The PokéCommunity Forums Fan Games ROM Hacking Research & Development
Development Move Resource Thread

Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

Reply
 
Thread Tools
  #351    
Old February 4th, 2016 (6:19 PM).
Pokemon_XY Pokemon_XY is offline
 
Join Date: Aug 2015
Posts: 58
Quote:
Originally Posted by kleenexfeu View Post
Perhaps I could answer you through an exemple.
Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming.

Anyway, could you tell me where you find those things on this compiler?
Reply With Quote

Relevant Advertising!

  #352    
Old February 5th, 2016 (3:43 AM).
kleenexfeu kleenexfeu is offline
 
Join Date: Aug 2013
Gender: Male
Posts: 217
Quote:
Originally Posted by Pokemon_XY View Post
Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming.

Anyway, could you tell me where you find those things on this compiler?
These are directives, you can find them on the internet. Depending on what assembler you're using, you might have different directives
__________________
Links for my work:
Dynamic Emerald Attack ROMbase
Mega Evolution, Wish, Primal Reversion for Emerald

Arceus and Giratina Forms
Some abilities:

Touched's Emerald IDB + Battle stuffs
Touched's Emerald IDB 6.8 + Battle stuffs
Reply With Quote
  #353    
Old February 5th, 2016 (3:58 AM).
Pokemon_XY Pokemon_XY is offline
 
Join Date: Aug 2015
Posts: 58
Quote:
Originally Posted by kleenexfeu View Post
These are directives, you can find them on the internet. Depending on what assembler you're using, you might have different directives
Yes, we surely use the windows compiler posted by Hackmew so where can we find the directives for it?
Reply With Quote
  #354    
Old February 9th, 2016 (7:30 AM).
leyn09's Avatar
leyn09 leyn09 is offline
Truant Trainer
 
Join Date: May 2011
Location: Philippines
Gender: Male
Nature: Careful
Posts: 84
I'm receiving errors when compiling a battle script using BSP. The error message says that an attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000b)

here are the other details:
Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at System.Data.SQLite.UnsafeNativeMethods.sqlite3_config_none(SQLiteConfigOpsEnum op)
at System.Data.SQLite.SQLite3.StaticIsInitialized()
at System.Data.SQLite.SQLiteLog.Initialize()
at System.Data.SQLite.SQLiteConnection..ctor(String connectionString, Boolean parseViaFramework)
at System.Data.SQLite.SQLiteConnection..ctor(String connectionString)
at Battle_Script_Pro.Form1.DebugCommands()
at Battle_Script_Pro.Form1.DebugWrittenScript()
at Battle_Script_Pro.Form1.btnCompile_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Battle Script Pro
Assembly Version: 0.9.5.0
Win32 Version: 0.9.5.0
CodeBase: file:///C:/Users/Nilo/Documents/Leyn/Hack%20Files/hack/Tools/BSP/Battle%20Script%20Pro.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.84.0
Win32 Version: 1.0.84.0
CodeBase: file:///C:/Users/Nilo/Documents/Leyn/Hack%20Files/hack/Tools/BSP/System.Data.SQLite.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Thanks in advance. Really need to use BSP.
Reply With Quote
  #355    
Old August 6th, 2016 (2:35 AM). Edited August 6th, 2016 by Pokemon_XY.
Pokemon_XY Pokemon_XY is offline
 
Join Date: Aug 2015
Posts: 58

New animations:


Greetings to all, I finally decided to release these animations ported/fixed by me from kleenexfeu's Emerald attack base. They are all for Firered obviously.

For those animations already available in FR, I won't include them here.

Usage:


1. For each piece of codes, you need to add one line at the beginning:
Code:
.equ SizeRom, 0x[Your offset to insert]
Example:
Spoiler:
I want to insert a piece of codes at 0x800000, so I write:
Code:
.equ SizeRom, 0x8800000
.....@(other codes)

2. Use Hackmew's batch to compile the the piece of codes. (thumb.bat)

Codes:


Miracle eye:
Spoiler:
Code:
MIRACLE_EYE_animation:
.byte 0xE
.word 0x81D59BB
.byte 0x00
.hword 0x27CD
.byte 0x00
.hword 0x27CE
.byte 0x00
.hword 0x27CF
.byte 0xA,0x3
.byte 0x19
.hword 0xC4
.byte 0x3F
.byte 0x02
.word 0x83FEE5C
.byte 5,4
.hword 0,0,1,0
.byte 2
.word 0x83FEE74
.byte 5,0
.byte 4,0x28
.byte 0x19
.hword 0xc0
.byte 0x3F
.byte 0x03
.word 0x80B9BDD
.byte 2,6
.hword 1,1,2,0,0xA,0
.byte 0xE
.word 0x81CD1EF
.byte 5
.byte 0xb,3
.byte 0xe
.word 0x81D59C7
.byte 8

Wake-up slap:
Spoiler:
Code:
WAKEUP_SLAP_animation:
.byte 0x00
.hword 0x279F
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27A5
.byte 0x0A, 0x03, 0x28, 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0087
.byte 0x3F
.byte 0x02
.word 0x83E66E0
.byte 0x02, 0x08
.hword 0xFFF0, 0x0000, 0x0000, 0x0000, 0x000A, 0x0001, 0x0003, 0x0000
.byte 0x05
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word WAKEUP_SLAP_animation_part_2+SizeRom
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x80989F9
.byte 0x05, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08
.align 2
WAKEUP_SLAP_animation_part_2:
.hword 0x2797,0x27A5
.word 0x083ACB58
.word 0x08231CF0
.word 0x00000000
.word 0x083E7BF8
.word 0x080BA561

Hammer arm:
Spoiler:
Code:
HAMMER_ARM_animation:
.byte 0x00
.hword 0x279F
.byte 0x00
.hword 0x2797
.byte 0x0A,0x03,0x28,0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0087
.byte 0x3F
.byte 0x02
.word HAMMER_ARM_animation_part_2+SizeRom
.byte 0x02, 0x08
.hword 0xFFF0, 0x0000, 0x0000, 0x0000, 0x000A, 0x0001, 0x0003, 0x0000
.byte 0x05
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word 0x083E7C08
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x05, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x0E
.word 0x081CA6D1
.byte 0x08

.align 2
HAMMER_ARM_animation_part_2:
.hword 0x2797, 0x2797 
.word 0x083ACA98
.word 0x083E66CC
.word 0x00000000
.word 0x083E67BC
.word 0x080B0CED

Gyro Ball:
Spoiler:
Code:
GYRO_BALL_animation:
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27F5
.byte 0x0A
.byte 0x00
.byte 0x02
.word 0x083FF068
.byte 0x02, 0x06
.hword 0x0000, 0x0000, 0x0020, 0xFFE0, 0x0028, 0xFFFE
.byte 0x03
.word 0x080DEF9D
.byte 0x02, 0x03
.hword 0x0000, 0x0002, 0x0000
.byte 0x1C
.hword 0x00A0
.byte 0xC0, 0x08, 0x04
.byte 0x05
.byte 0x00
.hword 0x27AB
.byte 0x00
.hword 0x281E
.byte 0x04
.byte 0x00
.byte 0x19
.hword 0x0081
.byte 0xC0
.byte 0x02
.word 0x083E64E8
.byte 0x80, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001E, 0x0000
.byte 0x05
.byte 0x19
.hword 0x009F
.byte 0x3F
.byte 0x05
.byte 0x04
.byte 0x08
.byte 0x03
.word 0x080DEF9D
.byte 0x02, 0x03
.hword 0x0000, 0x0002, 0x0001
.byte 0x1C
.hword 0x00A0
.byte 0xC0, 0x08, 0x04
.byte 0x05
.byte 0x0B
.byte 0x00
.byte 0x08

Natural Gift:
Spoiler:
Code:
NATURAL_GIFT_animation:
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x000A, 0x33ED
.byte 0x05
.byte 0x03
.word 0x080B3419
.byte 0x02, 0x00
.byte 0x19
.hword 0x00F3
.byte 0xC0
.byte 0x04
.byte 0x10
.byte 0x19
.hword 0x00F3
.byte 0xC0
.byte 0x05
.byte 0x00
.hword 0x2797
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0086
.byte 0x3F
.byte 0x02
.word 0x083E7C08
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x000A, 0x0000, 0x33ED
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Payback:
Spoiler:
Code:
PAYBACK_animation:
.byte 0x00
.hword 0x27A3
.byte 0x00
.hword 0x2720
.byte 0x00
.hword 0x272F
.byte 0x0A
.byte 0x02
.byte 0x0C
.hword 0x080C
.byte 0x1C
.hword 0x008C
.byte 0xC0, 0x0D, 0x03
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0002, 0x0000, 0x0006, 0x0000, 0x000B, 0x2CE9
.byte 0x0E
.word PAYBACK_animation_part_2+SizeRom
.byte 0x0E
.word PAYBACK_animation_part_2+SizeRom
.byte 0x0E
.word PAYBACK_animation_part_2+SizeRom
.byte 0x05
.byte 0x0B
.byte 0x02
.byte 0x0D
.byte 0x04
.byte 0x01
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27C0
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0086
.byte 0x3F
.byte 0x02
.word PAYBACK_animation_part_5+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x08

.align 2
PAYBACK_animation_part_2:
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x0028, 0xFFF6, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0xFFDD, 0xFFF6, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x000F, 0xFFD8, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0xFFF6, 0xFFE0, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x0019, 0xFFEC, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0xFFD8, 0xFFEC, 0x000D
.byte 0x04
.byte 0x03
.byte 0x02
.word PAYBACK_animation_part_3+SizeRom
.byte 0x02, 0x03
.hword 0x0005, 0xFFD8, 0x000D
.byte 0x04
.byte 0x03
.byte 0x0F
.byte 0x00
.hword 0x27A3
.byte 0x0C
.hword 0x050B
.byte 0x22
.byte 0x03
.byte 0x29
.byte 0x1B
.hword 0x00CC
.byte 0x3F, 0xC0, 0xFD, 0x00
.byte 0x03
.word 0x080A2F0D
.byte 0x05, 0x02
.hword 0x0080, 0x0018
.byte 0x04
.byte 0x0F
.byte 0x02
.word PAYBACK_animation_part_4+SizeRom
.byte 0x82, 0x02
.hword 0xFFF4, 0x0018
.byte 0x04
.byte 0x0A
.byte 0x10
.byte 0x07
.hword 0xFFFF
.byte 0x05
.byte 0x19
.hword 0x0098
.byte 0xC0
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0002, 0x0000, 0x0002, 0x0000, 0x000B, 0x7FFF
.byte 0x05
.byte 0x23
.byte 0x03
.byte 0x0D
.byte 0x08
.align 2
PAYBACK_animation_part_3:
.hword 0x27A3, 0x2720
	.byte  80,203, 58,  8, 64, 42, 62,  8,  0,  0,  0,  0, 84, 42, 62,  8
	.byte 137, 35, 10,  8
.align 2
PAYBACK_animation_part_4:
.hword 0x27A3, 0x2720
	.byte 144,202, 58,  8, 64, 42, 62,  8,  0,  0,  0,  0, 76, 45, 62,  8
	.byte 153, 48, 10,  8
.align 2
PAYBACK_animation_part_5:
.hword 0x2797, 0x27C0
	.byte  88,203, 58,  8,240, 28, 35,  8,  0,  0,  0,  0,248,123, 62,  8
	.byte  97,165, 11,  8

Worry seed:
Spoiler:
Code:
WORRY_SEED_animation:
.byte 0x00
.hword 0x2716
.byte 0x00
.hword 0x27E1
.byte 0x00
.hword 0x2767
.byte 0x19
.hword 0x00A9
.byte 0xC0
.byte 0x02
.word 0x083E2B34
.byte 0x82, 0x06
.hword 0x000F, 0x0000, 0x0000, 0x0018, 0x0023, 0xFFE0
.byte 0x04
.byte 0x08
.byte 0x19
.hword 0x00A9
.byte 0xC0
.byte 0x02
.word 0x083E2B34
.byte 0x82, 0x06
.hword 0x000F, 0x0000, 0xFFF0, 0x0018, 0x0023, 0xFFD8
.byte 0x04
.byte 0x08
.byte 0x19
.hword 0x00A9
.byte 0xC0
.byte 0x02
.word 0x083E3F04
.byte 0x82, 0x06
.hword 0x000F, 0x0000, 0x0010, 0x0018, 0x0023, 0xFFDB
.byte 0x04
.byte 0x0C
.byte 0x1C
.hword 0x00A7
.byte 0x3F, 0x0A, 0x08
.byte 0x05
.byte 0x02
.word 0x083E3F04
.byte 0x82, 0x03
.hword 0x0001, 0xFFEC, 0xFFE4
.byte 0x19
.hword 0x00C2
.byte 0x3F
.byte 0x05
.byte 0x04
.byte 0x0C
.byte 0x02
.word 0x083FEE74
.byte 0x82, 0x03
.hword 0x0001, 0x0014, 0xFFE4
.byte 0x19
.hword 0x00C2
.byte 0x3F
.byte 0x08

