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  #376    
Old March 18th, 2013 (6:37 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
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    Quote:
    Originally Posted by Master-Pixel View Post
    Hey, Spiky :)
    Erm, I've been trying to use your tool, but to no avail - changing the model of a building doesn't seem to want to work for me, and the program pops up with this message:

    This is on all (U) Rom's (DP,Plt,HGSS,BW,BW2)
    I wasn't aware of that bug, so thank you very much. I've been able to fix it, and it'll be available for you in the next version. I have also fixed a really bad bug in the matrix editor that prevented matrices from saving correctly in all games. Yesterday I got BW scripts working 95% too, which only leaves me B2W2 scripts after finishing the BW ones :)
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      #377    
    Old March 18th, 2013 (8:51 AM).
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    Master-Pixel Master-Pixel is offline
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      Quote:
      Originally Posted by Spiky-Eared Pichu View Post
      I wasn't aware of that bug, so thank you very much. I've been able to fix it, and it'll be available for you in the next version. I have also fixed a really bad bug in the matrix editor that prevented matrices from saving correctly in all games. Yesterday I got BW scripts working 95% too, which only leaves me B2W2 scripts after finishing the BW ones :)
      Wow, that was quick!
      Glad I could help.
      Wish I knew I how to do half of the things that you do; it's incredible...

      I was also going to ask; can theses games be put onto a flashcart? I just wondered due to them being hacked on the rom; rather then being unable to when making a game within Pokemon Essentials or the like.
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        #378    
      Old March 21st, 2013 (9:10 AM). Edited March 21st, 2013 by Trifindo.
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      Trifindo Trifindo is offline
      POKEMON OMICRON CREATOR
         
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        Thanks a lot for your tool Spiky, it is awesome!
        I have edited some maps and the results are good:

        http://www.youtube.com/watch?v=ObkWElhyKY8&list=UUqmrpUDHWBUrwskKMr_aI_w&index=1

        http://www.youtube.com/watch?v=ivTPCTDV0Q8&list=UUqmrpUDHWBUrwskKMr_aI_w&index=1

        Are you working on (*.bdhc) files? I think that editing terrain settings is really important to create a hack.
        Please continue with your project you are the best!
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          #379    
        Old March 21st, 2013 (10:16 AM).
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        Pike15 Pike15 is offline
           
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          Can anyone please tell me which is the best program to edit maps with i have tried sketchup and it was not so good
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            #380    
          Old March 23rd, 2013 (3:56 AM).
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          JokerBen JokerBen is offline
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            Can you export tilesets? I am trying to make a tileset for RMXP.
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              #381    
            Old March 23rd, 2013 (5:53 AM).
            YORAMRW YORAMRW is offline
            8-bit producer & Pokémon GB music hacker
               
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              Quote:
              Originally Posted by BenGames,Films, and More! View Post
              Can you export tilesets? I am trying to make a tileset for RMXP.
              Yes. You can export tilesets.
              I wonder about you can import BW tilesets in Gen 4 without any corruption.
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                #382    
              Old March 23rd, 2013 (6:03 AM).
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              Dradier234 Dradier234 is offline
                 
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                This map editor is going to be what I am to use on my next hack! Thanks, Spiky!
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                  #383    
                Old March 24th, 2013 (11:33 PM).
                Ultra - Retro Reviver!'s Avatar
                Ultra - Retro Reviver! Ultra - Retro Reviver! is offline
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                  For some reason, I cannot choose to edit the Wild, Train, Text or Script Editor in my Black 2 ROM. Can somebody please help? Thanks!
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                    #384    
                  Old March 25th, 2013 (12:13 AM).
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                  Platinum Lucario Platinum Lucario is offline
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                  Quote:
                  Originally Posted by UltraNerdtendo64 View Post
                  For some reason, I cannot choose to edit the Wild, Train, Text or Script Editor in my Black 2 ROM. Can somebody please help? Thanks!
                  This is because it's not yet possible for 5th generation ROMs yet, it is still currently under development and will be made possible in a later version.

                  If you really want to edit Wild Pokémon, Trainers or Text, there's other tools that have already been made for it, such as PPTXT. As for Script Editing, the only method as of now is to use LUA scripts to research by debugging values, then using a hex editor to change them, then inserting them back into the ROM, which is rather time consuming and requires alot of research into which values would the scripts do and so on. :P
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                    #385    
                  Old March 25th, 2013 (2:01 PM).
                  Kaphotics Kaphotics is offline
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                    Quote:
                    Originally Posted by PokémonShinySilver View Post
                    This is because it's not yet possible for 5th generation ROMs yet, it is still currently under development and will be made possible in a later version.

