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  #24001    
Old March 12th, 2013 (5:51 PM).
BlackWhiteRobin's Avatar
BlackWhiteRobin BlackWhiteRobin is offline
     
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    Quote:
    Originally Posted by destinedjagold View Post
    In my case, I use level script number 3 for my hack SkyLine.
    Thanks I'll try it later. BTW the example of Loot script you gave doesn't compile.
    It says "Error 13 'Type Mismatch' on line 6 Missing #define or parameter. Line msgbox @pidgey 0x6.

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      #24002    
    Old March 12th, 2013 (5:54 PM). Edited March 12th, 2013 by destinedjagold.
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    destinedjagold destinedjagold is online now
    Oh Hai Thar~
     
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    Quote:
    Originally Posted by robin22gongon View Post
    Thanks I'll try it later. BTW the example of Loot script you gave doesn't compile.
    It says "Error 13 'Type Mismatch' on line 6 Missing #define or parameter. Line msgbox @pidgey 0x6.
    brad, obvious na sana ang solusyon n'yan kung alam mo ang basics of scripting.
    ---
    bro, the solution would have been pretty obvious if you know the basics of scripting.

    it means that XSE couldn't find the text address of msgbox @pidgey 0x6
    Add this line of code.

    Quote:
    Originally Posted by karatekid552 View Post
    #org @pidgey
    = hey, this is text.
    __________________


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      #24003    
    Old March 12th, 2013 (5:56 PM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by robin22gongon View Post
      Thanks I'll try it later. BTW the example of Loot script you gave doesn't compile.
      It says "Error 13 'Type Mismatch' on line 6 Missing #define or parameter. Line msgbox @pidgey 0x6.
      You need a text portion that is:

      #org @pidgey
      = hey, this is text.

      If you have it, make sure it isn't spelled wrong, and make sure you are using XSE 1.1.1.
      __________________

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        #24004    
      Old March 12th, 2013 (6:02 PM). Edited March 12th, 2013 by BlackWhiteRobin.
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      BlackWhiteRobin BlackWhiteRobin is offline
         
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        Quote:
        Originally Posted by destinedjagold View Post


        brad, obvious na sana ang solusyon n'yan kung alam mo ang basics of scripting.
        ---
        bro, the solution would have been pretty obvious if you know the basics of scripting.

        it means that XSE couldn't find the text address of msgbox @pidgey 0x6
        Di ko kc alam kung ano ilalagay ko at nagiba ung commands kc update ko ung XSE

        -----
        I didn't know what to put and commands were changed because I updated XSE just now.

        Sorry LOL! That's why I posted in the Simple Questions Thread.

        Quote:
        Originally Posted by karatekid552 View Post
        You need a text portion that is:

        #org @pidgey
        = hey, this is text.

        If you have it, make sure it isn't spelled wrong, and make sure you are using XSE 1.1.1.
        Tnx dude.

        EDIT:How about this one, I got an Error again:
        [SPOILER]
        "Error 13 'Type Mismatch' on line 7
        Missing #define or parameter.
        Line: wildbattle 0x10 0x05 0

        EDIT2: I fixed it but surprise surprise! It gives me Master Ball! :(

        EDIT3: Fixed it again. But how do I make him not disappear? Because I want him to be always available for battle.
        Do I just remove the hide sprite command in the script?
          #24005    
        Old March 12th, 2013 (6:28 PM).
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by robin22gongon View Post
          Di ko kc alam kung ano ilalagay ko at nagiba ung commands kc update ko ung XSE

          -----
          I didn't know what to put and commands were changed because I updated XSE just now.

          Sorry LOL! That's why I posted in the Simple Questions Thread.



          Tnx dude.

          EDIT:How about this one, I got an Error again:
          [SPOILER]
          "Error 13 'Type Mismatch' on line 7
          Missing #define or parameter.
          Line: wildbattle 0x10 0x05 0

          EDIT2: I fixed it but surprise surprise! It gives me Master Ball! :(
          Ummmm, lol? Try changing 0 to 0x0, it isn't best to mix hex and decimal. It makes it a little harder to read. Choose one and stick with it.

          Wait, are you talking about the giveitem section later?

          Btw: open XSE. Hit F1. You're welcome:p.
          __________________

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            #24006    
          Old March 12th, 2013 (6:37 PM). Edited March 12th, 2013 by BlackWhiteRobin.
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          BlackWhiteRobin BlackWhiteRobin is offline
             
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            Quote:
            Originally Posted by karatekid552 View Post
            Ummmm, lol? Try changing 0 to 0x0, it isn't best to mix hex and decimal. It makes it a little harder to read. Choose one and stick with it.

            Wait, are you talking about the giveitem section later?

            Btw: open XSE. Hit F1. You're welcome:p.
            Okay thanks. Fixed it again. But what if I remove the random command, will I get only an ORAN BERRY if I win?

