Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old July 21st, 2013 (11:05 PM).
Kaito123 Kaito123 is offline
     
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    How can I change the Pokémon List down? Also, that the List doesn't start so high

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      #2    
    Old July 22nd, 2013 (5:14 AM).
    Harvey_Create's Avatar
    Harvey_Create Harvey_Create is offline
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      Quote:
      Originally Posted by Kaito123 View Post
      How can I change the Pokémon List down? Also, that the List doesn't start so high

      What do you mean by Changing the pokemon list down? Getting rid of pokemon, and making your Pokedex have less entries? all you have to do is delete pokemon from your Pokemon.txt

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        #3    
      Old July 22nd, 2013 (5:52 AM).
      Kaito123 Kaito123 is offline
         
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        No, no, no, I mean, sorry, I'm german, that the Pokemon-List in the Pokedex should begin farther down, that at the top of the pokedex is a free place to write something or else

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          #4    
        Old July 22nd, 2013 (7:38 AM).
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        Harvey_Create Harvey_Create is offline
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          Quote:
          Originally Posted by Kaito123 View Post
          No, no, no, I mean, sorry, I'm german, that the Pokemon-List in the Pokedex should begin farther down, that at the top of the pokedex is a free place to write something or else

          That would involve going into the scripts and editing PokemonPokedex.

          You would have to find where the list is generated, and figure out how to move it down, then crate a box to put text with above it

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            #5    
          Old July 22nd, 2013 (2:29 PM).
          Kaito123 Kaito123 is offline
             
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            Quote:
            Originally Posted by Harvey_Create View Post
            That would involve going into the scripts and editing PokemonPokedex.

            You would have to find where the list is generated, and figure out how to move it down, then crate a box to put text with above it

            your so good... I know by myself, that I must edit PokemonPokedex, but I can't find the place how it was generated....

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              #6    
            Old July 22nd, 2013 (3:43 PM).
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            Maruno Maruno is offline
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              Find the line beginning:

              Code:
              @sprites["pokedex"]=Window_Pokedex.new(
              The numbers are the x and y coordinates and the width and height of the list, respectively.

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                #7    
              Old July 26th, 2013 (3:40 AM).
              Kaito123 Kaito123 is offline
                 
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                I have another question:

                that my Pokedex Cursor

                Spoiler:
                Code:
                  def drawCursor(index,rect)
                    if $Trainer.seen[species]
                      selarrow=AnimatedBitmap.new("Graphics/Pictures/pokedexarrow2_sel")
                    else
                      selarrow=AnimatedBitmap.new("Graphics/Pictures/pokedexarrow_sel")
                    end
                    if self.index==index
                      pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y)
                    end
                    return Rect.new(rect.x+50,rect.y-4,rect.width-16,rect.height)#rect.x+16,rect.y-4,rect.width-16,rect.height
                  end

                thats my Pokemon draw Item

                Spoiler:
                Code:
                  def drawItem(index,count,rect)
                    return if index >= self.top_row + self.page_item_max
                    rect=drawCursor(index,rect)
                    [email protected][index][4]
                    [email protected][index][0]
                    if $Trainer.seen[species]
                    @sel=AnimatedBitmap.new(sprintf("Graphics/Pictures/pokedexarrow2")) <--- this
                      @pokeicon=AnimatedBitmap.new(sprintf("Graphics/Icons/icon%03d",indexNumber))
                      if $Trainer.owned[species]
                        pbCopyBitmap(self.contents,@sel.bitmap,rect.x-50,rect.y+4) <--- this
                        pbCopyBitmap(self.contents,@pokeballOwned.bitmap,rect.x+30,rect.y+10)
                        pbCopyBitmap2(self.contents,@pokeicon.bitmap,rect.x-50,rect.y-16)
                        else
                        pbCopyBitmap2(self.contents,@pokeicon.bitmap,rect.x-50,rect.y-16)
                        pbCopyBitmap(self.contents,@pokeballSeen.bitmap,rect.x-6,rect.y+8) <--- this
                      end
                      text=_ISPRINTF("{1:03d}{2:s} {3:s}",indexNumber,"   ",@commands[index][1])
                    else
                      @sel2=AnimatedBitmap.new(sprintf("Graphics/Pictures/pokedexarrow"))  <--- this
                       pbCopyBitmap(self.contents,@sel2.bitmap,rect.x-50,rect.y+4) <--- this
                      text=_ISPRINTF("{1:03d}    ???",indexNumber)
                    end
                    pbDrawShadowText(self.contents,rect.x+62,rect.y+4,rect.width,rect.height,text,
                       self.baseColor,self.shadowColor)
                    overlapCursor=drawCursor(index-14,itemRect(index-1))#overlapCursor=drawCursor(index-1,itemRect(index-1))
                  end
                end

                that, where "<--- this" is, should be under the Cursor and do not overlay them... but, how I can do it? that must be under the cursor and under the other pictures ant tex...

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