                    If you really want to edit Wild Pokémon, Trainers or Text, there's other tools that have already been made for it, such as PPTXT. As for Script Editing, the only method as of now is to use LUA scripts to research by debugging values, then using a hex editor to change them, then inserting them back into the ROM, which is rather time consuming and requires alot of research into which values would the scripts do and so on. :P
                    I'm pretty much past the point of needing Lua scripts to figure out what script commands do, the NPRE version I edited has pretty darn good reading capability :) (parsing case commands here). Most of the remaining commands and their function can usually be determined by just looking at what the script does in game.

                    I actually made a Lua script to replace the active script file in-game without having to stop and edit the ROM... that's how both of my two event videos were made. Lua script is here. Basically it just overwrites the memory with a string of hex, for a certain script #.

                    What sucks is that the Japanese version and International versions have different command #'s (japanese has extra/less like Change Kata/Hiragana which causes #shifting).

                    @UltraNerdtendo64: in the mean time~
                    Pokemon ROM Changer (for Wild Pokemon) here with source available.
                    Kazo's BWTE (trainers) here, source code for one of my unofficial sub edits is here.
                    PPTXT (text editing) is here, source also available there.
                    Scripting is only possible with hex editing and just observing how it works with NPRE (I posted my NPRE version edited for B2W2 parsing here).
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                      #386    
                    Old March 28th, 2013 (12:37 AM).
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                    xalien95 xalien95 is offline
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                      I've tried to add a new map in BW2, adding a new nsbmd model (with textures) in a/0/1/4.narc, but in SDSME there isn't.
                      Some help to let me do it? eheh
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                        #387    
                      Old March 29th, 2013 (5:57 AM).
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                      XxBestOnXx XxBestOnXx is offline
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                        Guys i have a problem in SDSME 1.7.0
                        I open the rom and I edit it, later when i finished i save the rom and i put it in my r4i...
                        In r4i i start it but become the white screen!
                        I have try to start in a emulator for pc too but later the intro the game doesn't start!
                        I use Pokémon Heartgold
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                          #388    
                        Old March 30th, 2013 (3:13 AM).
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                        Hacker Bisharp Hacker Bisharp is offline
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                          When will be the new version?
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                            #389    
                          Old April 2nd, 2013 (4:43 AM).
                          JokerBen's Avatar
                          JokerBen JokerBen is offline
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                            Anyone wanna tell me why I get this? I get it whenever I open the ROM.

                            Quote:
                            See the end of this message for details on invoking
                            just-in-time (JIT) debugging instead of this dialog box.

                            ************** Exception Text **************
                            System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
                            at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
                            at System.Diagnostics.Process.Start()
                            at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                            at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
                            at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
                            at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
                            at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
                            at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
                            at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
                            at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
                            at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
                            at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                            at System.Windows.Forms.Control.WndProc(Message& m)
                            at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
                            at System.Windows.Forms.ToolStrip.WndProc(Message& m)
                            at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
                            at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                            at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                            at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                            ************** Loaded Assemblies **************
                            mscorlib
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
                            CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                            ----------------------------------------
                            SDSME
                            Assembly Version: 1.7.0.0
                            Win32 Version: 1.7.0.0
                            CodeBase: file:///C:/Documents%20and%20Settings/User/Desktop/Recorce%20and%20Tests/SDSME170/SDSME.exe
                            ----------------------------------------
                            System.Windows.Forms
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.1002 built by: RTMGDR
                            CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                            ----------------------------------------
                            System.Drawing
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.1001 built by: RTMGDR
                            CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                            ----------------------------------------
                            System
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.1001 built by: RTMGDR
                            CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                            ----------------------------------------
                            Tao.Platform.Windows
                            Assembly Version: 1.0.0.5
                            Win32 Version: 1.0.0.5
                            CodeBase: file:///C:/Documents%20and%20Settings/User/Desktop/Recorce%20and%20Tests/SDSME170/Tao.Platform.Windows.DLL
                            ----------------------------------------
                            System.Core
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.1 built by: RTMRel
                            CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                            ----------------------------------------
                            Tao.OpenGl
                            Assembly Version: 2.1.0.12
                            Win32 Version: 2.1.0.12
                            CodeBase: file:///C:/Documents%20and%20Settings/User/Desktop/Recorce%20and%20Tests/SDSME170/Tao.OpenGl.DLL
                            ----------------------------------------
                            HelixToolkit
                            Assembly Version: 2011.10.1.0
                            Win32 Version: 2011.10.1
                            CodeBase: file:///C:/Documents%20and%20Settings/User/Desktop/Recorce%20and%20Tests/SDSME170/HelixToolkit.DLL
                            ----------------------------------------
                            PresentationCore
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.298 built by: RTMGDR
                            CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                            ----------------------------------------
                            WindowsBase
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.0.30319.298 built by: RTMGDR
                            CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                            ----------------------------------------

                            ************** JIT Debugging **************
                            To enable just-in-time (JIT) debugging, the .config file for this
                            application or computer (machine.config) must have the
                            jitDebugging value set in the system.windows.forms section.
                            The application must also be compiled with debugging
                            enabled.

