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Hack Series Pokémon Eternal X & Wilting Y [Version 2.31 Released]

Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.


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  #426    
Old January 29th, 2018 (10:22 PM).
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Lithobraker Lithobraker is offline
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    Hey, here's a question. You probably don't remember, but ages ago I got permission to use your hack as a base for my own. I'm still working on it! But now, well...
    Are there any file differences between X and Y I'd need to know about? Or is it possible to use the same set for both, and just change the title IDs?
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      #427    
    Old January 30th, 2018 (2:14 PM). Edited January 30th, 2018 by Buffel Saft.
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    Buffel Saft Buffel Saft is offline
       
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      Quote:
      Originally Posted by Lithobraker View Post
      Hey, here's a question. You probably don't remember, but ages ago I got permission to use your hack as a base for my own. I'm still working on it! But now, well...
      Are there any file differences between X and Y I'd need to know about? Or is it possible to use the same set for both, and just change the title IDs?
      I do remember that, glad to hear you're still working on it! Yeah, there are a few file differences. The .code file is different for each game, and so are the cro files (or at least the DllField.cro file). As far as I know, everything else (including the title screen file, oddly enough) is identical. You can use the same "a" folder for both versions.

      Also, if you'd like to save yourself some time and use my documentation as a base too, I'm happy to send you the word files.


      EDIT: On an unrelated note, I've just updated the game to fix an issue with all four legal versions; apparently I'd somehow managed to include Pokemon type and stat changes in them, which was absolutely not intentional.
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        #428    
      Old February 1st, 2018 (8:10 AM).
      Villa10x Villa10x is offline
         
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        Hi all,

        Can we play this one in an android phone? I don't know if there is an 3DS working emulator.

        Thanks!
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          #429    
        Old February 1st, 2018 (6:23 PM).
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        Lithobraker Lithobraker is offline
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          Quote:
          Originally Posted by Buffel Saft View Post
          I do remember that, glad to hear you're still working on it! Yeah, there are a few file differences. The .code file is different for each game, and so are the cro files (or at least the DllField.cro file). As far as I know, everything else (including the title screen file, oddly enough) is identical. You can use the same "a" folder for both versions.

          Also, if you'd like to save yourself some time and use my documentation as a base too, I'm happy to send you the word files.


          EDIT: On an unrelated note, I've just updated the game to fix an issue with all four legal versions; apparently I'd somehow managed to include Pokemon type and stat changes in them, which was absolutely not intentional.
          Sorry I took so long to reply! Kept forgetting.
          But yeah, don't worry, I'm fine. I've come up with my own way to document the changes, so I don't need yours. I made documentation as the changes were made, so it was easy to keep track of.
          It's all in .txt files, since after a reinstall I lost my current install of Microsoft Office and haven't bothered to get it back yet, but I think the format is easy enough to read.

          As for the hacks themselves- well, there's a few particularly interesting features I suppose I might need input on. I'm just unsure- does anyone care enough to want spoilers and previews, or should I just save it all for the release?

          The one thing that's most important to know about them is that the whole point of the hacks is that nothing Gamefreak did was sacred. I love them, but they've got balancing issues... so the point of my hacks is to completely rework a lot of things. I've tried to make as many Pokemon as I could unique and different, so many moves have been changed and Pokemon have sometimes gotten complete revamps.
          It's kind of a purist's nightmare, heh. There won't be any legal versions, since that'd undermine the whole point.
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            #430    
          Old February 8th, 2018 (7:57 PM).
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          Buffel Saft Buffel Saft is offline
             
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            Quote:
            Originally Posted by Villa10x View Post
            Hi all,

            Can we play this one in an android phone? I don't know if there is an 3DS working emulator.

            Thanks!
            Not yet, AFAIK XY still don't work on the PC 3DS emulator, so it'll be quite some time before it'll run on phones.

            Quote:
            Originally Posted by Lithobraker View Post
            Sorry I took so long to reply! Kept forgetting.
            But yeah, don't worry, I'm fine. I've come up with my own way to document the changes, so I don't need yours. I made documentation as the changes were made, so it was easy to keep track of.
            It's all in .txt files, since after a reinstall I lost my current install of Microsoft Office and haven't bothered to get it back yet, but I think the format is easy enough to read.

