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Tool Spiky's DS Map Editor (NOW OPEN-SOURCE)

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  #526    
Old October 24th, 2013 (2:57 AM).
YORAMRW YORAMRW is offline
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    It seems that this project is dead. I hope not, because this project is awesome.
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      #527    
    Old October 24th, 2013 (7:53 AM).
    Spiky-Eared Pichu's Avatar
    Spiky-Eared Pichu Spiky-Eared Pichu is offline
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      Quote:
      Originally Posted by gatarda View Post
      It seems that this project is dead. I hope not, because this project is awesome.
      It's not dead, I've just not been posting the progress of SDSME 1.9.0. I know you all think this is taking too much time, but once the version is released you'll understand why. I have focused on fixing all the bugs people have been reporting over these months and thanks to all of you I have discovered new structures and data in the game which are very important. One of them is related to the buildings available in each map, which will keep the dummy box from appearing.

      Thank you very much, I'll make sure to keep you all updated :)
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        #528    
      Old October 24th, 2013 (11:43 AM).
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      joshblevins joshblevins is offline
         
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        I have a question about the scripts. I was scrolling through them indexing which ones i found to be important. Do you plan on making them editable or are they already and i have yet to uncover how to do so?
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          #529    
        Old October 24th, 2013 (1:25 PM).
        Bond697 Bond697 is offline
           
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          Quote:
          Originally Posted by Spiky-Eared Pichu View Post
          It's not dead, I've just not been posting the progress of SDSME 1.9.0. I know you all think this is taking too much time, but once the version is released you'll understand why. I have focused on fixing all the bugs people have been reporting over these months and thanks to all of you I have discovered new structures and data in the game which are very important. One of them is related to the buildings available in each map, which will keep the dummy box from appearing.

          Thank you very much, I'll make sure to keep you all updated :)
          Quote:
          Originally Posted by Bond697 View Post
          how are you doing with finding the map header counts for the other games/versions?
          and are you missing anything else?
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            #530    
          Old October 24th, 2013 (1:44 PM).
          EagleEye21 EagleEye21 is offline
             
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            Hey SpikyEaredPichu, just curious, as someone who is afflicted with the GL Rendering Context error, and seeing that it wasn't in the previous version, could you possibly link to a download for that version? I searched the thread, but it looks like the download for it has been replaced by the 1.8 download.
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              #531    
            Old October 26th, 2013 (5:38 AM).
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              Hi Spiky,
              I have been working with the titlescreen and now I know how to make animations like this:


              Please continue with your awesome job. :D
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                #532    
              Old October 28th, 2013 (2:57 PM).
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                Hello~
                I've run into a problem when opening the trainer editor in SDSME. Here is a screenshot:



                After I click continue, the box comes up fine and everything, but I noticed that there is nothing in any of the sections.

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                  #533    
                Old October 31st, 2013 (11:27 AM).
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                Ewery1 Ewery1 is offline
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                  Hey! This tool is great, and I can't wait for the 1.9 update, but can somebody please make a tutorial?
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                    #534    
                  Old October 31st, 2013 (1:18 PM).
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                  Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                    Quote:
                    Originally Posted by CrystalStatic View Post
                    Hello~
                    I've run into a problem when opening the trainer editor in SDSME. Here is a screenshot:



                    After I click continue, the box comes up fine and everything, but I noticed that there is nothing in any of the sections.

                    I'm really sorry about that, I made a typo in a text file path. I have fixed the code and it will work in 1.9.0.
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                      #535    
                    Old October 31st, 2013 (2:01 PM).
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                      Quote:
                      Originally Posted by Spiky-Eared Pichu View Post
                      I'm really sorry about that, I made a typo in a text file path. I have fixed the code and it will work in 1.9.0.
                      Hmm okay. Any release date set yet for the new version? Also, is there a way to edit the existing trainers in Platinum without using the trainer editor in SDSME? Thanks~
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                        #536    
                      Old October 31st, 2013 (2:16 PM).
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                      Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                        Quote:
                        Originally Posted by CrystalStatic View Post
                        Hmm okay. Any release date set yet for the new version? Also, is there a way to edit the existing trainers in Platinum without using the trainer editor in SDSME? Thanks~
                        Yes, you can use PPTE: http://www.pokecommunity.com/showthread.php?t=163957

                        I'm bringing you all a new update on SDSME as well. While there is no release date yet, today I have finished the new event editor and I will now work on scripts. Many of you may have noticed sometimes the "ApplyMovement" command freezes the game, so I have to fix it. I know what causes the glitch, so it will be simple to edit the code. Starting with version 1.9.0, in case it freezes, it will be simple to fix: just create a new function at the point it freezes, and add the rest of the script there. B2W2 scripts will be supported too, though a reduced amount of maps will be disabled to avoid serious glitches.