Flare Blitz:
Spoiler:
Code:
FLARE_BLITZ_animation:
.byte 0x00
.hword 0x272D
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0010, 0x0000
.byte 0x05
.byte 0x0A
.byte 0x03
.byte 0x2A
.byte 0x01
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0000
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0004
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0008
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x000C
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0010
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0014
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E5DFC
.byte 0x03, 0x04
.hword 0x0000, 0x0000, 0x0038, 0x0018
.byte 0x19
.hword 0x0090
.byte 0xC0
.byte 0x05
.byte 0x02
.word 0x083D4E9C
.byte 0x02, 0x05
.hword 0x0000, 0x0018, 0x0000, 0x0000, 0x0006
.byte 0x04
.byte 0x04
.byte 0x0E
.word 0x081C7D89
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0005, 0x0000, 0x0008, 0x0001
.byte 0x03
.word 0x0807616D
.byte 0x03, 0x05
.hword 0x0001, 0x001F, 0x000C, 0x0001, 0x0001
.byte 0x19
.hword 0x0091
.byte 0x3F
.byte 0x0E
.word 0x081D0950
.byte 0x04
.byte 0x07
.byte 0x02
.word 0x083D4E84
.byte 0x02, 0x03
.hword 0x0000, 0x0000, 0x0009
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0E
.word 0x081D59C7
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0000, 0x0000
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Electro Ball:
Spoiler:
Code:
ELECTRO_BALL_animation:
.byte 0x00
.hword 0x27E3
.byte 0x00
.hword 0x27E4
.byte 0x00
.hword 0x27E5
.byte 0x0A
.byte 0x00
.byte 0x0C
.hword 0x080C
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0002, 0x0000, 0x0004, 0x0000
.byte 0x05
.byte 0x03
.word 0x080AE541
.byte 0x02, 0x04
.hword 0x0000, 0x003C, 0x0002, 0x000C
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x1E
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x1E
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x02
.word 0x083E61D4
.byte 0x02, 0x01
.hword 0x0000
.byte 0x04
.byte 0x19
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x14
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x0F
.byte 0x19
.hword 0x00D5
.byte 0xC0
.byte 0x04
.byte 0x0A
.byte 0x04
.byte 0x06
.byte 0x1C
.hword 0x00D5
.byte 0xC0, 0x06, 0x05
.byte 0x05
.byte 0x02
.word 0x083E6204
.byte 0x02, 0x03
.hword 0x0000, 0x0010, 0x0010
.byte 0x04
.byte 0x02
.byte 0x02
.word 0x083E6204
.byte 0x02, 0x03
.hword 0x0000, 0xFFF0, 0xFFF0
.byte 0x19
.hword 0x0077
.byte 0xC0
.byte 0x05
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0004, 0x0000, 0x0000
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x00
.hword 0x2711
.byte 0x00
.hword 0x271B
.byte 0x04
.byte 0x0F
.byte 0x1F
.word 0x080DCF39
.byte 0x07
.hword 0x00A8, 0xFFC0, 0x003F, 0x0005, 0x0005, 0x0000, 0x0005
.byte 0x02
.word ELECTRO_BALL_animation_part2+SizeRom
.byte 0x82, 0x03
.hword 0x0010, 0x0010, 0x0008
.byte 0x05
.byte 0x19
.hword 0x009F
.byte 0x3F
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0008, 0x0001
.byte 0x05
.byte 0x15
.byte 0x17
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x0E
.word 0x081D58D4
.byte 0x05
.byte 0x08

.align 2
ELECTRO_BALL_animation_part2:
.hword 0x2711, 0x271B
	.byte  56,202, 58,  8,240, 28, 35,  8,  0,  0,  0,  0,  4,118, 62,  8
	.byte  61, 86, 11,  8

Acid Spray:
Spoiler:
Code:
ACID_SPRAY_animation:
.byte 0x00
.hword 0x27A6
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0002, 0x0000, 0x0006, 0x6014
.byte 0x05
.byte 0x19
.hword 0x009F
.byte 0xC0
.byte 0x02
.word 0x083D4E9C
.byte 0x02, 0x05
.hword 0x0000, 0xFFF6, 0x0000, 0x0000, 0x0003
.byte 0x05
.byte 0x02
.word 0x083D4E84
.byte 0x02, 0x03
.hword 0x0000, 0x0000, 0x0002
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x0E
.word ACID_SPRAY_animation_part_2+SizeRom
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0006, 0x0000, 0x6014
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08
.align 2
ACID_SPRAY_animation_part_2:
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0x0000, 0x0000
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0x000A, 0x0005
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0xFFF6, 0xFFFB
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0x0014, 0x000A
.byte 0x02
.word ACID_SPRAY_animation_part_3+SizeRom
.byte 0x82, 0x05
.hword 0x000F, 0x000F, 0x0014, 0xFFEC, 0xFFF6
.byte 0x04
.byte 0x02
.byte 0x0F
.align 2
ACID_SPRAY_animation_part_3:
.hword 0x27A6, 0x27A6
	.byte 144,202, 58,  8,220,105, 62,  8
.word 0x00000000
	.byte 252, 28, 35,  8,201,140, 11,  8

Razor Shell:
Spoiler:
Code:
RAZOR_SHELL_animation:
.byte 0x14
.byte 0x14
.byte 0x16
.byte 0x03
.word 0x080BB82D
.byte 0x05, 0x04
.hword 0x0000, 0x0000, 0x0000, 0xFFFF
.byte 0x00
.hword 0x2799
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x009B
.byte 0x3F
.byte 0x02
.word 0x083FEE00
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0000
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x05
.byte 0x00
.hword 0x27C7
.byte 0x02
.word 0x083E35A4
.byte 0x82, 0x03
.hword 0x0001, 0xFFF8, 0x0000
.byte 0x19
.hword 0x0088
.byte 0x3F
.byte 0x04
.byte 0x04
.byte 0x02
.word 0x083E35A4
.byte 0x82, 0x03
.hword 0x0001, 0x0008, 0x0000
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0004, 0x0000, 0x0012, 0x0001
.byte 0x19
.hword 0x0088
.byte 0x3F
.byte 0x05
.byte 0x0E
.word 0x081D59C7
.byte 0x08

Petal Blizzard: (fixed from Spherical Ice's)
Spoiler:
Code:
PETAL_BLIZZARD_animation:
	.byte   0, 79, 39,  0,151, 39,  0,175, 39, 10,  3, 40,  1, 25,228,  0
	.byte  63,  2, 32, 44, 62,  8,130,  5,120,  0, 70,  0,  5,  0, 70,  0
	.byte  30,  0,  4,  1,  2, 32, 44, 62,  8,130,  5,115,  0, 55,  0,  6
	.byte   0, 60,  0, 25,  0,  4,  1,  2, 32, 44, 62,  8,130,  5,115,  0
	.byte  60,  0,  7,  0, 60,  0, 30,  0,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,115,  0, 55,  0, 10,  0, 60,  0, 30,  0,  4,  3,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,100,  0, 50,  0,  4,  0, 50,  0, 26,  0,  4,  1,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,105,  0, 25,  0,  8,  0, 60,  0, 20,  0,  4,  1,  2
.word PETAL_BLIZZARD_animation_part_2+SizeRom
	.byte 130,  5,115,  0, 40,  0, 10,  0, 48,  0, 30,  0,  4,  3,  2
.word PETAL_BLIZZARD_animation_part_3+SizeRom
	.byte 130,  5,120,  0, 30,  0,  6,  0, 45,  0, 25,  0,  2, 32, 44, 62
	.byte   8,130,  5,115,  0, 35,  0, 10,  0, 60,  0, 30,  0,  4,  3,  2
.word PETAL_BLIZZARD_animation_part_3+SizeRom
	.byte 130,  5,105,  0, 20,  0,  8,  0, 40,  0,  0,  0,  4,  3,  2, 32
	.byte  44, 62,  8,130,  5, 20,  0,255,  0, 15,  0, 32,  0,  0,  0,  2
	.byte  32, 44, 62,  8,130,  5,110,  0, 10,  0,  8,  0, 32,  0, 20,  0
	.byte   5,  2,  8,124, 62,  8,131,  4,224,255,240,255,  1,  0,  3,  0
	.byte  25,132,  0, 63,  3,209,140,  9,  8,  2,  5,  1,  0,  3,  0,  0
	.byte   0, 12,  0,  1,  0,  3,209,140,  9,  8,  2,  5,  3,  0,  3,  0
	.byte   0,  0, 12,  0,  1,  0,  4,  4,  2, 80,124, 62,  8,131,  2,  1
	.byte   0,  3,  0, 25,132,  0, 63,  4,  4,  2, 80,124, 62,  8,131,  2
	.byte   1,  0,  3,  0, 25,132,  0, 63,  4,  4,  2,  8,124, 62,  8,131
	.byte   4, 32,  0, 20,  0,  1,  0,  3,  0, 25,132,  0, 63,  5, 11,  3
	.byte  13,  8
.align 2
PETAL_BLIZZARD_animation_part_2:
	.byte 175, 39,175, 39
.word 0x83AC9D0
.word PETAL_BLIZZARD_animation_part_4+SizeRom
	.byte 	0,  0,  0,  0
	.byte 252, 28, 35,  8, 17, 45, 10,  8
	
PETAL_BLIZZARD_animation_part_3:
	.byte 175, 39,175, 39
.word PETAL_BLIZZARD_animation_part_6+SizeRom
.word PETAL_BLIZZARD_animation_part_7+SizeRom
	.byte 	0,  0,  0,  0
	.byte 252, 28, 35,  8, 17, 45, 10,  8
	
PETAL_BLIZZARD_animation_part_4:
.word PETAL_BLIZZARD_animation_part_5+SizeRom

PETAL_BLIZZARD_animation_part_5:
	.byte   0,  0, 10,  0,254,255,  0,  0
	
PETAL_BLIZZARD_animation_part_6:
	.byte   0,  0,  0, 32,  0,  8,  0,  0

PETAL_BLIZZARD_animation_part_7:
.word PETAL_BLIZZARD_animation_part_8+SizeRom

PETAL_BLIZZARD_animation_part_8:
	.byte   0,  0,  4,  0,  4,  0,  0,  0,255,255,  0,  0

Discharming Voice:
Spoiler:
Code:
DISARMING_VOICE_animation:
.byte 0x00
.hword 0x27DB
.byte 0x03
.word 0x080BA7F9
.byte 0x05, 0x01
.hword 0x0000
.byte 0x0E
.word DISARMING_VOICE_animation_part_2+SizeRom
.byte 0x05
.byte 0x04
.byte 0x06
.byte 0x08
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x001F, 0x0003, 0x0008, 0x0000, 0x7E7F

DISARMING_VOICE_animation_part_2:
.byte 0x03
.word 0x080998B1
.byte 0x05, 0x05
.hword 0xFFFB, 0xFFFB, 0x0005, 0x0000, 0x0000
.byte 0x02
.word 0x083E40F8
.byte 0x00, 0x07
.hword 0x002D, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0006, 0x0001
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0003, 0x0001, 0x0000, 0x0006, 0x0001
.byte 0x03
.word 0x080BA47D
.byte 0x02, 0x04
.hword 0x0001, 0x0000, 0x0006, 0x0001
.byte 0x03
.word 0x080DD2F5
.byte 0x05, 0x00
.byte 0x0F

