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Tool Spiky's DS Map Editor (NOW OPEN-SOURCE)

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  #576    
Old April 20th, 2014 (10:41 PM).
HyruleShield HyruleShield is offline
     
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    Quote:
    Originally Posted by Trifindo View Post
    Well with 1.8 some scripts dont work properly... :(
    1.9 will solve all of this problems.
    Ah. I usually do most my scripting in hex, and have only tried out the editor once or twice, where it seemed to have worked flawlessly. I just prefer hex editing for scripting because I'm simply used to it that way.
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      #577    
    Old April 21st, 2014 (3:56 AM).
    Trifindo's Avatar
    Trifindo Trifindo is offline
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      Quote:
      Originally Posted by HyruleShield View Post
      Ah. I usually do most my scripting in hex, and have only tried out the editor once or twice, where it seemed to have worked flawlessly. I just prefer hex editing for scripting because I'm simply used to it that way.
      Tutorial please...
      Hahaha well if you make a scripting tutorial i will make a title screen tutorial. ;)
      In summer I will make it. :D
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        #578    
      Old April 22nd, 2014 (6:46 AM).
      Gfe Gfe is offline
         
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        I use PPRE and it works really fine!

        On romresources.net I've made a tutorial. (I can't post the link because 15 Posts...)

        Gfe
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          #579    
        Old April 23rd, 2014 (1:42 AM).
        Evil Goku's Avatar
        Evil Goku Evil Goku is offline
           
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          Greetings Guys
          Thanks for SDSME I really like It
          I got some Problem in Pokemon Black and Platinum
          In pokmeon Black Dream Yard Script 304 and Giving Pokemon


          Function #36

          0009 0x4030
          0008 0x1
          0011 0x1
          If 0xFF Function_#39
          Message 0x0 0x4 0x6 0x0 0x0 0x0
          CloseMessageOnKeyPress
          010C 0x8010 0x1FF 0x0 0xA
          Jump Function_#37

          I just edit
          Function #36

          0009 0x4030
          0008 0x1
          0011 0x1
          If 0xFF Function_#39
          Message 0x0 0x4 0x6 0x0 0x0 0x0
          CloseMessageOnKeyPress
          010C 0x8010 0x1 0x0 0xA
          010C 0x8010 0x3 0x0 0xA
          010C 0x8010 0x5 0x0 0xA
          010C 0x8010 0x7 0x0 0xA
          010C 0x8010 0x9 0x0 0xA
          010C 0x8010 0xA 0x0 0xA
          010C 0x8010 0xC 0x0 0xA
          Jump Function_#37
          Work fine first 5 pokemon gave me not all ( Because i have 5 empty slot )
          Could you help me ?
          In Platinum Pokemon Starter on Route 201 have no script giving pokemon ( I don't understand )
          SDSME next version Release Date ?? Thanks
          Regards
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            #580    
          Old April 24th, 2014 (4:36 PM). Edited April 24th, 2014 by HyruleShield.
          HyruleShield HyruleShield is offline
             
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            Quote:
            Originally Posted by Trifindo View Post
            Tutorial please...
            Hahaha well if you make a scripting tutorial i will make a title screen tutorial. ;)
            In summer I will make it. :D
            Haha, well, I can try. I'm not the "very best like no-one ver was" at scripting though, (Reference intended) but I'll try to compose one anyways! Maybe on WAH... (My scripting knowledge is credit of Kaphotics and Alpha's PP teachings-- try checking out their PP tutorials as well)

            And as GFE noted, PPRE is also a great scripting tool.
            I've always used hex, (reason behind so being that when SDSME didn't exist, and PPRE's scripting compiler was buggy, I used hex instead) so I prefer it just because I've hex-edited scripts forever.
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              #581    
            Old April 27th, 2014 (9:00 AM).
            ThePikacutefreak09's Avatar
            ThePikacutefreak09 ThePikacutefreak09 is offline
               
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              i am really looking forward to this i heard it has lots of fix bugs can anyone tell me what they are ^^
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                #582    
              Old May 1st, 2014 (2:33 PM).
              Kaphotics Kaphotics is offline
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                Quote:
                Originally Posted by Evil Goku View Post
                Greetings Guys
                Thanks for SDSME I really like It
                I got some Problem in Pokemon Black and Platinum
                In pokmeon Black Dream Yard Script 304 and Giving Pokemon

                ===

                010C 0x8010 0x1 0x0 0xA
                010C 0x8010 0x3 0x0 0xA
                010C 0x8010 0x5 0x0 0xA
                010C 0x8010 0x7 0x0 0xA
                010C 0x8010 0x9 0x0 0xA
                010C 0x8010 0xA 0x0 0xA
                010C 0x8010 0xC 0x0 0xA

                ===

                Work fine first 5 pokemon gave me not all ( Because i have 5 empty slot )
                Could you help me ?
                In Platinum Pokemon Starter on Route 201 have no script giving pokemon ( I don't understand )
                SDSME next version Release Date ?? Thanks
                Regards
                010C script command (TryAddPKMToParty) works like so:
                arg1: (var) - Returned value Y/N if Pokemon was added or not
                arg2: (int) - Species to try adding
                arg3: (meh) - secondary bitflags (unknown?)
                arg4: (int) - Level to try adding

                The first 5 010C commands issued work because you have 5 empty slots, and the rest "don't work" because the command can't add any more to your party. If you do some logic operations on var_10 after each TryAdd you can detect if each command worked or not. Generally, it's best to only add one at a time, and proceed from there.

