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[Other OPEN] For Supremacy [M] [OOC]

25,488
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11
Years


For Supremacy
OOC | IC


Story
We live in a mutliverse, a conglomerate of of endless universes each governed by their own god or gods. You'd think that being a divine, near-omniscient being would never be dull but there's not a lot for the gods to do at times but observe and talk… and talk they do.

Meetings between gods tend to quickly devolve into debates over who rules over the superior universe, and by extension who is the superior god. To end such squabbles, a method of determining the truth of the matter was developed. The gods would pit their universe's greatest warriors against each other, keeping track of who beat who in a leaderboard. Thus the fight for supremacy begun.



The Roleplay
Congratulations, you're now the god of one of these universes. Throughout this roleplay, you will construct a team of powerful champions to fight on your behalf against the warriors of your fellow gods. Each post in For Supremacy will be from the perspective of one of your chosen warriors against those of another god - either an NPC character or that of another participant.

Everybody begins the RP with just one warrior at their disposal. However, every three wins you can add another participant to your roster. These warriors can be entirely new characters, or they can be from other stories or RPs that you have created. The only catch is that they must fit in with this RPs premise and that they must plausibly exist in the same universe, governed by the same god.

There's no plot or story to this roleplay. It exists as a bit of casual fun where we can just come in when we have time and write some fun combat situations and as a no-pressure way to improve on that aspect of RPing. There is a way for it to end if we start getting bored or something, but that's not really important.



Classes
In For Supremacy, your warrior characters will be divided into classes. At first, you will only be able to have one character for each class. However, once you reach a point where you have filled all six of your slots, you will be able to add additional characters to your roster under those classes or even add a custom class to your roster. The classes are as follows:

Fighter - Warriors specialising in close range combat whether that be armed or unarmed. Usually vulnerable to attacks from a distance.

Sniper - Warriors with a focus on projectile weapons. Typically vulnerable to close-quarters combat. Don't have to actually be snipers I just didn't have a better word.

Mage - Combatants who join the fray using magic (or similar). They tend to have a very diverse skillset but limited physical abilities.

Tank - Those annoying guys who take forever to kill. Tanks have massive defensive abilities but are usually slower and limited in their offensive options.

Summoner - Summoners call forth other creatures to fight for them. Like Mages, they are often unpredictable opponents, but they have little combat ability themselves.

Assassin - Assassins rely on evasion and stealth to keep out of the way of their opponents until they can sneak in and deliver nasty attacks. They are typically among the most fragile of combatants.



Rules
  1. All PC and RPT rules apply.
  2. This RP is rate M on account of all the violence.
  3. I'm allowing you a lot of leeway really, but don't godmod. Seriously, nobody should win every time.
  4. Battles between player characters should be done in JP format. In these posts, try and decide for yourselves who will win or lose. If for some reason you can't, I'll do it.
  5. There is no single setting for posts. You can set your battles in any kind of location you can think of. All of the multiverse is yours to play with.
  6. Try and remain active. This is a casual thing so I'm not going to start kicking people the minute they post a bit late, but aim to post at least once a fortnight. More frequently if you can manage.
  7. Have fun, that's the big thing here.



Sign-Up Sheet
Slightly different as you need to fill out a new one of these for every new warrior you introduce to your roster.

Name:
Class:
Appearance (an image or written):
Weapons and Abilities:
Bio (Just a little about where they're from etc):




Participants
gimmepie
Fighter | Sniper | Mage | Tank | Tirax | Assassin

Jay
Fighter | Sniper | Ricard | Tank | Summoner | Assassin

Ice
Fighter | Sniper | i | Tank | Summoner | Assassin

aeternum
Marx | Sniper | Mage | Tank | Summoner | Assassin

Foxrally
Fighter | Sniper | Mage | Drocolycus Deadlycus | Summoner | Assassin

Home
Fighter | Sniper | Mage | MerkAVA | Summoner | Assassin

Godzil
Fighter | Sniper | Mage | Tank | Clavo | Assassin

Your Daily Vitamins
Oltt'Gkhalrut | Sniper | Mage | Tank | Summoner | Assassin

BugTypeAficianado
Fighter | Sniper | Mage | Mercil OS | Summoner | Assassin

GreyBidoof
Fighter | Viper | Mage | Tank | Summoner | Assassin

Strange
Fighter | Sniper | Mage | Tank | Summoner | Nox


 
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Jay

[font=Brawler][color=#91a8d4][i]Here comes the boi
904
Posts
9
Years
[a id]text[/a id]



queen-of-camelot-2-0.regular.png

eiji__gin__kamiya_by_marureenu-d5v6cyp.png

Name:
It's Ricard. Just Ricard.