            EDIT: Fixed it! What about this one:
            I made it so that I would get 5 ORAN BERRIES if I win but when I win, it says "You got an ORAN BERRY!" Instead of "You got 5 ORAN BERRIES!". How do I fix that?
              #24007    
            Old March 12th, 2013 (7:20 PM).
            kearnseyboy6's Avatar
            kearnseyboy6 kearnseyboy6 is offline
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              Hello everyone, I am having trouble with extending the 'sethealingplaces' table written by Link here:

              http ://www .romhackersonline.com/social/tutorials/view/extending-sethealingplace-on-pok-233mon-firered/

              The nurse can heal my pokemon without crashing, but when I lose a battle the game freezes on a black screen before warping me to the centre.

              Nevertheless I can follow the tutorial well except for the 'random bytes' section where he doesn't state how long the table is... I assumed 20 (for 20 centres) and selected it and pasted and repointed. This is the only part I guessed and the rest I folloed to a Tee!

              Any help would be great!

              Thanks
                #24008    
              Old March 12th, 2013 (7:29 PM).
              foxz.'s Avatar
              foxz. foxz. is offline
                 
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                Quote:
                Originally Posted by robin22gongon View Post
                Here's my answer:
                If you know the offset and palette, open it in NSE 2.1. And then edit that or you can import your new image using the Import function. Then hit Save. Fix Pointers and your good. About the raw, do you know its unlz-GBA number? If so, Hit raw dump once you locate it. Usually it's just in the next offset of the image. So after saving the raw file, open your edited or your own image with NTME or Professional Tilemap Creator then load tilemap from .raw which is the one you saved earlier and from there edit the order of things. I hope I helped you.
                Sure, I did the first in the NSE, the raw arm in the sphere editor, but I turned out, proves to UNLZ-Gba
                thank you! ^ ^
                  #24009    
                Old March 13th, 2013 (2:51 AM).
                karatekid552's Avatar
                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
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                  Quote:
                  Originally Posted by robin22gongon View Post
                  Okay thanks. Fixed it again. But what if I remove the random command, will I get only an ORAN BERRY if I win?

                  EDIT: Fixed it! What about this one:
                  I made it so that I would get 5 ORAN BERRIES if I win but when I win, it says "You got an ORAN BERRY!" Instead of "You got 5 ORAN BERRIES!". How do I fix that?
                  You will need to do this manually. There is no automatic way, since the game can't conjugate nouns (BERRY->BERRIES) so you would have to type in the msg yourself. You see, the giveitem command actually has three parts: givetem 0x[item] 0x[amount] 0x[msgtype].

                  I can't remember quite how to, but I know that msg types 00 and 01 will yeild "play obtained...." and "player found...." respectively, so play with the command until you can get the berries without the message. Then, on the next line, just add a msgbox command and add in the appropriate message yourself.
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                    #24010    
                  Old March 13th, 2013 (4:29 AM). Edited March 13th, 2013 by BlackWhiteRobin.
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                  BlackWhiteRobin BlackWhiteRobin is offline
                     
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                    @karatekid552 - Thanks bro.

                    I got a new question, this script:
                    Code:
                    Offset 92BFBA
                    
                    '-----------------------
                    #org 0x92BFBA
                    goto 0x89DB2AC
                    end
                    
                    '-----------------------
                    #org 0x9DB2AC
                    call 0x892D901
                    call 0x892BD97
                    buffernumber 0x1 0x8006
                    buffernumber 0x2 0x8007
                    compare 0x8006 0xA
                    if 0x0 goto 0x89DB2E5
                    compare 0x8007 0xA
                    if 0x0 goto 0x892BFE2
                    msgbox 0x892BE44 '"Today is [buffer1], [buffer2]:[buff..."
                    callstd 0x2
                    release
                    end
                    
                    '-----------------------
                    #org 0x92D901
                    copybyte 0x20370CA 0x300553D
                    copybyte 0x20370CE 0x300553E
                    copybyte 0x20370CC 0x300553F
                    copybyte 0x20370C8 0x3005540
                    copybyte 0x20370C2 0x3005541
                    copybyte 0x20370C4 0x3005542
                    copybyte 0x20370C6 0x3005543
                    compare 0x8006 0x0
                    if 0x1 call 0x892DB4F
                    compare 0x8006 0x1
                    if 0x1 call 0x892DB4F
                    compare 0x8006 0x2
                    if 0x1 call 0x892DB4F
                    compare 0x8006 0x3
                    if 0x1 call 0x892DB39
                    compare 0x8006 0x4
                    if 0x1 call 0x892DB39
                    compare 0x8006 0x5
                    if 0x1 call 0x892DB39
                    compare 0x8006 0x6
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x7
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x8
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x9
                    if 0x1 call 0x892DB44
                    compare 0x8006 0xA
                    if 0x1 call 0x892DB44
                    compare 0x8006 0xB
                    if 0x1 call 0x892DB44
                    compare 0x8006 0xC
                    if 0x1 call 0x892DB44
                    compare 0x8006 0xD
                    if 0x1 call 0x892DB44
                    compare 0x8006 0xE
                    if 0x1 call 0x892DB44
                    compare 0x8006 0xF
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x10
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x11
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x12
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x13
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x14
                    if 0x1 call 0x892DB44
                    compare 0x8006 0x15
                    if 0x1 call 0x892DB4F
                    compare 0x8006 0x16
                    if 0x1 call 0x892DB4F
                    compare 0x8006 0x17
                    if 0x1 call 0x892DB4F
                    call 0x8972B24
                    return
                    
