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Tool Spiky's DS Map Editor (NOW OPEN-SOURCE)

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  #201    
Old December 6th, 2012 (5:59 AM).
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    Quote:
    Originally Posted by VERGUNDAI View Post
    To Pike just redownload the SDSME....if you still cant load it then i'll send you a new copy.


    Just patch the clean rom with my patches.....

    I'll make a tutorial thread if no one post one in 2 days......

    ive also made a Hoen tileset which is working well just minor tileset errors:)

    Yay thanks for Spiky's telling me how to match the texture data i got this with BW Textures:

    Very BIG Thanks to Markitus/Spiky...
    http://www.youtube.com/watch?v=1EsCHTrgJNI&feature=youtu.be

    also i wonder how to embed videos on here....
    So awsome dude can you post you´re tutorial today please. And i would love to see you´re hoenn tiles.
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      #202    
    Old December 6th, 2012 (8:17 PM).
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      Quote:
      Originally Posted by Pike15 View Post
      So awsome dude can you post you´re tutorial today please. And i would love to see you´re hoenn tiles.

      Yeah when i have time...i work on this stuff even during highschool!

      I copied most of the tiles from the original ruby and emerald tiles and they look okay but i need to change the colors to make it look more 3D-ish..
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        #203    
      Old December 7th, 2012 (5:16 AM).
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        Quote:
        Originally Posted by VERGUNDAI View Post
        Yeah when i have time...i work on this stuff even during highschool!

        I copied most of the tiles from the original ruby and emerald tiles and they look okay but i need to change the colors to make it look more 3D-ish..
        ok nice but i really wanna edit tiles how are you doing??
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          #204    
        Old December 7th, 2012 (8:40 AM).
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          Spiky you're a genius, I love you Tool :D
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            #205    
          Old December 9th, 2012 (8:46 AM).
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            G3DCVTR is not working for me after using cmd prompt i get a size error so if anyone knows how to convert obj to nsbmd here's an attachment that needs to be converted!
            Attached Files
            File Type: rar Route 201-1 Edited.rar‎ (30.5 KB, 34 views) (Save to Dropbox)
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              #206    
            Old December 9th, 2012 (9:06 AM).
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              Quote:
              Originally Posted by VERGUNDAI View Post
              G3DCVTR is not working for me after using cmd prompt i get a size error so if anyone knows how to convert obj to nsbmd here's an attachment that needs to be converted!
              I'll check two things before converting:

              1. Make sure that the model is a .imd file created with NITRO-Plugins.
              2. Give the .imd file a UV fix with MKDS Course Modifier and try again.

              Tell me what happens after doing these two checks :)
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                #207    
              Old December 9th, 2012 (9:19 AM).
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                Spiky-Eared Pichu already showed me what the problem was, if I remember correctly. The problem is the UV coordinates of the textures. For skip this problem I recommend you copy and paste parts of original maps, like trees or soil, and do nothing from scratch.
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                  #208    
                Old December 9th, 2012 (11:43 AM).
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                  i have succesfully opened a map in google sketchup. But i dont know how to edit it there plz tell me.
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                    #209    
                  Old December 10th, 2012 (2:20 AM). Edited December 10th, 2012 by VERGUNDAI.
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                    Quote:
                    Originally Posted by Spiky-Eared Pichu View Post
                    I'll check two things before converting:

                    1. Make sure that the model is a .imd file created with NITRO-Plugins.
                    2. Give the .imd file a UV fix with MKDS Course Modifier and try again.

                    Tell me what happens after doing these two checks :)
                    Thanks, Ill try this out!

                    3DS Max 6 is to complicated for the export of imds....etc.
                    So i was wondering if anyone knows how to get a working MAYA 7?
                    (Everyone uses maya 7 and it seems so easy, since it has the newest interface)

                    Quote:
                    Originally Posted by Pike15 View Post
                    i have succesfully opened a map in google sketchup. But i dont know how to edit it there plz tell me.
                    Right click edit components and then right click again and edit components, then use [SELECT] and then edit it with the tools....

                    - like move them around
                    - (if you want to move around the trees use the arrow on the left corner then click on a tree tile then drag it while clicking to be able to select the whole tree. and copy with ctrl-c and then paste with ctrl-v then move around the tree to any area.....)

                    Im sorry I cant explain it more easier, because before I make a tut, I have to successfully import a map.

                    Also Team Fail's got an awesome tutorial thread right now!(i've linked that thread to my subscribers so they stopped bothering me :How did you do it! Me: I couldnt have done it without these guys!)