                For Platinum, it's likely not a "Add PKM to Party" command; instead it's probably opening the case and some hard-coded function.
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                  #583    
                Old May 2nd, 2014 (5:09 PM).
                Legendary Lucario Legendary Lucario is offline
                   
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                  THANK YOU SO MUCH SPIKY-EARED PICHU I WANTED TO MAKE A HACK WITH LUCARIO AND INFERNAPE AND GIRATINA BUT DIDN'T WANT TO HAVE TO PROGRAM THEM IN AND NOW I DON'T HAVE TO!!!!!!
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                    #584    
                  Old May 10th, 2014 (7:16 AM).
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                  Evil Goku Evil Goku is offline
                     
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                    Kaphotics Thanks for reply Niow I understand
                    never transfer in any box LOL
                    any Pokemon NDS games
                    Well I thinks like Pokemon Firered and Ruby Ha ha ha ha give pokemon
                    Thanks
                    Regards
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                      #585    
                    Old May 10th, 2014 (10:11 AM).
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                    Ribon-san Ribon-san is offline
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                      Hello everyone :)
                      I got a problem with SDSME
                      When open my rom i makes a folder that good then it loads
                      The program is stopped working
                      Then i only can choose close program :(
                      I use the last version
                      Any help?
                      Thanks :)
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                        #586    
                      Old June 3rd, 2014 (2:20 PM).
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                      hypermonkey hypermonkey is offline
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                        Thanks for bringing such an amazing tool!
                        Just wondering, but is this map editor still being worked on? It has almost been a year since it was last updated.
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                          #587    
                        Old June 8th, 2014 (3:00 AM).
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                        Poke_Spirit Poke_Spirit is offline
                           
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                          it seems this project is dead...
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                            #588    
                          Old June 8th, 2014 (10:20 AM).
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                          GoGoJJTech GoGoJJTech is offline
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                          Quote:
                          Originally Posted by Poke_Spirit View Post
                          it seems this project is dead...
                          You're not helping by saying this. Plus something this intricate takes time, so either don't say anything at all or support.
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                            #589    
                          Old June 16th, 2014 (9:35 PM).
                          casey321123 casey321123 is offline
                             
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                            when i try to load a game (so far heart gold and pokemon white) i get an error that says it cant find a banner.bin file. im on windows XP
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                              #590    
                            Old June 17th, 2014 (1:34 AM).
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                            Taiji Dragon Taiji Dragon is offline
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                              Oh! A DS map editor. It was here since 2012 but I didn't notice it until now. I haven't been in pokecommunity for long and I just started to ROM hack like a month ago using advance map. Frankly there are so many fields were you can elaborate on that it's kind of overwhelming. I still have not mastered anything. I do maps but sometimes I get stuck because I just don't start editing tilesets and stuff and I wish I could just add sprites and new tiles instead of replacing existing ones and also I wish I could create new headers for each new map I can make. There are a few that are not in use within the game but that is just not enough. Going on topic. I'm actually ecxited about the idea of being able to create maps in DS pokemon games. I would really like to hack a black 2 rom. The question is will I have trouble using this tool? Like I imagine something that I want to do and suddenly I'm going to be unable to make it because of program limitaions? Because what I seek to do is add regions to the default existing region. In Black 2 being Unova. For example I want to recreate the Hoenn region with using gen 5.2's graphics. Is this program at that stage where I can freely edit maps of gen 5 and create scripts? I know this might be hard work but I can only imagine all the effort that is being put in this program. I just want to make sure that there won't be any surprises were I suddenly have to stop what I'm doing because of an issue. Maybe I should test it. But answers could also help before I take this decision.
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                                #591    
                              Old June 20th, 2014 (5:32 AM).
                              †Nømura's Avatar
                              †Nømura †Nømura is offline
                                 
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                                Hi Spiky, this tool is awesome and I've tried to use it for a project I've got in mind.

                                However, something strange occurs. I edited Header 107's (Mt.Moon Main Floor) Texture 1 field replacing it's value with the one of Cerulean Cave, since I wanted Mt.Moon to use Cerulean Cave's tileset. I made sure I pressed enter when writing the value and saved the header.

                                But when I test in-game, the map has still got it's original tileset, even though SDSME shows the map's header with the new value /:
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                                  #592    
                                Old June 23rd, 2014 (12:07 AM).
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                                KJGungeon KJGungeon is offline
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                                  Quote:
                                  Originally Posted by †Nømura View Post
                                  Hi Spiky, this tool is awesome and I've tried to use it for a project I've got in mind.

