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  #701    
Old August 17th, 2015 (11:55 PM).
Incineroar's Avatar
Incineroar Incineroar is offline
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Quote:
Originally Posted by olan View Post
And an in-battle music player (muted sseq, watch memory and play external music with winamp).
That's kinda interesting. Would be neat to see a Foobar2000 version of that.
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  #702    
Old August 18th, 2015 (6:12 AM). Edited August 18th, 2015 by olan.
olan olan is offline
     
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    The hack I'm making is a nuzlocke for twitchplayspokemon by the way. (It gets ~1000 viewers during game runs.)

    I only need script editing to add in healers around the map. reddit.com/3gq6ry (new user :/ )

    Quote:
    Originally Posted by JackHack96 View Post
    Mmmh, at the moment I can't help you, since I still have to implement the trainer editor...
    As for the scripts, spiky simply implemented pichu2001 scripts editor (the one contained in the old NPRE)...
    Ah well. But the broken script writing should be a simple fix, right? I'm looking at the scripts narc in crystaltile and it seems like it should be easy to modify a script.

    I would like to fix it myself but I know nothing about .NET.

    Eventually sdsmse *(or it's successor) should support script editing for Platinum ROMs, so hopefully someone can fix this one day.

    Quote:
    Originally Posted by JackHack96 View Post
    What do you mean with "free flags"? Do you mean custom variables?
    I mean addresses usable from scripting- SetFlag 0x---/CheckFlag 0x---/etc that are not used by the game and 100% safe to use in hacks. Whenever I needed to use a flag I had to rob one from an in-game item.

    Quote:
    Originally Posted by Team Fail View Post
    That's kinda interesting. Would be neat to see a Foobar2000 version of that.
    It makes grinding a lot more tolerable.

    It's just a call to winamp from python. As long as the play call doesn't lag it should be easy to hook it up to anything.
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      #703    
    Old August 18th, 2015 (6:19 AM).
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    JackHack96 JackHack96 is offline
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      Well, if you don't know, SDSME development has been officially stopped. Now I'm developing DS PokeHack Studio, a sort of "SDSME 2.0".
      I still have to implement the scripts, but I want them to be compatible with every 4 gen rom, so you just have to wait for it

      For the flags whenever I'll finish with the basic features of the program, I could add the support (why not? )
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        #704    
      Old August 18th, 2015 (7:43 AM). Edited August 18th, 2015 by olan.
      olan olan is offline
         
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        Quote:
        Originally Posted by JackHack96 View Post
        Well, if you don't know, SDSME development has been officially stopped. Now I'm developing DS PokeHack Studio, a sort of "SDSME 2.0".
        I still have to implement the scripts, but I want them to be compatible with every 4 gen rom, so you just have to wait for it
        For the flags whenever I'll finish with the basic features of the program, I could add the support (why not? )
        Sounds promising- good luck!

        For my current hack I will just have to struggle it out with a hex editor. But who knows, maybe I'd make another hack next year.

        EDIT: Looks like sdsme is writing the modified script files properly into the extracted scripts folder- it just packs the old scripts into the ROM for some reason. I can pack the new scripts myself and it works fine! :D

        I get this feeling like I'm the source of the error somehow :/ but I think I'm doing everything correctly... lol
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          #705    
        Old August 24th, 2015 (7:38 AM).
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        Alucard_I Alucard_I is offline
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          Quote:
          Originally Posted by JackHack96 View Post
          No. That's impossible because NDS maps are 3D and don't use tiles. Sadly it's more difficult to edit these maps. There are some tutorials on youtube, search for "sdsme tutorial".
          Really? Damn it! Even DPPt maps? 3D too? That's horrible, for gods sake!
          Quote:
          Originally Posted by JackHack96 View Post
          I'm currently developing the next version of SDSME, but it takes time, because I have a very active life so I develop only during free time
          I too have an active life. Can you write me a PM when you finish it? Because I can't check on these forums too often, sadly...
          Quote:
          Originally Posted by JackHack96 View Post
          Well, if you don't know, SDSME development has been officially stopped. Now I'm developing DS PokeHack Studio, a sort of "SDSME 2.0".
          I still have to implement the scripts, but I want them to be compatible with every 4 gen rom, so you just have to wait for it
          Can I have a link to that?
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            #706    
          Old August 24th, 2015 (11:22 AM).
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          JackHack96 JackHack96 is offline
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            Ok, here it is: http://www.pokecommunity.com/showthread.php?t=287993
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              #707    
            Old October 10th, 2015 (7:27 AM).
            Dialag Dialag is offline
               