Draining Kiss:
Spoiler:
Code:
DRAINING_KISS_animation:
.byte 0x00
.hword 0x27ED
.byte 0x00
.hword 0x27A3
.byte 0x00
.hword 0x272F
.byte 0x0A
.byte 0x03
.byte 0x2A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0008, 0x7E7F
.byte 0x05
.byte 0x02
.word 0x083E4368
.byte 0x82, 0x02
.hword 0x0000, 0xFFE8
.byte 0x19
.hword 0x00C8
.byte 0x3F
.byte 0x05
.byte 0x04
.byte 0x04
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x0E
.word 0x081CEC44
.byte 0x05
.byte 0x04
.byte 0x04
.byte 0x0E
.word 0x081D56C9
.byte 0x05
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0008, 0x0000, 0x7E7F
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Play Rough:
Spoiler:
Code:
PLAY_ROUGH_animation:
.byte 0x00
.hword 0x2797
.byte 0x00
.hword 0x27EB
.byte 0x00
.hword 0x2759
.byte 0x0A
.byte 0x03
.byte 0x0C
.hword 0x080C
.byte 0x19
.hword 0x0087
.byte 0xC0
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x0A
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x14
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x1E
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x28
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x32
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x3C
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x46
.byte 0x1D
.hword 0x0087
.byte 0xC0, 0x50
.byte 0x1D
.hword 0x008B
.byte 0x3F, 0x5A
.byte 0x03
.word 0x08098F85
.byte 0x02, 0x05
.hword 0x0000, 0xFFEE, 0x0006, 0x0006, 0x0004
.byte 0x03
.word 0x08098F85
.byte 0x02, 0x05
.hword 0x0001, 0x0012, 0x0006, 0x0006, 0x0004
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF00, 0xFFD6
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x0080, 0xFFF2
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF80, 0xFFEA
.byte 0x04
.byte 0x00
.byte 0x0E
.word 0x081D030B
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x00A0, 0xFFE0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF00, 0xFFD8
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x0080, 0xFFF0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF80, 0xFFEA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFE80, 0xFFE1
.byte 0x04
.byte 0x00
.byte 0x0E
.word 0x081D030B
.byte 0x19
.hword 0x00E2
.byte 0x3F
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF00, 0xFFD6
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x0080, 0xFFF2
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E4338
.byte 0x83, 0x02
.hword 0xFF80, 0xFFEA
.byte 0x04
.byte 0x00
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x00A0, 0xFFE0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF00, 0xFFD8
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x0080, 0xFFF0
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0x01A0, 0xFFDA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFF80, 0xFFEA
.byte 0x02
.word 0x083E67F0
.byte 0x83, 0x04
.hword 0x0010, 0x0008, 0xFE80, 0xFFE1
.byte 0x04
.byte 0x00
.byte 0x0E
.word 0x081D030B
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x05
.byte 0x08

Fairy Wind:
Spoiler:
Code:
FAIRY_WIND_animation:
.byte 0x00
.hword 0x27FE
.byte 0x19
.hword 0x0084
.byte 0xC0
.byte 0x02
.word 0x083FF324
.byte 0x02, 0x03
.hword 0x0064, 0x0000, 0x0064
.byte 0x04
.byte 0x19
.byte 0x1A
.byte 0x00
.byte 0x0E
.word 0x081D2901
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x02
.word 0x083FF324
.byte 0x02, 0x02
.hword 0x0037, 0x0000
.byte 0x1A
.byte 0x3F
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0014, 0x0001, 0x0005, 0x0005, 0x000D, 0x56BF
.byte 0x0E
.word 0x081D2901
.byte 0x05
.byte 0x19
.hword 0x0085
.byte 0xC0
.byte 0x04
.byte 0x04
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

Boomburst:
Spoiler:
Code:
BOOMBURST_animation:
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x000C, 0x211A
.byte 0x05
.byte 0x00
.hword 0x27D6
.byte 0x00
.hword 0x27DB
.byte 0x0A
.byte 0x03
.byte 0x03
.word 0x080AA7C9
.byte 0x02, 0x01
.hword 0x0000
.byte 0x02
.word 0x083E4110
.byte 0x03, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
.byte 0x19
.hword 0x00F1
.byte 0xC0
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x001D, 0xFFF4, 0x0000
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0xFFF4, 0xFFE3, 0x0001
.byte 0x04
.byte 0x10
.byte 0x03
.word 0x080AA7C9
.byte 0x02, 0x01
.hword 0x0000
.byte 0x02
.word 0x083E4110
.byte 0x03, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
.byte 0x19
.hword 0x00F1
.byte 0xC0
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x000C, 0xFFE3, 0x0001
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0xFFE3, 0xFFF4, 0x0000
.byte 0x04
.byte 0x10
.byte 0x03
.word 0x080AA7C9
.byte 0x02, 0x01
.hword 0x0000
.byte 0x02
.word 0x083E4110
.byte 0x03, 0x06
.hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
.byte 0x19
.hword 0x00F1
.byte 0xC0
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0x0018, 0xFFE8, 0x0001
.byte 0x02
.word BOOMBURST_animation_part_2+SizeRom
.byte 0x02, 0x04
.hword 0x0000, 0xFFE8, 0xFFE8, 0x0000
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x000C, 0x0000, 0x211A
.byte 0x05
.byte 0x0B
.byte 0x03
.byte 0x0D
.byte 0x08

.align 2
BOOMBURST_animation_part_2:
.hword 0x27D6, 0x27D6
	.byte 216,201, 58,  8,144, 63, 62,  8,  0,  0,  0,  0,252, 28, 35,  8
	.byte 157, 93,  7,  8

Play Nice:
Spoiler:
Code:
PLAY_NICE_animation:
.byte 0x00
.hword 0x27E8
.byte 0x1C
.hword 0x00D4
.byte 0xC0, 0x0C, 0x03
.byte 0x03
.word 0x08099705
.byte 0x05, 0x05
.hword 0x0000, 0x000C, 0x1000, 0x0004, 0x0000
.byte 0x04
.byte 0x0F
.byte 0x02
.word 0x083E4218
.byte 0x83, 0x02
.hword 0x0014, 0xFFF8
.byte 0x08

Dazzling Gleam:
Spoiler:
Code:
DAZZLING_GLEAM_animation:
.byte 0x00
.hword 0x2741
.byte 0x00
.hword 0x272F
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0002, 0x0000, 0x000D, 0x7FFF
.byte 0x19
.hword 0x00E4
.byte 0xC0
.byte 0x0E
.word 0x081D56B3
.byte 0x05
.byte 0x03
.word 0x080B9BDD
.byte 0x02, 0x06
.hword 0x0002, 0x0000, 0x0003, 0x0000, 0x0010, 0x7FFF
.byte 0x04
.byte 0x04
.byte 0x19
.hword 0x00C0
.byte 0xC0
.byte 0x05
.byte 0x02
.word 0x083E7B24
.byte 0x02, 0x05
.hword 0x0001, 0x0000, 0x000D, 0x0000, 0x7FFF
.byte 0x05
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x08

Babydoll Eyes:
Spoiler:
Code:
BABYDOLL_EYES_animation:
.byte 0x00
.hword 0x272B
.byte 0x00
.hword 0x2802
.byte 0x0A
.byte 0x00
.byte 0x28
.byte 0x00
.byte 0x0C
.hword 0x0808
.byte 0x19
.hword 0x00C0
.byte 0xC0
.byte 0x02
.word BABYDOLL_EYES_animation_part_2+SizeRom
.byte 0x02, 0x02
.hword 0x0018, 0xFFF4
.byte 0x03
.word 0x080998B1
.byte 0x05, 0x05
.hword 0xFFFB, 0xFFFB, 0x000A, 0x0000, 0x0001
.byte 0x05
.byte 0x04
.byte 0x0A
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0001, 0x0001, 0x0000, 0x0009, 0x0001
.byte 0x03
.word 0x08098B1D
.byte 0x02, 0x05
.hword 0x0003, 0x0001, 0x0000, 0x0009, 0x0001
.byte 0x05
.byte 0x0B
.byte 0x00
.byte 0x0D
.byte 0x04
.byte 0x01
.byte 0x05
.byte 0x08
.align 2
BABYDOLL_EYES_animation_part_2:
.hword 0x272B, 0x2802
	.byte 216,201, 58,  8, 44,239, 63,  8,  0,  0,  0,  0,252, 28, 35,  8
	.byte 157,233, 13,  8

Nuzzle:
Spoiler:
Code:
NUZZLE_animation:
.byte 0x00
.hword 0x2797
.byte 0x0A
.byte 0x01
.byte 0x0C
.hword 0x080C
.byte 0x02
.word 0x083D4E54
.byte 0x02, 0x02
.hword 0x0004, 0x0004
.byte 0x04
.byte 0x06
.byte 0x02
.word 0x083E7C08
.byte 0x02, 0x04
.hword 0x0000, 0x0000, 0x0001, 0x0002
.byte 0x03
.word 0x080989F9
.byte 0x02, 0x05
.hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
.byte 0x19
.hword 0x008B
.byte 0x3F
.byte 0x05
.byte 0x0B
.byte 0x01
.byte 0x0D
.byte 0x00
.hword 0x2711
.byte 0x00
.hword 0x271B
.byte 0x00
.hword 0x27BD
.byte 0x03
.word 0x080BA7F9
.byte 0x0A, 0x05
.hword 0x0001, 0x0000, 0x0000, 0x0006, 0x0000
.byte 0x05
.byte 0x04
.byte 0x0A
.byte 0x03
.word 0x080AE221
.byte 0x05, 0x03
.hword 0x0000, 0xFFD0, 0x0000
.byte 0x19
.hword 0x008A
.byte 0x3F
.byte 0x04
.byte 0x14
.byte 0x1C
.hword 0x0077
.byte 0x3F, 0x0A, 0x04
.byte 0x02
.word 0x083E60B8
.byte 0x82, 0x02
.hword 0xFFF0, 0xFFF0
.byte 0x04
.byte 0x04
.byte 0x02
.word 0x083E60B8
.byte 0x82, 0x02
.hword 0xFFF0, 0x0000
.byte 0x04
.byte 0x04
.byte 0x02
.word 0x083E60B8
.byte 0x82, 0x02
.hword 0xFFF0, 0x0010
.byte 0x05
.byte 0x03
.word 0x080BA7F9
.byte 0x0A, 0x05
.hword 0x0001, 0x0000, 0x0006, 0x0000, 0x0000
.byte 0x05
.byte 0x08
Reply With Quote
  #356    
Old October 22nd, 2016 (2:24 AM).
The_learner's Avatar
The_learner The_learner is offline
 
Join Date: Sep 2014
Location: Nepal
Age: 18
Gender: Male
Nature: Brave
Posts: 428
Quote:
Originally Posted by Koutetsujou View Post

Attack Order, Defend Order, and Heal Order




Alright! Since I've gotten into move animations nowadays, I've come up Vespiquen's signature moves: Attack Order, Defend Order, and Heal Order. They are all animations by the way. Their effects will be explained later.

But first, here's the particle to be used in those moves:


I used Twister's sheet to redraw the bees which I got its original particle from DPPt. Wherever you have inserted the particle, take note of its index number.

Attack Order:
Spoiler:
FireRed:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 02 08 7C 3E 08 83 04 E0 FF F0 FF 01 00 03 00 19 84 00 3F 03 D1 8C 09 08 02 05 01 00 03 00 00 00 0C 00 01 00 03 D1 8C 09 08 02 05 03 00 03 00 00 00 0C 00 01 00 04 04 02 50 7C 3E 08 83 02 01 00 03 00 19 84 00 3F 04 04 02 50 7C 3E 08 83 02 01 00 03 00 19 84 00 3F 04 04 02 08 7C 3E 08 83 04 20 00 14 00 01 00 03 00 19 84 00 3F 05 0B 03 0D 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

Emerald:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 02 58 73 59 08 83 04 E0 FF F0 FF 01 00 03 00 19 8B 00 3F 03 85 54 0D 08 02 05 01 00 03 00 00 00 0C 00 01 00 03 85 54 0D 08 02 05 03 00 03 00 00 00 0C 00 01 00 04 04 02 A0 73 59 08 83 02 01 00 03 00 19 8B 00 3F 04 04 02 A0 73 59 08 83 02 01 00 03 00 19 8B 00 3F 04 04 02 58 73 59 08 83 04 20 00 14 00 01 00 03 00 19 8B 00 3F 05 0B 03 0D 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



Defend Order:
Spoiler:
FireRed:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 C8 27 05 0B 02 0D 04 01 0E 27 B2 1C 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

Emerald:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 C8 27 05 0B 02 0D 04 01 0E 87 D6 2C 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



Heal Order:
Spoiler:
FireRed:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 2F 27 05 0B 02 0D 04 01 0E C9 56 1D 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

Emerald:
Spoiler:
00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 2F 27 05 0B 02 0D 04 01 0E DF 79 2D 08 05 08

*YY is the particle index of the bees.

*Insert at XX XX XX:
YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



Overall, they are created from Twister's animation. I'd plan on Recover but misdirection of the bees on the particles might occur. Anyway, these are the best ones. Attack Order is plainly Twister's animation. Defend Order is combined Twister's animation with Endure's animation. Heal Order is combined Twister's animation with the healing animation. Use Slash's effect for Attack Order's effect. Use Cosmic Power's effect for Defend Order. And, use Recover's effect for Healing Order. Tada! You now have the three Order moves!