            As for the hacks themselves- well, there's a few particularly interesting features I suppose I might need input on. I'm just unsure- does anyone care enough to want spoilers and previews, or should I just save it all for the release?

            The one thing that's most important to know about them is that the whole point of the hacks is that nothing Gamefreak did was sacred. I love them, but they've got balancing issues... so the point of my hacks is to completely rework a lot of things. I've tried to make as many Pokemon as I could unique and different, so many moves have been changed and Pokemon have sometimes gotten complete revamps.
            It's kind of a purist's nightmare, heh. There won't be any legal versions, since that'd undermine the whole point.
            Don't worry about the slow reply, I was away from home and couldn't reply anyway.
            Personally I like to release something finished and then add more features if needed, but if you want feedback early there's nothing wrong with starting a thread. It certainly sounds like an interesting hack so far!
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              #431    
            Old February 8th, 2018 (8:21 PM).
            AeraHarnet AeraHarnet is offline
               
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              Can I play on citra?
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                #432    
              Old February 8th, 2018 (9:51 PM).
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              Buffel Saft Buffel Saft is offline
                 
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                Quote:
                Originally Posted by AeraHarnet View Post
                Can I play on citra?
                Unfortunately not, XY is still unplayable on citra (it freezes and crashes regularly, and has graphical and sound problems).
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                  #433    
                Old February 12th, 2018 (12:11 PM).
                liquidfire7 liquidfire7 is offline
                   
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                  Guys i know its possible to run x & y on citra but what about the ex & wy?
                  And if you can how can you actually do it?
                  I've searched a lot and still i cant find an answer
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                    #434    
                  Old February 12th, 2018 (12:39 PM).
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                  Buffel Saft Buffel Saft is offline
                     
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                    Quote:
                    Originally Posted by liquidfire7 View Post
                    Guys i know its possible to run x & y on citra but what about the ex & wy?
                    And if you can how can you actually do it?
                    I've searched a lot and still i cant find an answer
                    If XY runs now EXWY will run too. You can follow the old CFW installation guide on EXWY's google drive to build a .cia file of the game, and then convert that to a 3DS ROM for citra. There should be several tools around that can do the conversion.
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                      #435    
                    Old February 16th, 2018 (2:00 PM).
                    Spider Psypig Spider Psypig is offline
                       
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                      Is possible to aipom to get skill link? i only found with pickup and run away
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                        #436    
                      Old February 16th, 2018 (3:20 PM).
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                      Buffel Saft Buffel Saft is offline
                         
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                        Quote:
                        Originally Posted by Spider Psypig View Post
                        Is possible to aipom to get skill link? i only found with pickup and run away
                        Apparently not. It didn't have Tail Slap when I first released the hack, so I guess I didn't bother making it available. I'll swap Pickup and Skill Link so that it's an option in the rebalanced versions. Should have an update up shortly.
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                          #437    
                        Old February 17th, 2018 (8:50 AM). Edited February 17th, 2018 by Spider Psypig.
                        Spider Psypig Spider Psypig is offline
                           
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                          How I can update the game without deleting my save?

                          Note: Is possible to you make Tail Slap a Egg Move for Aipom, like in USUM?
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                            #438    
                          Old February 17th, 2018 (4:23 PM).
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                          Buffel Saft Buffel Saft is offline
                             
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                            Quote:
                            Originally Posted by Spider Psypig View Post
                            How I can update the game without deleting my save?

                            Note: Is possible to you make Tail Slap a Egg Move for Aipom, like in USUM?
                            If you're using luma 3DS, just replace the mod's files on your SD card. Newer versions of EXWY will always be compatible with old saves because I haven't changed anything that affects save compatibility.

                            It is possible to make Tail Slap an Egg Move, but I've already made most USUM Egg Moves level up moves for convenience (Tail Slap Aipom and Ambipom included: they learn it at level 45). I'd prefer not to start editing Egg Moves at this point, as there have been quite a few new ones added from ORAS onwards, and it'd be quite time consuming to add them all.
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                              #439    
                            Old February 20th, 2018 (1:09 PM). Edited February 21st, 2018 by Spider Psypig.
                            Spider Psypig Spider Psypig is offline
                               
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                              Another error (Sorry?) octillery is not learning recover? Because recover isn't in the level up moves in rebalanced version
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                                #440    
                              Old February 21st, 2018 (1:04 PM).
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                              Buffel Saft Buffel Saft is offline
                                 