Class:
Mage

Appearance:
Ricard is a man in his late 20's with a lean and athletic build. He has sharp and intelligent grey eyes comparable to that of a bird of prey, with the correct expression his piercing gaze can hurt more than any projectile or blade. His black hair is longer than he'd like, but he didn't have time for a haircut before being summoned, so he slick it back to make sure it doesn't get in the way.

He's a man who kills, but one who does so for the right reasons and against some very bad people. Well, most of the time. He deals in high society 'removals' and thus prefer to dress for the occasion. Some black dress pants, a nice matching vest and a white shirt besides... and one would be a fool to forget a tie for flair and maturity. He's handsome enough and when appropriate can use it to his advantage, looks can kill as easy as his 'magic'. Why bother making things supernatural if they can be settled by something more mundane? Aren't the classic murder mystery stories more fun anyway?

His facial hair is neat and trimmed, a short black goatee maintained for a professional look while not coming across as too uptight or serious. His business is easier when he takes on the appearance of someone with an aura of authority, yet approachability. Top things off with a nice pair of dress shoes and the optional black suit jacket held nonchalantly over the shoulder and you're ready for a day in the life Ricard.

Weapons and Abilities

Motukinesis:
Ricard has the power to control movement and momentum. He can instill objects, people, whatever takes his fancy really with a sudden driving force through direct contact. A small metal ball in his palm becomes a speeding bullet to pierce through his enemies, a handful of sand becomes a swarm of piercing needle points. A large boulder becomes a slow moving shield from incoming fire. The amount of momentum he can generate varies by the size of the object, ranging from small and incredibly quick objects to large and slow trudging monoliths. Regardless of amount however, the applied force is instantaneous. By reversing the effects of his abilities, Ricard can also reduce or in some cases completely remove momentum, bringing a sudden halt to certain projectiles or other dangers. The rate at which he drains momentum is based on the amount of it present, a rapidly speeding object like a car would grind slowly to a halt... but the slow roll of a boulder on a slight incline could be stopped instantaneously if caught in time.

If quick enough, Ricard can also redirect momentum, turning moving objects and sending them along a different course. This takes a moment to do however, thus having fewer practical applications than one might think.

Due to the nature of his power, Ricard must have physical contact with an object in order to instill it with his specific brand of magic. This does however, lend itself well to the effects of Motukinesis on his own body. He can reduce his bodies momentum while falling to ensure a safe landing, he can increase the momentum in a jump or dash in order to propel himself upwards or forwards, he can rapidly increase the momentum in his fists or legs to bludgeon an enemy more effectively, he can even reduce the momentum of the blood flowing through his cardiovascular system in order to give a momentary illusion of death. Ricard is, however, acutely aware that his powers do not grant his body any sort of extra durability. Using Motukinesis on his own body, especially for the latter examples given, can put a terrible strain and risk on his body.

If not careful, he could very easily maim or even kill himself outright in an instant. A single Motukinesis infused punch or kick would undoubtedly be a last resort as it's nigh guaranteed to shatter the bones in his hand or leg... and the risks of messing with his own pulse are too obvious to be mentioned here.

Bio:
Spoiler:
























Shoutout to Strange whom I stole the CSS design from.
 
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Ice1

[img]http://www.serebii.net/pokedex-xy/icon/712.pn
3,447
Posts
9
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  • Seen Nov 23, 2023
So into this. Sign me up
 

Sonata

Don't let me disappear
13,642
Posts
11
Years
I think its done. lemme know if you need some more explainin


t6Kl69z.jpg


-- Status --
Alias: Marx
Given Name: Braxton Dunlett
Class: Fighter


-- Appearance --
A light-skinned male in his early thirties. Empty brown eyes, disillusioned with and un-trusting of the world around him. A number of dog tags dangle around his neck as a constant reminder of his own faults.