I will come up with Ruby soon since the one I've downloaded isn't organized.
Found a bug with it...
Firstly even if opponent vespiqueen(pokemon) uses this move the bees rotate around the player pokemon for the Defend order ..... and after this move is used a weired cut-off graphics of moves appear in the position where the bees were seen.....
Hope you will get to it soon
__________________
My Progressing Hack



Discord Is fun.

My works:
TOOL: TL's Quick Enhancer
TUTORIAL: Fire red habitat editing
TUTORIAL: Fire red Transparent text-box


| |
Reply With Quote
  #357    
Old October 22nd, 2016 (5:02 AM). Edited October 22nd, 2016 by The_learner.
The_learner's Avatar
The_learner The_learner is offline
 
Join Date: Sep 2014
Location: Nepal
Age: 18
Gender: Male
Nature: Brave
Posts: 428
Animations for firered

Fairy wind:
Spoiler:
02 24 7B 3E 08 02 05 01 00 01 00 00 00 08 00 7D 6E 05 00 02 28 00 97 27 0A 03 0C 0C 08 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 14 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 05 00 16 00 EE FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 F6 FF 16 00 0F 00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 12 00 01 00 03 1D 8B 09 08 02 05 03 00 02 00 00 00 12 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 EC FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 0C 00 01 00 04 05 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 08 00 00 00 7D 6E 05 0B 03 0D 08 08

At ZZ YY XX:
02 28 02 28 38 CA 3A 08 F0 1C 23 08 00 00 00 00 78 2C 3E 08 9D 2B 0A 08


Worry seed:
Spoiler:
00 16 27 00 E1 27 00 67 27 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 00 00 18 00 23 00 E0 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 F0 FF 18 00 23 00 D8 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 10 00 18 00 23 00 DB FF 04 0C 1C A0 00 3F 0A 08 05 02 04 3F 3E 08 82 03 01 00 EC FF E4 FF 19 BB 00 3F 05 04 0C 02 04 3F 3E 08 82 03 01 00 14 00 E4 FF 19 BB 00 3F 08 08
__________________
My Progressing Hack



Discord Is fun.

My works:
TOOL: TL's Quick Enhancer
TUTORIAL: Fire red habitat editing
TUTORIAL: Fire red Transparent text-box


| |
Reply With Quote
  #358    
Old October 22nd, 2016 (10:49 AM).
BluRose BluRose is online now
メロメロ
 
Join Date: Apr 2014
Location: hyakkoku city
Age: 15
Gender: Male
Nature: Timid
Posts: 581
Quote:
Originally Posted by The_learner View Post
Spoiler:
Fairy wind:
Spoiler:
02 24 7B 3E 08 02 05 01 00 01 00 00 00 08 00 7D 6E 05 00 02 28 00 97 27 0A 03 0C 0C 08 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 14 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 05 00 16 00 EE FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 F6 FF 16 00 0F 00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 12 00 01 00 03 1D 8B 09 08 02 05 03 00 02 00 00 00 12 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 EC FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 0C 00 01 00 04 05 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 08 00 00 00 7D 6E 05 0B 03 0D 08 08

At ZZ YY XX:
02 28 02 28 38 CA 3A 08 F0 1C 23 08 00 00 00 00 78 2C 3E 08 9D 2B 0A 08


Worry seed:
Spoiler:
00 16 27 00 E1 27 00 67 27 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 00 00 18 00 23 00 E0 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 F0 FF 18 00 23 00 D8 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 10 00 18 00 23 00 DB FF 04 0C 1C A0 00 3F 0A 08 05 02 04 3F 3E 08 82 03 01 00 EC FF E4 FF 19 BB 00 3F 05 04 0C 02 04 3F 3E 08 82 03 01 00 14 00 E4 FF 19 BB 00 3F 08 08
um? fairy wind is just a damaging move and its effects are covered under pound
worry seed was already done and just sets the ability to insomnia like it should
unless if these are animations?

EDIT: can you post the script ahaha?
__________________
you've just met the sponginator.

please note that when/if i answer questions i am likely doing it from an ipad on which i do not actually have a rom dump of any game/ways to check out the data <3
Reply With Quote
  #359    
Old October 22nd, 2016 (11:57 AM).
DizzyEgg's Avatar
DizzyEgg DizzyEgg is offline
 
Join Date: Feb 2014
Location: Poland
Age: 19
Gender: Male
Nature: Quiet
Posts: 580
Quote:
Originally Posted by BluRose View Post
um? fairy wind is just a damaging move and its effects are covered under pound
worry seed was already done and just sets the ability to insomnia like it should
unless if these are animations?

EDIT: can you post the script ahaha?
Those are animation scripts pal.
Reply With Quote
  #360    
Old October 22nd, 2016 (2:11 PM).
BluRose BluRose is online now
メロメロ
 
Join Date: Apr 2014
Location: hyakkoku city
Age: 15
Gender: Male
Nature: Timid
Posts: 581
Quote:
Originally Posted by DizzyEgg View Post
Those are animation scripts pal.
okay good because i was kinda crying inside
__________________
you've just met the sponginator.

please note that when/if i answer questions i am likely doing it from an ipad on which i do not actually have a rom dump of any game/ways to check out the data <3
Reply With Quote
  #361    
Old October 22nd, 2016 (10:51 PM).
The_learner's Avatar
The_learner The_learner is offline
 
Join Date: Sep 2014
Location: Nepal
Age: 18
Gender: Male
Nature: Brave
Posts: 428
Quote:
Originally Posted by MrDollSteak View Post
Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets

Focus Blast is especially good i think! Great work on that one.

Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!

Also Dumping some more move animations I'd made.

Mud Bomb

Spoiler:
00 A6 27 00 13 28 19 77 00 C0 02 XX YY ZZ 08 82
04 14 00 00 00 28 00 00 00 05 03 F9 89 09 08 05
05 01 00 03 00 00 00 05 00 01 00 03 DD 9B 0B 08
02 06 04 00 01 00 02 00 00 00 0C 00 1E 7C 0E XX2
YY2 ZZ2 08 05 08

At offset ZZ YY XX

A6 27 13 28 90 CA 3A 08 DC 69 3E 08 00 00 00 00
18 6A 3E 08 21 16 0B 08

At offset ZZ2 YY2 XX2

02 XX3 YY3 ZZ3 08 82 03 0A 00 0A 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 14 00 EC FF 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 EC FF 0F 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 00 00 00 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 EC FF EC FF 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 10 00 F8 FF 00 00 19 8D 00 3F 0F

At offset ZZ3 YY3 XX3

A6 27 13 28 30 CA 3A 08 DC 69 3E 08 00 00 00 00 B4 6A 3E 08 39 18 0B 08


U-Turn

Spoiler:

Code:
00 05 28 00 3B 27 0A 01 0C 0C 08 19 91 00 C0 02 B0 3E 91 08 02 02 0A 00 F6 FF 05 03 DD 9B 0B 08 02 06 02 00 00 00 04 00 02 00 08 00 1F 00 05 01 05 28 00 06 28 02 54 4E 3D 08 02 02 06 00 04 00 04 04 19 BA 00 3F 02 D0 3E 91 08 82 02 0A 00 F6 FF 05 01 06 28 00 97 27 03 1D 8B 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 02 B0 7C 3E 08 83 05 F6 FF F8 FF 01 00 01 00 08 00 19 74 00 3F 04 08 02 B0 7C 3E 08 83 05 0A 00 08 00 01 00 01 00 08 00 19 86 00 3F 05 0B 01 0D 00 F2 27 19 D9 00 C0 03 DD 9B 0B 08 02 06 1F 00 01 00 02 00 00 00 0B 00 FF FF 02 50 F1 3F 08 02 00 08 FF
At offset ZZ YY XX

05 28 3B 27 D8 C9 3A 08 F4 68 3E 08 00 00 00 00 FC
1C 23 08 85 14 0B 08
At offset ZZ2 YY2 XX2

06 28 3B 27 E0 C9 3A 08 3C 69 3E 08 00 00 00 00 FC
1C 23 08 85 14 0B 08


Hone Claws

Spoiler:
00 C7 27 0A 01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08
02 04 00 00 00 00 01 00 00 00 03 F9 89 09 08 02 05
08 00 03 00 00 00 06 00 01 00 05 0B 01 0D 05 00 99
27 0A 01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08 02 04
00 00 00 00 01 00 00 00 03 F9 89 09 08 02 05 08 00
03 00 00 00 06 00 01 00 05 0B 01 0D 05 00 99 27 0A
01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08 02 04 00 00
00 00 01 00 00 00 03 F9 89 09 08 02 05 08 00 03 00
00 00 06 00 01 00 05 0B 01 0D 05 08

At offset ZZ YY XX

C7 27 C7 27 F8 CA 3A 08 FC ED 3F 08 00 00 00 00 FC
1C 23 08 9D 5D 07 08


Clear Smog

Spoiler:
00 BC 27 00 02 28 0A 03 29 0C 0C 08 1C A1 00 3F 11
0A 0E XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY ZZ 08 0E
XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY
ZZ 08 04 78 1C 8D 00 3F 12 02 03 DD 9B 0B 08 02 06
04 00 02 00 02 00 00 00 0C 00 1A 68 04 0A 03 1D 8B
09 08 02 05 01 00 02 00 00 00 0F 00 01 00 05 0B 03
0D 08 02 XX2 YY2 ZZ2 08 02 06 00 00 E8 FF 30 00 F0
00 01 00 00 00 04 07 0F 00 97 27 0A 00 14 01 17 04
00 19 B7 00 C0 03 7D 90 09 08 02 05 00 00 12 00 06
00 01 00 03 00 03 E1 78 0B 08 02 01 01 00 05 0B 00
2B 00 04 01 03 2D C1 0B 08 02 00 0A 01 0C 0C 08 04
01 19 74 00 3F 02 08 7C 3E 08 02 04 00 00 00 00 01
00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 09
00 01 00 05 0B 01 0D 04 01 10 07 00 10 04 20 03 81
7A 0B 08 02 00 0A 00 03 DD 79 0B 08 02 01 01 00 05
0B 00 04 01 15 17 08

At offset ZZ YY XX

02 XX2 YY2 ZZ2 08 02 06 00 00 E8 FF 30 00 F0 00 01
00 00 00 04 07 0F 00 97 27 0A 00 14 01 17 04 00 19
B7 00 C0 03 7D 90 09 08 02 05 00 00 12 00 06 00 01
00 03 00 03 E1 78 0B 08 02 01 01 00 05 0B 00 2B 00
04 01 03 2D C1 0B 08 02 00 0A 01 0C 0C 08 04 01 19
74 00 3F

At offset ZZ2 YY2 XX2

BC 27 02 28 18 CB 3A 08 A0 64 3E 08 00 00 00 00 FC
1C 23 08 15 F9 0A 08


Payback (This one I'm rather proud of)

Spoiler:

00 A3 27 00 20 27 00 2F 27 0A 02 0C 0C 08 1C 85 00
C0 0D 03 03 DD 9B 0B 08 02 06 02 00 00 00 06 00 00
00 0B 00 E9 2C 0E XX YY ZZ 0E XX YY ZZ 0E XX YY ZZ
05 0B 02 0D 04 01 00 97 27 00 C0 27 0A 01 0C 0C 08
19 7F 00 3F 02 XX4 YY4 ZZ4 02 04 00 00 00 00 01 00
02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00
01 00 05 0B 01 0D 08

At offset ZZ YY XX

02 XX2 YY2 ZZ2 02 03 28 00 F6 FF 0D 00 04 03 02
XX2 YY2 ZZ2 02 03 DD FF F6 FF 0D 00 04 03 02 XX2
YY2 ZZ2 02 03 0F 00 D8 FF 0D 00 04 03 02 XX2 YY2
ZZ2 02 03 F6 FF E0 FF 0D 00 04 03 02 XX2 YY2 ZZ2
02 03 19 00 EC FF 0D 00 04 03 02 XX2 YY2 ZZ2 02 03
D8 FF EC FF 0D 00 04 03 02 XX2 YY2 ZZ2 02 03 05 00
D8 FF 0D 00 04 03 0F 00 A3 27 22 03 0C 0B 05 1B C5
00 3F C0 FD 00 03 0D 2F 0A 08 05 02 80 00 18 00 04
0F 02 XX3 YY3 ZZ3 82 02 F4 FF 18 00 04 0A 10 07 FF
FF 05 19 91 00 C0 03 DD 9B 0B 08 02 06 02 00 00 00
02 00 00 00 0B 00 FF 7F 05 23 03 0D 08 00 CA 27 1C
94 00 3F 06 04 FF FF FF

