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Pokeemerald More Bag Pockets

Started by AsparagusEdu August 30th, 2019 2:46 AM
  • 471 views
  • 7 replies

AsparagusEdu

AsparagusEduardo

Age 26
Male
Seen 3 Days Ago
Posted 1 Week Ago
17 posts
5.6 Years
Hi,

I made a pokeemerald branch that adds 3 new pockets to the bag based on changes to it from later generations:
  • Medicine (HP, PP and status recovery items)
  • Power-Up (Vitamins, Rare Candy and evolution items)
  • Battle Items (X items, Pokédoll/FluffyTail and hold items with battle effects)
The new order for the pockets is the following:
  • Items
  • Medicine
  • Poké Balls
  • Battle Items
  • Berries
  • Power-Up
  • TMs & HMs
  • Key Items
However, it reuses the original pocket sprites until I'm able to get new ones for the new pockets.

Screenshots:
Spoiler:





You can pull the changes from here:
https://github.com/AsparagusEduardo/pokeemerald/tree/BetterBag

Items file for DizzyEgg's Item Expansion:
To-Do:
  • New pocket sprites.

Taの境界

Seen September 4th, 2019
Posted September 4th, 2019
22 posts
4.8 Years
Nice work. But here's few things and I believe that's all for pocket expansion.
1. You need to add case to
switch (gBagPositionStruct.pocket)
in function
sub_81AC644
to map the use item action message box frame. (Just duplicate ITEMS_POCKET case since the new pocket exactly same actions.)
2. You shall also consider LoadSave action of the new item slots.

AsparagusEdu

AsparagusEduardo

Age 26
Male
Seen 3 Days Ago
Posted 1 Week Ago
17 posts
5.6 Years
Nice work. But here's few things and I believe that's all for pocket expansion.
1. You need to add case to in function to map the use item action message box frame. (Just duplicate ITEMS_POCKET case since the new pocket exactly same actions.)
2. You shall also consider LoadSave action of the new item slots.
All right, I did the first one, but I'm not sure what you mean by the 2nd one ^^; (I've barely started playing with pokeemerald, so I'm not too familiar with it.
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