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Xtr3me

Professional Quitter

Female
France
Seen June 21st, 2019
Posted December 18th, 2018
13 posts
1.4 Years
So I've searched for days and found 3 Rpg Maker XP scripts that allow an Idle animation when the player isn't moving.

Except, because of the compatibility issues with Pokemon Essentials, two of them crash the game. The third doesn't, but instead of showing the idle animation, it shows the player running in place; that's not exactly what I wanted.

Here's the script: https://forum.chaos-project.com/index.php/topic,2653.20.html
It seemed to work fine with others, so I guessed it was compatibility issues.

Anyone willing to check the script and maybe find what could be the problem?
I have zero experience in scripting, so no matter how long I stared at the script, I didn't find anything that could be causing this...

Thank you!

Blake7

To Ignite all people within our nation

Male
Seen November 30th, 2018
Posted June 30th, 2018
49 posts
3 Years
Wait so if my sprites graphic was 001.png, then what would the script look like?
(I'm sorry if I'm being stupid not understanding this)
Yeah the method, the way the script is utilized is not really compatible, I'll try making new conditions using its logic if it can be really used.

mustafa505

Aeon Developer

Male
Hoenn Region 4ver
Seen July 8th, 2019
Posted March 4th, 2019
307 posts
9.3 Years
The above script by Blake7 lacks some condition for surf and bicycling so they will get messed up, here I made some modifications:
https://pastebin.com/hZffbMbd

mustafa505

Aeon Developer

Male
Hoenn Region 4ver
Seen July 8th, 2019
Posted March 4th, 2019
307 posts
9.3 Years
Thanks a lot! But could one of you show an example of how I would fill in the script? I'm completely lost to where I should put the name of my sprite. And what does (meta, 1) and all the others mean?
Don't chane anythin from the script, to add idle animation make sure the idle spritesheet is named same as your players spritesheet name except this spritesheet will have "_idle" at the end so if your player sprite is "trchar000" then idle spritesheet name is "trchar000_idle.png"
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