At offset ZZ2 YY2 XX2

A3 27 20 27 50 CB 3A 08 40 2A 3E 08 00 00 00 00 54
2A 3E 08 89 23 0A 08

At offset ZZ3 YY3 XX3

A3 27 20 27 90 CA 3A 08 40 2A 3E 08 00 00 00 00 4C
2D 3E 08 99 30 0A 08

At offset ZZ4 YY4 XX4

97 27 C0 27 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8
7B 3E 08 61 A5 0B 08


Lava Plume

Spoiler:
00 D9 27 02 24 7B 3E 08 02 05 1F 00 02 00 00 00 0A
00 1F 00 05 03 A5 CE 0A 08 02 00 1D AB 00 C0 3C 05
03 A5 CE 0A 08 05 03 04 00 08 00 3C 00 1C 7C 00 3F
10 0C 04 50 02 24 7B 3E 08 28 05 1F 00 04 00 0A 00
00 00 1F 00 08


Stone Edge

Spoiler:
00 4A 27 19 8F 00 3F 03 F9 89 09 08 05 05 01 00 00 00 02 00 2F 00 01 00 0E XX YY ZZ 0E XX YY ZZ 0E XX YY ZZ 05 08 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 40 02 14 00 08 00 2A 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 00 02 19 00 10 00 2E 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 01 00 04 02 0F 00 9A 27 0A 01 0C 0C 08 19 81 00 3F 03 7D AB 0A 08 02 00 21 07 00 00 47 89 1C 08 13 59 89 1C 08 03 A1 AB 0A 08 02 00 21 07 01 00 2E 89 1C 08 21 07 02 00 6B 89 1C 08 21 07 03 00 85 89 1C 08 13 9F 89 1C 08 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 05 0B 01 0D 05 08 02 94 32 3E 08 02 03 28 00 E0 FF 00 00 13 0A 89 1C 08 02 94 32 3E 08 02 03 28 00 E0 FF 01 00 13 0A 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 03 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 03 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08

At offset XX YY ZZ

02 XX2 YY2 ZZ2 82 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 40 02 14 00 08 00 2A 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 00 02 19 00 10 00 2E 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 01 00 04 02 0F 00 9A 27 0A 01 0C 0C 08 19 81 00 3F 03 7D AB 0A 08 02 00 21 07 00 00 47 89 1C 08 13 59 89 1C 08 03 A1 AB 0A 08 02 00 21 07 01 00 2E 89 1C 08 21 07 02 00 6B 89 1C 08 21 07 03 00 85 89 1C 08 13 9F 89 1C 08 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 05 0B 01 0D 05 08

At offset XX2 YY2 ZZ2

4A 27 4A 27 D8 C9 3A 08 48 5D 3E 08 00 00 00 00 FC

1C 23 08 7D 47 0B 08
Stone edge restarts my whole game.....
__________________
My Progressing Hack



Discord Is fun.

My works:
TOOL: TL's Quick Enhancer
TUTORIAL: Fire red habitat editing
TUTORIAL: Fire red Transparent text-box


| |
Reply With Quote
  #362    
Old November 23rd, 2016 (5:59 AM).
Versekr Dark's Avatar
Versekr Dark Versekr Dark is offline
 
Join Date: Sep 2014
Gender: Male
Posts: 110
Sorry, I would like to know if a new post has already been opened for 7th generation attacks. Sorry if I'm annoying is not my intention just want to see if anyone can get me out of my doubt.
Reply With Quote
  #363    
Old November 23rd, 2016 (6:08 AM).
BluRose BluRose is online now
メロメロ
 
Join Date: Apr 2014
Location: hyakkoku city
Age: 15
Gender: Male
Nature: Timid
Posts: 581
Quote:
Originally Posted by Versekr Dark View Post
Sorry, I would like to know if a new post has already been opened for 7th generation attacks. Sorry if I'm annoying is not my intention just want to see if anyone can get me out of my doubt.
no thread has been made specifically for the purpose of generation 7 move attacks
however, this thread will likely expand to include them after gen 1-6 are done. i would personally not suggest making a new thread for these animations.
if you are, however, so inclined as to start 7th generation animations and post them to this thread, then feel free to do so <3
(not trying to mini-mod i swear, just personal opinion)
__________________
you've just met the sponginator.

please note that when/if i answer questions i am likely doing it from an ipad on which i do not actually have a rom dump of any game/ways to check out the data <3
Reply With Quote
  #364    
Old November 23rd, 2016 (6:12 AM).
Versekr Dark's Avatar
Versekr Dark Versekr Dark is offline
 
Join Date: Sep 2014
Gender: Male
Posts: 110
Quote:
Originally Posted by BluRose View Post
no thread has been made specifically for the purpose of generation 7 move attacks
however, this thread will likely expand to include them after gen 1-6 are done. i would personally not suggest making a new thread for these animations.
if you are, however, so inclined as to start 7th generation animations and post them to this thread, then feel free to do so <3
(not trying to mini-mod i swear, just personal opinion)
Okay, thank you very much for answering my question.
Reply With Quote
  #365    
Old November 28th, 2016 (7:32 PM).
PufferJumps's Avatar
PufferJumps PufferJumps is offline
 
Join Date: Jul 2016
Location: Philippines
Gender: Male
Nature: Jolly
Posts: 22
hello. newbie here. just wondering if anyone here is kind enough to give me the animation code for Hyper Beam -- that does not have the color change in the background. i'm trying to figure out how to remove it by myself but i just can't. this part of hacking is still new to me

anyway, i still tried to make my own animation and would like to share. i just hope they are good enough. :D

ALL ARE FOR FIRE RED

Smart Strike
Spoiler:
00 1E 27 02 18 35 3E 08 28 00 02 30 35 3E 08 28 01 01 00 02 30 35 3E 08 28 01 02 00 02 30 35 3E 08 28 01 03 00 02 30 35 3E 08 28 01 04 00 04 78 10 07 FF FF 00 9A 27 0A 01 0C 0C 08 03 7D 90 09 08 02 05 00 00 18 00 06 00 01 00 05 00 03 99 AB 0B 08 02 04 00 00 04 00 07 00 03 00 02 94 32 3E 08 02 03 28 00 E0 FF 00 00 19 99 00 C0 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 00 00 0A 00 00 00 00 00 19 81 00 3F 05 0B 01 0D 08 1C 5F 00 C0 1C 02 03 ED 86 0B 08 05 03 00 00 00 00 00 00 02 3C 7B 3E 08 02 07 01 00 08 00 02 00 FF FF 0E 00 FF FF 00 00 05 08 00 0A 28 02 EC F6 3F 08 C2 00 19 BA 00 3F 08


Trop Kick
Spoiler:
14 1E 16 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 9F 27 00 97 27 0A 03 0C 0C 08 02 9C 4E 3D 08 02 05 00 00 E8 FF 00 00 00 00 08 00 05 04 0A 02 84 4E 3D 08 02 03 00 00 00 00 03 00 04 02 02 F8 66 3E 08 02 08 F0 FF 08 00 00 00 00 00 0A 00 01 00 01 00 01 00 19 88 00 3F 05 02 08 7C 3E 08 02 04 00 00 00 00 01 00 01 00 19 74 00 3F 02 9C 4E 3D 08 02 05 01 00 E4 FF 00 00 00 00 03 00 04 03 03 D1 8C 09 08 02 05 01 00 03 00 00 00 0B 00 01 00 05 04 05 02 84 4E 3D 08 02 03 01 00 00 00 06 00 05 0B 03 0D 0E C7 59 1D 08 08 FF C6 D5 E2 D8 E7 00 D5 E2 00 DD E2 E8 D9 E2 E7 D9 FE DF DD D7 DF 00 E3 DA 00 E8 E6 E3 E4 DD D7 D5 E0 FE E3 E6 DD DB DD E2 00 E8 DC D5 E8 FE E0 E3 EB D9 E6 E7 00 D5 E8 E8 D5 D7 DF AD

i use the leaf storm background from mrds patch for this


Steam Eruption
Spoiler:
02 24 7B 3E 08 02 05 01 00 01 00 00 00 0A 00 1D 17 05 00 38 28 00 A4 27 0A 03 28 01 0C 0C 08 03 F9 89 09 08 05 05 00 00 00 00 02 00 28 00 01 00 04 06 1B 9D 00 C0 3F 02 00 03 01 B1 0A 08 05 01 64 00 0E 8D EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 03 F9 89 09 08 05 05 01 00 03 00 00 00 25 00 01 00 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 04 01 04 01 0E CE EA 1C 08 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 0A 00 00 00 1D 17 05 0B 03 0D 08 FF C3 E1 E1 D9 E6 E7 D9 00 E8 DC D9 00 E8 D5 E6 DB D9 E8 FE DD E2 00 D5 00 E7 E9 E4 D9 E6 DC D9 D5 E8 D9 D8 FE E7 E8 D9 D5 E1 AD 00 C3 E8 00 D7 D5 E2 FE E0 D9 D5 EA D9 00 E8 DC D9 E1 00 D5 00 D6 E9 E6 E2 AD

it use hydro pump animation from mrds patch. if your rom is not based on this patch, it will not work.


Fleur Cannon
Spoiler:
14 25 16 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 E3 27 00 E4 27 00 34 28 00 97 27 0A 00 0C 0C 08 03 41 E5 0A 08 02 04 00 00 3C 00 02 00 0C 00 19 CE 00 C0 04 1E 19 CE 00 C0 04 1E 19 CE 00 C0 02 D0 42 91 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 00 32 28 19 83 00 C0 02 B0 42 91 08 83 06 0A 00 00 00 00 00 00 00 1E 00 00 00 05 02 50 44 91 08 84 05 00 00 00 00 08 00 01 00 00 00 19 74 00 3F 02 F0 42 91 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF EF FF 0A 00 02 24 7B 3E 08 02 05 01 00 00 00 00 00 00 00 00 00 0B 00 0D 0E C7 59 1D 08 08 08 FF CE DC D9 00 E9 E7 D9 E6 00 E9 E2 E0 D9 D5 E7 DC D9 E7 FE D5 00 E7 E8 E6 E3 E2 DB 00 D6 D9 D5 E1 B8 00 D6 E9 E8 FE E8 DC D9 00 E6 D9 D7 E3 DD E0 00 E0 E3 EB D9 E6 FE E8 DC D9 00 E9 E7 D9 E6 E7 00 CD E4 AD 00 BB E8 DF AD

this is just flash cannon with moon background from mrds patch. for mrds rom base only
__________________

Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay!
Reply With Quote
  #366    
Old December 7th, 2016 (6:01 PM). Edited 3 Days Ago by ghoulslash.
ghoulslash's Avatar
ghoulslash ghoulslash is offline
 
Join Date: Mar 2016
Gender: Male
Posts: 6
Quote:
Originally Posted by PufferJumps View Post
hello. newbie here. just wondering if anyone here is kind enough to give me the animation code for Hyper Beam -- that does not have the color change in the background. i'm trying to figure out how to remove it by myself but i just can't. this part of hacking is still new to me

anyway, i still tried to make my own animation and would like to share. i just hope they are good enough. :D
The black background comes from: 02 24 7B 3E 08 02 05 01 00 04 00 00 00 10 00 00 00 05 at the beginning of the script. And at the end I believe it is 02 24 7B 3E 08 02 05 01 00 04 00 10 00 00 00 00 00 08 that returns the background to normal. If you need an example, see my Light of Ruin script below. Hope this helps



Here are also a few move animations and effects for FireRed I've been working on. Note I am also working on making scripts for them instead of hex strings.