                    '-----------------------
                    #org 0x92BD97
                    checkflag 0x17C2
                    if 0x1 call 0x8973D17
                    checkflag 0x17C2
                    if 0x0 call 0x8973CC8
                    return
                    
                    '-----------------------
                    #org 0x9DB2E5
                    compare 0x8007 0xA
                    if 0x0 goto 0x89DB2FB
                    msgbox 0x89DB305 '"Today is [buffer1], 0[buffer2]:[buf..."
                    callstd 0x2
                    release
                    end
                    
                    '-----------------------
                    #org 0x92BFE2
                    msgbox 0x892D8EB '"Today is [buffer1], [buffer2]:0[buf..."
                    callstd 0x2
                    release
                    end
                    
                    '-----------------------
                    #org 0x92DB4F
                    setflag 0x1765
                    setflag 0x1764
                    clearflag 0x1766
                    return
                    
                    '-----------------------
                    #org 0x92DB39
                    setflag 0x1765
                    setflag 0x1766
                    clearflag 0x1764
                    return
                    
                    '-----------------------
                    #org 0x92DB44
                    setflag 0x1764
                    setflag 0x1766
                    clearflag 0x1765
                    return
                    
                    '-----------------------
                    #org 0x972B24
                    checkflag 0x17C2
                    if 0x1 call 0x8972B38
                    checkflag 0x17C2
                    if 0x0 call 0x8972B87
                    return
                    
                    '-----------------------
                    #org 0x973D17
                    compare 0x8005 0x0
                    if 0x1 goto 0x892BDEE
                    compare 0x8005 0x1
                    if 0x1 goto 0x892BDF6
                    compare 0x8005 0x2
                    if 0x1 goto 0x892BDFE
                    compare 0x8005 0x3
                    if 0x1 goto 0x892BE24
                    compare 0x8005 0x4
                    if 0x1 goto 0x892BE2C
                    compare 0x8005 0x5
                    if 0x1 goto 0x892BE34
                    compare 0x8005 0x6
                    if 0x1 goto 0x892BE3C
                    return
                    
                    '-----------------------
                    #org 0x973CC8
                    compare 0x8005 0x1
                    if 0x1 goto 0x892BDEE
                    compare 0x8005 0x2
                    if 0x1 goto 0x892BDF6
                    compare 0x8005 0x3
                    if 0x1 goto 0x892BDFE
                    compare 0x8005 0x4
                    if 0x1 goto 0x892BE24
                    compare 0x8005 0x5
                    if 0x1 goto 0x892BE2C
                    compare 0x8005 0x6
                    if 0x1 goto 0x892BE34
                    compare 0x8005 0x0
                    if 0x1 goto 0x892BE3C
                    return
                    
                    '-----------------------
                    #org 0x9DB2FB
                    msgbox 0x89E1F50 '"Today is [buffer1], 0[buffer2]:0[bu..."
                    callstd 0x2
                    end
                    
                    '-----------------------
                    #org 0x972B38
                    compare 0x8005 0x0
                    if 0x1 call 0x892DA98
                    compare 0x8005 0x1
                    if 0x1 call 0x892DAAF
                    compare 0x8005 0x2
                    if 0x1 call 0x892DAC6
                    compare 0x8005 0x3
                    if 0x1 call 0x892DADD
                    compare 0x8005 0x4
                    if 0x1 call 0x892DAF4
                    compare 0x8005 0x5
                    if 0x1 call 0x892DB0B
                    compare 0x8005 0x6
                    if 0x1 call 0x892DB22
                    return
                    
                    '-----------------------
                    #org 0x972B87
                    compare 0x8005 0x1
                    if 0x1 call 0x892DA98
                    compare 0x8005 0x2
                    if 0x1 call 0x892DAAF
                    compare 0x8005 0x3
                    if 0x1 call 0x892DAC6
                    compare 0x8005 0x4
                    if 0x1 call 0x892DADD
                    compare 0x8005 0x5
                    if 0x1 call 0x892DAF4
                    compare 0x8005 0x6
                    if 0x1 call 0x892DB0B
                    compare 0x8005 0x0
                    if 0x1 call 0x892DB22
                    return
                    
