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  #1    
Old December 19th, 2010 (1:37 AM). Edited December 23rd, 2010 by Hi-Techneon.
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Hi-Techneon Hi-Techneon is offline
     
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    Here are all UNLZ-GBA image indexes, but it isn't completed yet.
    All indexes in red still need more research or is something I can't recognize.
    If you want to help, go ahead and help me to complete this list.

    Pokemon Ruby: Normal Scan
    Spoiler:
    129: Pokenav
    133 & 133: Map Selection
    139: Map parts
    143: Game Corner (Pikachu and a machine)
    146&147: Birch's Bag
    157&158: PokeBall
    159: Shroomish & Swellow (Game Corner I think)
    160: Game Corner (Spinning wheel)
    162: The cry meter of the PokeDex
    164: Intro parts
    170: Some kind of glitched up PokeBall
    176: Pikachu with a trophy
    177: Timer
    178: Intro Grass
    180: Intro Clouds
    183&185: Intro Trees
    188&189: The heroes on their bikes from the intro
    190: Intro Bike
    191: Latios
    192: Latias
    199&200: The question mark symbol
    202: PokeBall
    203: Great Ball
    204: Safari Ball
    205: Ultra Ball
    206: Master Ball
    207: Net Ball
    208: Dive Ball
    209: Nest Ball
    210: Repeat Ball
    211: Some weird kind of PokeBall
    212: Luxury Ball
    213: Premier Ball
    214: Picture of an open PokeBall
    216 until 315: Attack Animations
    319&320: Contest
    321&322: Contest Effects
    326 until 348: Attack Animations
    349: Contest Judge
    350 until 367: Attack Animations
    368 until 372: HP bars
    373 until 439: Attack Animations
    440: Confetti effect when leaving the PokeBall
    441&442: Decoy
    443: Confetti effect when leaving the PokeBall
    444: Stat increasing/decreasing animation
    448 until 460: Attack Animations
    461 until 962: Pokemon
    963&964: Double question mark
    965 until 1236: Pokemon
    1237: Egg
    1238 until 1291: Unown Forms
    1292 until 1362: Trainers
    1363&1364: Hero Back Sprites
    1365: Wally's Back Sprite
    1366 until 1377: Gym Leaders & Elite Four
    1378: VS screen
    1379 until 1408: Battle Terrains
    1422 until 1436: Battle Terrains
    1438 until 1443: Attack Animations
    1445&1446: Contest Pictures
    1447: Attack Animation
    1448: A small red cube
    1449 until 1456: Attack Animations
    1458: Berry Blender I think
    1416 until 1479: Attack Animations
    1483: HP bar
    1484: Text appearing in the party screen
    1485: Types
    1487: Arrows and a selection screen thingy
    1488: Status Conditions
    1489: Summary screen
    1493&1494: Bag Art
    1495: Bag
    1500: Money Sign
    1501: Something that says 'Lv' and 'FEEL' (probably from a PokeBlock)
    1503: PokeBlock Case
    1506: Berry Tag
    1511 until 1553: Enlarged Berry pictures
    1554&1555: Attack Animations
    1557: Cable Car Background
    1558: Cable Car
    1561: Some random sheet with 'TIMECRDB' and numbers
    1563: Some kind of PokeBall logo
    1564: Game Corner Spinning Wheel
    1565: A screen showing 'CREDIT'
    1566: Numbers
    1567: A sheet showing 'x', 'x3', 'x4', 'x6' and 'x12'
    1570: Some kind of weird Pikachu
    1579: A picture with faces that look like Bulbasaur's, Charmander's and Squirtle's
    1592: PokeDex Layout
    1593: PokeDex Search
    1594: A screen showing 'AREA UNKNOWN'
    1595: PokeDex Search (MODE, ORDER, NAME, COLOR, TYPE, CANCEL, OK, SHIFT, SEARCH)
    1596: A screen showing 'MAIN MENU'
    1597: PokeNav Layout (HOENN MAP, CONDITON, TRAINER's EYES, RIBBONS, SWITCH OFF)
    1598: Hoenn Map (HOENN MAP, FULL VIEW, ZOOM VIEW)
    1599: A sheet showing various unreadable texts
    1600: The colors of cities and their colors with information ([] POKEMON CENTER, [] POKEMART, [] POKEMON GYM, [] POKEMON CONTEST)
    1601: A sheet showing PARTY PKMN, SEARCH and CANCEL
    1602: A sheet showing CONDITION
    1603: The condition figure and COOL, TOUGH, BEAUTY, SMART and another unreadable text
    1604 : A sheet showing SEARCH, PARTY PKMN, BEAUTY and CUTE
    1605: A sheet showing SMART, TOUGH and COOL
    1606: A sheet showing COOL, BEAUTY, CUTE, SMART, TOUGH and CANCEL
    1607: A sheet showing TRAINER'S EYES and YES
    1608: A sheet showing RIBBONS
    1611: PC Box Layout
    1613: A sheet showing SELECT, NEXT and CANCEL
    1614: A sheet showing A-Z MODE and GROUP MODE
    1615: A sheet showing SELECT B button, MODE, DELETE and CANCEL
    1616: The clock
    1619: Game Corner Slot Machines
    1635: The intro showing (c)2003 Pokemon. 1995-2003 Nintendo Creatures Inc. GAME FREAK inc.
    1636: The intro showing PRESS START (c)2003 GAME FREAK inc.
    1637: A messed up Pokemon logo
    1646: A sheet that says All Rights, including the copyright ofGame, Scenario, Music and Program,reserved by NINTENDO, Creatures Inc. and GAME FREAK inc.
    1647: Game Corner Spinning Wheel
    1651 until 1668: Attack Animations
    1669: Decoy
    1670: Some weird smoke
    1672: Numbers 1, 2, 3 and 4 in colors
    1675 until 1702: Attack Animations
    1703: The PokeBalls at the start of a battle
    1704 until 1709: Attack Animations