-- Bio --
Braxton Dunlett is an ex-military man, having served in a recent war between his nation and a major powerhouse of the planet upon which he lives. Braxton was part of a super-powered front which sought to use the gifted few of his world to their advantage in order to gain the upper hand. Braxton was in the lead of the team, and as such was in charge of men and women ranging between the ages of thirteen and fifty, all of whom had been gathered mostly against their will in order to help better serve their country.

As the five year war waged on, more and more members of this team of super powered team began to fall to any number of things - including a team of super powered men and women on the other side of the battlefield. The ravages of war spurred on Braxton's power of shapeshifting, causing him to expand his mind into darker territories just as his opponents did. Braxton's body underwent horrifying changes each and every day until finally he was the only super powered being left on either side of the war, and one of the only survivors of the entire war itself.

After the war ended, Braxton was unable to cope with the grief he'd felt at being unable to save at least one of his comrades during the war and made the decision to put the past behind him. Braxton discarded his given name and took on the name of Marx instead. Shortly after, Marx fell into the streets and became addicted to many different drugs, hoping to mask the pain that he felt and to lessen the severity of his night terrors. After falling into a great debt with a local drug lord, Marx confronted the man while high then proceeded to take out the druglord as well as his bodyguards before taking the position of druglord for the area. He's been expanding his territory ever since, crashing various drug dens in hopes of finding something strong enough to make him forget his past entirely.

-- Abilities & Weapons --

High-Induced Shapeshifting
Normally, Marx's shapeshifting ability allows him to control his entire body at will - if he can imagine it and its functions, he can become it and will in turn gain all attributes associated with that thing with very few restrictions (for example, he couldn't become the god of a universe). At an extent, the shapeshifting would allow for complete control over each individual cell's ability to change shape regardless of whether or not its inside or outside of his body, allowing for Marx to create an indefinite number of clones of himself equal to the number of living cells originating from his body each with the ability to act autonomously, undergoing any desired transformation without consulting the original.

However, due to the repression of the ability the true powers of it only come to light when Marx is so drugged out of his mind that he completely loses control of himself to whatever it is that he's consumed. With the level of suppression currently applied by the user, it's impossible for Marx to use his ability of shapeshifting without at least taking a small dose of some sort of hallucinogen.​

Weapons
- A large assortment of hallucinogens hidden inside of his jacket
- Bowie knife clipped to his waist
- Baseball bat riddled with nails which is always carried in his left hand.​
 
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Foxrally

[img]http://i.imgur.com/omi0jS3.gif[/img]
2,791
Posts
11
Years
giant_crocodile_legend_of_guambia_lake__by_teddyblackbear2040-d65k9mt.jpg
erdgyq3.png

COMMON NAME: OH GODS IT'S A F***ING DROCOLYTE

Class: Tank
Bio:

[This surprisingly high-quality recording was found on a glowing wooden box, buried in one of the Drocolyte's droppings. The following is a transcript of said recording.]

"We recording? Alright, great! Hey they adventurers, I'm Harley Greater. I'm gonna show you what it takes to get out alive from some of the most hostile environments on our planet. I've gotta make it through a week of challenges, in some of the places you probably couldn't afford to travel to anyway."

"Last week, we explored the frozen plains of... [static noise] ...now in these dangerous swamps, where the locals have warned us of a terrifying creature which rules the land with an iron claw - the Drocolyte. Literally - its claws are made of metal. Beasts like it have been known to slaughter entire villages on a whim, leading many to believe they might even be incarnations of the gods."

"As far our civilization knows, Drocolycae have been around from the beginning of time, an undefeated force of nature who have stood the tests of time and evolution. These carnivores' jaws can crush rocks in seconds, and swallow grown men whole. They can attack without provocation, and - at least according to our sources - no hunter has ever succeeded in killing one. Why not give it a go, eh?"

[the recording trails off into background noise for a long period of time.]