                    '-----------------------
                    #org 0x92BDEE
                    bufferstring 0x0 0x892BE5A '"Monday"
                    return
                    
                    '-----------------------
                    #org 0x92BDF6
                    bufferstring 0x0 0x892BE63 '"Tuesday"
                    return
                    
                    '-----------------------
                    #org 0x92BDFE
                    bufferstring 0x0 0x892BE6D '"Wednesday"
                    return
                    
                    '-----------------------
                    #org 0x92BE24
                    bufferstring 0x0 0x89667B2 '"Thursday"
                    return
                    
                    '-----------------------
                    #org 0x92BE2C
                    bufferstring 0x0 0x892BE83 '"Friday"
                    return
                    
                    '-----------------------
                    #org 0x92BE34
                    bufferstring 0x0 0x892BE8C '"Saturday"
                    return
                    
                    '-----------------------
                    #org 0x92BE3C
                    bufferstring 0x0 0x892BE97 '"Sunday"
                    return
                    
                    '-----------------------
                    #org 0x92DA98
                    clearflag 0x1204
                    setflag 0x1205
                    setflag 0x120C
                    setflag 0x1207
                    setflag 0x120A
                    setflag 0x1208
                    setflag 0x1203
                    return
                    
                    '-----------------------
                    #org 0x92DAAF
                    clearflag 0x1205
                    setflag 0x1204
                    setflag 0x120C
                    setflag 0x1207
                    setflag 0x120A
                    setflag 0x1208
                    setflag 0x1203
                    return
                    
                    '-----------------------
                    #org 0x92DAC6
                    clearflag 0x120C
                    setflag 0x1205
                    setflag 0x1204
                    setflag 0x1207
                    setflag 0x120A
                    setflag 0x1208
                    setflag 0x1203
                    return
                    
                    '-----------------------
                    #org 0x92DADD
                    clearflag 0x1207
                    setflag 0x1205
                    setflag 0x120C
                    setflag 0x1204
                    setflag 0x120A
                    setflag 0x1208
                    setflag 0x1203
                    return
                    
                    '-----------------------
                    #org 0x92DAF4
                    clearflag 0x120A
                    setflag 0x1205
                    setflag 0x120C
                    setflag 0x1207
                    setflag 0x1204
                    setflag 0x1208
                    setflag 0x1203
                    return
                    
                    '-----------------------
                    #org 0x92DB0B
                    clearflag 0x1208
                    setflag 0x1205
                    setflag 0x120C
                    setflag 0x1207
                    setflag 0x120A
                    setflag 0x1204
                    setflag 0x1203
                    return
                    
                    '-----------------------
                    #org 0x92DB22
                    clearflag 0x1203
                    setflag 0x1205
                    setflag 0x120C
                    setflag 0x1207
                    setflag 0x120A
                    setflag 0x1208
                    setflag 0x1204
                    return
                    
                    
                    '---------
                    ' Strings
                    '---------
                    #org 0x92BE44
                    = Today is [buffer1], [buffer2]:[buffer3].
                    
                    #org 0x9DB305
                    = Today is [buffer1], 0[buffer2]:[buffer3].
                    
                    #org 0x92D8EB
                    = Today is [buffer1], [buffer2]:0[buffer3].
                    
                    #org 0x9E1F50
                    = Today is [buffer1], 0[buffer2]:0[buffer3].
                    
                    #org 0x92BE5A
                    = Monday
                    
                    #org 0x92BE63
                    = Tuesday
                    
                    #org 0x92BE6D
                    = Wednesday
                    
                    #org 0x9667B2
                    = Thursday
                    
                    #org 0x92BE83
                    = Friday
                    
                    #org 0x92BE8C
                    = Saturday
                    
                    #org 0x92BE97
                    = Sunday
                    This was originally compiled in Fire Red. It works well, it checks the date and time and says:
                    Code:
                     Today is (Day of the Week), (Hour):(Minutes)
                    in RTC.

                    But when I compile it to RUBY, it always says:
                    Code:
                     Today is Sunday, 00:00
                    Is this an error of RUBY? I already inserted an RTC in RUBY using DNS but still the same.

                    Quote:
                    Originally Posted by kearnseyboy6 View Post
                    Hello everyone, I am having trouble with extending the 'sethealingplaces' table written by Link here:

                    http ://www .romhackersonline.com/social/tutorials/view/extending-sethealingplace-on-pok-233mon-firered/

                    The nurse can heal my pokemon without crashing, but when I lose a battle the game freezes on a black screen before warping me to the centre.