Light of Ruin
Spoiler:
00 01 28 00 2F 27 03 51 FC 0D 08 05 00 04 08 03 F9 A7 0B 08 0A 05 81 07 08 00 00 00 0C 00 FF 7F 04 0E 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 03 F9 A7 0B 08 0A 05 81 07 03 00 0C 00 00 00 FF 7F 05 20 05 00 A3 27 04 0A 19 D0 00 C0 03 1D 8B 09 08 02 05 00 00 01 00 00 00 04 00 01 00 05 04 1E 1F 39 CF 0D 08 07 F0 00 C0 FF 3F 00 01 00 0F 00 00 00 05 00 03 F9 89 09 08 02 05 00 00 00 00 04 00 32 00 01 00 03 6D 9F 0B 08 02 07 A3 27 01 00 0C 00 1F 00 10 00 00 00 00 00 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 1D 8B 09 08 02 05 01 00 04 00 00 00 32 00 01 00 03 F9 A7 0B 08 0A 05 04 00 02 00 00 00 0B 00 39 67 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 F9 A7 0B 08 0A 05 04 00 02 00 0B 00 00 00 39 67 05 08


Toxic Thread
Spoiler:
00 C3 27 00 C4 27 0A 03 04 00 02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 28 01 1C 7A 00 C0 09 06 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 00 A7 27 00 A6 27 0E 4B F1 1C 08 05 19 7B 00 3F 02 A8 72 3E 08 82 02 00 00 0A 00 04 04 02 A8 72 3E 08 82 02 00 00 FE FF 04 04 02 A8 72 3E 08 82 02 00 00 16 00 05 0B 03 04 01 05 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 08


Accelerock
Spoiler:
00 4A 27 00 97 27 0A 02 0C 0C 08 03 7D 90 09 08 02 05 00 00 18 00 06 00 01 00 05 00 03 99 AB 0B 08 02 04 00 00 04 00 07 00 03 00 19 88 00 C0 04 04 03 F9 89 09 08 02 05 01 00 05 00 00 00 06 00 01 00 02 08 7C 3E 08 84 04 00 00 00 00 01 00 01 00 19 74 00 3F 02 54 4E 3D 08 02 05 01 00 03 00 00 00 05 00 01 00 02 CC 73 3E 08 82 06 05 00 00 00 EC FF 18 00 0E 00 01 00 02 CC 73 3E 08 82 06 00 00 05 00 14 00 E8 FF 0E 00 02 00 02 CC 73 3E 08 82 06 FB FF 00 00 EC FF E8 FF 0E 00 02 00 05 0B 02 0D 05 08


Psychic Fangs
Spoiler:
0E BB 59 1D 08 00 9B 27 00 97 27 0A 01 0C 0C 08 19 9A 00 3F 02 30 79 3E 08 02 06 00 00 E0 FF 00 00 00 00 33 03 0A 00 02 30 79 3E 08 02 06 00 00 20 00 04 00 00 00 CD FC 0A 00 04 0A 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 05 05 01 00 00 00 04 00 07 00 01 00 05 0B 01 0D 04 01 0A 03 0C 0C 08 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 00 00 19 A3 00 3F 05 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 02 00 19 B9 00 C0 05 0D 0B 03 0E C7 59 1D 08 08


Sludge Wave
Spoiler:
14 24 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 03 8D B3 0A 08 02 01 01 00 04 18 1B 9C 00 C0 3F 02 00 05 00 A7 27 00 A6 27 0E 4B F1 1C 08 0E C7 59 1D 08 08


Dragon Hammer:
Spoiler:
14 10 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 05 28 0A 01 0C 0C 08 19 91 00 C0 02 00 69 3E 08 02 06 02 00 00 00 04 00 02 00 08 00 1F 00 05 01 05 28 00 06 28 02 54 4E 3D 08 02 02 06 00 04 00 04 04 19 BA 00 3F 02 48 69 3E 08 82 02 0A 00 F6 FF 05 01 06 28 03 B5 94 0B 08 05 03 05 00 0A 00 32 00 03 B5 94 0B 08 05 03 04 00 0A 00 32 00 19 E3 00 00 04 0A 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 04 10 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 05 00 97 27 03 1D 8B 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 02 B0 7C 3E 08 83 05 F6 FF F8 FF 01 00 01 00 08 00 19 74 00 3F 04 08 02 B0 7C 3E 08 83 05 0A 00 08 00 01 00 01 00 08 00 19 86 00 3F 05 0B 01 0D 0E C7 59 1D 08 08


Ice Hammer
Spoiler:
14 0F 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 9F 27 00 97 27 0A 03 28 01 0C 0C 08 19 80 00 3F 02 E0 66 3E 08 02 08 F0 FF 00 00 00 00 00 00 0A 00 01 00 03 00 00 00 05 19 84 00 3F 02 08 7C 3E 08 03 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 05 05 01 00 04 00 00 00 06 00 01 00 05 0B 03 0D 05 03 B5 94 0B 08 05 03 05 00 0A 00 32 00 03 B5 94 0B 08 05 03 04 00 0A 00 32 00 19 E3 00 00 04 0A 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 04 10 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 05 0E C7 59 1D 08 08


Precipice Blades
Spoiler:
14 15 16 03 01 98 0B 08 05 03 01 00 05 00 FF FF 00 97 27 00 5A 27 00 4A 27 0A 03 28 01 0C 0C 08 03 D1 4B 0B 08 02 00 05 03 D5 9B 09 08 04 04 00 00 00 00 01 00 02 00 19 86 00 3F 05 0B 03 0D 00 2E 28 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 9F 27 00 2D 28 0A 03 04 28 19 81 00 3F 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 FF 7F 0A 00 00 00 0A 00 02 80 7C 3E 08 03 04 00 00 00 00 01 00 14 00 03 F9 89 09 08 05 05 01 00 07 00 00 00 09 00 01 00 05 0B 03 0D 0E C7 59 1D 08 08


Liquidation
Spoiler:
00 A4 27 00 AB 27 00 9D 27 00 97 27 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 05 0E A2 8C 1C 08 05 0B 03 0D 08


Darkest Lariat
Spoiler:
14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 97 27 0A 03 0C 0C 08 19 80 00 C0 1D 84 00 3F 0A 1D 80 00 C0 14 1D 84 00 3F 1E 1D 80 00 C0 28 1D 84 00 3F 32 1D 80 00 C0 3C 1D 84 00 3F 46 1D 80 00 C0 50 1D 84 00 3F 5A 03 85 8F 09 08 02 05 00 00 EE FF 06 00 06 00 04 00 03 85 8F 09 08 02 05 01 00 12 00 06 00 06 00 04 00 0E 0B 03 1D 08 0E 0B 03 1D 08 0E 0B 03 1D 08 05 0B 03 0D 0E C7 59 1D 08 08


Sparkling Aria
Animation:
Spoiler:
00 E4 27 00 E5 27 00 A2 27 00 AB 27 00 83 27 19 85 00 C0 03 F9 A7 0B 08 0A 05 81 07 02 00 00 00 04 00 00 00 05 0A 00 0C 0C 08 19 85 00 C0 02 DD DD DD 08 02 01 00 00 04 19 04 14 04 0F 04 0A 04 06 0B 00 0D 05 0A 01 28 01 0C 0C 08 04 01 0E 4D 9D 1C 08 03 05 97 09 08 05 05 00 00 03 00 00 0C 08 00 01 00 0E 4D 9D 1C 08 0E 4D 9D 1C 08 03 C1 AB 0A 08 02 03 00 00 03 00 78 00 03 C1 AB 0A 08 02 03 00 00 03 00 78 00 04 78 04 1E 05 03 F9 A7 0B 08 0A 05 81 07 02 00 04 00 00 00 00 00 05 0B 01 0D 08

At 02 DD DD DD 08: E4 27 A2 27 60 CB 3A 08 F0 1C 23 08 00 00 00 00 C8 61 3E 08 1D E7 0A 08

Effect:
Spoiler:

Requires KDS' cureprimarystatus command, found here
Code:
#dynamic 0xoffset
#freespacebyte 0xFF

#org @checkstatus
jumpifsecondarystatus 0x0 0x1000000 0x81D6926
jumpifstatus 0x0 0x10 @sparklingaria
goto 0x81D6926

#org @sparklingaria
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
jumpifbyte 0x4 0x02023DCC 0x8 0x81D694E
faintpokemon 0x0 0x0 0x0
jumpiffainted 0x0 0x81D694E
cureprimarystatus 0x0 0x81D694E
setword 0x203C020 0x08XXXXXX
printstring 0x184
waitmessage 0x40
cmd98 0x0
goto 0x81D694E
At 0x08XXXXXX ->
Code:
FD 10 00 EB D5 E7 00 DC D9 D5 E0 D9 D8 00 E3 DA 00 D6 E9 E6 E2 AB FF 00

Zing Zap
Spoiler:
00 E3 27 00 E4 27 00 11 27 00 35 27 0A 00 0C 0C 08 05 00 04 0C 05 03 A1 EF 0A 08 05 00 19 D6 00 3F 05 03 F9 89 09 08 02 05 01 00 00 00 06 00 12 00 01 00 03 F9 A7 0B 08 05 05 01 00 03 00 10 00 00 00 FF 7F 03 F9 A7 0B 08 05 05 04 00 00 00 10 00 10 00 00 00 04 04 03 F9 A7 0B 08 05 05 04 00 00 00 00 00 00 00 00 00 05 0B 00 0D 05 00 97 27 00 1B 27 03 B5 94 0B 08 05 03 01 00 05 00 0E 00 0B 00 0D 0E D4 58 1D 08 08


Oblivion Wing:
Spoiler:
14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 A3 27 04 0A 19 D0 00 C0 03 1D 8B 09 08 02 05 00 00 01 00 00 00 04 00 01 00 05 04 1E 1F 39 CF 0D 08 07 F0 00 C0 FF 3F 00 01 00 0F 00 00 00 05 00 03 F9 89 09 08 02 05 00 00 00 00 04 00 32 00 01 00 03 6D 9F 0B 08 02 07 A3 27 01 00 0C 00 1F 00 10 00 00 00 00 00 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 1D 8B 09 08 02 05 01 00 04 00 00 00 32 00 01 00 03 F9 A7 0B 08 0A 05 04 00 02 00 00 00 0B 00 39 67 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 F9 A7 0B 08 0A 05 04 00 02 00 0B 00 00 00 39 67 05 05 00 A3 27 00 2F 27 19 C5 00 3F 03 F9 89 09 08 02 05 01 00 05 00 00 00 0F 00 01 00 03 B1 98 09 08 05 05 FA FF FA FF 0F 00 01 00 01 00 05 0C 0C 08 03 F9 89 09 08 02 05 01 00 00 00 02 00 19 00 01 00 0E 89 0A 1D 08 05 04 0F 0E C9 56 1D 08 05 0B 03 0D 04 01 0E C7 59 1D 08 08


Fire Lash:
Spoiler:
00 2D 27 0A 03 2A 01 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 00 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 04 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 08 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 0C 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 10 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 14 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 18 00 19 89 00 C0 05 02 9C 4E 3D 08 02 05 00 00 18 00 00 00 00 00 06 00 04 04 03 F9 89 09 08 02 05 01 00 05 00 00 00 08 00 01 00 03 6D 61 07 08 03 05 01 00 1F 00 0C 00 01 00 01 00 19 8A 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 0E 50 09 1D 08 04 07 02 84 4E 3D 08 02 03 00 00 00 00 09 00 05 0B 03 08 02 FC 5D 3E 08 03 03 00 00 00 00 32 00 04 04 0F 08


Gyro Ball:
Spoiler:
14 08 17 03 2D B8 0B 08 05 04 00 09 00 04 00 00 FF FF 00 D2 27 00 D3 27 00 32 28 1C 71 00 C0 1C 02 03 ED 86 0B 08 05 03 01 00 00 00 00 00 05 0C 00 10 00 20 00 03 49 60 07 08 03 05 00 00 10 00 10 00 00 00 01 00 19 B6 00 C0 1F 39 CF 0D 08 07 C1 00 C0 FF 3F 00 03 00 04 00 00 00 0F 00 04 0F 1F 39 CF 0D 08 07 A1 00 C0 FF 3F 00 05 00 05 00 00 00 05 00 02 10 52 91 08 82 03 10 00 10 00 08 00 04 14 03 C1 5F 0A 08 02 00 05 0E C7 59 1D 08 08


Spirit Shackle:

Animation:
Spoiler:
02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 00 13 27 00 9A 27 00 97 27 04 00 0A 03 0C 0C 08 04 00 03 F1 76 0A 08 02 05 20 00 E8 FF 00 06 02 00 80 00 00 20 27 00 21 27 19 80 00 C0 02 30 EE 3F 08 02 00 04 02 19 98 00 3F 02 18 EE 3F 08 84 05 00 00 F4 FF 68 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 F4 FF 48 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 FA FF 38 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 FA FF 58 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 00 00 38 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 00 00 58 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 06 00 48 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 06 00 68 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 0C 00 48 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 0C 00 38 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 12 00 50 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 12 00 48 00 01 00 4B 00 0E BA 9A 1C 08 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 05 0D 0B 03 04 00 08


Effect: Combined with Mean Look Effect (111)
Spoiler:
Code:
#dynamic 0x(offset)
#freespacebyte 0xFF