"Dammit, Jim. I'm not actually gonna take on a bloody Droc. We'll just make it sound like I am. You make for a pretty good Droc anyway, you- hey, what was that?" [the sound of distant splashing is heard.] "Wha- OH, F***! BEAST HEARD US, MOVE, JIM, MOVE!" [more splashing noises, this time more frantic.] "OH GODS, JIM, IT'S GOT YOUR LEG! HOW IS IT MOVING SO FAST, OH GODS, IT'S GOT MY ARM, IT-" [static noise]

Weapons & Abilities:
  • Massive jaw
  • Massive teeth
  • Massive metal claws
  • Venomous bite
  • Extremely fast regeneration
  • Skin naturally resistant to damage
  • Ability to breathe underwater indefinitely
  • Extremely fast in short bursts
 
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jombii

[FONT=Franklin Gothic Medium][SIZE=4][COLOR=#00b05
3,416
Posts
9
Years
MerkAVA, A Tank

Appearance

Spoiler:

image not mine. credits to dustsplat
Merk is a huge man with ink covering almost all of his skin. Standing at a height of 6'8", Merk towers almost everybody everywhere. He has small eyes and a thin lips. He prefers to wear a slight fuzz of facial hair, but prefers to cut his hair skinhead bald. He almost always wear military clothing, with a thick helmet always sitting on his head. He wear a tan-top that is at least a size smaller than him, and it always look like it is going to burst with every breath Merk takes.

Merk is a huge man, standing at a height of 6'8". With a height like that, he is sure to tower over almost everybody everywhere. Ironically, he has small black eyes and very thin lips. He kept his face covered in a subtle fuzz of facial hair. He preferred to shave his hair to bald, though. He is a heavy-set man, muscles obviously toned due to the training he did during his stint in the military. He has himself inked on his wide chest and huge arms. His back is also inked with different foreign characters, with meanings even Merk doesn't even know.

For clothing, he prefers to wear a tank-top that is at least a size smaller. The clothing always looked like it would burst with every breath Merk takes. He always wear a thick top-of-the-class helmet on his head, acting as some sort of cop, but also as a protection against most, if not all, projectiles. It is made of a lightweight but hard plastic that can endure high amounts of penetrative forces. The glass on his visor is also bulletproof. He wears fingerless gloves because of the amount of friction generated on the palms by operating his tank. He also wears a standard military-issued camouflage pants with a belt hung around it. There is also a holster for the standard pistol issued to him.

Weapons and Abilities

On his own, Merk is a fairly strong man. He has quite a good punch and a long reach which could easily crack a skull or two. He could take hits himself pretty well, being as his buff physique allows him to shrug off many small attacks. With his helmet on, even his headbutts could do considerable damage.

He also is familiar with his arms. Spending time in the military allows Merk to study the proper ways of using any type of gun or ballistic. While he indeed carry a double automatic-pistol, he can basically use any type of gun, whether it is handguns or machine guns.

Merk's true power lies in his tank, nicknamed AVA.
Spoiler:


AVA is a Leopard 2A7, one of the most defensive tanks currently in service. Removing all the technical jargons, AVA is a pretty well-built tank with modular armor that can stop almost all incoming attacks. It even has an in-built radiation shield that protects the user from all kinds of radiation, even when coming from the weak waves. It is amphibious and is able to submerge to depths of almost half a mile. It also has undershields that can protect the vital operational devices from mines. The wheels and the track are also made of sturdy metal that can climb over all kinds of terrain. To cover all sides, there are smoke grenades launchers from the side to protect the tank from attacks from the side.

Weapon-wise, AVA is retrofitted with thermal imaging and night-vision from the inside so anyone operating it will not be hampered by lack of light source. It is also fitted with a 360 degree camera from the turret so that all angles is covered. The gun is capable of launching standard NATO ammunition.

In summary, AVA is a tank with top-notch defensive capabilities and versatility, but isn't special on the offensive side. Merk's preferred method of attacking is running his enemies down and crushing them but with a max speed of 60 kph, it is fairly difficult for MerkAVA to do so.

Despite MerkAVA's strength, they lived in a universe where supernatural powers didn't exist and where fights were fought with weapons and fist. They haven't been faced with an opponent with powers that couldn't be explained by classical physics. Who knows how Merk and his tank stand against people and creatures with crazy powers.

Biography

Merk, born Shumpert Merck III, is a resident of the United States of America ever since he could remember. He lived during an era of wars where the whole world seemed to be in a constant state of warring and fighting, whether the reason be diplomatic, territorial, or idealistic. Merk was enlisted first as a foot soldier but was promoted to vehicle mechanic due to his background in vehicular repairs. He was forced to drive around the soldiers around the warzone, all the time evading incoming missiles and bombs and hidden mines. It would be impossible to say that Merk had close calls with death before.

