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  #201    
Old November 30th, 2012 (9:12 AM). Edited November 30th, 2012 by VERGUNDAI.
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VERGUNDAI VERGUNDAI is offline
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    Quote:
    Originally Posted by Pike15 View Post
    Awsome so if i download mkds course editor i coul be able to map hack?? Note: How did you added bw2 grass??

    Solution solved lol, i hope spiky is able to add edit tilesets in the next update
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      #202    
    Old November 30th, 2012 (1:53 PM).
    Spiky-Eared Pichu's Avatar
    Spiky-Eared Pichu Spiky-Eared Pichu is offline
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      I've been working on building tilesets and now they are supported in the tool. Now you can switch between map and building tilesets in Tileset Editor, and the Building List has a tileset selector similar to that of the Map Editor. However, instead of showing buildings without textures, they are shown with internal textures (might be useful in some way, who knows).

      Spoiler:


      As for map headers in HGSS, GameFreak probably changed the association system. In DPPt it works fine, as far as I know. However, I'll have to research a bit to fix it.
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        #203    
      Old November 30th, 2012 (2:34 PM).
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      xalien95 xalien95 is offline
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        Awesome! I hope we could be allowed to download the new version soon :]
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          #204    
        Old November 30th, 2012 (4:08 PM).
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        Pike15 Pike15 is offline
           
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          Quote:
          Originally Posted by VERGUNDAI View Post
          Solution solved lol, i hope spiky is able to add edit tilesets in the next update
          What do you mean with solved. I dont found any solution.
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            #205    
          Old November 30th, 2012 (10:20 PM).
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            This is amazing! I guess this ends the days of us having to delve into hex to edit maps are over, and we are now going to have a lot more map hacks! For those of you who have been here since we first cracked the code for models in diamond to now its been a hell of a ride, and i really think you are all awesome. I salute you Spiky-Eared Pichu, for creating a program that is the culmination of all the work we've put into this... Here's to a new age of rom hacks!
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              #206    
            Old December 1st, 2012 (5:03 PM).
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            VERGUNDAI VERGUNDAI is offline
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              I wonder if you could add more to the event editor like how advance map's event editing was...

              oh another suggestions would be in the map editor all the names are like:
              0: mapXXXX

              You should change it to the names like in PPRE that shows the:

              T20 - Twinleaf Town.

              It would be so much easier for those who are having trouble finding the map files.

              Please include this is a later update

              Also import of HGSS building is possible on DP but there's no texture? is it because of this :

              "As for map headers in HGSS, GameFreak probably changed the association system. In DPPt it works fine, as far as I know. However, I'll have to research a bit to fix it."
              - Spiky
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                #207    
              Old December 2nd, 2012 (2:33 AM).
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              xalien95 xalien95 is offline
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                Quote:
                Originally Posted by VERGUNDAI View Post
                You should change it to the names like in PPRE that shows the:

                T20 - Twinleaf Town.

                It would be so much easier for those who are having trouble finding the map files.

                Please include this is a later update
                For USA Roms: T20 - Twinleaf Town
                For JAP Roms: T20 - フタバタウン
                For ESP Roms: T20 - Pueblo Hojaverde
                For ITA Roms: T20 - Duefoglie
                For DEU Roms: T20 - Zweiblattdorf
                For FRA Roms: T20 - Bonaugure
                and so on.
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                  #208    
                Old December 2nd, 2012 (3:51 AM).
                Zitowski Zitowski is offline
                   
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                  When I tey to load a ROM with the tool, it show me this:

                  [IMG]Look in attach. files.[/IMG]

                  Details of the error:
                  Spoiler:

                  See the end of this message for details on invoking
                  just-in-time (JIT) debugging instead of this dialog box.

