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  #26    
Old September 17th, 2009 (5:01 PM).
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Quote:
Originally Posted by Aurafire View Post
Ok I cannot find this anywhere, does Substitute block Sandstorm damage?
Nope it doesnt sadly which kinda sucks. =[
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  #27    
Old September 17th, 2009 (5:06 PM).
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Nope it doesnt sadly which kinda sucks. =[
Well that's just excellent, back to square one with this new team >:/
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  #28    
Old September 17th, 2009 (6:38 PM).
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Just wondering, but how do you exactly find the stat number of a pokemon from its base stat? I've been kind of wondering for a while how this actually works and I've never been able to find anything specific about how to calculate it. :/

I would use shoddy to find this kind of stuff out (as it's automatic), but seeing as I have no access due to there being no PC server, I'm stuck with the good ol' calculator. xD

Also, +1 to a stat stage is equal to multiplying it by 1.5...right? Or is it less? (I know that +2 to a stat stage is doubling it...so I'm unsure of what a single one does)
  #29    
Old September 17th, 2009 (7:01 PM).
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Originally Posted by .Aero View Post
Just wondering, but how do you exactly find the stat number of a pokemon from its base stat? I've been kind of wondering for a while how this actually works and I've never been able to find anything specific about how to calculate it. :/

From Smogon:
Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature

Nature is 1.1 if the nature is beneficial or .9 if it's reducing, 1 for everything else.


I would use shoddy to find this kind of stuff out (as it's automatic), but seeing as I have no access due to there being no PC server, I'm stuck with the good ol' calculator. xD

Also, +1 to a stat stage is equal to multiplying it by 1.5...right? Or is it less? (I know that +2 to a stat stage is doubling it...so I'm unsure of what a single one does)

Yup, +1 to a stat multiplies it by 1.5x
Answers are bolded. You know, you can still make teams and stuff even if the server isn't up ;D
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  #30    
Old September 17th, 2009 (7:13 PM).
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Do decimals above 0.5 round up?

(For Crawdaunt I got 372.9 for the Attack stat using: 252 Atk, Adamant Nature, 31 IVs)

The reason I want to know this is because I'm trying to theorymon for a usable set for the soon to come DDDaunt. I'm hard at work. xD


EDIT: Smogon says the max stat is 372...so I guess that's it. D: That's dumb.

Thanks for the help Aura. ;D
  #31    
Old September 17th, 2009 (7:56 PM).
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    271 attck, it must have the pokerus or something!
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      #32    
    Old September 18th, 2009 (7:11 PM).
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    Yo yo yo. How important is Explosion on Naive Heatran (Scarf set)? Here are the IVs: 22 / 10 / 30 / 31 / 31 / 31

    Is 10 in Attack fine or bad?
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      #33    
    Old September 18th, 2009 (7:35 PM).
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    Quote:
    Originally Posted by TwilightBlade View Post
    Yo yo yo. How important is Explosion on Naive Heatran (Scarf set)? Here are the IVs: 22 / 10 / 30 / 31 / 31 / 31

    Is 10 in Attack fine or bad?
    It's fine, it isn't like you're going to lose any KOs iirc. Though, you lose a OHKO on max HP / Def Bold Blissey (7% chance of OHKOing with SR opposed to 66% with 31 IVs).
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      #34    
    Old September 19th, 2009 (5:32 AM). Edited September 19th, 2009 by Atamagaokashii.
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    Atamagaokashii Atamagaokashii is offline
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      I was planning on using a Baton Passer Ninjask. I can't really think of a good use for EVs, nature, etc. So far this is all I've come up with.

      Ninjask @ Focus Sash

      Ability: Speed Boost

      Moves:
      Protect
      Swords Dance
      Baton Pass
      ??????

      Nature: ??????

      Stats and EVs: ??????

      MAJOR help needed in this category

      Edit: Should I also be on the lookout for certain IVs? Also, I was wondering what a good build for rotom would be? I know it it very broad, but I was looking into a support rotom of some sort?
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        #35    
      Old September 19th, 2009 (5:43 AM).
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      What would be a good moveset for a hasty infernape the current one isn't working to well for me?
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        #36    
      Old September 19th, 2009 (7:55 AM).
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      Quote:
      Originally Posted by Atamagaokashii View Post
      I was planning on using a Baton Passer Ninjask. I can't really think of a good use for EVs, nature, etc. So far this is all I've come up with.

