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View Poll Results: How should characters be associated with Pokémon types?
With their signature Pokémon (if any) 4 30.77%
Based on their personalities 9 69.23%
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  #301    
Old March 2nd, 2016 (4:27 PM).
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      #302    
    Old March 2nd, 2016 (4:32 PM).
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      Quote:
      Originally Posted by VireZ View Post
      Spoiler:
      If you choose electric and grass, Leaf offers you a seat in the grass type class,
      but you just straightup decline and even tell her (and Brendan) that you're trying to avoid her.
      Isn't that just mean?
      Anyways this scene had me thinking for quite some time...
      Spoiler:
      I think it's because Leaf is so direct and forward sometimes that she catches your character off guard. Like in her intro scene, you were okay with her for the most part and even smiled as you watched her leave. You're also okay with talking to her with Blue, EXCEPT when she suddenly goes up to your face. You're also fine with talking to her with the others during the lunch scene. And when she's so direct in the second elective class, You respond again by getting away from her. But you notice how in every occasion when Leaf is not "all up in your face," everything more or less proceeds smoothly?

      Might also be linked with how you came from a rather sheltered background in quiet Pallet Town. Did you notice that Leaf never said she was from Pallet Town? So something's up with her.
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        #303    
      Old March 2nd, 2016 (9:43 PM). Edited March 3rd, 2016 by vampiricrogue.
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      vampiricrogue vampiricrogue is offline
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        okay so i played though the charon path, and i ran into one glitch. It is recorded, or was, but youtubes still processing the video, so i will post it with a timestamp when it fixes itself.

        What happened was during orientation, when the speech was going on, it auto skipped explanations of 4th, 5th, and 6th class and stopped roughly at the part in saying that you will need an ID to go to your afterschool areas once its shut down. So it roughly skipped 8-10 lines of text. I had to go back and read it thought he logbook.


        edit line---3/3/2016
        video here: https://www.youtube.com/watch?v=NN1FlTc2Fl8
        The time stamp in question is 1:02:31 - 1:03:06
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          #304    
        Old March 3rd, 2016 (8:50 AM).
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        VisualJae VisualJae is offline
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        Quote:
        Originally Posted by vampiricrogue View Post
        edit line---3/3/2016
        video here: https://www.youtube.com/watch?v=NN1FlTc2Fl8
        The time stamp in question is 1:02:31 - 1:03:06
        It's highly likely it's because you hit CTRL (which automatically skips text you have read in any previous playthrough). Unless the lines in the code itself have a {nw} or "no wait" command assigned to them (and these lines don't), text skips don't happen.

        If you play through that segment again without switching your windows/hitting CTRL and click through it normally, I'm positive it will not happen.
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          #305    
        Old March 3rd, 2016 (9:27 AM).
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          Quote:
          Originally Posted by FRLGfan View Post
          Spoiler:
          I think it's because Leaf is so direct and forward sometimes that she catches your character off guard. Like in her intro scene, you were okay with her for the most part and even smiled as you watched her leave. You're also okay with talking to her with Blue, EXCEPT when she suddenly goes up to your face. You're also fine with talking to her with the others during the lunch scene. And when she's so direct in the second elective class, You respond again by getting away from her. But you notice how in every occasion when Leaf is not "all up in your face," everything more or less proceeds smoothly?
          Spoiler:
          I agree that her being so straight foreward might catch him off guard,
          but it just seems to me like he's having trouble getting used to it.
          It's hard to tell though because what's minutes of playing for me
          can be hours or even days for the characters.
          But still, I'd love if he would be a bit more sensitive and not
          straightup mean to her, though she doesn't seem to give too much on it.


          The problem I have right here is the game giving me so many choices,
          that in my mind I really am Red while playing, and it annoys me when he acts
          way different then I would act myself, thus expect him to act like aswell.

          Quote:
          Originally Posted by FRLGfan View Post
          Spoiler:
          Might also be linked with how you came from a rather sheltered background in quiet Pallet Town. Did you notice that Leaf never said she was from Pallet Town? So something's up with her.
          I never read the manga so I don't actually know too much about Leaf to beginn with,
          but yeah, that is really kinda strange :)
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            #306    
          Old March 3rd, 2016 (9:59 AM).
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          Quote:
          Originally Posted by VireZ View Post
          The problem I have right here is the game giving me so many choices,
          that in my mind I really am Red while playing, and it annoys me when he acts
          way different then I would act myself, thus expect him to act like aswell.
          Unfortunately for most story-driven visual novels, it's not possible to have a protagonist that attempts to cover all personalities to suit the player. We'll need the player character (Red) to have his own way of dealing with things, and while some choices can help the player (you) adapt to certain situations, we can't cover all the bases or else we won't be able to develop the characters or story in a particular direction.