#org @start
attackcanceler
attackstring
ppreduce
jumpifhalfword 0x0 0x2023D4A 0x(moveID) @soulshackle
accuracycheck 0x81D7DF2 0xFFFE
jumpifsecondarystatus 0x0 0x4000000 0x81D7DF2
jumpifsecondarystatus 0x0 0x1000000 0x81D7DF2
attackanimation
waitanimation
setbyte 0x2023E85 0x20
seteffecttarget
printstring 0x8F
waitmessage 0x40
goto 0x81D694E

#org @soulshackle
accuracycheck 0x81D695E 0x0
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
datahpupdate 0x0
graphicalhpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
jumpifbyte 0x0 0x2023E85 0x20 0x81D694E
setbyte 0x2023E85 0x20
seteffecttarget
printstring 0x8F
waitmessage 0x40
goto 0x81D694E

#org 0x1D7DF2
pause 0x20
orbyte 0x2023DCC 0x20
resultmessage
waitmessage 0x40
goto 0x81D694E

Shadow Bone:
Spoiler:
14 02 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 10 27 00 97 27 0A 03 28 01 0C 0C 08 19 B4 00 3F 02 40 7A 3E 08 02 05 D6 FF E7 FF 00 00 00 00 0F 00 04 0C 02 08 7C 3E 08 02 04 00 00 00 00 01 00 01 00 03 F9 89 09 08 05 05 01 00 00 00 05 00 05 00 01 00 02 3C 7B 3E 08 02 07 07 00 05 00 01 00 00 00 0A 00 00 00 00 00 19 74 00 3F 05 0A 03 03 AD 58 0B 08 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 28 00 01 00 19 72 00 3F 05 0B 03 15 17 08 03 6D 61 07 08 02 05 00 00 FF 7F 0A 00 02 00 01 00 03 F9 89 09 08 02 05 00 00 03 00 00 00 20 00 01 00 19 72 00 3F 05 0B 03 0D 05 15 17 08


Topsy-Turvy
Spoiler:
14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 D4 27 0A 02 03 E5 9C 0B 08 02 06 01 00 02 00 06 00 01 00 0B 00 00 00 0C 0C 08 1C C1 00 C0 05 0A 02 F8 6D 3E 08 02 04 00 00 00 00 00 00 00 00 03 05 97 09 08 05 05 00 00 05 00 00 0A 08 00 00 00 04 7F 04 04 19 B6 00 C0 03 B1 98 09 08 05 05 FB FF FB FF 0A 00 00 00 01 00 03 F9 A7 0B 08 09 05 02 00 02 00 0A 00 00 00 FF 03 04 1E 0B 01 0D 05 04 01 0A 03 0C 0C 08 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 00 00 19 A3 00 3F 05 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 02 00 19 B9 00 C0 05 0D 0B 03 0E C7 59 1D 08 08


Bolt Strike:
Spoiler:
00 E3 27 00 E4 27 00 11 27 00 35 27 00 11 27 00 97 27 0A 00 0C 0C 08 19 CE 00 C0 02 D4 61 3E 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 05 0B 01 0D 00 E3 27 0A 00 0C 0C 08 05 00 04 0C 05 03 A1 EF 0A 08 05 00 19 D6 00 3F 05 03 F9 89 09 08 02 05 01 00 00 00 06 00 12 00 01 00 03 F9 A7 0B 08 05 05 01 00 03 00 10 00 00 00 FF 7F 03 F9 A7 0B 08 05 05 04 00 00 00 10 00 10 00 00 00 04 04 03 F9 A7 0B 08 05 05 04 00 00 00 00 00 00 00 00 00 05 0B 00 0D 08


Dragon Rush
Spoiler:
14 1B 17 03 2D B8 0B 08 05 04 00 0A 00 00 00 00 FF FF 00 A6 27 00 2D 27 00 37 27 00 97 27 19 8F 00 C0 03 F9 A7 0B 08 0A 05 02 00 04 00 00 00 08 00 7F 02 03 F9 89 09 08 05 05 00 00 00 00 02 00 0F 00 01 00 02 XX XX XX 08 02 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 21 00 40 02 14 00 08 00 2A 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 1C 00 00 02 19 00 10 00 2E 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 00 00 04 02 03 9D 94 09 08 05 07 00 00 E8 FF 08 00 17 00 0A 00 28 00 0A 00 04 23 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 00 00 0A 00 00 00 00 00 02 YY YY YY 08 04 04 F6 FF 00 00 01 00 00 00 1C 86 00 3F 0A 02 04 01 02 9C 4E 3D 08 02 05 01 00 F0 FF 00 00 00 00 03 00 05 03 D1 8C 09 08 02 05 01 00 04 00 00 00 0C 00 01 00 05 04 0A 02 84 4E 3D 08 02 03 00 00 00 00 06 00 04 05 02 84 4E 3D 08 02 03 01 00 00 00 07 00 05 0B 03 0D 0E C7 59 1D 08 08

At 02 XX XX XX 08: B3 27 A6 27 18 CA 3A 08 F0 1C 23 08 00 00 00 00 FC 1C 23 08 F5 5D 07 08
At 02 YY YY YY 08: 97 27 A6 27 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8 7B 3E 08 61 A5 0B 08


Electro Ball:
Spoiler:
00 1B 27 00 E4 27 0A 00 0C 0C 08 19 CE 00 C0 02 D4 61 3E 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 00 32 28 00 02 XX XX XX 08 82 03 10 00 10 00 08 00 05 19 98 00 3F 03 1D 8B 09 08 02 05 01 00 04 00 00 00 08 00 01 00 0E D4 58 1D 08 05 0B 00 0D 08 08

At 02 XX XX XX 08: 32 28 E4 27 38 CA 3A 08 F0 1C 23 08 00 00 00 00 04 76 3E 08 3D 56 0B 08
Reply With Quote
  #367    
Old December 8th, 2016 (10:19 PM). Edited December 21st, 2016 by PufferJumps.
PufferJumps's Avatar
PufferJumps PufferJumps is offline
 
Join Date: Jul 2016
Location: Philippines
Gender: Male
Nature: Jolly
Posts: 22
Quote:
Originally Posted by ghoulslash View Post
The black background comes from: 02 24 7B 3E 08 02 05 01 00 04 00 00 00 10 00 00 00 05 at the beginning of the script. And at the end I believe it is 02 24 7B 3E 08 02 05 01 00 04 00 10 00 00 00 00 00 08 that returns the background to normal. If you need an example, see my Light of Ruin script below. Hope this helps
thanks!! it helped a lot

By the way

Animation B (Sheer Cold + Fire Blast):
Spoiler:
14 20 16 19 82 00 00 17 00 1A 27 0A 03 28 01 0C 0C 08 03 FD 83 07 08 02 00 1D EB 00 3F 11 05 0B 03 0D 00 2D 27 1F 11 CE 0D 08 02 89 00 8A 00 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 0E C7 59 1D 08 08

[/INDENT]

Toxic Thread (String Shot + Toxic) [FR]
Spoiler:
14 20 16 19 82 00 00 17 00 1A 27 0A 03 28 01 0C 0C 08 03 FD 83 07 08 02 00 1D EB 00 3F 11 05 0B 03 0D 00 2D 27 1F 11 CE 0D 08 02 89 00 8A 00 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 0E C7 59 1D 08 08


They're the same
__________________

Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay!
Reply With Quote
  #368    
Old December 21st, 2016 (7:33 AM).
PufferJumps's Avatar
PufferJumps PufferJumps is offline
 
Join Date: Jul 2016
Location: Philippines
Gender: Male
Nature: Jolly
Posts: 22
Hey nice post again. I just notice though, Toxic Thread have the animation of Ice Burn
__________________

Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay!
Reply With Quote
  #369    
Old December 21st, 2016 (8:16 AM).
ghoulslash's Avatar
ghoulslash ghoulslash is offline
 
Join Date: Mar 2016
Gender: Male
Posts: 6
Quote:
Originally Posted by PufferJumps View Post
Hey nice post again. I just notice though, Toxic Thread have the animation of Ice Burn
Whoops, just fixed it. Thanks for the heads up
Reply With Quote
  #370    
Old December 21st, 2016 (12:50 PM).
DizzyEgg's Avatar
DizzyEgg DizzyEgg is offline
 
Join Date: Feb 2014
Location: Poland
Age: 19
Gender: Male
Nature: Quiet
Posts: 580
Quote:
Originally Posted by ghoulslash View Post
Thanks!
Could you please use command names instead of bytes? Here's a thread with the commands.
https://www.pokecommunity.com/showthread.php?p=9516220#post9516220
__________________
Make Emerald Great Again

My works:
Battle Engine Upgrade
Pokemon Expansion
Items/TMs/Tutors Expansion
Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

Emerald Features:
Form Changes (KDS)
Reply With Quote
  #371    
Old December 22nd, 2016 (5:31 PM).
ghoulslash's Avatar
ghoulslash ghoulslash is offline
 
Join Date: Mar 2016
Gender: Male
Posts: 6
Quote:
Originally Posted by DizzyEgg View Post
Could you please use command names instead of bytes?
Sure thing, I didn't even notice that thread until now, actually . I'll give it a shot when I get some free time!
Reply With Quote
  #372    
Old January 4th, 2017 (2:04 AM).
Ayonn-'s Avatar
Ayonn- Ayonn- is offline
The Unbelivable
 
Join Date: May 2014
Location: FRANCE
Gender: Male
Nature: Jolly
Posts: 199
Is there already someone who did Gen 7 moves like Spectral thief, Moongeist beam, Sunsteel STrike ?
__________________
In current project...
Reply With Quote
  #373    
Old January 16th, 2017 (8:30 AM). Edited 4 Days Ago by ghoulslash.
ghoulslash's Avatar
ghoulslash ghoulslash is offline
 