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              Is there a way to convert my .obj into a .nsbmd _Without_ any programs that cost something?
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                #708    
              Old October 10th, 2015 (10:59 PM).
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              Platinum Lucario Platinum Lucario is offline
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              Quote:
              Originally Posted by Dialag View Post
              Is there a way to convert my .obj into a .nsbmd _Without_ any programs that cost something?
              Currently right now, there's no way to do this. Perhaps some future tool based off SDSME might be able to do exactly that. But until then, you'll need to use those programs, there is a way getting around the activation for free. And you can do that by using keygens. You'll just need to search Google for them, since it's against the forum rules to link you to one.
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                #709    
              Old October 11th, 2015 (3:12 AM). Edited October 11th, 2015 by Dialag.
              Dialag Dialag is offline
                 
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                Quote:
                Originally Posted by Platinum Lucario View Post
                Currently right now, there's no way to do this. Perhaps some future tool based off SDSME might be able to do exactly that. But until then, you'll need to use those programs, there is a way getting around the activation for free. And you can do that by using keygens. You'll just need to search Google for them, since it's against the forum rules to link you to one.
                I actually found a way to do this only with free aviable tools.
                Im using Spiky's Map Editor, Blender and MKDS Course Modifier. These tools should be free aviable.

                To get the .obj files you can use Spiky's, the converter .nsbmd -> .obj is implemented.
                From there you can modify your .obj with Blender and although export it to .obj.
                With the MKDS Course Modifier you can transform the .obj to .nsbmd. Import here is to generate a .nsbtx so the textures aren't bind to the object.
                Now import these object with Spiky's and you are done.
                The scale of the object is somehow to small, thats why the textures get glitched.. Anyways, MKDS Course Modifier dont let me make the map larger as x16 or something like that.. Can someone help me?

                I think somebody said this already before, but im lazy to look up now, because its too expensive using my mobile phone to look it up (I pay everytime I look up your website from Germany ). I edit this post when im back home and somebody already posted it.
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                  #710    
                Old October 12th, 2015 (1:49 PM).
                Hiro TDK Hiro TDK is offline
                   
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                  Dialag, if you message me privately, I can link you to the proper tools and half-decent guide to get you through your current issue. Basically, MKDS Course Modifier can't do it and you need another tool to get you over that hump.

                  I'm going to look into Jack's tools more tonight. I cam across them a bit ago, but didn't jump in with them at the time. I can't wait for an updated tool.
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                    #711    
                  Old October 31st, 2015 (2:30 AM).
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                  Lunos Lunos is online now
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                    Sup.
                    Is there a way to run this with Windows XP?
                    I've already installed Framework .NET 4 but it throws an error everytime it opens a ROM :/
                    It was this "banner.bin" thing and now it's just something like "the system can't find the specified file" or something..
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                      #712    
                    Old October 31st, 2015 (8:02 PM).
                    Hiro TDK Hiro TDK is offline
                       
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                      Yeah, I'm running into this issue now. What's the point if it doesn't work on XP and the other required tool doesn't run on 7? I've seen this running on XP though, so I'm not sure what the issue is now. I'm going to try 1.7.0, as I've specifically seen that version running on XP.
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                        #713    
                      Old October 31st, 2015 (8:21 PM).
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                      Incineroar Incineroar is offline
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                      Quote:
                      Originally Posted by Lunos View Post
                      Sup.
                      Is there a way to run this with Windows XP?
                      I've already installed Framework .NET 4 but it throws an error everytime it opens a ROM :/
                      It was this "banner.bin" thing and now it's just something like "the system can't find the specified file" or something..
                      Perhaps try moving SDSME to a folder whose full path doesn't have any spaces and try it again. I've heard that fixes the issue.
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                        #714    
                      Old November 1st, 2015 (5:11 AM).
                      Hiro TDK Hiro TDK is offline
                         
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                        Quote:
                        Originally Posted by Team Fail View Post
                        Perhaps try moving SDSME to a folder whose full path doesn't have any spaces and try it again. I've heard that fixes the issue.
                        THIS IS THE ANSWER! Now I can get back to work. Thank you a ton.
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                          #715    
                        Old November 1st, 2015 (6:26 AM).
                        Hiro TDK Hiro TDK is offline
                           
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                          Except I continue to get errors doing everything else. Importing a map gives me errors about the working directory's color table, or it tells me that the current narc or map is in use. How does mikelan do this?
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                            #716    
                          Old February 3rd, 2016 (8:01 AM). Edited February 4th, 2016 by Yuuseki.
                          Yuuseki Yuuseki is offline
                             
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                            Love the tool, thank you very much for that!

                            I wrote a script in AutoHotkey for this tool that allows fully automatic level raising of wild pokemon and trainer pokemon, I will share it on here soon.