          So we either offer limited choices that at least give the player a way to nudge certain events in one direction, but leave certain events out of their control (as in this case with "odd" interactions between the player character and Leaf)...

          Or we give players no choices at all and everything is out of their control. At that point, it'd be a kinetic novel, where the story goes in one direction without your say. That's just like reading any old book and we don't want to do that.
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            #307    
          Old March 3rd, 2016 (10:15 AM).
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            Quote:
            Originally Posted by VisualJae View Post
            Or we give players no choices at all and everything is out of their control. At that point, it'd be a kinetic novel, where the story goes in one direction without your say. That's just like reading any old book and we don't want to do that.
            I agree, and blaming the game for giving me choices is the last thing I want to do :)
            Giving the player more things to choose from greatly increases the amount of
            work that has to be put into every scene, and I'm glad that this game offers so many already.
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              #308    
            Old March 4th, 2016 (7:54 AM).
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            We have a new Facebook fan page set up!

            Here's some shameless promotion:


            Our social media channels lets you communicate with the development team when we're unable to post news here on the forum. We decided to create a new Facebook page as a means for fans to talk to each other (if they wish), as it's easier to hold longer conversations there as opposed to Twitter.

            And as a side note, we're still looking into adding new writers to our ranks. This will be ongoing for a while, so if you're interested and you haven't been able to submit anything yet, don't worry.
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              #309    
            Old March 4th, 2016 (10:40 PM).
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            Update to v1.0.2b to address a few things:

            IMPORTANT for those with v1.0.2a:
            Some variables were changed for the open-world map segment of the demo. In order to prevent errors from occurring, load the game from any point before Leaf first gives you a tutorial on using the map. That is a point in the game where a lot of behind the scenes data gets moved around to set up the map. If you try to load the game from the map itself, you might run into errors.

            Once you get to the map again after loading from an earlier save point, all the internal data should be set and you can overwrite your save. New game files will also be unaffected.

            FIXES/CHANGES:
            • Addressed an oversight for the Normal-type class that caused an entire block of dialogue to skip if you select Cheren as a roommate.
            • Fixed some grammar mistakes and typos.
            • Removed the choice to continue or return to the map during free exploration. We made this change for two reasons: the first is that we realized very, very few people opted to return to the map after making their decision. The second is in preparation for other character dialogue in the future. Making it a one-shot decision makes our future coding lives easier.

            Get the demo.
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              #310    
            Old March 5th, 2016 (12:27 PM).
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            Forgot to mention this, but yesterday we updated our writing recruitment post.

            If you are interested in joining the team as a writer—or know anyone who might be—please see here for more information.
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              #311    
            Old March 8th, 2016 (3:50 PM).
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            Echopapa Echopapa is offline
               
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              I'm seriously excited for this visual novel, I created an account just to make this comment! To be honest, its my first visual novel (despite wanting to play one for a LONG time) and has revitalised my love for Pokémon!


              A couple of questions though; how can I keep up to date with the progress on this game and who have you decided as the love interests, so far?


              Thanks!
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                #312    
              Old March 8th, 2016 (7:17 PM).
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              Thanks for the compliments!
              Quote:
              Originally Posted by Echopapa View Post
              A couple of questions though; how can I keep up to date with the progress on this game and who have you decided as the love interests, so far?
              We won't be posting anything that will spoil plot (at least not heavily). But for general progress and random updates, you should follow our social media accounts. We usually only post big updates here and that'll be slower now that the vast majority of the work will be put into writing.

              Facebook
              Twitter
              YouTube
              Twitch
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                #313    
              Old March 8th, 2016 (7:52 PM).
              Zaxarone Zaxarone is offline
                 
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                Oh man... even though this demo is short I am definitely stoked for the full thing... I can definitely write too, so I dropped in a writing audition. If helping out means this will be done faster then I am all down with it. Hopefully my writing meets you and your teams standards though.
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                  #314    
                Old March 8th, 2016 (8:08 PM).
                JollyHimawari JollyHimawari is offline
                   
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                  Just played the demo, had a blast. The art, particularly the background art, is beautiful, and the dialogue seems well thought-out. Marshal's Fighting type elective was honestly pretty cringe-y, but I thoroughly enjoyed the rest of it. Keep up the great work!
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                    #315    
                  Old March 8th, 2016 (8:12 PM).
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                  Quote:
                  Originally Posted by JollyHimawari View Post
                  Marshal's Fighting type elective was honestly pretty cringe-y
                  Working as intended.