                  ************** Exception Text **************
                  System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Documents and Settings\Administrator\Desktop\NDS\Data\game.nds'.
                  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                  at System.IO.File.Delete(String path)
                  at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                  at System.Windows.Forms.Control.OnClick(EventArgs e)
                  at System.Windows.Forms.Button.OnClick(EventArgs e)
                  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                  at System.Windows.Forms.Control.WndProc(Message& m)
                  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                  at System.Windows.Forms.Button.WndProc(Message& m)
                  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                  ************** Loaded Assemblies **************
                  mscorlib
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
                  CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                  ----------------------------------------
                  SDSME
                  Assembly Version: 1.5.0.0
                  Win32 Version: 1.5.0.0
                  CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/SDSME.exe
                  ----------------------------------------
                  System.Windows.Forms
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.278 built by: RTMGDR
                  CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                  ----------------------------------------
                  System.Drawing
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.282 built by: RTMGDR
                  CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                  ----------------------------------------
                  System
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.296 built by: RTMGDR
                  CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                  ----------------------------------------
                  Tao.Platform.Windows
                  Assembly Version: 1.0.0.5
                  Win32 Version: 1.0.0.5
                  CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/Tao.Platform.Windows.DLL
                  ----------------------------------------
                  System.Core
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.1 built by: RTMRel
                  CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                  ----------------------------------------
                  Tao.OpenGl
                  Assembly Version: 2.1.0.12
                  Win32 Version: 2.1.0.12
                  CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/Tao.OpenGl.DLL
                  ----------------------------------------
                  HelixToolkit
                  Assembly Version: 2011.10.1.0
                  Win32 Version: 2011.10.1
                  CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/HelixToolkit.DLL
                  ----------------------------------------
                  PresentationCore
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.298 built by: RTMGDR
                  CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                  ----------------------------------------
                  WindowsBase
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.298 built by: RTMGDR
                  CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                  ----------------------------------------

                  ************** JIT Debugging **************
                  To enable just-in-time (JIT) debugging, the .config file for this
                  application or computer (machine.config) must have the
                  jitDebugging value set in the system.windows.forms section.
                  The application must also be compiled with debugging
                  enabled.

                  For example:



                  When JIT debugging is enabled, any unhandled exception
                  will be sent to the JIT debugger registered on the computer
                  rather than be handled by this dialog box.

                  The error appears with ALL the ROMs.

                  PD: those of who have had the same error?
                  No, I'm not using Win98. .__.
                  Attached Images
                  File Type: png ERROR.PNG‎ (12.3 KB, 15 views) (Save to Dropbox)
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                    #209    
                  Old December 2nd, 2012 (5:01 AM).
                  VERGUNDAI's Avatar
                  VERGUNDAI VERGUNDAI is offline
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                    Quote:
                    Originally Posted by Zitowski View Post
                    When I tey to load a ROM with the tool, it show me this:

                    [IMG]Look in attach. files.[/IMG]

                    Details of the error:
                    Spoiler:

                    See the end of this message for details on invoking
                    just-in-time (JIT) debugging instead of this dialog box.

                    ************** Exception Text **************
                    System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Documents and Settings\Administrator\Desktop\NDS\Data\game.nds'.
                    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                    at System.IO.File.Delete(String path)
                    at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                    at System.Windows.Forms.Control.OnClick(EventArgs e)
                    at System.Windows.Forms.Button.OnClick(EventArgs e)
                    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                    at System.Windows.Forms.Control.WndProc(Message& m)
                    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                    at System.Windows.Forms.Button.WndProc(Message& m)
                    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                    ************** Loaded Assemblies **************
                    mscorlib
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
                    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                    ----------------------------------------
                    SDSME
                    Assembly Version: 1.5.0.0
                    Win32 Version: 1.5.0.0
                    CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/SDSME.exe
                    ----------------------------------------
                    System.Windows.Forms
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.278 built by: RTMGDR
                    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                    ----------------------------------------
                    System.Drawing
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.282 built by: RTMGDR
                    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                    ----------------------------------------
                    System
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.296 built by: RTMGDR
                    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                    ----------------------------------------
                    Tao.Platform.Windows
                    Assembly Version: 1.0.0.5
                    Win32 Version: 1.0.0.5
                    CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/Tao.Platform.Windows.DLL
                    ----------------------------------------
                    System.Core
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.1 built by: RTMRel
                    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                    ----------------------------------------
                    Tao.OpenGl
                    Assembly Version: 2.1.0.12
                    Win32 Version: 2.1.0.12
                    CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/Tao.OpenGl.DLL
                    ----------------------------------------
                    HelixToolkit
                    Assembly Version: 2011.10.1.0
                    Win32 Version: 2011.10.1
                    CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/HelixToolkit.DLL
                    ----------------------------------------
                    PresentationCore
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.298 built by: RTMGDR
                    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                    ----------------------------------------
                    WindowsBase
                    Assembly Version: 4.0.0.0
                    Win32 Version: 4.0.30319.298 built by: RTMGDR
                    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                    ----------------------------------------

                    ************** JIT Debugging **************
                    To enable just-in-time (JIT) debugging, the .config file for this
                    application or computer (machine.config) must have the
                    jitDebugging value set in the system.windows.forms section.
                    The application must also be compiled with debugging
                    enabled.

                    For example:



                    When JIT debugging is enabled, any unhandled exception
                    will be sent to the JIT debugger registered on the computer
                    rather than be handled by this dialog box.

                    The error appears with ALL the ROMs.

                    PD: those of who have had the same error?
                    No, I'm not using Win98. .__.