                            For example:

                            <configuration>
                            <system.windows.forms jitDebugging="true" />
                            </configuration>

                            When JIT debugging is enabled, any unhandled exception
                            will be sent to the JIT debugger registered on the computer
                            rather than be handled by this dialog box.
                            I am running .NET Framwork 4 Client Profile
                            AND
                            .NET Framework 4 Extended
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                              #390    
                            Old April 2nd, 2013 (9:31 AM).
                            Michielleus's Avatar
                            Michielleus Michielleus is offline
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                              You've got the trainer class editor wrong.

                              I found this when trying to make new trainer classes- some of the sprites I already edited showed up pretty weird in your editor. This is because your editor doesn't actually edit the sprites; it edits the uncompressed (thus unused/trash) version.

                              Anyway, here's a tutorial by Kazowar on how to edit those sprites. It also has a header remover & such in the description.

                              I really like the option of adding classes- not having to overwrite one. I'd love to see this in Overworld sprites/Pokemon too eventually! (But you should probably do all the other things first :P)

                              Keep up the great work!
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                                #391    
                              Old April 2nd, 2013 (1:24 PM). Edited April 2nd, 2013 by Icyene.
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                              Icyene Icyene is offline
                                 
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                                Hello! First off I'd like to begin this rather lengthy post by thanking you for this most excellent tool you have developed. I've been using it for the past month on a rather large project, and as expected have come across some potential usability issues and a handful of subtle bugs.

                                On the topic of noticed bugs:
                                • The map renderer displays a stretched frame the first time it loads. Switching to another map and back fixes this.
                                • Selecting multiple models in 3D building view and clicking export only exports the first (perhaps make the list have a maximum of one selected item?)
                                • Not sure if this one has been reported yet, but if the ROM is not in the working directory of SDSME, it will fail to load it (silently).
                                • It encounters an unexpected error at times when viewing models. If I recall, something among the lines of a specific texture not existing or whatnot. If I allow the app to continue executing, it resumes normal operation.

                                And on that of feature requests:
                                • You seem to be able to decide on which tileset to use for models: would it be possible to do the same for maps? That way it would be easier to view the map with its proper colours than guessing through at least a dozen tilesets.
                                • The model viewer displays that a model has an animation, yet does not give the option of playing the animation.
                                • Lack of flexible model support. It can export to WaveFront OBJ andNSBMD , yet neither are really suitable for animated models. NSBMD cannot be loaded by majority of model editors, and unless you were to have a separate OBJ file for each frame of an animated model (i.e. fountain), which would be nasty and lag-inducing, there is no (current) way to achieve this. Other formats, like 3D Max's .3ds or Collada support animation by (IIRC) vertex deltas per frame.
                                • Adding onto my last point, its rather painful to attempt to export all models in a ROM for bulk editing. Perhaps an option to export to something other than the NDS building format in the "Export All" menu? I reckon it would be most efficient if it created a new folder for each model, as to avoid conflicts between texture file names.
                                • If not, than at least storing "preferences" in a temporary file or a %appdata% entry containing last-used options. This would be useful in scenarios where multiple files need to be exported in something other than NSBMD, so that the user would not have to click on the dropdown to select an alternate option for every single model.
                                • Also on the topic of 3D support, I noted a lack of movement capabilities of the model camera. You can move in and out, yes, but from then on its not a large deal to implement a fully movable camera (just a few glRotatef and glTranslatef OpenGL calls). A fully working example with source code can be found here. Yes, it is in Java, but then again Java and C# are much alike. More so when three-quarters of the code is just math and OGL calls.
                                Regardless, great piece of software! Keep it up!
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                                  #392    
                                Old April 3rd, 2013 (5:07 AM).
                                JokerBen's Avatar
                                JokerBen JokerBen is offline
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                                  Quote:
                                  Originally Posted by Hacker Bisharp View Post
                                  When will be the new version?
                                  When he decides to release it :/
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                                    #393    
                                  Old April 3rd, 2013 (5:45 AM).
                                  WeavileCY's Avatar
                                  WeavileCY WeavileCY is offline
                                  Weavile the Ninja of the Night
                                     
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                                    Wow, thanks a lot! :) If it downloads successfully then I will try and make a Pokemon Emerald remake for DS! I love game editing! I will be sure to try and make it as authentic as possible - detail is key! I have a two week holiday to kill and I think that this will be a fun challenge, thanks Spikey!
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                                      #394    
                                    Old April 4th, 2013 (5:56 PM).
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                                    Pokewiz000 Pokewiz000 is offline
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                                      Hi, Spiky!
                                      Can you give me your e-mail by Messages?
                                      I want to send Chinese translation to you .
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                                        #395    
                                      Old April 9th, 2013 (9:06 PM). Edited April 10th, 2013 by giradialkia.
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                                      VERGUNDAI VERGUNDAI is offline
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                                        This might stir up new ideas for People around the world I think?