                  Best response we got from someone was that they had to curl up in a corner and hug themselves to settle down.

                  Edit: Oh, fun trivia. The dialogue was inspired by one of our lead writer's old professors.
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                    #316    
                  Old March 8th, 2016 (9:41 PM).
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                  Hahaha I actually didn't mind the Fighting elective dialogue, I thought it was kinds funny and very fitting {XD}

                  The Fairy class on the other hand was...interesting, felt very strange lol
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                    #317    
                  Old March 8th, 2016 (9:43 PM).
                  Zaxarone Zaxarone is offline
                     
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                    also, am I wrong in the fact that you are looking for 3-5 writers to work on at least 2 of the 5 possible roommates story? or am i right on the money
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                      #318    
                    Old March 8th, 2016 (10:34 PM).
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                      Personally, im sticking with Fire and Dragon for my election types! Fire cause it does kind of fit me, and Dragon cause i love the dragon types! Especially the Eon Duo!
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                        #319    
                      Old March 9th, 2016 (6:30 AM).
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                      Quote:
                      Originally Posted by Zaxarone View Post
                      also, am I wrong in the fact that you are looking for 3-5 writers to work on at least 2 of the 5 possible roommates story? or am i right on the money
                      We are looking for experienced writers to assist in progressing the story's plot. We have a good portion of the game's plot outlined already so we need more writers to help fill out the individual scenes and dialogue.

                      Our standards are high. So far we've rejected 95% of the applicants out of close to 50 applications and we only accepted one. Those in the remaining 5% are still being tested as I'm typing this.

                      This isn't to dissuade anyone from taking up the challenge. We suggest anyone who think they're capable of blowing us away with their writing to try. We mentioned this on the game download page, but none of us working on the game are writers by trade. We're only doing the writing ourselves because we don't have writers. Basically, we want people who are better than us, people who actually write during their free time.
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                        #320    
                      Old March 10th, 2016 (1:59 AM).
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                      girlslikegirls girlslikegirls is offline
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                        Wow. This is incredibly impressive! Downloaded immediately when I saw the link! Visual novels are my favorite. <3 (Curious, how different was it coding for mac vs windows? How'd you get it to work for both?).
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                          #321    
                        Old March 10th, 2016 (7:44 AM).
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                        Quote:
                        Originally Posted by girlslikegirls View Post
                        Curious, how different was it coding for mac vs windows? How'd you get it to work for both?).
                        The development platform I use has a built-in feature that allows packaging for Windows, iOS and Linux. There's no need to change anything in between.
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                          #322    
                        Old March 11th, 2016 (12:22 AM).
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                        vampiricrogue vampiricrogue is offline
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                          Quote:
                          Originally Posted by VisualJae View Post
                          Basically, we want people who are better than us, people who actually write during their free time.
                          You are really tempting me....
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                            #323    
                          Old March 11th, 2016 (8:52 AM).
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                          It's that time again; time to field questions for the monthly "Ask Me Almost Anything" (AMAA) series. Here's the link to last month's AMAA for those who missed it or don't know what I'm talking about.

                          We'll be collecting questions starting today and post the article on Friday, March 18, 2016. With the release of v1.0.2, this time we will answer plot or character related questions based on what's included in the game so far. And as always, development questions are always welcome. Just a heads up, we will not answer any questions that's been answered already and we certainly will not answer any questions regarding release dates.

                          To submit questions, you can comment in this thread, tweet at us @PokemonVisual (hashtag *#PokemonVN* for easier tracking), post on our Facebook page, or email us at **[email protected]**.

                          Looking forward to providing more insight for everyone!
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                            #324    
                          Old March 11th, 2016 (8:57 PM).
                          Zaxarone Zaxarone is offline
                             
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                            tell dmjh he should stream again XP i enjoy watching him draw stuff
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                              #325    
                            Old March 12th, 2016 (6:34 AM). Edited March 12th, 2016 by vampiricrogue.
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                              yeah that was my first question too but i went to the facebook page to ask where he was. Still have to wait.

                              Till then I have been streaming games in his sted but no ones interested in mario maker or zelda's twilight princess.

                              Either case, dmjh is missing. Hoepefully we dont have to go though spaqce and time to find him with horrible history quizes to exchange items to find him </insert bad mario is missing joke>
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