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  #151    
Old May 18th, 2016 (7:18 PM).
SpartaLazor's Avatar
SpartaLazor SpartaLazor is offline
A238
 
Join Date: Sep 2015
Location: North Carolina
Gender: Male
Posts: 155
Well, I'm not really expecting much of a response to this. I've been around here long enough to know that it's hard to get members of a team together. But I thought I'd still give it a shot. You can't really expect a response if you don't put something to respond to out there.

Position(s) Being Recruited To:

Small-Time Scripter: I'm not really looking for someone to make a bunch of custom scripts. I know that takes time and effort and is usually somewhat tedious, based off of my short time of trying to learn to code. What I'm really looking for is someone who knows the code pretty well, and can assist me in fixing the small errors that I've been having. I'd rather have a person that I know and trust rather than having to run to the help threads everytime I have a problem.

Mega Evolution Spriter: I'm not asking for a full Pokedex of Fakemon, overworld sprites, or trainer sprites, just a couple of custom Megas to make the game a little bit more unique. I have ideas for a few of them (Whiscash, Tropius, and Luxray) but I'm willing to let the spriter, should they choose to accept, have their own freedom and do what sprites they want to do. I'm a fairly reasonable person, not a tyrannical dictator, after all.

Musician: Again, I'm not asking for too much, maybe just a couple of pieces of music to help make the game a little more unique. At the moment, I'm just running some music from official Pokemon games through Audacity to make them a little bit different. So the current music department is a little low tech. And again, I'm not really looking for any particular style, though I am a big fan of acoustic guitar, but I'm open to anything.

Team name:
The Loyal Group (but that's subject to change)

Team members:
Just me at the moment.

Game title:
Pokemon Loyalty

Current Progress: There's a demo that goes up to the fourth Gym. About 5-8 hours of gameplay.

Link to the Game's PokéCommunity Thread:

Not exactly an attractive thread, but here it is, in all of it's glory:

http://www.pokecommunity.com/showthread.php?t=355642

Preferred method of contact:
PM me here first if interested, and I'm working on a better method of communication for afterward. It'll probably be a Discord channel.

Additional Information:
I'm currently working with a separate team for a separate project, and it's been a blast. We all get along pretty well, and everyone there is talented at what they do. I would love to have those guys help out here, but I honestly think that it's best that the projects remain separate.

That being said, I would like to try to replicate that kind of group for this project. I know that my chances are pretty slim, and I know that I'll still be able to get by on my own, as I usually do. But I still thought that I would give it a shot anyway.

Thanks for reading, if you made it this far. Have a smiley:
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  #152    
Old May 23rd, 2016 (7:12 PM).
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FlamingFalcon FlamingFalcon is offline
Fan Game Developer
 
Join Date: May 2015
Location: USA
Gender: Male
Nature: Calm
Posts: 10
Position(s) being recruited to: Spriter (Overworlds, Battle Sprites, and Tiles) and Music Composer

Team name: Lunation Productions

Team members (Currently Active):
FlamingFalcon- Head of Game Development (Mapper, Eventer, Scripter), Storyline, Temp. Tileset, Temp. Composer
MeetYourReaper- Head of Artwork (Concept Art, Promo Art, Sketches), Storyline

Game titles: Pokémon Dimensions: Jadeite and Painite

Current progress made: Currently revising everything done in the past. Dex is fairly filled. For more information on progress, visit our Pokecommunity thread!

Link to the game's PokéCommunity thread OR At least 4 screenshots unique to your game: http://www.pokecommunity.com/showthread.php?t=368070

Preferred method of contact: Email us at [email protected]

Additional information: If you choose to apply, first off we thank you for taking consideration into our game, secondly please contain some of your already done works so we may view your skill level. We don't mean to be rude but some people may be turned down. I personally know how this feels as I've applied to fan games a while ago and got turned down because my maps were fairly horrible, but I kept practicing and got better. No one has a limit to the amount of times you can apply, just try your hardest at all times!
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  #153    
Old June 2nd, 2016 (2:51 AM).
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Ryz Ryz is offline
 
Join Date: Oct 2015
Location: North Carolina
Gender: Male
Posts: 65
Positions Needed: Spriter mostly. Scripter kinda. I'll give more info on that below. Music composer too, not too immediate, I'd need 7 tracks or so.

Team Name: No idea. Haven't decided.

Team Members: Just me at the moment.

Game Title: Pokemon Resurrection.