                    LOL I had almost the same error last time.
                    All you need to do is delete everything for SDSME and redownload it.
                    and make sure you dont move around your roms alot!
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                      #210    
                    Old December 2nd, 2012 (10:00 AM).
                    johnnyman johnnyman is offline
                       
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                      Great job. I reckon in a couple of releases, this could be as easy as A-Map or Gold Map? Someone should make a 4th gen romhack tool directory.
                      http://promh.freehostia.com/index.php
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                        #211    
                      Old December 2nd, 2012 (10:06 AM).
                      Zitowski Zitowski is offline
                         
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                        Quote:
                        Originally Posted by VERGUNDAI View Post
                        LOL I had almost the same error last time.
                        All you need to do is delete everything for SDSME and redownload it.
                        and make sure you dont move around your roms alot!
                        I've tried what you say me, but nothing.
                        Maybe an old version can go, but around i didn't found nothing.
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                          #212    
                        Old December 2nd, 2012 (7:45 PM). Edited December 3rd, 2012 by VERGUNDAI.
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                        VERGUNDAI VERGUNDAI is offline
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                          New remodeled map of Pallet Town/New Bark Town...

                          imported Pallet Town, editing New Bark Town without moving some buildings!

                          Useful for those who wants to make a Remake for RSE.

                          New Edited New Bark w/Pallet Town's 3D model
                          http://youtu.be/0IsxU0KL1Xw


                          Epic BW2 Trees!
                          http://youtu.be/-ogW2ssW2YU

                          The Video's are 2 days old, ive already just uploaded them by conversion, and I've fixed 5 more other maps for my romhack....
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                            #213    
                          Old December 4th, 2012 (6:25 AM). Edited December 4th, 2012 by Beike.
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                            Edit: Scratch this, problem's been solved.
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                              #214    
                            Old December 4th, 2012 (8:36 AM).
                            VERGUNDAI's Avatar
                            VERGUNDAI VERGUNDAI is offline
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                              Quote:
                              Originally Posted by VERGUNDAI View Post
                              New remodeled map of Pallet Town/New Bark Town...

                              imported Pallet Town, editing New Bark Town without moving some buildings!

                              Useful for those who wants to make a Remake for RSE.

                              New Edited New Bark w/Pallet Town's 3D model
                              http://youtu.be/0IsxU0KL1Xw


                              Epic BW2 Trees!
                              http://youtu.be/-ogW2ssW2YU

                              The Video's are 2 days old, ive already just uploaded them by conversion, and I've fixed 5 more other maps for my romhack....

                              If I finish exporting textures from BW/BW2 then I will make a Base rom for those who dont know how to import tilesets...(it's very easy if you understand it.)

                              Thank You Spiky for making this happen!
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                                #215    
                              Old December 4th, 2012 (11:14 PM).
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                              Platinum Lucario Platinum Lucario is offline
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                              Alright, well I've returned to PC after my internet in my town had been down for over 2 weeks. And just recently I downloaded the SDSME 150, however I've noticed that I'm still unable to save the headers on the program. Is anyone else having the same problem? If not, am I missing some kind of .dll file or .ocx file that is required to save the changes on a ROM?
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                                #216    
                              Old December 5th, 2012 (2:38 AM).
                              xalien95's Avatar
                              xalien95 xalien95 is offline
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                                Quote:
                                Originally Posted by PokémonShinySilver View Post
                                Alright, well I've returned to PC after my internet in my town had been down for over 2 weeks. And just recently I downloaded the SDSME 150, however I've noticed that I'm still unable to save the headers on the program. Is anyone else having the same problem? If not, am I missing some kind of .dll file or .ocx file that is required to save the changes on a ROM?
                                I can save headers, did you try to "reinstall" the tool?
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                                  #217    
                                Old December 5th, 2012 (4:02 AM).
                                VERGUNDAI's Avatar
                                VERGUNDAI VERGUNDAI is offline
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                                  If anyone has a copy of NPRE, i would love it if you can send me it.
                                  It's seems that the download hasnt been updated.....

                                  my email is: [email protected]
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                                    #218    
                                  Old December 5th, 2012 (8:19 AM).
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                                  Pike15 Pike15 is offline
                                     
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                                    Vergundai i would love to see a hg/ss with bw2 tiles.

                                    Edit: How did you edit that diamond map. Please tell me.
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                                      #219    
                                    Old December 5th, 2012 (9:03 AM).
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                                      Quote:
                                      Originally Posted by VERGUNDAI View Post
                                      If anyone has a copy of NPRE, i would love it if you can send me it.
                                      It's seems that the download hasnt been updated.....