      Ninjask @ Focus Sash

      Ability: Speed Boost

      Moves:
      Protect
      Swords Dance
      Baton Pass
      ??????

      Nature: ??????

      Stats and EVs: ??????

      MAJOR help needed in this category :S

      Edit: Should I also be on the lookout for certain IVs? Also, I was wondering what a good build for rotom would be? I know it it very broad, but I was looking into a support rotom of some sort?
      Ninjask @ Leftovers
      Jolly
      176 HP / 252 Attack / 80 Speed
      - Substitute
      - Swords Dance
      - Baton Pass
      - X-Scissor / Aerial Ace

      Substitute is a better option than protect because it can be used in succession. Also, make sure you lead with this, otherwise Ninjask dies to Stealth Rock. But beware, a lot of common leads can beat this set very easily =(

      Quote:
      Originally Posted by shinyninetales View Post
      What would be a good moveset for a hasty infernape the current one isn't working to well for me?
      Your options aren't limited much with a hasty nature, you can still run any of his mixed sets fine. Look here for some ideas for movesets: http://www.smogon.com/dp/pokemon/infernape
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        #37    
      Old September 19th, 2009 (8:12 AM).
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      Quote:
      Originally Posted by Atamagaokashii View Post
      I was planning on using a Baton Passer Ninjask. I can't really think of a good use for EVs, nature, etc. So far this is all I've come up with.

      Ninjask @ Focus Sash

      Ability: Speed Boost

      Moves:
      Protect
      Swords Dance
      Baton Pass
      ??????

      Nature: ??????

      Stats and EVs: ??????

      MAJOR help needed in this category :S
      Look here, it has the most standard movesets for Ninjask. ;3
      Quote:
      Edit: Should I also be on the lookout for certain IVs?
      Usually, it is best to have a 31 Speed IV, the rest doesn't really matter. If you get a lower IV, such as 30, then just add 4 more Speed EVs to Ninjask's EV spread, because the EVs are designed to outrun some Pokemon that would be threatening. And, you don't want to be outsped by them do you? X3
      Quote:
      Also, I was wondering what a good build for rotom would be? I know it it very broad, but I was looking into a support rotom of some sort?
      I recommend this:
      @ Leftovers
      Ability: Levitate
      EVs: 252 HP / 168 Def / 88 Speed
      Bold Nature (+ Def / - Atk)
      - Will-O-Wisp
      - Thunderbolt
      - Rest
      - Sleep Talk

      Just burn stuff like Flygon, Scizor, Tyranitar, etc (it is really fun). Thunderbolt for a STAB, and usually hits more stuff for neutral than Shadow Ball does. Rest and Sleep Talk for recovery and stalling. When HG/SS patches come out you can use Pain Split. \o/ Wash is better than most forms for this because it keeps Heatran and Infernape from coming in on a WOW, and absorbing it (Heatran), or just being immune to it (Infernape). Some other Appliance analysis's can be found here, just scroll down till you see the Rotom forms (alphabetically).

      If you want a Rotom set, just look here.
      Quote:
      Originally Posted by shinyninetales View Post
      What would be a good moveset for a hasty infernape the current one isn't working to well for me?
      Yeah, just go here, there so many options depending on what your team needs. :P I never really used Infernape much so I can't recommend anything, but I do know Naive is better than Hasty because you take less from Scizor's Bullet Punch. :3

      Edit: Gah, beaten.
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        #38    
      Old September 19th, 2009 (8:52 AM).
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        Thank you so so soooo much Aurafire and Wolf. And Aurafire, you said that most leads can easily beat Ninjask. I was wondering what baton passer you and Wolf would recommend? Thanks in advance!
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          #39    
        Old September 19th, 2009 (9:16 AM).
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        Quote:
        Originally Posted by Atamagaokashii View Post
        Thank you so so soooo much Aurafire and Wolf. And Aurafire, you said that most leads can easily beat Ninjask. I was wondering what baton passer you and Wolf would recommend? Thanks in advance!
        Zapdos is a better speed passer, simply because it isnt metagame weak lol.
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          #40    
        Old September 19th, 2009 (4:59 PM).
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          Is there a lead OU pokemon that has a resistance to fire and ground
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            #41    
          Old September 19th, 2009 (9:03 PM).
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            Quote:
            Originally Posted by Kittyipawd View Post
            Is there a lead OU pokemon that has a resistance to fire and ground
            I'm not sure about its effectiveness in Platinum, but I know that people used to run a Gyarados lead set. I think it was DD/ Thunder Wave/ Waterfall/ Return, but I'm not entirely sure.