Progress:First and second towns are 100% done as well as the first gym. Also second part of story is done. A map between the second and third town is in development.

Screenshots/Link:My post hasn't been approved yet. So I'll just do the screenshots.
Spoiler:

Custom party menu BG

Custom Pokegear Screen:

Custom Load Screen:

10 starters in a seperate map wandering around. Starters include fossil Pokemon.

Finally, Fossil Pokemon in the wild:

Old sprite. Has been replaced.

Method of contact: Skype. It's the easiest way to get a hold of me. Name is rythegreat96. Please state that you're from PokeCommunity. Just a quick line like "I'm from PC" I get a lot of spam requests so that's why. You could PM me on here, but most of the time I don't realize I have a message so skype is much easier.

Additional Info: At the top I said I kinda needed a scripter, I'm trying to learn Ruby for myself, I'd like to make my own scripts, so all I'd need you for is some pointers. I know the basics just not how to apply it to essentials.

Also, I work at my own pace, so I may not always have work for you. When I do, it'll likely be a short list that you can do whenever. I don't like rushing people. I learned the hard way that rushed things tend to be horrible. Just don't take like a month to do it. Mainly I just need trainer sprites, and maybe a few custom megas if I decide to or not.
Trainers require overworlds too. Player ones need backsprites as well. Doesn't have to be animated but it is preferred.
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  #154    
Old June 4th, 2016 (8:28 AM). Edited June 8th, 2016 by DaSpirit.
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DaSpirit DaSpirit is offline
Mad Programmer
 
Join Date: Jul 2007
Location: New York City
Gender: Male
Nature: Quiet
Posts: 240


Abstract:
Pokémon Cinder & Foam is a well renowned fan game known for its beautiful concept art featuring over 300 brand new custom Pokémon and a custom region. A list of team members is in the link.

Some old screenshots:




The game's state:
Pokémon Cinder & Foam is nearly complete in terms of story, maps and concepts. Most of our Pokémon are finished in terms of design, movesets and statistics, although we plan on adjusting these as we test the game. On the actual programming side, we have gone through various iterations of engines. This time we are planning on starting from scratch again in a different language. We have been programming a new battle engine for a few months from scratch and is well underway. So far it includes simple attacks that do only damage, switching and double battles.

What we are looking for:
We are looking for an additional 2 programmers to help program the overworld engine. We already have 1 programmer who is looking forward to writing a brand new overworld engine from scratch with the recruits.

What tasks we expect done:
We will split up tasks but ultimately the overworld engine consists of:
  • Draw maps on the screen
  • Collisions and events
  • Player moving and other actions
  • Menus and interfaces
  • Data storage and loading

What we will use:
We hope to use a new programming language named Rust. Rust aims to be a low level memory safe language with some high level constructs. Essentially it competes with C++ in terms of performance but borrows concepts from other languages and uses compile time checking to validate program safety.

We are planning on using SFML for graphics, audio and input. We may also embed a Lua engine for easy scripting. Finally, we use Git for version control.

If you do not know what any of this means, this is okay! We do not expect to find someone skilled with Rust or any of the libraries we plan on using.

What our ideal candidate looks like:
We want someone who wants to have fun with a friendly team. Our ideal candidate has programmed before and is open to learning new technologies. Obviously, the more experienced you are, the better.

Who I am:
I am programming the battle engine. I have been programming for nearly a decade and am a professional programmer with a Bachelor's degree. I am willing to mentor any new recruits. I will most likely be the one dividing tasks on the programming side and making sure everyone is having a good time.

Methods of contact:
Internally our team uses Slack. Most of our team members also use Skype. I am open to Slack, Skype, IRC and Discord. I am also willing to voice chat with any new recruit.

Contact us:
You may contact me through a private message here. I would like to see the projects you worked on (Pokémon or not, it doesn't matter). I would also like to see some enthusiasm! :D

EDIT:
As of June 8th, we're still looking for people! If you have any questions, comments or just want to share your thoughts, that's okay! Send me a PM and we can chat.
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  #155    
Old June 14th, 2016 (8:43 PM).
Malamarvellous's Avatar
Malamarvellous Malamarvellous is offline
 
Join Date: May 2016
Location: Straya
Gender: Male
Posts: 14


Recruiting a team member

Position(s) being recruited to:
Tile Spriter
- Must be capable of creating tiles for use in maps. Photoshop is the preferred program but anything that will allow great tiles is fine by me.