                    BTW I'm going to post my artworks so someone can transform them into an actual trainer sprite.
                    -I've imported only 3 different maps from different areas in the game.
                    -I've edited more than 105 different maps on sketchup(I'm afraid because I might not be able to import them)
                    - 2 Main Heroes are guys:( BURST TRAINERS!
                    - I was wondering Spiky and Team Fail can I use you guys in the Pokemon League...
                    I've already set Spiky-Ear Pichu as the last Pokemon lv.100 with a guy that has a Spiky-Ear Pichu Beanie, and Team Fail(whats your favorite PKMN?)
                    I edited the ending with new animations imported from bmd files from FFIV.(Still no textures)

                    Thats all I've been doing lately.....
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                      #210    
                    Old December 10th, 2012 (7:25 AM).
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                      Quote:
                      Originally Posted by Team Fail View Post
                      I'm really curious. How do you go about doing this? My copy of MKDS Course Modifier doesn't open IMD files.

                      Edit: Found one that opens them, but it seems to error out on me. Gonna see why.

                      Edit 2: Made a fresh new IMD and it seems to be working properly.

                      Edit 3: *image*
                      You must to edit (with hexadecimal editor) the *.nsbmd textures names. The names that you must edit are in the tileset editor of SDSME. You will see three pairs of columns on the hexadecimal editor, the first pair isn't need to touch, the second must to have the names of the first column of SDSME and the third column of the *.nsbmd must to have the names of the second column of SDSME tileset editor.


                      Well, here's an example, look what I maked:

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                        #211    
                      Old December 10th, 2012 (8:41 AM).
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                        Quote:
                        Originally Posted by mikelan98 View Post
                        You must to edit (with hexadecimal editor) the *.nsbmd textures names. The names that you must edit are in the tileset editor of SDSME. You will see three pairs of columns on the hexadecimal editor, the first pair isn't need to touch, the second must to have the names of the first column of SDSME and the third column of the *.nsbmd must to have the names of the second column of SDSME tileset editor.


                        Well, here's an example, look what I maked:

                        Holy cow are you working on a rse remake??
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                          #212    
                        Old December 10th, 2012 (2:44 PM).
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                          Quote:
                          Originally Posted by mikelan98 View Post
                          Well, here's an example, look what I maked:

                          That is freakin' amazing! Hoenn remake is coming closer! Then, Nintendo will feel obligated to release one as well.
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                            #213    
                          Old December 10th, 2012 (3:26 PM).
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                            When i imported bw trees png how do i make them look more 3d??
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                              #214    
                            Old December 11th, 2012 (7:09 AM).
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                            Platinum Lucario Platinum Lucario is offline
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                            Quote:
                            Originally Posted by Pike15 View Post
                            When i imported bw trees png how do i make them look more 3d??
                            By having two polygons together in an + like shape, then put two polygons at the near top of the + shape and one at the near edge of the base of the + shape, and then put the tree log polygon at the bottom, but not too close to the grass.

                            Just take a look at the map with trees in it in BW, or even B2W2 with MKDS Course Modifier. That's how you'll get a good example of how they look like.
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                              #215    
                            Old December 11th, 2012 (8:08 AM).
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                              Quote:
                              Originally Posted by PokémonShinySilver View Post
                              By having two polygons together in an + like shape, then put two polygons at the near top of the + shape and one at the near edge of the base of the + shape, and then put the tree log polygon at the bottom, but not too close to the grass.

                              Just take a look at the map with trees in it in BW, or even B2W2 with MKDS Course Modifier. That's how you'll get a good example of how they look like.
                              Done but how do i import the trees to my diamond rom??
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                                #216    
                              Old December 11th, 2012 (9:40 AM).
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                              VERGUNDAI VERGUNDAI is offline
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                                Quote:
                                Originally Posted by Pike15 View Post
                                Done but how do i import the trees to my diamond rom??
                                You have to edit the right tilesets!(With MKDS Couse Modifier)
                                , there are many, i think for diamond it starts on 2 or 6-10.
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                                  #217    
                                Old December 11th, 2012 (12:37 PM). Edited December 11th, 2012 by Pike15.
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                                  Quote:
                                  Originally Posted by VERGUNDAI View Post
                                  You have to edit the right tilesets!(With MKDS Couse Modifier)
                                  , there are many, i think for diamond it starts on 2 or 6-10.
                                  So if i edit ecxport tileset 2 from spiky´s tool then edit it with mkds course editor. And the then import using spiky´s tool. Should it be in game then??

                                  I did succed insert bw tiles it was tileset 6 for diamond if anyones wonder.

                                  And i wonder how can i excport texctures from a bw rom so i can insert them into diamond

                                  But i did made a little glitch when i inserted them. So if anyone know what this and what i did wrong plz let me know



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                                    #218    
                                  Old December 11th, 2012 (1:14 PM). Edited December 11th, 2012 by VERGUNDAI.
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                                    Quote:
                                    Originally Posted by Pike15 View Post
                                    So if i edit ecxport tileset 2 from spiky´s tool then edit it with mkds course editor. And the then import using spiky´s tool. Should it be in game then??
                                    Yes but you must change the other tilesets too not just tileset 2....