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                                Quote:
                                Originally Posted by Spider Psypig View Post
                                Another error (Sorry?) octillery is not learning recover? Because recover isn't in the level up moves in rebalanced version
                                Don't be sorry, I'm happy you're reporting these errors! They wouldn't get fixed otherwise. I've just updated the game to correct this; Octillery now learns Recover at level 44.
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                                  #441    
                                Old February 23rd, 2018 (9:56 AM). Edited February 23rd, 2018 by Spider Psypig.
                                Spider Psypig Spider Psypig is offline
                                   
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                                  my octillery still not learning recover -.- (and his stats looks a bit strange ,145 hp,90 attack,90 defense, 128 spa , 93 spd and 52 speed with modest nature and about 204 evs in spa and 140 in hp, 32 in attack, 24 in defense, speed and spded at level 44)
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                                    #442    
                                  Old February 24th, 2018 (1:18 AM).
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                                  Buffel Saft Buffel Saft is offline
                                     
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                                    Quote:
                                    Originally Posted by Spider Psypig View Post
                                    my octillery still not learning recover -.- (and his stats looks a bit strange ,145 hp,90 attack,90 defense, 128 spa , 93 spd and 52 speed with modest nature and about 204 evs in spa and 140 in hp, 32 in attack, 24 in defense, speed and spded at level 44)
                                    I've had a look into this, and I think I've found the problem: any Pokemon that has moves listed out of order in its level up moves won't be able to learn them. It's going to take a while to fix so many broken learnsets (this affects most of the new level up moves added in USUM), but I'll try to get it done as soon as I can.

                                    Octillery's stats seem to be incorrect too, I'll fix them at the same time as the learnsets.

                                    Sorry for the mess!
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                                      #443    
                                    Old March 4th, 2018 (11:49 PM).
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                                    Buffel Saft Buffel Saft is offline
                                       
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                                      I've just uploaded version 2.3, which fixes the level up moves of over 130 Pokemon in the rebalanced versions. I've also made a few extra changes to certain Pokemon with horrible level up moves (like Pidgey and Wartortle). Full details are in the changelog.

                                      Quote:
                                      Originally Posted by Spider Psypig View Post
                                      my octillery still not learning recover -.- (and his stats looks a bit strange ,145 hp,90 attack,90 defense, 128 spa , 93 spd and 52 speed with modest nature and about 204 evs in spa and 140 in hp, 32 in attack, 24 in defense, speed and spded at level 44)
                                      This should be fixed in the latest version, sorry it took me so long!
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                                        #444    
                                      Old 4 Weeks Ago (5:35 AM).
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                                      WJBez WJBez is offline
                                         
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                                        I'm not sure if this is known yet, but just as a bug report - if you challenge Sycamore with less than 3 Pokemon, it'll crash your game. This *might* be a vanilla bug, but I think it's less likely to occur due to the lack of triple battles. May just want to be something you make people aware of :)

                                        Really enjoying the hack by the way, currently trying (and failing) to Nuzlocke it.
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                                          #445    
                                        Old 4 Weeks Ago (1:06 PM).
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                                        Buffel Saft Buffel Saft is offline
                                           
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                                          Quote:
                                          Originally Posted by WJBez View Post
                                          I'm not sure if this is known yet, but just as a bug report - if you challenge Sycamore with less than 3 Pokemon, it'll crash your game. This *might* be a vanilla bug, but I think it's less likely to occur due to the lack of triple battles. May just want to be something you make people aware of :)

                                          Really enjoying the hack by the way, currently trying (and failing) to Nuzlocke it.
                                          That's a mix of a vanilla bug and the current limitations of 3DS ROM hacking. Normally there'd be a script before the battle that stops you from battling him with less than three Pokemon, but there aren't any script editors yet so I can't add one. I'll definitely add that to the OP, thanks for reporting it!

                                          I'm glad you're enjoying the hack, good luck with your Nuzlocke!
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                                            #446    
                                          Old 1 Week Ago (9:09 PM). Edited 1 Week Ago by firesage123.
                                          firesage123 firesage123 is offline
                                             
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                                            You did a great job on this hack, thanks so much for doing this for us all :D.