Use Interface Designer
- Looking for somebody to help in creating a UI for menu's, the dex, Pokemon details, title menu etc.

Please show me what you are capable of with images of previous work or a list of games worked on.

Team name: Malamarvellous

Team members: Just me at the moment

Game title: Pokemon Revolutions

Current progress made: Some fakemon sprites, a couple of test maps.

Link to the game's PokéCommunity thread OR At least 4 screenshots unique to your game:
Spoiler:





Preferred method of contact: Skype or Discord will do fine.

Additional information: This game is still in the very early stages but I am currently happy with the progress and look of the game.
I currently don't have a thread set up for this game but will add one in the future when it gets to a more complete stage.
Please contact me if you wish to know more about the game before joining the team. Happy to show off some of the fakemon as well.
Attached Thumbnails
Revolutions-Logo-FINAL.png‎   Map2.png‎   Screenshot_1.png‎   Screenshot_2.png‎   Title.jpg‎  

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Twitter:
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  #156    
Old June 20th, 2016 (10:49 PM).
KurisuSan's Avatar
KurisuSan KurisuSan is offline
Lord of Reality
 
Join Date: Dec 2014
Location: Youngwood, PA
Gender: Male
Nature: Modest
Posts: 46
Recruiting a team member

Position(s) being recruited to: Spriter/Graphic Artist

Team name: Reality Studios
Team members: me (mapper, writer, Spriter), SetsunaF (Spriter, Mapper)
Game title: Codenamed: Project Prism
Current progress made: up to the first Gym.
Link to the game's PokéCommunity thread OR At least 4 screenshots unique to your game: http://www.pokecommunity.com/showthread.php?t=370141
Preferred method of contact: PM is preferred.
Additional information: (optional) Looking for someone who is willing to stay for the long run, Setsuna and I are having quite a bit of difficulties with our sprites and need someone who is experienced and can help us fix them haha. If you are looking to join, there is a good 40 or so characters that need designed, we have already done about 110 of the 155 sprites. Thanks again to anyone who is interested in joining.
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  #157    
Old July 7th, 2016 (7:59 AM). Edited July 7th, 2016 by Mutant Yoshi.
Mutant Yoshi Mutant Yoshi is offline
 
Join Date: May 2014
Gender: Male
Nature: Timid
Posts: 141

Team name:
  • Not decided
Current progress:
  • Up to the fourth Gym; map designs may need some revision
Positions:
Not needed but appreciated:
  • Spriters
  • Graphic Designers
Needed:
  • Scripters
  • Mappers
  • Music Composers (Preferably Midi format)
Team Members:
  • Currently it's just myself. I've had a bit of help from a few friends as well as some people on here, but as far as devteams go, I'm the only one.
Screenshots:
Spoiler:

Additional Information:
  • I've been developing this game for almost a year now. In the beginning, I didn't know what I was doing, and from my early work in the game, it shows. My older maps are nothing more than cookie cutter maps of original Pokémon Essentials maps, and I'm not very proud of that. However, I am proud of the work and effort I put into making this game. Originally, it just started out as a personal project of mine. Something I wanted to do for fun. However, I'm starting to realize that I can't do everything I want with my game on my own and I'll need more help with it.
Preferred Method of Contact:
  • Skype
  • If you wish to add me, please PM me asking for my contact info.
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  #158    
Old July 11th, 2016 (2:20 PM). Edited July 18th, 2016 by Rayquaza..
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 20
Gender: Male
Nature: Adamant
Posts: 677


Position(s) being recruited to:
  • Music Composer
Team name:
  • Team Chaos
Team members:
  • Me (Tilespriter/OW Spriter/UI Designer/Mapper/Scripter)
  • FireBirdsnIceDragons (Concept Artist)
Game title:
  • Pokémon Order & Pokémon Chaos
Current progress made:
  • Demo featuring 3 Gyms
  • 68% of maps complete
  • About to implement Fakemon Concept art
Screenshots:

Spoiler:


Preferred method of contact:
  • Skype
  • DeviantArt


Additional Information:
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  #159    
Old August 2nd, 2016 (6:41 AM). Edited August 2nd, 2016 by Schrroms.
Schrroms's Avatar
Schrroms Schrroms is offline
Pokémon Infinite Fusion dev
 
Join Date: Apr 2015
Location: Canada
Gender: Male
Posts: 202
First time doing this. I've always worked alone on Infinite Fusion so far but lately I've been struggling more and more to find motivation to work on the game and figured I could use some help. Especially with uni starting again in a month or so.