                                    for some reason HGSS if you do that your texture goes outa control in-game to UV Rays and thermal....

                                    I'm also getting this error with g3dcvtr.exe on virtual box XP.

                                    Microsoft Windows XP [Version 5.1.2600]
                                    (C) Copyright 1985-2001 Microsoft Corp.

                                    C:\Documents and Settings\XPMUser>g3dcvtr.exe 1.imd -emdl 2.nsbmd
                                    g3dcvtr ERROR: the number of nodes(286) is too big to be packed in u8.
                                    file util.h, line 227

                                    C:\Documents and Settings\XPMUser>
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                                      #219    
                                    Old December 11th, 2012 (1:28 PM).
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                                      Quote:
                                      Originally Posted by VERGUNDAI View Post
                                      Yes but you must change the other tilesets too not just tileset 2....


                                      for some reason HGSS if you do that your texture goes outa control in-game to UV Rays and thermal....
                                      Ok thxc gonna try. But do you know how to get export tiles from bw rom?? So i could make more texture changes.
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                                        #220    
                                      Old December 11th, 2012 (1:32 PM). Edited December 11th, 2012 by VERGUNDAI.
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                                        Quote:
                                        Originally Posted by Pike15 View Post
                                        Ok thxc gonna try. But do you know how to get export tiles from bw rom?? So i could make more texture changes.
                                        LOL EASY go find it inside the black and white rom...I think it's a/0/1/4 just export the textures with tinke.
                                        then after that go edit tilesets from diamond with mkds and copy paste bw textures to diamond and reimport them with mkds.
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                                          #221    
                                        Old December 11th, 2012 (1:34 PM). Edited December 11th, 2012 by Pike15.
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                                          Quote:
                                          Originally Posted by VERGUNDAI View Post
                                          LOL EASY go find it inside the black and white rom...I think it's a/0/1/4 just export the textures with tinke.
                                          Ok how do insert them when i excport them out. And i wanna make them 3d looking

                                          Quote:
                                          Originally Posted by VERGUNDAI View Post
                                          LOL EASY go find it inside the black and white rom...I think it's a/0/1/4 just export the textures with tinke.
                                          then after that go edit tilesets from diamond with mkds and copy paste bw textures to diamond and reimport them with mkds.
                                          What did you mean with copy and paste??
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                                            #222    
                                          Old December 11th, 2012 (5:22 PM).
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                                            Quote:
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                                            Ok how do insert them when i excport them out. And i wanna make them 3d looking



                                            What did you mean with copy and paste??
                                            1.You edit the exported png with paint editor, then when your done save it.
                                            2. Next the the export button for MKDS will be an import button.
                                            3. Import the edited texture that you edited with PNG.
                                            4. Pokemon Diamond has match-up tilesets which can be almost 3D.
                                            But, HGSS I havnt found a way yet so you just have to stretch the tile copied from BW to fit the png file..
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                                              #223    
                                            Old December 11th, 2012 (6:39 PM).
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                                              Quote:
                                              Originally Posted by VERGUNDAI View Post
                                              1.You edit the exported png with paint editor, then when your done save it.
                                              2. Next the the export button for MKDS will be an import button.
                                              3. Import the edited texture that you edited with PNG.
                                              4. Pokemon Diamond has match-up tilesets which can be almost 3D.
                                              But, HGSS I havnt found a way yet so you just have to stretch the tile copied from BW to fit the png file..

                                              I dont found the wild pokemon grass tile in my dia´monds tileset. Do you know what name it have??
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                                                #224    
                                              Old December 12th, 2012 (8:42 AM).
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                                                When i import a obj file to blender i only get a white map why?? And why can i not see objects in sketchup??
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                                                  #225    
                                                Old December 12th, 2012 (3:25 PM).
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                                                Yep, someone really ought to try out this tool on a freshly installed Windows operating system, 'cause I've used this tool on every single computer, no matter which computer I use it on... the headers still won't save.
                                                1. I open up my Pokémon Platinum ROM with SDSME150
                                                2. I change the weather value to "12" on Twinleaf Town (T01)
                                                3. I've clicked on "Save Header Data"
                                                4. Then I click "Save ROM"
                                                5. I save the ROM as "header-test"
                                                6. Then I close SDSME and reopen it again
                                                7. Then I open up the ROM that I've changed

                                                And guess what? Nothing's changed at all, it's still exactly the same. xD

                                                Am I the only one that is having this problem? If I am the only one on Earth that is having this issue... then why is it only happening to me?! o.o
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