                                            I think there might be a possible bug (?) in the game with Mawile. When you Mega Evolve Mawile, the experience bar for Mawile-Mega overflows, resulting in the Mega being several levels higher than the regular form depending on which level you are. I tested with several other Megas and they did not have this problem.

                                            Just a shot in the dark, but I think this might have been a result of moving Mawile from its original Fast experience group to Medium-Fast, but forgetting to do the same with Mawile-Mega? I checked in your Docs and saw that Mawile is the only Pokemon in the list of Experience group changes that have a Mega (at least in X and Y: think Swablu, Buneary, and Numel were all introduced ORAS).

                                            Again, I'm not sure if its a bug or if its just me but great job once again :).
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                                              #447    
                                            Old 1 Week Ago (4:53 PM).
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                                            Buffel Saft Buffel Saft is offline
                                               
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                                              Quote:
                                              Originally Posted by firesage123 View Post
                                              You did a great job on this hack, thanks so much for doing this for us all :D.

                                              I think there might be a possible bug (?) in the game with Mawile. When you Mega Evolve Mawile, the experience bar for Mawile-Mega overflows, resulting in the Mega being several levels higher than the regular form depending on which level you are. I tested with several other Megas and they did not have this problem.

                                              Just a shot in the dark, but I think this might have been a result of moving Mawile from its original Fast experience group to Medium-Fast, but forgetting to do the same with Mawile-Mega? I checked in your Docs and saw that Mawile is the only Pokemon in the list of Experience group changes that have a Mega (at least in X and Y: think Swablu, Buneary, and Numel were all introduced ORAS).

                                              Again, I'm not sure if its a bug or if its just me but great job once again :).
                                              You're welcome, glad you're enjoying it!

                                              Good guess! That's exactly what the problem was, I'd forgotten to move Mega Mawile into the Medium-Fast experience group. Turns out regular Mawile was also in Medium-Slow for whatever reason, so that's been fixed now too. Thanks for reporting this, I'm surprised no one mentioned/found it sooner.
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                                                #448    
                                              Old 1 Week Ago (7:34 AM).
                                              Spider Psypig Spider Psypig is offline
                                                 
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                                                Thanks for that amazing Hack Rom! I just finished it with this team:

                                                Ambipom(With Skill Link+Tail Slap) - Delphox - Slurpuff - Ttar - Octillery (A.K.A Recover and Moody abuser) - Farfetch'd (A.K.A "A critical hit!")

                                                And also, U-Turn has a bug (?), EVERYTIME that someone uses U-Turn on me ALWAYS is a critical hit...
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                                                  #449    
                                                Old 1 Week Ago (9:53 PM).
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                                                Buffel Saft Buffel Saft is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by Spider Psypig View Post
                                                  Thanks for that amazing Hack Rom! I just finished it with this team:

                                                  Ambipom(With Skill Link+Tail Slap) - Delphox - Slurpuff - Ttar - Octillery (A.K.A Recover and Moody abuser) - Farfetch'd (A.K.A "A critical hit!")

                                                  And also, U-Turn has a bug (?), EVERYTIME that someone uses U-Turn on me ALWAYS is a critical hit...
                                                  Thanks! Good to hear you enjoyed playing. That sounds like a pretty fun team, it's always nice to see things like Farfetch'd and Octillery being useful.

                                                  I've double checked U-Turn in the move editor, unfortunately you've just had really bad luck against it :laugh-squinted:.
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                                                    #450    
                                                  Old 1 Hour Ago (2:31 PM). Edited 1 Hour Ago by buley.
                                                  buley buley is online now
                                                     
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                                                    And since you're still replying, I have some news!
                                                    If you replace the original code.bin with the one in the 1.5 update, and edit it as you like with pk3DS, the patch will work with 1.5 update! I also removed the 0/7/4 file, since it's in the update too, to avoid any bugs. But if you edit the one within the 1.5 update, it should work fine.
                                                    The game didn't froze until now, but i will keep testing.
                                                    I'm using the legal version installed with luma, without the 0/1/2 file (wild pokémon), 2/1/3,5 and 8 (lvl up moves, egg moves, lvl up moves, HA and such) and with all trainer levels multiplied by 0.8 (so they are slighty higher than the originals). I din't tested the other install methods because I find the luma install method much easier to test.
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