Pokémon Infinite Fusion

Recruiting a team member

Position(s) being recruited to: Programmer
Team name:Infinite Fusion
Team memberschrroms
Game titleokémon Infinite Fusion
Current progress made:2 demos completed. You will NOT be working directly on the game. Generator is maybe 20% completed.

Link to the game's PokéCommunity thread OR At least 4 screenshots unique to your game:
http://www.pokecommunity.com/showthread.php?t=347883

Preferred method of contact: PM
Additional information:
You will not be working on the game itself. Instead you will be working on making a new fused sprite generator similar to this one.
The new generator should produce higher quality sprites and include front and backsprites for all Pokemon up to gen II, with possibly more being added later on.

The generator is being developped in Python. Work has already been made on the generator, but there's still a lot to do.
You can check out this post for a bit more info.

Here's an example of what the generated sprites look like at the moment.
Spoiler:

The goal would be to get this level of quality for most sprites. I will provide more information by PM.

Required experience
Du to the nature of the mandate, any applicant must have at least some programming background. You don't necessarily need to have experience with Python (though it's definitely a plus).
Spriting experience not required, but would certainly be a plus as well.
Send me a mini resume when you apply with examples of projects you've worked on

This is a large task. Only apply if you are serious.
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  #160    
Old August 2nd, 2016 (2:08 PM).
nicosuave nicosuave is offline
 
Join Date: Jul 2016
Gender: Male
Posts: 6
Hey all!

I'm working on a retro Gameboy color looking game, of which I have a playable demo, 2 months into development. I'm pretty experienced with Unity and software engineering -- you can see my work on my site here:

http://www.nicolaschavez.com

and here:

http://www.nicolaschavez.com/games

The demo is called "TRB" on the downloads page. Right now its just me programming, but I want someone to discuss concepts with and come up with ideas for a Pokemon-INSPIRED game involving battling, trading with a distinguishing story and gameplay. (Also thinking of some small AR features that could benefit from mobile platforms)

Huge fan of Pokemon obviously, and if you have radical ideas for something similar to the series which you always wanted to see, this is perfect! Additionally, this position may be paid depending on amount of contribution or whatever agreement happens.

Position(s) being recruited to: Writer/Concept Person/Designer
Team name: To Be Decided
Team members: nicosuave (me)
Game title: To Be Decided
Current progress made: Game showcase (2 months)
Link to the game's PokéCommunity thread OR At least 4 screenshots unique to your game:

See the links above, but also these:







Preferred method of contact: chavez.a.nicolas (at) gmail (dot) com
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  #161    
Old August 14th, 2016 (10:08 AM).
Derxwna Kapsyla's Avatar
Derxwna Kapsyla Derxwna Kapsyla is offline
[Primal Despair] Derxwna "The Badman" Kapsyla
 
Join Date: Jun 2011
Location: Margate, FL
Age: 23
Gender: Male
Nature: Lax
Posts: 379

Recruiting a team member
Team name: ChaoticInfinity Development
Team members: Derxwna Kapsyla (Head of ChaoticInfinity Development)
Game title: Touhoumon Faith & Prayer Version
Positions being recruited to:
  • RGSS Scripters: Some experience with RGSS is needed, mostly for code optimization and porting procedures. A few bits of hefty custom code are needed here and there, but are few and far between. Most smaller stuff I can usually handle. Proof of Skill required on application.
  • Pixel artist(s): Someone who can make Overworld Sprites, Battle Sprites, and/or tiles is necessary at this stage of the game's development, more than it was before. All stuff is done in Gen 3 style. Proof of Skill required on application.
Timezone: I live on Eastern Standard Time (GMT - 5:00), and am normally available between the times of 2 PM EST to 4 AM EST. However, I can easily respond to messages if you are not within that timeframe upon returning to being available.
Current progress made: Faith & Prayer is currently on Demo 6. Demo 5 finished the Kanto Region, where Demo 6 started exploration of Johto. There are currently 9 accessible Gym Badges, a complete Kanto League, and the first part of the plot is done. Roughly a total of 40 hour gameplay time.
A link to the game's thread on PokeCommunity
Preferred method of contact:Additional information:
  • I will not impose strict deadlines on things. I may check in on progress whenever i remember to every once in a while, but beyond that you are free to work at your leisure. If I am steadily coming up on a release build, I will try to push to get something done if it needs to be in this build. However, if it's not absolutely vital, I can release at 99.99% completion, and we can get it done for the next build.
  • Experience with the Touhou Project series is not mandatory. It may help in the long run, but is not required for the work I need done.
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Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:
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  #162    
Old August 17th, 2016 (12:58 AM).
juliorain's Avatar
juliorain juliorain is offline
 