                    Nevertheless I can follow the tutorial well except for the 'random bytes' section where he doesn't state how long the table is... I assumed 20 (for 20 centres) and selected it and pasted and repointed. This is the only part I guessed and the rest I folloed to a Tee!

                    Any help would be great!

                    Thanks
                    Why don't you try doing it again? Understand every bit of word and sentence and absorb it in your mind. Lol! I'll try later but I think it will work out perfectly for me.
                      #24011    
                    Old March 13th, 2013 (10:47 AM).
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
                      Join Date: Nov 2012
                      Location: Do you really want to know? Really?
                      Gender: Male
                      Nature: Bold
                      Posts: 1,766
                      Quote:
                      Originally Posted by robin22gongon View Post
                      @karatekid552 - Thanks bro.

                      I got a new question, this script:
                      Code:
                      Offset 92BFBA
                      
                      '-----------------------
                      #org 0x92BFBA
                      goto 0x89DB2AC
                      end
                      
                      '-----------------------
                      #org 0x9DB2AC
                      call 0x892D901
                      call 0x892BD97
                      buffernumber 0x1 0x8006
                      buffernumber 0x2 0x8007
                      compare 0x8006 0xA
                      if 0x0 goto 0x89DB2E5
                      compare 0x8007 0xA
                      if 0x0 goto 0x892BFE2
                      msgbox 0x892BE44 '"Today is [buffer1], [buffer2]:[buff..."
                      callstd 0x2
                      release
                      end
                      
                      '-----------------------
                      #org 0x92D901
                      copybyte 0x20370CA 0x300553D
                      copybyte 0x20370CE 0x300553E
                      copybyte 0x20370CC 0x300553F
                      copybyte 0x20370C8 0x3005540
                      copybyte 0x20370C2 0x3005541
                      copybyte 0x20370C4 0x3005542
                      copybyte 0x20370C6 0x3005543
                      compare 0x8006 0x0
                      if 0x1 call 0x892DB4F
                      compare 0x8006 0x1
                      if 0x1 call 0x892DB4F
                      compare 0x8006 0x2
                      if 0x1 call 0x892DB4F
                      compare 0x8006 0x3
                      if 0x1 call 0x892DB39
                      compare 0x8006 0x4
                      if 0x1 call 0x892DB39
                      compare 0x8006 0x5
                      if 0x1 call 0x892DB39
                      compare 0x8006 0x6
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x7
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x8
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x9
                      if 0x1 call 0x892DB44
                      compare 0x8006 0xA
                      if 0x1 call 0x892DB44
                      compare 0x8006 0xB
                      if 0x1 call 0x892DB44
                      compare 0x8006 0xC
                      if 0x1 call 0x892DB44
                      compare 0x8006 0xD
                      if 0x1 call 0x892DB44
                      compare 0x8006 0xE
                      if 0x1 call 0x892DB44
                      compare 0x8006 0xF
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x10
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x11
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x12
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x13
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x14
                      if 0x1 call 0x892DB44
                      compare 0x8006 0x15
                      if 0x1 call 0x892DB4F
                      compare 0x8006 0x16
                      if 0x1 call 0x892DB4F
                      compare 0x8006 0x17
                      if 0x1 call 0x892DB4F
                      call 0x8972B24
                      return
                      
                      '-----------------------
                      #org 0x92BD97
                      checkflag 0x17C2
                      if 0x1 call 0x8973D17
                      checkflag 0x17C2
                      if 0x0 call 0x8973CC8
                      return
                      
                      '-----------------------
                      #org 0x9DB2E5
                      compare 0x8007 0xA
                      if 0x0 goto 0x89DB2FB
                      msgbox 0x89DB305 '"Today is [buffer1], 0[buffer2]:[buf..."
                      callstd 0x2
                      release
                      end
                      
                      '-----------------------
                      #org 0x92BFE2
                      msgbox 0x892D8EB '"Today is [buffer1], [buffer2]:0[buf..."
                      callstd 0x2
                      release
                      end
                      
                      '-----------------------
                      #org 0x92DB4F
                      setflag 0x1765
                      setflag 0x1764
                      clearflag 0x1766
                      return
                      
                      '-----------------------
                      #org 0x92DB39
                      setflag 0x1765
                      setflag 0x1766
                      clearflag 0x1764
                      return
                      
                      '-----------------------
                      #org 0x92DB44
                      setflag 0x1764
                      setflag 0x1766
                      clearflag 0x1765
                      return
                      
                      '-----------------------
                      #org 0x972B24
                      checkflag 0x17C2
                      if 0x1 call 0x8972B38
                      checkflag 0x17C2
                      if 0x0 call 0x8972B87
                      return
                      