                        Thank you very much!
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                          #537    
                        Old November 3rd, 2013 (3:42 PM).
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                        KuroSeka KuroSeka is offline
                           
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                          I Love it °O°!
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                            #538    
                          Old November 9th, 2013 (5:57 PM).
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                          GoGoJJTech GoGoJJTech is offline
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                          Is a new version with an instruction manual coming soon?
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                            #539    
                          Old November 10th, 2013 (2:38 AM).
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                            How do I use this tool to make it so that oak gives you the national pokedex instead of the native one in HeartGold/SoulSilver?
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                              #540    
                            Old November 13th, 2013 (8:36 PM).
                            Rinne Rinne is offline
                               
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                              Stupid question, but is there any way to use this on a Mac? (If someone who knows WineBottler could possibly walk me through it, that'd be great. :3)
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                                #541    
                              Old November 15th, 2013 (4:09 AM).
                              dannyboy941 dannyboy941 is offline
                                 
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                                Sorry ask agin about from Terrain Setting from IV gen
                                Give there a programm or something they edit the Terrain Settings easy way on all IV gen Versions
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                                  #542    
                                Old November 18th, 2013 (6:14 AM).
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                                Poke_Spirit Poke_Spirit is offline
                                   
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                                  Spiky I appreciate and thank you for making this program , ....but..... It's hard to use it,
                                  can you make the map editor easy to use like Advance map in the next version??
                                  and hopefully quickly, because the gba hacking is really getting old, Gen IV has been more than 7 years and we still can't completely edit the map.
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                                    #543    
                                  Old November 19th, 2013 (6:45 AM).
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                                  2wise 2wise is offline
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                                    I've been getting this error alot : Rom Unsupported. I don't understand why I can't load HG/SS/Black & White roms when you clearly stated it is compatiable. Any reasons?
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                                      #544    
                                    Old November 24th, 2013 (4:21 PM).
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                                      Pokemon Pearl works but I still can't get Pkmn Black to work with it, although if I tried to add a fountain in twinleaf town, it shows an error. Why is that, you think?

                                      Maybe I should just stick to gba hacking...
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                                        #545    
                                      Old December 10th, 2013 (3:49 AM).
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                                        This titlescreen looks like LEGO or Minecraft. LOL
                                        I want to fix this 3D model.
                                        What should I do?

                                        Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
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                                          #546    
                                        Old December 10th, 2013 (5:42 AM).
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                                        Platinum Lucario Platinum Lucario is offline
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                                        Quote:
                                        Originally Posted by GlaciaTaso View Post

                                        This titlescreen looks like LEGO or Minecraft. LOL
                                        I want to fix this 3D model.
                                        What should I do?

                                        Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
                                        This is because the DS can only support a certain amount of polygons, or else the frame rate would slow down or you would get a UV error when creating an .imd for it, depending if the texture repeats too often within a material.

                                        The shading and lighting can be changed or switched off entirely by selecting a certain option in 3ds Max, which I have forgotten what it was, but I know it was somewhere in the lighting properties for the object you've selected.
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                                          #547    
                                        Old December 10th, 2013 (6:47 AM).
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                                          Quote:
                                          Originally Posted by GlaciaTaso View Post

                                          This titlescreen looks like LEGO or Minecraft. LOL
                                          I want to fix this 3D model.
                                          What should I do?

                                          Spiky-Eared Pichu,I am looking forward to SDSME 1.9.0.
                                          First of all, GOOD titlescreen! ;)
                                          To solve this problem you can enable vertex colors. With vertex colors your 3D model will be smooth.
                                          You can watch this tutorial to learn how to enable vertex colors. The tutorial is spanish but I think it´s easy to understand. :D


                                          The result will be something smooth like this:

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                                            #548    
                                          Old December 11th, 2013 (12:31 AM).
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                                            Platinum Lucario and Trifindo,Thank you very much.
                                            It was successful.But something's funny. LOL
                                            It's OK.
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                                              #549    
                                            Old December 14th, 2013 (12:16 PM).
                                            knuckles88 knuckles88 is offline
                                               
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                                              First off, awesome tool! Two questions / possible bugs I've encountered while looking at HG:
                                              • Is the "Inside Models" tickbox in the "Model List" window supposed to show models that appear inside buildings (desks, beds, etc.)? It doesn't have any effect for me...
                                              • I've seen some posts mentioning animated models. Is it supposed to be obvious in the "Model List" window when a model is animated, and possible to edit it? I haven't seen any difference in the options available for models which I would expect to be animated (fountains, waterfalls...)
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                                                #550    
                                              Old December 18th, 2013 (3:03 PM).
                                              YORAMRW YORAMRW is offline
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                                                I have missed a lot of updates on this thread, but as of what I see, it's very cool. (Like the Evee 3D model and the Pokémon Naranje title screen).
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