            I would prefer running the standard BulkyDos set however as a lead.

            Gyarados @ Leftovers
            Adamant Nature
            156 HP/ 108 Atk/ 100 Def/ 144 Spe

            Dragon Dance
            Waterfall
            Stone Edge
            Taunt
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              #42    
            Old September 20th, 2009 (4:32 PM).
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              Wow, this place changed a bit!

              Brittney is mod again! He went missing, presumed dead. Came to dance on hi--I mean, come to his aid.

              Well, lemme ask this question. I'm tryin gto get back into the swing of things, get back in the game. I saw on serebii that Vileplume learns Teeter Dance in Gold/Silver/Crystal. Confusion, in my humble opinion, has never been a terrible status to inflict, especially for those high risk gamblers. Seeing how my file was deleted, I may use a CofusionPlume. Any suggesitions?
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                #43    
              Old September 21st, 2009 (6:24 AM).
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              mewunlimited mewunlimited is offline
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                I was wondering, since CAP (the create a pokemon server) is hosted by the guys at smogon, would it be okay for someone to post a cap RMT or Battle Log in the pokecommunity forums?

                also are roost and fly affected by gravity?
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                  #44    
                Old September 21st, 2009 (6:29 AM).
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                Quote:
                Originally Posted by mewunlimited View Post
                I was wondering, since CAP (the create a pokemon server) is hosted by the guys at smogon, would it be okay for someone to post a cap RMT or Battle Log in the pokecommunity forums?

                also are roost and fly affected by gravity?
                I'm sure no one would mind a battle log with a CAP pokemon in it...I'd actually enjoy reading one of those. Idk about the RMT really since most people here aren't well versed in CAP strategies. You could PM a mod and see what they think :D

                Roost is not affected, but the use of the move Fly is prevented when gravity is on the field.
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                  #45    
                Old September 21st, 2009 (6:55 AM).
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                Quote:
                Originally Posted by sims796 View Post
                Wow, this place changed a bit!

                Brittney is mod again! He went missing, presumed dead. Came to dance on hi--I mean, come to his aid.

                Well, lemme ask this question. I'm tryin gto get back into the swing of things, get back in the game. I saw on serebii that Vileplume learns Teeter Dance in Gold/Silver/Crystal. Confusion, in my humble opinion, has never been a terrible status to inflict, especially for those high risk gamblers. Seeing how my file was deleted, I may use a CofusionPlume. Any suggesitions?
                Maybe use Stun Spore / Teeter Dance / Leech Seed / Energy Ball or Grass Knot. Hit it on the switch with Stun Spore, then Teeter Dance, next Leech Seed. 8D I don't know if it would work though lol.
                  #46    
                Old September 21st, 2009 (7:14 AM).
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                sims796 sims796 is offline
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                  Unfortunately, it won't...

                  See, Leech Seed is an event move, so Leech Seed & Teeter Dance is illegal. I know, unfortunate.
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                    #47    
                  Old September 21st, 2009 (7:47 AM).
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                  Quote:
                  Originally Posted by sims796 View Post
                  Unfortunately, it won't...

                  See, Leech Seed is an event move, so Leech Seed & Teeter Dance is illegal. I know, unfortunate.
                  Well you could use a Hidden Power, Sludge Bomb, Aroma or even something like Synthesis over Leech Seed since Plume has alot of options.
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                    #48    
                  Old September 21st, 2009 (8:21 AM).
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                    Or maybe even...

                    SOLAR BEAM?

                    When will shoddy updatte the changes?
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                      #49    
                    Old September 21st, 2009 (8:32 AM).
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                    Quote:
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                    Or maybe even...

                    SOLAR BEAM?

                    When will shoddy updatte the changes?
                    Or even Toxic, can never go wrong with that. XD


                    Well there is a server on the front page of shoddy, called the HG/SS server, me and Luke are on it now. That has all the changes.
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                      #50    
                    Old September 21st, 2009 (8:48 AM).
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                      Kick rocks, DA.

                      I was thinking Toxic anywhoo. Now, one FINAL question for at least 60 seconds...

                      How effective IS confusion in today's fast paced metagame?
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