                                  However, something strange occurs. I edited Header 107's (Mt.Moon Main Floor) Texture 1 field replacing it's value with the one of Cerulean Cave, since I wanted Mt.Moon to use Cerulean Cave's tileset. I made sure I pressed enter when writing the value and saved the header.

                                  But when I test in-game, the map has still got it's original tileset, even though SDSME shows the map's header with the new value /:
                                  It's not that, you can't edit the tileset like that. Your gonna have to change textures internally, by using MKDS Editor/Modifier Latest. Or you can extract the tileset file and change the texture names using hex. I wish there was an easier way doing this, but using MKDS is the easiest.
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                                    #593    
                                  Old July 6th, 2014 (11:19 AM).
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                                  mikelan98 mikelan98 is offline
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                                    The script command "008B" may be named "SetGivedPokemonMove". For example:

                                    Code:
                                    GiveStoredPokemon 0xPokemonNumber 0x?? 0x0 0x0 0x0 0x800C
                                    008B 0x8005 0x0 0xFirstMoveNumber
                                    008B 0x8005 0x1 0xSecondMoveNumber (Optional)
                                    008B 0x8005 0x2 0xThirdMoveNumber (Optional)
                                    008B 0x8005 0x3 0xFourthMoveNumber (Optional)
                                    This script is used, for example, in HGSS, when you receive the Dratini with Extreme Speed.
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                                      #594    
                                    Old July 12th, 2014 (10:23 AM).
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                                    †Nømura †Nømura is offline
                                       
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                                      Quote:
                                      Originally Posted by KJGungeon View Post
                                      It's not that, you can't edit the tileset like that. Your gonna have to change textures internally, by using MKDS Editor/Modifier Latest. Or you can extract the tileset file and change the texture names using hex. I wish there was an easier way doing this, but using MKDS is the easiest.
                                      Yes, but this would make every map using that tileset file have the new textures, while I want only Mt.Moon and Cerulean Cave to display them. Is that possible?
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                                        #595    
                                      Old July 25th, 2014 (7:22 PM). Edited July 25th, 2014 by KJGungeon.
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                                      KJGungeon KJGungeon is offline
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                                        Quote:
                                        Originally Posted by †Nømura View Post
                                        Yes, but this would make every map using that tileset file have the new textures, while I want only Mt.Moon and Cerulean Cave to display them. Is that possible?
                                        I know how to add a new texture line to the tileset files, the only problem is that you have to find time hex editing the maps obj files that have those textures. Edit the map.obj with hex editor and find texture name. You can change the name of the textures you see to the tileset's texture. It will only affect the map.obj you selected. If I can make a tut on how to add a new texture to the tileset file, you can use those new texture names on maps you only want textures to appear in.
                                        (remember map.obj textures must have the same names as the tilesets in order to show.)

                                        Sorry I made this very fast, and I'm not an active user because I'm a full time student, and part time worker. If you need help or more tips, just pm me or other guys who does nds rom hacking around here.

                                        I'm also making a program that can edit the textures and its name using something like paint. By attaching an obj, you can see the textures it has. I'm not sure what else is needed, but I will have a release plan for it.
                                        (It means that you can select an obj map file, and tileset file that goes with the map. Then edit them or add new texture without the use of hex editing.)

                                        Because of this program I haven't been on hacking other areas of the NDS Rom, since I plan to solo this project out. I'm still learning the use of how to program with C+ and other stuff. But I'm getting there.

                                        Goodluck RomHackers!
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                                          #596    
                                        Old August 1st, 2014 (2:22 AM).
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                                        mikelan98 mikelan98 is offline
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                                          The SDSME makes the HGSS arm9 incompatible for r4 and similar. And the map headers are in arm9.bin
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                                            #597    
                                          Old August 9th, 2014 (7:16 PM).
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                                          Evil Goku Evil Goku is offline
                                             
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                                            Hello Guys i just need a small help
                                            My game Pokemon Platinum V1.0A EU
                                            I can't find script for Text 379
                                            Could you Help Me Please am finding too But Fail
                                            Thanks in Advance
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                                              #598    
                                            Old October 2nd, 2014 (12:17 PM). Edited October 2nd, 2014 by emelian65.
                                            emelian65 emelian65 is offline
                                               
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                                              Hello, I want to know how to add a rematchable N on the Top of Celestial Tower, after beating Alder... can someone explain me or direct me to a place/thread/post/etc. of how can i do this? Please?

                                              I also want to know if it's possible with this tool?

                                              I couldn't open the trainer editor, is this normal?
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                                                #599    
                                              Old October 4th, 2014 (7:29 AM). Edited October 4th, 2014 by GlaciaTaso.
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                                              GlaciaTaso GlaciaTaso is offline
                                                 
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                                                Hi,Spiky.:)
                                                I am looking forward to version 1.9.0.
                                                Your tool helps me a lot to edit maps.
                                                So please don't stop developing SDSME.:(
                                                This is a example.
                                                http://www.youtube.com/watch?v=SJnIpUS9QG4
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                                                  #600    
                                                Old November 20th, 2014 (3:19 PM).
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                                                Poke_Spirit Poke_Spirit is offline
                                                   
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                                                  The project seems dead for now..
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