                                        http://www.youtube.com/watch?v=LUcEL2BWNl8

                                        Quote:
                                        Originally Posted by WeavileCY View Post
                                        Wow, thanks a lot! :) If it downloads successfully then I will try and make a Pokemon Emerald remake for DS! I love game editing! I will be sure to try and make it as authentic as possible - detail is key! I have a two week holiday to kill and I think that this will be a fun challenge, thanks Spikey!
                                        Since, I'm making BlazeRuby, and Team Fail is making AquaSapphire, you add-on is awesome, most of us all mikelan98 is making the Magma Ruby and Sapphire Aqua in his version.

                                        I'm releasing the demo, after I make my video, and I still need some script files from Team Fail.
                                        Plus, Spiky's doing a great job, atm all we need is building bug fixed....
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                                          #396    
                                        Old April 10th, 2013 (12:59 PM).
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                                        Pike15 Pike15 is offline
                                           
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                                          So when could we expect a demo??
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                                            #397    
                                          Old April 10th, 2013 (1:46 PM).
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                                          Platinum Lucario Platinum Lucario is offline
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                                          Quote:
                                          Originally Posted by Pike15 View Post
                                          So when could we expect a demo??
                                          When it arrives. There's absolutely no telling when it will be, after all... I'm sure it's going to be amazing. It could be anytime in the future, I'm sure it's going amazing. ^^

                                          I'm looking forward to researching many of it's script data and seeing how it works and stuff like that, and surely even if we already have PPTXT, we'll be seeing a text editor as well in which can add in new strings. ;)
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                                          to a positive direction!

                                          Let's prevent things from getting bad!

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                                          Current Project: Researching Pokémon Mystery Dungeon Adventure Squad games (WiiWare)
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                                            #398    
                                          Old April 11th, 2013 (9:00 PM).
                                          Watz's Avatar
                                          Watz Watz is offline
                                             
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                                            I'm having problems to make the program work. After editing some trainers and saved the rom I was unable to play it. I realized that the size of the .nds original was 131,072 kb and the moded 123,927 kb. Then I tested something, I opened sdsme, open rom, then without doing anything, save rom, and again the size is 123,927 kb, and I was again unable to play it even though i changed nothing to that rom. So the problem is: when I save the rom it stops working. I was using Heart Gold if it helps.
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                                              #399    
                                            Old April 12th, 2013 (9:41 AM).
                                            Spiky-Eared Pichu's Avatar
                                            Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                              Quote:
                                              Originally Posted by Watz View Post
                                              I'm having problems to make the program work. After editing some trainers and saved the rom I was unable to play it. I realized that the size of the .nds original was 131,072 kb and the moded 123,927 kb. Then I tested something, I opened sdsme, open rom, then without doing anything, save rom, and again the size is 123,927 kb, and I was again unable to play it even though i changed nothing to that rom. So the problem is: when I save the rom it stops working. I was using Heart Gold if it helps.
                                              The size change is completely normal, ndstool trims dummy data automatically. However, if the game really gets stuck in a white screen before the Gamefreak logo, I think you got a faulty ROM. SDSME decompresses the arm9 from HGSS but doesn't compress it again because it's not necessary, so it's also normal for the game to load a bit slower. Wait for about 15 seconds, and if it still doesn't do anything, try with another ROM.

                                              By the way, today I managed to break through the Gen V text encryption system. While PPTXT is able to edit Gen V texts and is open source, it uses a workaround for encryption, hence why it can't add new strings to text files. However, by comparing encrypted data and temporal keys I found out the encryption system is based on an arithmetic progression (pretty simple). Get ready for full text editing in SDSME! :)
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                                                #400    
                                              Old April 12th, 2013 (4:06 PM).
                                              Watz's Avatar
                                              Watz Watz is offline
                                                 
                                                Join Date: Apr 2013
                                                Gender: Male
                                                Posts: 3
                                                Quote:
                                                Originally Posted by Spiky-Eared Pichu View Post
                                                The size change is completely normal, ndstool trims dummy data automatically. However, if the game really gets stuck in a white screen before the Gamefreak logo, I think you got a faulty ROM. SDSME decompresses the arm9 from HGSS but doesn't compress it again because it's not necessary, so it's also normal for the game to load a bit slower. Wait for about 15 seconds, and if it still doesn't do anything, try with another ROM.
                                                I tried with two differents EUR roms and one US and nothing. It gets stuck on the "now loading" menu of the flashcard, I waited over 10 minutes doing something else while loading. It's a problem of the flashcard or should I try with more differents roms?
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