                      '-----------------------
                      #org 0x973D17
                      compare 0x8005 0x0
                      if 0x1 goto 0x892BDEE
                      compare 0x8005 0x1
                      if 0x1 goto 0x892BDF6
                      compare 0x8005 0x2
                      if 0x1 goto 0x892BDFE
                      compare 0x8005 0x3
                      if 0x1 goto 0x892BE24
                      compare 0x8005 0x4
                      if 0x1 goto 0x892BE2C
                      compare 0x8005 0x5
                      if 0x1 goto 0x892BE34
                      compare 0x8005 0x6
                      if 0x1 goto 0x892BE3C
                      return
                      
                      '-----------------------
                      #org 0x973CC8
                      compare 0x8005 0x1
                      if 0x1 goto 0x892BDEE
                      compare 0x8005 0x2
                      if 0x1 goto 0x892BDF6
                      compare 0x8005 0x3
                      if 0x1 goto 0x892BDFE
                      compare 0x8005 0x4
                      if 0x1 goto 0x892BE24
                      compare 0x8005 0x5
                      if 0x1 goto 0x892BE2C
                      compare 0x8005 0x6
                      if 0x1 goto 0x892BE34
                      compare 0x8005 0x0
                      if 0x1 goto 0x892BE3C
                      return
                      
                      '-----------------------
                      #org 0x9DB2FB
                      msgbox 0x89E1F50 '"Today is [buffer1], 0[buffer2]:0[bu..."
                      callstd 0x2
                      end
                      
                      '-----------------------
                      #org 0x972B38
                      compare 0x8005 0x0
                      if 0x1 call 0x892DA98
                      compare 0x8005 0x1
                      if 0x1 call 0x892DAAF
                      compare 0x8005 0x2
                      if 0x1 call 0x892DAC6
                      compare 0x8005 0x3
                      if 0x1 call 0x892DADD
                      compare 0x8005 0x4
                      if 0x1 call 0x892DAF4
                      compare 0x8005 0x5
                      if 0x1 call 0x892DB0B
                      compare 0x8005 0x6
                      if 0x1 call 0x892DB22
                      return
                      
                      '-----------------------
                      #org 0x972B87
                      compare 0x8005 0x1
                      if 0x1 call 0x892DA98
                      compare 0x8005 0x2
                      if 0x1 call 0x892DAAF
                      compare 0x8005 0x3
                      if 0x1 call 0x892DAC6
                      compare 0x8005 0x4
                      if 0x1 call 0x892DADD
                      compare 0x8005 0x5
                      if 0x1 call 0x892DAF4
                      compare 0x8005 0x6
                      if 0x1 call 0x892DB0B
                      compare 0x8005 0x0
                      if 0x1 call 0x892DB22
                      return
                      
                      '-----------------------
                      #org 0x92BDEE
                      bufferstring 0x0 0x892BE5A '"Monday"
                      return
                      
                      '-----------------------
                      #org 0x92BDF6
                      bufferstring 0x0 0x892BE63 '"Tuesday"
                      return
                      
                      '-----------------------
                      #org 0x92BDFE
                      bufferstring 0x0 0x892BE6D '"Wednesday"
                      return
                      
                      '-----------------------
                      #org 0x92BE24
                      bufferstring 0x0 0x89667B2 '"Thursday"
                      return
                      
                      '-----------------------
                      #org 0x92BE2C
                      bufferstring 0x0 0x892BE83 '"Friday"
                      return
                      
                      '-----------------------
                      #org 0x92BE34
                      bufferstring 0x0 0x892BE8C '"Saturday"
                      return
                      
                      '-----------------------
                      #org 0x92BE3C
                      bufferstring 0x0 0x892BE97 '"Sunday"
                      return
                      
                      '-----------------------
                      #org 0x92DA98
                      clearflag 0x1204
                      setflag 0x1205
                      setflag 0x120C
                      setflag 0x1207
                      setflag 0x120A
                      setflag 0x1208
                      setflag 0x1203
                      return
                      
                      '-----------------------
                      #org 0x92DAAF
                      clearflag 0x1205
                      setflag 0x1204
                      setflag 0x120C
                      setflag 0x1207
                      setflag 0x120A
                      setflag 0x1208
                      setflag 0x1203
                      return
                      
                      '-----------------------
                      #org 0x92DAC6
                      clearflag 0x120C
                      setflag 0x1205
                      setflag 0x1204
                      setflag 0x1207
                      setflag 0x120A
                      setflag 0x1208
                      setflag 0x1203
                      return
                      
                      '-----------------------
                      #org 0x92DADD
                      clearflag 0x1207
                      setflag 0x1205
                      setflag 0x120C
                      setflag 0x1204
                      setflag 0x120A
                      setflag 0x1208
                      setflag 0x1203
                      return
                      
