeared!

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It's a little too complicated to have different times when we'll have all these different places to visit, but not a bad thought.
By "different time periods", I meant the different areas/places.

machomuu

Lilybilly

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By "different time periods", I meant the different areas/places.
Well, it's a convergence. So (I'm assuming) they'll be accessible through normal travel and progression.
Lize stands for:
L - Love
I - Of
Z - My
E - Life
Eternally bound, eternally paired, eternally Dutch. Say hi to her will ya? It'll be the best decision you make today. Promise.

Danno

Formerly Meowth

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Posted November 18th, 2018
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12.9 Years
Well, it's a convergence. So (I'm assuming) they'll be accessible through normal travel and progression.
Exactly. Instead of traveling thorugh time, the time traveling comes to you(because of the corrupted Temple of Time and Sacred Realm I guess)

GoldfishHorde

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Exactly. Instead of traveling thorugh time, the time traveling comes to you(because of the corrupted Temple of Time and Sacred Realm I guess)
Oh, so we're looking at one big map of all the different locations mashed together? Sounds interesting.

Danno

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Spoiler:
Okay so as most of you have gathered, it's been a REALLY long time since I've been doing extensive rom hacking lol... anyone got any ideas why when I test the game it looks like this:

When in advance map, the palettes look like this?


EDIT:

D'oh... wow, fixed it already. Here I was confused about it for 10 minutes, and 2 seconds after I posted I figured out the Write changes to rom button... for some reason I just thought that would happen anyway. Oops, sorry lol

Here's what it looks like... still working on adding new tiles and stuff.
They can be spiced up later.

And thanks to DiegoIsAwesome (and he is), no more flashbacks when you load the file. Niiice

Danno

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The game looks great, I'm especially a fan of the GBC tiles you inserted. Looking forward to see more.
Thanks, yeah this is coming along nicely. Here's another screenshot before I sleep:



Does anyone know if it's possible to have the camera not follow you to the edge of the map until you cross over to the next connection like how it's done in the GB Zelda games? That would really make this look a million times better...

Also, not all of these tiles are the final product by the way. GameCube Collector is working on some tiles too, and the map is just a test too (notice it's pretty much pallet town haha.)

Side note, thinking of just naming this project The Legend of Zelda: The Sacred Realm.
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