                            Cheers.

                            #edit: here it is: http://www.pokecommunity.com/showthread.php?t=362467
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                              #717    
                            Old February 12th, 2016 (8:49 PM).
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                            Poke_Spirit Poke_Spirit is offline
                               
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                              Seriously?.. it has been so long and no update.. does no one care about hacking the ds maps? is it that hard?..
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                                #718    
                              Old February 12th, 2016 (10:22 PM).
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                              Crizzle Crizzle is offline
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                                Quote:
                                Originally Posted by Poke_Spirit View Post
                                Seriously?.. it has been so long and no update.. does no one care about hacking the ds maps? is it that hard?..
                                Yeah, it's hard. have some patience.
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                                  #719    
                                Old February 16th, 2016 (8:39 AM).
                                surfer treecko surfer treecko is offline
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                                  Whenever I try to run the latest version of this tool I get a "can not activate the GL rendering context" error. The only solution I've heard of is to run v1.7.0, but I can't find a download for it anywhere. Can anybody help me?
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                                    #720    
                                  Old February 17th, 2016 (1:32 PM).
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                                  MNchino MNchino is offline
                                     
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                                    Hi, I've been looking for a while, and I'm trying to find out what each of the commands mean in the Script editor. I can't seem to find any tutorial nor documentation of commands for that. I haven't done any real big ROM editing, but I've done a couple years of programming, and I think I could find out what to do with a couple of hints.

                                    How can I find out how to edit the scripts? Is it the same as GBA script editing? Anything to steer me in the right direction would help, Thanks!
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                                      #721    
                                    Old February 19th, 2016 (5:43 PM). Edited February 20th, 2016 by KJGungeon.
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                                    KJGungeon KJGungeon is offline
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                                      Check out my R/S/E works for Pokemon Black. Just recently came back into the Hacking Scene.
                                      The goal is to be able to make a RSE Base Rom for people to use.

                                      Video Here:
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                                        #722    
                                      Old February 20th, 2016 (9:38 AM). Edited February 20th, 2016 by GlaciaTaso.
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                                      GlaciaTaso GlaciaTaso is offline
                                         
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                                        Quote:
                                        Originally Posted by surfer treecko View Post
                                        Whenever I try to run the latest version of this tool I get a "can not activate the GL rendering context" error. The only solution I've heard of is to run v1.7.0, but I can't find a download for it anywhere. Can anybody help me?
                                        Use Windows XP (English 32bit)
                                        SDSME170 is here https://github.com/Spiky-EaredPichu/SDSME/tree/master/Release%20Builds
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                                          #723    
                                        Old February 20th, 2016 (9:50 AM). Edited February 20th, 2016 by GlaciaTaso.
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                                        GlaciaTaso GlaciaTaso is offline
                                           
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                                          Quote:
                                          Originally Posted by MNchino View Post
                                          Hi, I've been looking for a while, and I'm trying to find out what each of the commands mean in the Script editor. I can't seem to find any tutorial nor documentation of commands for that. I haven't done any real big ROM editing, but I've done a couple years of programming, and I think I could find out what to do with a couple of hints.

                                          How can I find out how to edit the scripts? Is it the same as GBA script editing? Anything to steer me in the right direction would help, Thanks!
                                          If you are going to edit HGSS or DPPt,you can use PPRE too.
                                          Script commands of PPRE are differrent from those of SDSME.
                                          Please refer to https://board.romresources.net/board219-rom-hacking-tools-tutorials-ressourcen/board16-rom-hacking-tutorials/12987-nds-ppre-scripting-tutorial-d-p-u/#post163421
                                          This website is not written by English.
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                                            #724    
                                          Old March 18th, 2016 (6:44 AM).
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                                          Salamence™ Salamence™ is offline
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                                            Quote:
                                            Originally Posted by Poke_Spirit View Post
                                            Seriously?.. it has been so long and no update.. does no one care about hacking the ds maps? is it that hard?..
                                            Hacking ds maps you know its 3d maps intead of 2d mapping like gen 3.... On the github page there commes few updates. Its also hard working on a big program like that..
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                                              #725    
                                            Old March 20th, 2016 (8:30 AM).
                                            YORAMRW YORAMRW is offline
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                                              Quote:
                                              Originally Posted by KJGungeon View Post
                                              Check out my R/S/E works for Pokemon Black. Just recently came back into the Hacking Scene.
                                              The goal is to be able to make a RSE Base Rom for people to use.

                                              Video Here:
                                              Good work, but the trees need to be improved. Maybe thought about replacing the 2D fake trees with the acual tree models used in original B/W maps?
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