Join Date: Aug 2016
Gender: Male
Nature: Quirky
Posts: 113
Position(s) being recruited for: (be specific, "a spriter" may not necessarily get what you want, perhaps you mean) SPRITES! Fakemon designers! I have a pokedex of only 450 to work with so I only have 60 fakemons planned; ~20 of which are new megas! "someone capable of making 4th-gen style sprites for custom fakemon! Someone to help with the designs on the fakemon since I have so few I would like collaboration to bring them to their fullest potential!

I also am looking at trainer deisgners. I can do fakemon but not people. I have ideas already for Gym 1. To see some of the designs made, check my deviant art page: http://pokedudewestorn.deviantart.com/

I would like their sprite (gen 4 style) or a drawing to be converted into a sprite.

Team name: Team Westorn F+F (could change)
Team members: juliorain(me),
Game title: Pokemon Fission Version and Fusion Version
Current progress made: Pre-Programming Planning: Designing Fakemon, designing Plot, Updating Moves, etc. Programming begins in September.
Link to the game's PokéCommunity thread:http://www.pokecommunity.com/showthread.php?t=375757
Preferred method of contact: PM I have other stuff.
Additional information: http://pokedudewestorn.deviantart.com/
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http://www.pokecommunity.com/showthread.php?t=375757
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  #163    
Old August 18th, 2016 (9:50 AM).
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Fakemon123 Fakemon123 is offline
 
Join Date: Dec 2015
Gender: Male
Posts: 22
Send a message via Skype™ to Fakemon123
Hey everyone! I am here to ask if anyone would like to help me develop a PMD Fangame. This game will be a prequel, or technically, a sequel, to the PMD 2 games (Explorers of Time, Darkness, and Sky). This game will take place in the dark future that the protagonists of PMD 2 were trying so hard to prevent. You will play as a the hero of those games, but before they were turned into a Pokemon. You, along with your trusted partner Grovyle, will go through the game, trying to return time to it's normal state.
  • Position(s) being recruited for: I am in desperate need of an experienced scripter. My main problem with making a PMD fangame is that I know nothing about scripting. I've searched the internet for a PMD Essentials, and haven't found anything. I won't say no to anyone else wanting to help though, so even if you want to help with spriting, I won't say no! ;D
  • Team name: N/A
  • Team members: Just me...
  • Game title: Undecided
  • Current progress made: Very little progress so far, I am still scripting the intro and compiling a tileset.
  • Link to the game's PokéCommunity thread OR At least 4 screenshots unique to your game:
  • Spoiler:






  • Preferred method of contact: Relic Castle or Pokecommunity PM
  • Additional information: See top of post. Thanks for considering!
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  #164    
Old August 18th, 2016 (7:58 PM). Edited August 18th, 2016 by kidpaddle45.
kidpaddle45 kidpaddle45 is offline
 
Join Date: Feb 2012
Location: Canada
Gender: Male
Nature: Modest
Posts: 25

Current Game title: Pokémon Atom (Online MMO)
Current progress made: The game is 95% programmed. There are currently 507 Pokemon in-game and over 600+ Moves.
Position(s) needed: World-designer, pixel artist
Timezone: Canada time
Preferred Method of contact: Skype, Email
Additional info: I am only looking for an experienced world-designer to create the maps for the game. Pokemon Atom is an online mmo developped using the BYOND engine. The programming is almost complete and the game is fully playable online.

PM Me for more information, I can send you my skype and we can discuss this further!
Screenshots:
Spoiler:



Online Game-play Video:
The following video is an old video but it shows the online engine the game uses.
Spoiler:
Watch in fullscreen & 720P
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  #165    
Old August 29th, 2016 (3:56 PM).
TheMikningBolt TheMikningBolt is offline
 