Join Date: Mar 2016
Gender: Male
Posts: 6
Here are the results of putting printstring 0xXX into BSP:
Code:
Dec	Hex (0xX)	String:
1	1	Go! <pokemon>!
2	2	's! That's enough! Come back!
3	3	Go! 's!
4	4	<pokemon> used <move>!
5	5	freezes game
6	6	weird symbols "used <move>
7	7	same as 0x6
8	8	<move>! weird symbols <move>!
9	9	same as 0x6
10	A	same as 0x8
11	B	same as 0x8
12	C	WHAT! Unbelievable! I picked the wrong pokemon!
13	D	s gained<move>
14	E	s grew to LV. <move>!!
15	F	s learned <move>!!
16	10	s is trying to learn <move>!.
17	11	But 's can't learn more than four moves!
18	12	Delete a move to make room for <move>?
19	13	s forgot <move>
20	14	Stop Learning <move>!?
21	15	s Did not learn <move>
22	16	<pokemon> learned <move>!
23	17	<pokemon> attack missed!
24	18	<foe> protected itself!
25	19	<pokemon>'s stats won't go any higher!
26	1A	<foe> avoided damage with <ability>
27	1B	It doesn't affect <foe>…
28	1C	<pokemon> fainted!
29	1D	<foe> fainted!
30	1E	<player name> got <money> for winning!
31	1F	<player name> is out of usable pokemon!
32	20	<player name> panicked and lost <money>
33	21	<pokemon> prevents escape with <ability>
34	22	Hit 's times!
35	23	<pokemon> fell asleep!
36	24	<pokemon>'s <ability> made <foe> fall asleep
37	25	<foe> is already asleep!
38	26	<pokemon> is already asleep!
39	27	<foe> wasn't affected
40	28	<pokemon> was poisoned
41	29	<pokemon>'s <ability> poisoned <pokemon>
42	2A	<pokemon> is hurt by poison
43	2B	<foe> is already poisoned
44	2C	<pokemon> is badly poisoned
45	2D	<foe> had its energy drained
46	2E	<pokemon> was burned!
47	2F	<pokemon>'s <ability> burned <pokemon!>
48	30	<pokemon> is hurt by its burn!
49	31	<pokemon> was frozen solid!
50	32	<pokemon>'s <ability> froze <foe> solid!
51	33	<pokemon> is frozen solid!
52	34	<foe> was defrosted!
53	35	<pokemon> was defrosted!
54	36	<pokemon> was defrosted by <attack>!
55	37	<pokemon> is paralyzed! It may be unable to move!
56	38	<pokemon>'s <ability> paralyzed <foe>
57	39	<pokemon> is paralyzed! It can't move!
58	3A	<foe> is already paralyzed!
59	3B	<foe> was healed of paralysis!
60	3C	<foe>'s dream was eaten!
61	3D	<pokemon>'s 's won't go higher!
62	3E	<foe>'s 's won't go lower!
63	3F	Your team's 's stopped working!
64	40	The foe's 's stopped working!
65	41	<pokemon> is confused!
66	42	<pokemon> snapped out of confusion!
67	43	<pokemon> became confused!
68	44	<foe> is already confused
69	45	<foe> fell in love
70	46	<pokemon> is in love with <pokemon>
71	47	<pokemon> is immobilized by love
72	48	<foe> was blown away!
73	49	<pokemon> transformed into 's type!
74	4A	<pokemon> flinched!
75	4B	<foe> regained health!
76	4C	<foe>'s HP is full!
77	4D	Ally's <move> raised Sp. Def!
78	4E	Foe's party is protected by Safeguard!
79	4F	Ally's party is covered by a veil!
80	50	<pokemon>'s party is protected by Safeguard!
81	51	Ally's party is no longer protected by Safeguard
82	52	<pokemon> went to sleep!
83	53	<pokemon> slept and became healthy!
84	54	<pokemon> whipped up a whirlind!
85	55	<pokemon> took in sunlight!
86	56	<pokemon> lowered its head!
87	57	<pokemon> is glowing!
88	58	<pokemon> flew up high!
89	59	<pokemon> dug a hole!
90	5A	<foe> was squeezed by <pokemon>'s bind!
91	5B	<foe> was trapped in the vortex!
92	5C	<foe> was wrapped by <pokemon>!
93	5D	<pokemon> clamped <foe>!
94	5E	<pokemon> is hurt by <>'s!
95	5F	<pokemon> was freed from <>'s!
96	60	<pokemon> kept going and crashed
97	61	Ally became shrouded in mist
98	62	<pokemon> is protected by mist!
99	63	<pokemon> is getting pumped!
100	64	<pokemon> is hit with recoil!
101	65	<pokemon> protected itself!
102	66	<pokemon> is buffeted by the sandstorm!
103	67	<pokemon> is pelted by hail!
104	68	<foe> was seeded!
105	69	<foe> evaded the attack
106	6A	<pokemon>'s health is sapped by leech seed!
107	6B	<pokemon> is fast asleep
108	6C	<pokemon> woke up!
109	6D	But <pokemon>'s Uproar kept it awake!
110	6E	<pokemon> woke up in the uproar
111	6F	<pokemon> caused an uproar
112	70	<pokemon> is making an uproar!
113	71	<pokemon> calmed down
114	72	But <foe> can't sleep in an uproar!
115	73	<pokemon> stockpiled 's!
116	74	<pokemon> can't stockpile anymore!
117	75	But <foe> can't sleep in an uproar!
118	76	But the uproar kept <foe> awake!
119	77	<pokemon> stayed awake using it's <Ability>
120	78	<pokemon> is storing energy!
121	79	<pokemon> unleashed energy!
122	7A	<pokemon> became confused due to fatigue
123	7B	<player name> picked up <money>
124	7C	<foe> is unaffected
125	7D	<pokemon> transformed into 's!
126	7E	<pokemon> made a subsititute
127	7F	<pokemon> already has a substitute
128	80	the subsititute took damage instead of <pokemon>
129	81	<foe>'s substitute faded!
130	82	<pokemon> must recharge!
131	83	<foe>'s rage is building!
132	84	<foe>'s 's was disabled!
133	85	<pokemon>'s <move> is disabled!
134	86	<pokemon> is disabled no more!
135	87	<foe> got an Encore!
136	88	<pokemon>'s encore ended
137	89	<pokemon> took aim at <foe>
138	8A	<pokemon> sketched 's!
139	8B	<pokemon> is trying to take its foe with it
140	8C	<foe> took <pokemon> with it!
141	8D	Reduced <foe>'s 's by <attack>
142	8E	<pokemon> stole <foe>'s <item>
143	8F	<foe> can't escape now!
144	90	<foe> fell into a Nightmare
145	91	<pokemon> is locked in a Nightmare
146	92	<pokemon> cut its HP in half and laid a curse on <foe>
147	93	<pokemon> is afflicted by the curse
148	94	Spikes were scatted across the opponent's feet
149	95	<pokemon> is hurt by spikes
150	96	<pokemon> identified <foe>
151	97	<pokemon>'s Perish count fell to 's
152	98	<pokemon> braced itself
153	99	<pokemon> endured the hit
154	9A	Magnitude 's!
155	9B	<pokemon> cut its HP and maximized attack
156	9C	<pokemon> copied <foe>'s stat changes
157	9D	<pokemon> got free of <foe>'s 's
158	9E	<pokemon> shed leech seed
159	9F	<pokemon> blew away spikes
160	A0	<pokemon> fled from battle!
161	A1	<pokemon> foresaw an attack!
162	A2	<foe> took the 's attack!
163	A3	s's attack!
164	A4	<pokemon> became the center of attention!
165	A5	<pokemon> began charging power!
166	A6	Nature Power turned into <move>
167	A7	<pokemon>'s status turned to normal
168	A8	<pokemon> has no moves left!
169	A9	<foe> was subjected to torment!
170	AA	<pokemon> can't use the same move twice in a row due to torment
171	AB	<pokemon> is tightening its focus
172	AC	<foe> fell for the taunt
173	AD	<pokemon> can't use <move> after the taunt
174	AE	<pokemon> is ready to help <foe>
175	AF	<pokemon> switched items with its opponent
176	B0	<pokemon> copied <foe>'s <ability>
177	B1	<pokemon> made a wish
178	B2	s 's wish came true!
179	B3	<pokemon> planted its roots
180	B4	<pokemon> absorbed nutrients with its roots
181	B5	<foe> anchored itself with its roots
182	B6	<pokemon> made <foe> drowsy!
183	B7	<pokemon> knocked off <foe>'s <item>!
184	B8	<pokemon> swapped abilities with its opponent!
185	B9	<pokemon> sealed the opponent's move(s)!
186	BA	<pokemon> can't use the sealed <move>
187	BB	<pokemon> wants the opponent to bear a grudge
188	BC	<pokemon> lost all of 's PP due to grudge
189	BD	<pokemon> shrouded itself in <move>
190	BE	<pokemon>'s <move> was bounced back by magic coat
191	BF	<pokemon> waits for its foe to make a move
192	C0	<pokemon> snatched <foe>'s move!
193	C1	<pokemon>'s <ability> made it rain
194	C2	<pokemon>'s <ability> raises its speed
195	C3	<foe> was protected by <ability>
196	C4	<foe>'s <ability> prevents <pokemon> from using <attack>
197	C5	<pokemon> restored HP using its <Ability>
198	C6	<foe>'s <ability> made it 's type!
199	C7	<pokemon>'s <ability> prevents paralysis
200	C8	<pokemon>'s <ability> prevents romance
201	C9	<pokemon>'s <ability> prevents poisoning
202	CA	<pokemon>'s <ability> prevents confusion
203	CB	<pokemon>'s <ability> raises its fire power
204	CC	<foe> anchors itself with <ability>
205	CD	<pokemon>'s <ability> cuts <foe>'s attack
206	CE	<pokemon>'s <ability> prevents stat loss
207	CF	<pokemon>'s <ability> hurt <pokemon>
208	D0	<pokemon> traced 's's <move>
209	D1	sharply
210	D2	rose!
211	D3	harshly
212	D4	fell!
213	D5	<pokemon>'s 's <move>
214	D6	<foe>'s 's <move>
215	D7	same as 0xD5
216	D8	same as 0xD6
217	D9	A critical hit!
218	DA	It's a One-Hit KO!
219	DB	1,2, and, …, poof!
220	DC	And..
221	DD	It's not very effective…
222	DE	It's super effective!
223	DF	Got away safely!
224	E0	Wild 's fled!
225	E1	No! There's no running from a trainer battle!
226	E2	Can't escape!
227	E3	Oak: No! There's no running from a trainer battle!
228	E4	But nothing happened!

Can anyone help with implementing Magma Storm without the default "foe has been trapped by Sand Tomb" and wrap animation between turns? Here is what I/we know so far:
  • setbyte 0x2023E85 0xD - causes the effect
  • script at 0x1D5C5F chooses between-turn animation, likely determined by 21 00 0X 00 YY YY YY 08, where the 0X byte changes the between-turn animation and YY YY YY 08 points to the between-turn animation. The default animation (wrap) is given by 13 YY YY YY 08 at the end of the script.
  • There is a pointer to 0x1D5C5F at 0x1C6EC0, which appears to be some table of animation scripts starting at 0x1C6E80, and ending just before the animation scripts begin.
  • The table at 0x0182FC has scripts for between turn damage. Entry 9 is the wrap effect damage: EC 85 01 08 points to 0x0185EC, which looks like a battle script, but the moveIDs of the wrap damage moves don't appear to show up, so it is difficult to understand what exactly is going on
Reply With Quote
  #374    
Old 15 Hours Ago (10:55 PM). Edited 15 Hours Ago by Artemis64.
Artemis64 Artemis64 is offline
 
Join Date: Mar 2014
Location: Singapore
Gender: Male
Nature: Hasty
Posts: 83
Hi guys! Haven't been ROM hacking for a while, but here's some stuff I made:
Move animations:
Spoiler:

Judgement:
Spoiler:


00 A3 27 00 97 27 0E 1D 7D 2D 08 1C C9 00 3F 01 10 02 XX XX XX 08 82 05 01 00 00 00 00 00 E0 FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 16 00 EA FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 1E 00 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 14 00 14 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 00 00 1C 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 ED FF 13 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 E5 FF 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 EE FF EE FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 00 00 E7 FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 11 00 EF FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 17 00 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 10 00 10 00 10 00 05 03 AD 51 0D 08 02 05 01 00 00 00 05 00 32 00 01 00 02 58 73 59 08 83 04 00 00 00 00 01 00 01 00 19 7B 00 3F 02 XX XX XX 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 XX XX XX 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 XX XX XX 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 EF FF EF FF 0A 00 03 95 74 11 08 02 00 0E 57 7D 2D 08 08
At XX XX XX:
A3 27 A3 27 04 49 52 08 A8 21 59 08 00 00 00 00 A8 C6 2E 08 99 08 10 08

Magnet Bomb:
Spoiler:


00 2E 27 00 4A 27 00 81 27 00 97 27 00 D6 27 1C 78 00 3F 06 06 0E XX XX XX 08 02 WW WW WW 08 82 05 01 00 00 00 14 00 14 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 00 00 1C 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 ED FF 13 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 E5 FF 00 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 EE FF EE FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 00 00 E7 FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 11 00 EF FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 17 00 00 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 10 00 10 00 10 00 05 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 02 ZZ ZZ ZZ 08 84 04 06 00 05 00 01 00 00 00 19 B1 00 3F 05 08
At WW WW WW:
4A 27 2E 27 14 49 52 08 08 6C 59 08 00 00 00 00 A8 C6 2E 08 99 08 10 08
At XX XX XX:
02 YY YY YY 08 82 05 73 00 37 00 06 00 3C 00 19 00 02 YY YY YY 08 82 05 64 00 32 00 04 00 32 00 1A 00 02 YY YY YY 08 82 05 78 00 1E 00 06 00 2D 00 19 00 0F
At YY YY YY:
4A 27 2E 27 14 49 52 08 08 6C 59 08 00 00 00 00 A8 C6 2E 08 39 0B 11 08
At ZZ ZZ ZZ:
D6 27 81 27 14 49 52 08 18 37 59 08 00 00 00 00 A8 C6 2E 08 C9 77 0A 08

Smack Down:
Spoiler:


00 4A 27 00 97 27 0A 01 0C 0C 08 19 87 00 3F 02 XX XX XX 08 03 03 00 00 E0 FF 0F 00 04 13 0E 9B 6B 2D 08 14 11 16 03 61 76 11 08 02 04 00 00 80 F8 00 00 FF FF 04 40 02 58 73 59 08 02 04 00 00 F8 FF 01 00 01 00 03 85 54 0D 08 02 05 01 00 00 00 03 00 06 00 01 00 05 0B 01 0D 0E DD 7C 2D 08 08
At XX XX XX:
4A 27 4A 27 14 49 52 08 58 5E 59 08 00 00 00 00 A8 C6 2E 08 E5 D2 10 08


Updated Particles:
Spoiler:

Fly Sprite:
Spoiler:

Flame Particles:
Spoiler:

Rock Particles:
Spoiler:

Stat Changes (note: for this one you'll have to either insert the new palette to all of the stat change palettes, or repoint all the stat change palettes to the palette you inserted):
Spoiler:

Scary Face (based off the Gen IV one):
Spoiler:

Ice Particles:
Spoiler:

Bubble (note for Bubble and BubbleBeam animations, for some reason they use the Water Gun sprite at the end for the bubbles coming out bit, you need to change that to this sprite):
Spoiler:


And that's all for now. As always, all animations are for Emerald.
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 2:50 PM.