                                      my email is: [email protected]
                                      download from http://code.google.com/p/nintendo-pokemon-rom-editor/source/detail?r=5, is was include lastest release (r5 = 18-11-2012)
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                                        #220    
                                      Old December 5th, 2012 (1:28 PM).
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                                      Pike15 Pike15 is offline
                                         
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                                        I dont have game.nds in my data folder so i cant use SDSME. anyone got a download with that??
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                                          #221    
                                        Old December 5th, 2012 (1:55 PM). Edited December 5th, 2012 by VERGUNDAI.
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                                        VERGUNDAI VERGUNDAI is offline
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                                          Quote:
                                          Originally Posted by Pike15 View Post
                                          Vergundai i would love to see a hg/ss with bw2 tiles.

                                          Edit: How did you edit that diamond map. Please tell me.

                                          I could give you my rompatch, but there is a couple glitches and bugs, i havnt fix the warp area yet, and terrain settings arent right....

                                          -this base 3d model is from battle frontier i think.....
                                          -I was still making a BW texture for it but, Spiky has already exported the double sided polygons somehow...(so ask him)

                                          right now the maps from 3ds max is really difficult for me to import so, im switching to sketchup to edit them.

                                          Here is a video on how far i edited HG textures


                                          *Please use winrar or 7zip to extract the patch file and then use xdelta gui to patch the rom!
                                          Credits:
                                          -Spiky-Ear Pichu - Map Tool
                                          -Me
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                                            #222    
                                          Old December 5th, 2012 (3:57 PM).
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                                          Pike15 Pike15 is offline
                                             
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                                            Quote:
                                            Originally Posted by VERGUNDAI View Post
                                            I could give you my rompatch, but there is a couple glitches and bugs, i havnt fix the warp area yet, and terrain settings arent right....

                                            -this base 3d model is from battle frontier i think.....
                                            -I was still making a BW texture for it but, Spiky has already exported the double sided polygons somehow...(so ask him)

                                            right now the maps from 3ds max is really difficult for me to import so, im switching to sketchup to edit them.

                                            Here is a video on how far i edited HG textures


                                            *Please use winrar or 7zip to extract the patch file and then use xdelta gui to patch the rom!
                                            Credits:
                                            -Spiky-Ear Pichu - Map Tool
                                            -Me
                                            How did you edit that trees?? And i dont got game.nds in my data folder. So i cant open any rom in SDSME.
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                                              #223    
                                            Old December 5th, 2012 (5:28 PM). Edited December 5th, 2012 by VERGUNDAI.
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                                            VERGUNDAI VERGUNDAI is offline
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                                              Quote:
                                              Originally Posted by Pike15 View Post
                                              How did you edit that trees?? And i dont got game.nds in my data folder. So i cant open any rom in SDSME.
                                              To Pike just redownload the SDSME....if you still cant load it then i'll send you a new copy.


                                              Just patch the clean rom with my patches.....

                                              I'll make a tutorial thread if no one post one in 2 days......

                                              ive also made a Hoen tileset which is working well just minor tileset errors

                                              Yay thanks for Spiky's telling me how to match the texture data i got this with BW Textures:

                                              Very BIG Thanks to Markitus/Spiky...
                                              http://www.youtube.com/watch?v=1EsCHTrgJNI&feature=youtu.be

                                              also i wonder how to embed videos on here....
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                                                #224    
                                              Old December 6th, 2012 (5:59 AM).
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                                              Pike15 Pike15 is offline
                                                 
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                                                Quote:
                                                Originally Posted by VERGUNDAI View Post
                                                To Pike just redownload the SDSME....if you still cant load it then i'll send you a new copy.


                                                Just patch the clean rom with my patches.....

                                                I'll make a tutorial thread if no one post one in 2 days......

                                                ive also made a Hoen tileset which is working well just minor tileset errors

                                                Yay thanks for Spiky's telling me how to match the texture data i got this with BW Textures:

                                                Very BIG Thanks to Markitus/Spiky...
                                                http://www.youtube.com/watch?v=1EsCHTrgJNI&feature=youtu.be

                                                also i wonder how to embed videos on here....
                                                So awsome dude can you post you´re tutorial today please. And i would love to see you´re hoenn tiles.
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                                                  #225    
                                                Old December 6th, 2012 (8:17 PM).
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                                                VERGUNDAI VERGUNDAI is offline
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                                                  Quote:
                                                  Originally Posted by Pike15 View Post
                                                  So awsome dude can you post you´re tutorial today please. And i would love to see you´re hoenn tiles.

                                                  Yeah when i have time...i work on this stuff even during highschool!

                                                  I copied most of the tiles from the original ruby and emerald tiles and they look okay but i need to change the colors to make it look more 3D-ish..
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