Join Date: May 2016
Location: Right Here.
Gender: Other
Nature: Jolly
Posts: 65


Pokémon: Howlite and Garnet

Team name: TBD
Team Leader: TheMikningBolt
Current Members: TheMikningBolt (Game Designer, Mapper, Story Maker), Byrdboi (Music), Griffin (Music)
Current Game title: Pokémon: Howlite & Garnet
Current progress made: 15%
Positions needed: Another Mapper, Scripter (Someone who knows how to script advanced stuff like new animations, etc.), Graphical Designer (Someone able to make IV Gen or V Gen-like Tilesets, and can make IV Gen sprites be able to walk through doors without getting bumped in the head.), Spriters (For animated in-battle Fakemon, and for IV Gen or V Gen overworld pokemon, trainer sprites. and battle animations)
Thread Link: Click HERE
Timezone: EDT, GMT - 4 Hours
Preferred Method of contact: (Click here if you want to join)
Additional Info: Those who join can design a fakemon and have it put in the game.
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  #166    
Old August 30th, 2016 (5:13 AM).
demifiend700's Avatar
demifiend700 demifiend700 is offline
Creator of Pokemon Nova
 
Join Date: Aug 2016
Location: Earth
Gender: Male
Nature: Jolly
Posts: 11

Recruiting a team member
Position(s) being recruited to: Spriters, Composers,
Team name: None
Team members: None Yet
Game title: Pokemon Nova
Current progress made: Working on game's visual aspects: (Maps, UI, etc.)
Link to the game's PokéCommunity thread: http://www.pokecommunity.com/showthread.php?t=376906
Preferred method of contact: PM
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  #167    
Old September 19th, 2016 (10:44 PM). Edited September 19th, 2016 by Blake7.
Blake7's Avatar
Blake7 Blake7 is offline
To Ignite all people within our nation
 
Join Date: Aug 2016
Gender: Male
Posts: 41
Team name: Pallet Productions
Team members:
Blake7 (Game plot, mapping, spriting)
Mustafa505 (Game plot, scripting, graphical design.)
Game title: Pokemon: Aeon (Previously Pokemon Chronicles)
Current progress made: Working on the game's maps, story and GUI.
Spoiler:

Positions needed:
Trainer Spriter (OW & Battle):
This game will involve alot of custom characters, and I alone won't be able to sprite them. Mostly because my spriting skills are still of a novice.
Currently there are 27 Sprites (or 54 if u include battle front sprite) that are needed to be complete, but there is no rush in making them. Even though this might delay a proper release for the game we want it to be good and not rushed.
Mapping:
Currently I am doing the mapping by myself, but I would really like someone else to help me, and guide to make the maps well detailed.
Scripting:
We need help from someone who can guide us to do proper scripting, like making small GUI adjustments and modifying things.
Preferred method of contact: PM Me or Mustafa505 @ Pokecommunity
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  #168    
Old 4 Weeks Ago (12:10 PM).
Luxray Master's Avatar
Luxray Master Luxray Master is offline
Developing Pokemon: Starlight
 
Join Date: Oct 2016
Gender: Male
Posts: 20
Recruting for members
Positions for hire:
Musician
Another Developer (good with Pokemon essentials and RPG maker xp)
maybe another spriter or two
Team Name: Team Starlight
Team Leader: Me!
Team members:
VioletMusings
Me(Luxray Master)
(possibly) ShadowSalamance12
Projects:
Pokemon: Starlight
Preferred method of contact: just PM me here, and we will work out what is best for us.
Progress of the Project:
Not much, but go here to learn more
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  #169    
Old 1 Week Ago (7:27 PM).
Lucariodood Lucariodood is offline
 
Join Date: Oct 2016
Gender: Male
Posts: 4
Free agent looking for work
Area looking for work: Mapping.
Relevant examples of your work:




Preferred method of contact: DM or Skype. (lucario.private19)
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  #170    
Old 3 Days Ago (7:22 PM).
jluponeage jluponeage is offline
 
Join Date: Mar 2016
Gender: Male
Nature: Adamant
Posts: 9
Positions available:
3-D spriter, soundtrack designer, 3-D modeler (using Blender)
(I could do 3-D modeling, but I am not too good at it. So, if there are any 3-D modelers out there, you are welcome to join. I will be participating in all areas, so I will do some of the 3-D models and I will also help where I can in other areas as well.)

Team Name:
Horizon

Current Team Members:
Just me.

Game Title:
Pokémon Earth and Pokémon Sky

Current Progress:
- Design ideas for some new Pokémon have been completed (I intend on making more).
- Started programming (in Java)
- Back-Story complete
- Pokémon League mostly complete (names and types are complete. I just need to put together some teams.)

PokéCommunity Thread Link:
https://www.pokecommunity.com/showthread.php?t=380236

Preferred method of contact:
You can just PM me on PokéCommunity if you are interested.
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