He was then promoted to a tank driver when there was a lack of capable drivers around that time. Merk basically had to learn the ropes of operating a tank in the middle of war, with gunshots exploding around him. With his comrades dying left and right, Merk was pressured to do actual damage to their opponents. So, Merk kind of pressed on the gas pedal and just ran people over.

After the war, Merk was allowed to keep on being a tank operator in the small wars his country was participating with. He was awarded AVA when he was promoted to brigadier general. Since then, MerkAVA has participated in countless wars by the United States.


 
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Ice1

[img]http://www.serebii.net/pokedex-xy/icon/712.pn
3,447
Posts
9
Years
  • Seen Nov 23, 2023
Spoiler:

i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness.

name: i​
class: mage​
weapons and abilities: i does not speak, but his words cut like knives. As incorporeal as sound, i is a deathwish that screeches. i controls air and sound and can even draw in its ripples with a thick black smoke, conjuring up basic illusions.

only i can interact with his illusions, as he is one, and they're not real, as he's not real.

i is wind, i is merely smoke tangled within the ripples of the air. a blades touch does seperate, but i can return. i is bound to himself, and can be ripped apart,
but a blade cannot cut i as a blade cannot cut a scream, it can only create it.​

bio: i arose from the grounds when the first man committed the first murder to whisper words of death to his friends. i is ancient but never learned, and never changed. i is timeless and in stasis. i has been hunted its whole life, an order of monks calling themselves the psychotics out to kill it, to rid humanity of its deathwish. i was in favor with͉̳͉̭͝ t̘̕h͈͉͓̱̫̤e͏̝̘̭͎̘ ҉͈͇̝̘t̶̬w͓̜i͖͕͕̪̥s҉͇͖t̶̰e͖̠d̗͜ ̠͚͖̮̜̜̣g̮͇̥̝̥̳o̧͎̯̭̭̤͇d̛͉̜͈ however, and was granted more power, the power to fight back. Found in the desolate wastelands that remain, t̘̕h͈͉͓̱̫̤e͏̝̘̭͎̘ ҉͈͇̝̘t̶̬w͓̜i͖͕͕̪̥s҉͇͖t̶̰e͖̠d̗͜ ̠͚͖̮̜̜̣g̮͇̥̝̥̳o̧͎̯̭̭̤͇d̛͉̜͈ chose i as his first warrior, to inspire its deathwish. i is a sickness. i is a sickness. i is a sickness.
 
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25,488
Posts
11
Years
Spoiler:

i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness. i is a sickness.

name: i​
class: mage​
weapons and abilities: i does not speak, but his words cut like knives. As incorporeal as sound, i is a deathwish that screeches. i controls air and sound and can even draw in its ripples with a thick black smoke, conjuring up basic illusions.

only i can interact with his illusions, as he is one, and they're not real, as he's not real.

i is untouchable, as he is mere desire for death, and wishes can't be touched.​

bio: i arose from the grounds when the first man committed the first murder to whisper words of death to his friends. i is ancient but never learned, and never changed. i is timeless and in stasis. i has been hunted its whole life, an order of monks calling themselves the psychotics out to kill it, to rid humanity of its deathwish. i was in favor with͉̳͉̭͝ t̘̕h͈͉͓̱̫̤e͏̝̘̭͎̘ ҉͈͇̝̘t̶̬w͓̜i͖͕͕̪̥s҉͇͖t̶̰e͖̠d̗͜ ̠͚͖̮̜̜̣g̮͇̥̝̥̳o̧͎̯̭̭̤͇d̛͉̜͈ however, and was granted more power, the power to fight back. Found in the desolate wastelands that remain, t̘̕h͈͉͓̱̫̤e͏̝̘̭͎̘ ҉͈͇̝̘t̶̬w͓̜i͖͕͕̪̥s҉͇͖t̶̰e͖̠d̗͜ ̠͚͖̮̜̜̣g̮͇̥̝̥̳o̧͎̯̭̭̤͇d̛͉̜͈ chose i as his first warrior, to inspire its deathwish. i is a sickness. i is a sickness. i is a sickness.

