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[Script] Level Script Text Glitches

36
Posts
5
Years
  • Age 24
  • Seen Apr 18, 2024
Whenever I enter the area and the level script runs, it does everything and then gets into a loop of glitched text with no way to close it or move. It seems to work fine without the msgbox script.

My AdvanceMap level script settings and a screenshot of the glitched text are attached below. Please note I have added JPAN's extension for safe flags and variables, and I've tried other variables, so I'm sure that's not the problem.

Here's my script:
Code:
'---------------
#org 0x80120F
spriteface 0xFF 0x2
msgbox 0x8801222 MSG_NORMAL '"The door slammed shut!"
setvar 0x5422 0x1
release
end


'---------
' Strings
'---------
#org 0x801222
= The door slammed shut!
 

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760
Posts
15
Years
  • Seen yesterday
Whenever I enter the area and the level script runs, it does everything and then gets into a loop of glitched text with no way to close it or move. It seems to work fine without the msgbox script.

My AdvanceMap level script settings and a screenshot of the glitched text are attached below. Please note I have added JPAN's extension for safe flags and variables, and I've tried other variables, so I'm sure that's not the problem.

Here's my script:
Code:
'---------------
#org 0x80120F
spriteface 0xFF 0x2
msgbox 0x8801222 MSG_NORMAL '"The door slammed shut!"
setvar 0x5422 0x1
release
end


'---------
' Strings
'---------
#org 0x801222
= The door slammed shut!

This is a common problem with advancemap, check this tutorial on how to fix it manually: https://www.pokecommunity.com/showthread.php?t=191500
 
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