                      '-----------------------
                      #org 0x92DAF4
                      clearflag 0x120A
                      setflag 0x1205
                      setflag 0x120C
                      setflag 0x1207
                      setflag 0x1204
                      setflag 0x1208
                      setflag 0x1203
                      return
                      
                      '-----------------------
                      #org 0x92DB0B
                      clearflag 0x1208
                      setflag 0x1205
                      setflag 0x120C
                      setflag 0x1207
                      setflag 0x120A
                      setflag 0x1204
                      setflag 0x1203
                      return
                      
                      '-----------------------
                      #org 0x92DB22
                      clearflag 0x1203
                      setflag 0x1205
                      setflag 0x120C
                      setflag 0x1207
                      setflag 0x120A
                      setflag 0x1208
                      setflag 0x1204
                      return
                      
                      
                      '---------
                      ' Strings
                      '---------
                      #org 0x92BE44
                      = Today is [buffer1], [buffer2]:[buffer3].
                      
                      #org 0x9DB305
                      = Today is [buffer1], 0[buffer2]:[buffer3].
                      
                      #org 0x92D8EB
                      = Today is [buffer1], [buffer2]:0[buffer3].
                      
                      #org 0x9E1F50
                      = Today is [buffer1], 0[buffer2]:0[buffer3].
                      
                      #org 0x92BE5A
                      = Monday
                      
                      #org 0x92BE63
                      = Tuesday
                      
                      #org 0x92BE6D
                      = Wednesday
                      
                      #org 0x9667B2
                      = Thursday
                      
                      #org 0x92BE83
                      = Friday
                      
                      #org 0x92BE8C
                      = Saturday
                      
                      #org 0x92BE97
                      = Sunday
                      This was originally compiled in Fire Red. It works well, it checks the date and time and says:
                      Code:
                       Today is (Day of the Week), (Hour):(Minutes)
                      in RTC.

                      But when I compile it to RUBY, it always says:
                      Code:
                       Today is Sunday, 00:00
                      Is this an error of RUBY? I already inserted an RTC in RUBY using DNS but still the same.



                      Why don't you try doing it again? Understand every bit of word and sentence and absorb it in your mind. Lol! I'll try later but I think it will work out perfectly for me.
                      That script seems really, really complicated for what you are trying to do, and once again we have a problem with flags: NO FLAGS OVER 900. And why are you setting so many of them? Also, the free ram space in Ruby is completely different from FR. I believe the location of the rtc is different, which would cause your problem.
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                        #24012    
                      Old March 13th, 2013 (1:20 PM).
                      Magnificent Magilou's Avatar
                      Magnificent Magilou Magnificent Magilou is offline
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                      I've been fishing around for a while, and thought I would finally come here to ask this. I've been looking for someway to edit the order of the regional dex in Emerald for my hack... Is there someway to do this? Would anyone be willing to teach me how?
                        #24013    
                      Old March 13th, 2013 (1:23 PM).
                      Mizumi's Avatar
                      Mizumi Mizumi is offline
                         
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                        Is there a way to add more than 5 evolutions to Eevee?
                          #24014    
                        Old March 13th, 2013 (1:24 PM).
                        TweenyTodd TweenyTodd is offline
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                          Is there a list of XSE commands? Cuz i want to know the point of this special command:
                          special 0x16D
                            #24015    
                          Old March 13th, 2013 (1:25 PM). Edited March 13th, 2013 by karatekid552.
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                          karatekid552 karatekid552 is offline
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                            Quote:
                            Originally Posted by Alby4t5 View Post
                            I've been fishing around for a while, and thought I would finally come here to ask this. I've been looking for someway to edit the order of the regional dex in Emerald for my hack... Is there someway to do this? Would anyone be willing to teach me how?
                            Go download PGE (Pokémon Game Editor). It has the only Pokédex order editor that supports more games than just FR. I believe it supports Emerald.

                            Quote:
                            Originally Posted by TweenyTodd View Post
                            Is there a list of XSE commands? Cuz i want to know the point of this special command:
                            special 0x16D
                            Google "JPAN's Study on the Special and Special2 Commands". For real XSE commands, and not their parameters, strike F1 while in XSE.
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                              #24016    
                            Old March 13th, 2013 (1:31 PM).
                            TweenyTodd TweenyTodd is offline
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                              Quote:
                              Originally Posted by Mizumi View Post
                              Is there a way to add more than 5 evolutions to Eevee?
                              Yes, try YAPE if you are using a clean ROM. There's obviously other ways, but that's the easiest.
                                #24017    
                              Old March 13th, 2013 (1:33 PM). Edited March 13th, 2013 by karatekid552.
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                              karatekid552 karatekid552 is offline
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                                Quote:
                                Originally Posted by Mizumi View Post
                                Is there a way to add more than 5 evolutions to Eevee?
                                It can be done, but you have to edit the routine which loads and carries out evolutions. I have looked at evolution data structure before and it basically is just is a list of every evolution in the game, which can be broken down into groups of five, one group per pokemon. There is no end or starter bytes for each group and therefore the game just counts in order to know which evolutions belong to each pokemon. So, you would have to edit the routine to make it count more evolutions per pokemon, or make a special case scenario for Eevee.