He needs to be touchable but after that, what the hell, sure.
 
1,660
Posts
13
Years
spike__kobold_summoner_by_droakir-d9gtl7f.png


Name: Clavo

Class: Summoner

Appearance: Clavo is a kobold, a race of small reptilian humanoids said to be descended from dragons. He is short for a kobold, standing a mere 2' 4", with a solid (if bony) build. His scales are light purple, like lavender, with softer green scales on his underbelly. He has darker green spikes atop his head, running all the way down to the tip of his prehensile tail.

Though kobolds normally disdain clothing, Clavo has put on his nicest pants and most impressive red cloak for the tournament. The buckle of his belt and the clasp of his cloak both bear the emblem of a six pointed star. Although he doesn't wear armor, he does wear leather shoulder pads and bracers for added protection.

Weapons and Abilities: As a summoner, Clavo's magic calls other creatures to fight for him. Unlike many summoners, who call upon multiple creatures, Clavo has formed a pact with an extraplanar being called an Eidolon, allowing him to call upon aspects of its power. Clavo's Eidolon is a dragon spirit named Madrigada, who allows him to channel her draconic form and abilities, as well as conjure a dragon familiar.

Familiar: Madrigada's "daughter", formed by imbuing an ordinary housecat with a piece of her soul, transforming it into a sort of "pseudodragon". Her name is Madrigal, or Maddie for short. Maddie resembles a white dragon roughly one foot long, with a two foot long tail tipped with a sharp stinger. Her sting injects a potent venom that makes victims drowsy, and can knock them unconscious if the dosage is high enough. While dragons are known for breathing fire, Maddie can exhale either a cloud of freezing gas or a bolt of kinetic energy strong enough to push back an average person. She can also fly, teleport short distances (though this leaves her momentarily dazed), and communicate telepathically with Clavo (as long as he's within one mile).

Channel Draconic Form: Rather than summon monsters (aside from his familiar), Clavo can summon kinetic constructs fashioned after the dragon Madrigada. The constructs feel solid, albeit cold, and can take the form of a dragon's claws, wings, tail, or other body parts. They obey Clavo's will, limited only by his imagination and what he summons. Frequent uses include slashing with claws, sweeping an opponent's legs from under them with a tail, hiding behind wings, or trapping opponent's in a dragon's jaws.

Dragon's Scepter: Clavo carries a wooden staff, topped with a purple gem. The staff stores a limited amount of magical energy, allowing Clavo to enhance his summoner constructs with elemental frost. Also, it serves as a heavy bludgeon in a pinch.

Bio: Kobolds are a burrowing race by nature, so Clavo was hatched underground, in a frozen cave his clan used as a home while digging for gems and ore. Being small and physically weak, Clavo was not expected to survive for long, but the hatchling proved to be surprisingly hardy. He was too weak to be an effective minor, and he didn't have the gift of magic that many kobolds are born with, but he was small and agile enough to make a good scout.

He was 5 years old (the kobold equivalent of a teenager) when a scouting mission went horribly awry. Squeezing his way into a crack in the ice, he found an underground cavern, with a knee-deep pool of water on the floor. The water was dark and cold, so Clavo hurried to cross, and didn't see the hole in the floor until he'd already fallen in. The hole was incredibly deep, and he thought he would die, but to his surprise, he found he could breathe the liquid without drowning. Somehow, he'd fallen through a breach in the fabric of space and time, where the draconic Eidolon Madrigada lay sleeping. His arrival woke her up, and she offered Clavo a deal...

He later awoke in his bed, with no memory of how he got there, but he had gained the gift of summoning magic, along with a phobia of water. In exchange for saving his life, Clavo would repay Madrigada with gems and coins, to be dropped down the hole that led to her realm. To assist him in obtaining these riches, she offered him her power. But the more he used her gift, the more his debt grew, until one day he would be hers to reclaim.

The Supreme Being needed a warrior for a great contest, and had chosen Madrigada. But as she lacked a physical form, she was ineligible, so her champion was chosen in her stead.

 
56
Posts
7
Years
  • Age 28
  • Seen Mar 28, 2018
Spoiler: A note from Yyatl
To you who serve not I and live beyond my gracious reach: Despair.

