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[Scripting Question] Custom Function Code help

10
Posts
6
Years
  • Age 36
  • Seen Feb 28, 2018
I don't mean to impose, but would anyone be able to help with a function code for a move I have?

Squall
Flying-type move
Effect: Damages target and randomly causes rain or hail.
 
971
Posts
7
Years
  • Age 21
  • Seen Nov 28, 2022
This should work. 10% for hail and 10% for rain (dance). Don't forget to change the function code itself.
Code:
class PokeBattle_Move_B01 < PokeBattle_Move
  def pbEffectAfterHit(attacker,opponent,turneffects)
    int = rand(10)
    if int == 0
      @battle.weather=PBWeather::HAIL
      @battle.weatherduration=5
      @battle.weatherduration=8 if attacker.hasWorkingItem(:ICYROCK)
      @battle.pbCommonAnimation("Hail",nil,nil)
      @battle.pbDisplay(_INTL("It started to hail!"))
    elsif int == 1
      @battle.weather=PBWeather::RAINDANCE
      @battle.weatherduration=5
      @battle.weatherduration=8 if attacker.hasWorkingItem(:DAMPROCK)
      @battle.pbCommonAnimation("Rain",nil,nil)
      @battle.pbDisplay(_INTL("It started to rain!"))
    end
  end
end
 
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