                                Quote:
                                Originally Posted by TweenyTodd View Post
                                Yes, try YAPE if you are using a clean ROM. There's obviously other ways, but that's the easiest.
                                No, that won't work since YAPE has precautions against going against the game's limits. See my above post for a little bit more in depth on what need to be done.
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                                  #24018    
                                Old March 13th, 2013 (1:34 PM).
                                TweenyTodd TweenyTodd is offline
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  Google "JPAN's Study on the Special and Special2 Commands". For real XSE commands, and not their parameters, strike F1 while in XSE.
                                  Thank you, turns out it was linking for the Union Room, which I should have guessed given that I took it from the map script of the Union Room.
                                    #24019    
                                  Old March 13th, 2013 (1:37 PM).
                                  exedissolve's Avatar
                                  exedissolve exedissolve is offline
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                                    I'm hacking FireRed, how hard is it to add Pokemon to the extra ?????????? Slots in YAPE?
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                                      #24020    
                                    Old March 13th, 2013 (1:43 PM).
                                    karatekid552's Avatar
                                    karatekid552 karatekid552 is offline
                                    What happens if I push it?....
                                       
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                                      Quote:
                                      Originally Posted by exedissolve View Post
                                      I'm hacking FireRed, how hard is it to add Pokemon to the extra ?????????? Slots in YAPE?
                                      Easy, but difficult. Haha, they won't have dex entries, (unless you hack the pokedex, there is a thread in R&D for that), which will cause the game to crash when caught. So, they have to be evolved or given to the character. I use them for some of the extra evolutions added in Gen IV.

                                      However, everything else works fine. Except icons.... Those have to be properly and completely repointed or else it reverses all sprite changes you made. So, just repoint every thing you can that deals with them and you should be fine.
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                                        #24021    
                                      Old March 13th, 2013 (2:00 PM).
                                      exedissolve's Avatar
                                      exedissolve exedissolve is offline
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                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        Easy, but difficult. Haha, they won't have dex entries, (unless you hack the pokedex, there is a thread in R&D for that), which will cause the game to crash when caught. So, they have to be evolved or given to the character. I use them for some of the extra evolutions added in Gen IV.

                                        However, everything else works fine. Except icons.... Those have to be properly and completely repointed or else it reverses all sprite changes you made. So, just repoint every thing you can that deals with them and you should be fine.
                                        So there's a tutorial for that maybe?
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                                          #24022    
                                        Old March 13th, 2013 (2:17 PM).
                                        karatekid552's Avatar
                                        karatekid552 karatekid552 is offline
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                                          Quote:
                                          Originally Posted by exedissolve View Post
                                          So there's a tutorial for that maybe?
                                          For expanding the pokedex?

                                          You can add them just like you normally would in YAPE, but when you put in sprites, makes sure to repoint all of them.
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                                            #24023    
                                          Old March 13th, 2013 (2:49 PM).
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                                          BlackWhiteRobin BlackWhiteRobin is offline
                                             
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                                            Quote:
                                            Originally Posted by karatekid552 View Post
                                            That script seems really, really complicated for what you are trying to do, and once again we have a problem with flags: NO FLAGS OVER 900. And why are you setting so many of them? Also, the free ram space in Ruby is completely different from FR. I believe the location of the rtc is different, which would cause your problem.
                                            Thanks again dude, I just woke up so I just had the time to answer. But do you know how to fix it? I just copied that script from Liquid Crystal by LinkandZelda and Zeikku. I really don't know of a Ruby hack that checks the time and date. And also, I don't know how to fix it.
                                              #24024    
                                            Old March 13th, 2013 (2:51 PM).
                                            karatekid552's Avatar
                                            karatekid552 karatekid552 is offline
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                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              Thanks again dude, I just woke up so I just had the time to answer. But do you know how to fix it? I just copied that script from Liquid Crystal by LinkandZelda and Zeikku. I really don't know of a Ruby hack that checks the time and date. And also, I don't know how to fix it.
                                              Well, if the script came straight out of LC... Wait. Jambo hacked LC's save routine and storage to allow more vars and flags. You can't use this script as it is. We have to rewrite it as it isn't safe.
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                                                #24025    
                                              Old March 13th, 2013 (2:59 PM).
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                                              BlackWhiteRobin BlackWhiteRobin is offline
                                                 
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                                                But why does it work on a clean Fire Red Rom, but the one with RTC installed through DNS?

                                                Also If I rewrite the script for Ruby, is it also that long?
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