Despair not of me, as this insignificant form I take now is of a humble, artistic interpretation by a denizen who cherishes the gift of life I have breathed them.

Despair of those whom I have brought to this arena - creations of awesome power and construct who coexist with delicate minds and bodies like that of this avian form, or the artist who imagined it. If you so manage to best any of the great works from my universe for this tournament, I will be generous and allow you to claim a
[ Victory Boon ] from my felled wonders - if you can extract them.

Wield them masterfully, for they prove that even the fractured remnants of the power that originates from me is but true majesty.


- Yyatl, Originator of The Crux Universe


Oltt'Gkhalrut
The Commissioner's Left Hand

Class:
Fighter

Bio: Oltt'Gkhalrut, or what sounds like the closest pronunciation, is the name of the appointed overseer of a series of inter-dimensional spacial canals, collectively known by a name that roughly translates to "The Hollow Staithes". Making sure that quarantined and exiled creatures orderly pass through these overarching wormholes and stay intact, The Commissioner's top priority is keeping the wormholes stable and wide during a caravan. If the wormholes collapsed, the monsters would fall through holes in the canals and materialize into the nearest residential planes below.

When the deity of The Commissioner's universe called for participation in this battle for superiority, Oltt'Gkhalrut had to consider balancing the summons and the vital duty of maintaining the Staithes. The Commissioner compromised and volunteered to sever and animate an arm, fusing it with an amalgamation of expendable, quarantined monstrosities. As a precaution administered by The Commissioner's most trusted assistant, a comparatively tiny, enchanted blade was forced into the flesh of the resulting creation. Its seals were meant to inhibit any further possible mutations that could come of combining so many different diseased creatures, and maintains that the arm cannot be physically detached from the vessel beneath it.

Weapons: Technically wielding none, the small longsword lodged into the Commissioner's elbow is enchanted in place, bound by otherworldly sigils. It can only be removed by a magic of near-godly power to dispel the bind. Were it able to be brandished, the new swordsman would gain a weapon deeply imbued with immense power.

Abilities: Stench of Plague - Beyond the brute strength of just The Commissioner's lone Arm, the massive muscular vessel supporting it can steam thin noxious gasses from its pores. The gas can cause flesh to erupt with pus-filled, stinging boils that are prone to burst and stink.

Gushing Discharge - The gut of the monster and its spine-like arm and tail have craters that seem to radiate green light. They are deep-seated pools that constantly churn florescent discharge. They can be forcefully expelled and stick to most solid surfaces, but evaporates immediately into a dizzying vapor when it mixes with chilled liquid.

Warp - Despite being severed, the Hand of Oltt'Gkhalrut can still perform part of its duties, although drastically limited in its detached state. The brute of a sentient creature that makes up the mass' left leg can slowly mutter an ancient alien chant. If given time to complete, it satisfies a verbal component to a spell that The Commissioner's Hand must quickly gesture to distort the space around the palm. This warped field acts similar to a concentrated, amplified force of gravity, and drags matter with an incredible pull towards the Hand's crushing grip.​
 
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BugTypeAficionado

Bug types are so hi-technicaaaal!
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  • Age 24
  • Seen Dec 15, 2017
Oh boy, time to get weird and freaky with this. This character's more like a Gundam or a monster-of-the-week on the Power Rangers or something (granted, it's a lot more powerful and competent than one) than a traditional fighter, but here goes nothing.

Mercil OS, the Annihilator of Worlds
Spoiler:
 
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Accepted, but under the proviso you take out the part where its "totally immune to penetration". Regenerating super fast is plenty ;)


I'm not going to say no, but you should probably be aware that your character is piss weak compared to pretty much everything else that has been submitted and probably compared to everything that will be.


Accepted.


Sounds like fun, just to be clear though, ordinary melee fighters can damage it by getting inside right?
 

jombii

[FONT=Franklin Gothic Medium][SIZE=4][COLOR=#00b05
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I'm not going to say no, but you should probably be aware that your character is piss weak compared to pretty much everything else that has been submitted and probably compared to everything that will be.

Yeah, that's the point of AVA. Offensively, there's really nothing special there. But the defenses of that tank is stellar and top-tier. Might be good writing prompts during the battles. :)
 
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