    List of all people who helped:
    sab
    dr4g0n12
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      #2    
    Old December 21st, 2010 (11:00 AM).
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      162 is the cry meter in the pokedex.
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        #3    
      Old December 21st, 2010 (11:39 AM).
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        Quote:
        Originally Posted by sab View Post
        162 is the cry meter in the pokedex.
        Thank you, I'll add it
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          #4    
        Old December 22nd, 2010 (8:58 PM).
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          anybody know what #'s are for the emerald title screen?
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            #5    
          Old December 22nd, 2010 (11:38 PM). Edited December 22nd, 2010 by dr4g0n12.
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            1637 is in 256 color mode.
            Also, 1704-1709 are attack animations.
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              #6    
            Old December 22nd, 2010 (11:47 PM).
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              Quote:
              Originally Posted by dr4g0n12 View Post
              1637 is in 256 color mode.
              Also, 1704-1709 are attack animations.
              thats for ruby or emerald?
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                #7    
              Old December 23rd, 2010 (4:50 AM).
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                Quote:
                Originally Posted by SnapTime View Post
                thats for ruby or emerald?
                For Ruby. This list is for Ruby, but I'll probably add FireRed's and Emerald's lists too.
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                  #8    
                Old December 23rd, 2010 (9:06 AM).
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                  okay thanks, specifically what im looking for is the emerald text on the title screen, and the raquaza.
                  maybe someone can make a emerald title screen tutorial?
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                    #9    
                  Old December 23rd, 2010 (10:42 AM).
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                    Quote:
                    Originally Posted by SnapTime View Post
                    okay thanks, specifically what im looking for is the emerald text on the title screen, and the raquaza.
                    maybe someone can make a emerald title screen tutorial?
                    I'll probably make the list for Emerald tomorrow, but it could be possible I'll post it later, so keep checking back
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                      #10    
                    Old December 23rd, 2010 (2:30 PM).
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                      Quote:
                      Originally Posted by Hi-Techneon View Post
                      I'll probably make the list for Emerald tomorrow, but it could be possible I'll post it later, so keep checking back
                      Thanks so much!
                      im looking forward to it. Its gonna help out a lot with my hack
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                        #11    
                      Old August 17th, 2012 (8:59 AM).
                      The_Show The_Show is offline
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                        which one edits the "HOENN" you see when looking at a regular map? I tried editing 1598, but all it changed was the pokenav HOENN...
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                          #12    
                        Old September 4th, 2012 (2:06 PM).
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                          Dude. Use GBA Graphics Editor and offsets. It's easilly 1000 times butter than unlz b/c it lets you use tileset data on images and compressed pallets, too. It also has the ability to view both normal and compressed images in 4bp, 8bp, indexet bitmap, and truecolor bitmap forms, and lets you use offsets. just to give credit to the creator, Nintenlord made it. besides, UnLZ doesn't refresh the offsets when you go backward, and GBA Graphics Editor does.
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                            #13    
                          Old September 6th, 2012 (9:25 AM).
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                            Can someone tell me where the stuff for the screen when you trade is?
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                              #14    
                            Old September 7th, 2012 (4:08 PM). Edited September 10th, 2012 by FirEmerald.
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                              read this document:
                              Now pretty much complete!
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                              File Type: txt lz77 compressed images complete.txt‎ (90.4 KB, 70 views) (Save to Dropbox)
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                                #15    
                              Old June 4th, 2013 (2:57 AM).
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                                thanks this helps a lot with my Rom hack.
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                                  #16    
                                Old June 5th, 2013 (4:02 PM). Edited June 5th, 2013 by FirEmerald.
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                                  It might help people a lot if you also added the offsets as well, since other tools such as GBAGE don't have the same index count due to searching for a wider variety of data. Since offsets are the same for every tool, this would help people be able to use their preffered tool without having to manually find the offset. Also, since last I checked, There is an error in UnLZ-GBA that when you go to the previous image, it doesn't update the offset being displayed. Also (again), UnLZ numbers no longer apply if an image is inserted before other images in terms off offset, because it pushes the images after it up 1 number.
                                  EDIT: oops! sorry I forgot that I had already posted the document in this thread.
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