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  #1151    
Old June 18th, 2016 (3:21 PM).
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
     
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      #1152    
    Old July 9th, 2016 (7:31 AM). Edited July 9th, 2016 by Spherical Ice.
    BUUTCranium BUUTCranium is offline
       
      Join Date: Aug 2013
      Gender: Male
      Nature: Timid
      Posts: 7
      Map Name = Oreleaf City

      Map Game = Firered

      Mapshot = (can't post links yet) - imgur.com(forwardslash)lYKM2Of

      Map Name = Route 6

      Map Game = Firered

      Map shot = (can't post links yet) imgur.com(forwardslash)2wPDRPT
        #1153    
      Old July 10th, 2016 (10:18 AM). Edited July 10th, 2016 by Banjora Marxvile.
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      Banjora Marxvile Banjora Marxvile is offline
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        Quote:
        Originally Posted by BUUTCranium View Post
        Map Name = Oreleaf City

        Map Game = Firered

        Mapshot = (can't post links yet) - imgur.com(forwardslash)lYKM2Of

        Map Name = Route 6

        Map Game = Firered

        Map shot = (can't post links yet) imgur.com(forwardslash)2wPDRPT
        Oreleaf City Review:
        May want to rename it to a town, seems too rural and empty to be labelled as a city. If you really want it to be a city though, maybe make it bigger to feel more like one? Other than that, I'm curious as to what will be in it NPC wise as I feel that the map is too small (again, labelling it as a city is affecting this review perhaps unfairly) for more than a handful of NPCs. Just on map structure though, it's simple and effective. One thing I did notice is that the standard grass tile is the same one. In the base Firered, it looks more interesting than one tile as it is in fact 4 or 5 in a pattern that looks "random" but isn't. Maybe use these varieties of the ground tiles a bit to not make it look repetitive? Nothing else noticeable about it.

        tl;dr: It's a bit small for a city, and maybe use different variations of the ground tile to make it more special I think.
        Rating: 7.8/10


        Route 6 Review:
        I REALLY like maps that have this structure, it's condensed and "natural" of sorts, yet also playable and maybe even fun in game. My only really big issue is the river, I feel that it is quite narrow but... That actually isn't that bad either. That little house is bugging me though, it's going to be a small map inside that or stairs I assume? It feels like even in this case, it could be a tad bigger but that depends on it's true purpose. I'm also not a fan of the random fence in between the rows of trees to the left, maybe replace this with the occasional thin tree instead to block off the path?

        tl;dr: Nice and natural, condensed yet looks fun. River quite narrow but works. Little house and that fence are 2 outliers to me. Also, same as above map, use the variety of ground tiles that Firered has by default a bit but not as noticeable here.
        Rating: 8/10

        EDIT: No one rated this yet:

        Quote:
        Originally Posted by Deltakirby View Post
        Map Name: Route 24

        Map Game: Fire Red

        Comments: The first route of my hack. There might be tile errors.

        Mapshot:
        Spoiler:
        Review: Big, empty, square. I feel like this is an outline of a map more than the finished thing. Too much grass makes it look annoying to walk through due to encounter rates, the random mountain to the right is kinda square an... Not visually appealing. The whole map could be improved, with perhaps a path through now and then, like the vanilla games or the higher rated map above, in order to give some "saving areas" within the grass and provide direction. The basic outline of the map is there, and if you build upon it to make it more visually appealing to players, it could be something special.

        tl;dr: Not visually appealing yet, but the outline of the map is fine. Mountain and wild grass is the biggest offenders here. Add paths/something for the player to get a break on.
        Rating: 4.5/10
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          #1154    
        Old August 10th, 2016 (2:37 PM).
        MonopolyRubix's Avatar
        MonopolyRubix MonopolyRubix is offline
           
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          Quote:
          Originally Posted by Deltakirby View Post
          Map Name: Route 24

          Map Game: Fire Red

          Comments: The first route of my hack. There might be tile errors.

          Mapshot:
          Looks good for a simple first route. The bottom right area between the trees and rock would be a good place to hide an item.
            #1155    
          Old August 18th, 2016 (1:15 AM).
          PankajBlitz's Avatar
          PankajBlitz PankajBlitz is offline
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            Join Date: Jun 2015
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            Age: 17
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            Posts: 218
            Map name - Lunar Town

            Map Game - Pokemon Ruby

            Info - Lunar Town a town where dreams are sweet and so are people. This is the place where Jayson/Lilly lives. Left path leads to Lunar Cape. Down path leads to Dream Woods.
            Credits to Old Broken Timeline Team for tiles.

            Mapshot
            Spoiler:



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              #1156    
            Old August 19th, 2016 (7:48 PM).
            Bulbadon's Avatar
            Bulbadon Bulbadon is offline
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              Join Date: Jun 2014
              Age: 20
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              Quote:
              Originally Posted by PankajBlitz View Post
              Map name - Lunar Town

              Map Game - Pokemon Ruby

              Info - Lunar Town a town where dreams are sweet and so are people. This is the place where Jayson/Lilly lives. Left path leads to Lunar Cape. Down path leads to Dream Woods.
              Credits to Old Broken Timeline Team for tiles.

              Mapshot
              Spoiler:



              Review: The trees, grass (nature tiles) look good and nicely placed but the buildings are scattered around. I suggest placing the buildings more differently. Like how it would be crowded for your OW to walk to the big building/Lab. I suggest moving that bottom right building 3 blocks lower so it matches the row of the bottom left building.

              Some of the buildings don't have doors and that's fine but try having more buildings with doors. Right now there are 3 with doors and 4 without, maybe 4 with doors and 3 without and suggestively add the doorless buildings next to the one with doors so it looks more polished and the top 3 buildings look like they're connected in some way the left and right buildings are reverse of each other. It seems like there is some meaning behind it. If there isn't any meaning behind it I suggest making them both look different from each other so it looks more natural.

              Rating: 5/10. The nature tiles look well placed but the buildings need work.
                #1157    
              Old September 9th, 2016 (9:08 AM).
              M.L's Avatar
              M.L M.L is offline
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                Spoiler:
                Quote:
                Originally Posted by PankajBlitz View Post
                Map name - Lunar Town

                Map Game - Pokemon Ruby

                Info - Lunar Town a town where dreams are sweet and so are people. This is the place where Jayson/Lilly lives. Left path leads to Lunar Cape. Down path leads to Dream Woods.
                Credits to Old Broken Timeline Team for tiles.

                Mapshot
                Spoiler:




                I feel as if the map is to uniform and that makes it look bland, the houses are placed oddly aswell.
                I don't know what else to say really I would suggest making it less uniform and add some curves and twists as to give it some direction.

                My map
                rom base FR
                Route
                This is mainly to test my tiles but I haven't mapped in a while so let's see..
                Spoiler:
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