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Tool Spiky's DS Map Editor (NOW OPEN-SOURCE)

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  #676    
Old February 17th, 2016 (1:32 PM).
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MNchino MNchino is offline
     
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    Hi, I've been looking for a while, and I'm trying to find out what each of the commands mean in the Script editor. I can't seem to find any tutorial nor documentation of commands for that. I haven't done any real big ROM editing, but I've done a couple years of programming, and I think I could find out what to do with a couple of hints.

    How can I find out how to edit the scripts? Is it the same as GBA script editing? Anything to steer me in the right direction would help, Thanks!
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      #677    
    Old February 19th, 2016 (5:43 PM). Edited February 20th, 2016 by KJGungeon.
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    KJGungeon KJGungeon is offline
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      Check out my R/S/E works for Pokemon Black. Just recently came back into the Hacking Scene.
      The goal is to be able to make a RSE Base Rom for people to use.

      Video Here:
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        #678    
      Old February 20th, 2016 (9:38 AM). Edited February 20th, 2016 by GlaciaTaso.
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      GlaciaTaso GlaciaTaso is offline
         
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        Quote:
        Originally Posted by surfer treecko View Post
        Whenever I try to run the latest version of this tool I get a "can not activate the GL rendering context" error. The only solution I've heard of is to run v1.7.0, but I can't find a download for it anywhere. Can anybody help me?
        Use Windows XP (English 32bit)
        SDSME170 is here https://github.com/Spiky-EaredPichu/SDSME/tree/master/Release%20Builds
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          #679    
        Old February 20th, 2016 (9:50 AM). Edited February 20th, 2016 by GlaciaTaso.
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        GlaciaTaso GlaciaTaso is offline
           
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          Quote:
          Originally Posted by MNchino View Post
          Hi, I've been looking for a while, and I'm trying to find out what each of the commands mean in the Script editor. I can't seem to find any tutorial nor documentation of commands for that. I haven't done any real big ROM editing, but I've done a couple years of programming, and I think I could find out what to do with a couple of hints.

          How can I find out how to edit the scripts? Is it the same as GBA script editing? Anything to steer me in the right direction would help, Thanks!
          If you are going to edit HGSS or DPPt,you can use PPRE too.
          Script commands of PPRE are differrent from those of SDSME.
          Please refer to https://board.romresources.net/board219-rom-hacking-tools-tutorials-ressourcen/board16-rom-hacking-tutorials/12987-nds-ppre-scripting-tutorial-d-p-u/#post163421
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            #680    
          Old March 18th, 2016 (6:44 AM).
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          Salamence™ Salamence™ is offline
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            Quote:
            Originally Posted by Poke_Spirit View Post
            Seriously?.. it has been so long and no update.. does no one care about hacking the ds maps? is it that hard?..
            Hacking ds maps you know its 3d maps intead of 2d mapping like gen 3.... On the github page there commes few updates. Its also hard working on a big program like that..
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              #681    
            Old March 20th, 2016 (8:30 AM).
            YORAMRW YORAMRW is offline
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              Quote:
              Originally Posted by KJGungeon View Post
              Check out my R/S/E works for Pokemon Black. Just recently came back into the Hacking Scene.
              The goal is to be able to make a RSE Base Rom for people to use.

              Video Here:
              Good work, but the trees need to be improved. Maybe thought about replacing the 2D fake trees with the acual tree models used in original B/W maps?
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                #682    
              Old March 28th, 2016 (3:05 PM).
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                I noticed some mistakes that happen with HGSS (but not DPPt) when trying to change the Wild Pokémon:
                _Saving on any given Wild map will swap the third and fourth rows' levels for the Pokémon you get by Walking;
                _Surfing rate is not read at all;
                _In place of the Surfing rate SMSDE reads instead the max level for the 1% row while surfing;
                _Saving on any given Wild map will save that value on both the Surfing rate and the 1% Surfing row max level bytes.


                Here are the lines you want to check in Form9 Wild Editor.cs:
                Code:
                line 1014 should be numericUpDown22.Value = readWild.ReadByte()
                line 1437 should be writeWild.Write((byte)numericUpDown68.Value)
                line 1438 should be writeWild.Write((byte)numericUpDown67.Value)
                line 1014 should be writeWild.Write((byte)numericUpDown22.Value)
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                  #683    
                Old April 14th, 2016 (6:00 PM).
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                nwh212 nwh212 is offline
                   
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                  You, sir, are a god, but unfortunately I've got a problem.
                  See, I use blender, and I imported a map I was going to edit (from HGSS) When the map showed up in blender, everything was textureless... That wouldn't be a problem, except for the paths and flowers on the ground... I really don't want to have to get used to a different modeling program, please help. Thanks.
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                    #684    
                  Old April 14th, 2016 (6:35 PM).
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                    nevermind, i had textures off

                    forgive me for being stupid XD
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                      #685    
                    Old April 22nd, 2016 (12:01 PM).
                    7H3LaughingMan 7H3LaughingMan is offline
                       
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                      I am having some issues using this tool with SoulSilver. For some reason it is showing that New Bark Town uses Texture 15, but that is not correct. The trees that are part of Texture 15 aren't the correct ones.


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                        #686    
                      Old June 11th, 2016 (2:55 PM).
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                        Project is dead..
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                          #687    
                        Old August 15th, 2016 (3:58 PM).
                        rhh91 rhh91 is offline
                           
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                          I'm fairly new to this modding community and I am interested in using SDME but I keep getting an error once I try loading a rom. I have downloaded SoulSilver, HeartGold, Diamond, and Platinum. I have downloaded the roms from multiple websites so I don't think they are corrupt. Am I supposed to convert the file or anything like that? Any Help is appreciated.
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                            #688    
                          Old August 17th, 2016 (6:44 AM).
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                          Quote:
                          Originally Posted by rhh91 View Post
                          I'm fairly new to this modding community and I am interested in using SDME but I keep getting an error once I try loading a rom. I have downloaded SoulSilver, HeartGold, Diamond, and Platinum. I have downloaded the roms from multiple websites so I don't think they are corrupt. Am I supposed to convert the file or anything like that? Any Help is appreciated.
                          Alrighty, first of all, download and install the Microsoft .NET Framework 4.0, then make sure SDSME is at the root of the C:\ directory. Secondly, run the program as Administrator (you can also make it permanent by right clicking SDSME, click properties, click compatibility tab and select "Always run as Administrator" box, then click OK).

                          That should solve most of the problems that you currently have. I hope it helps! ^^
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                            #689    
                          Old August 18th, 2016 (2:22 PM).
                          rhh91 rhh91 is offline
                             
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                            Thank you, that really helped. Any advice on where to find a good tutorial?
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                              #690    
                            Old August 20th, 2016 (3:15 AM).
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                            Quote:
                            Originally Posted by rhh91 View Post
                            Thank you, that really helped. Any advice on where to find a good tutorial?
                            If you need a good tutorial on how to use SDSME, I did make a tutorial on how to use the movement permissions as well as exporting and importing models, as well as editing them. I hope my tutorial helps ^^
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                              #691    
                            Old August 23rd, 2016 (9:42 AM).
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                            Argnam Argnam is offline
                               
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                              Hi guys, the Download link is down. Is it just for me or is it happenning with someone else?
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                                #692    
                              Old August 23rd, 2016 (10:37 AM).
                              Hiro TDK Hiro TDK is offline
                                 
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                                Seems to work fine for me. Either way, the GitHub link will always work.
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                                  #693    
                                Old September 7th, 2016 (12:15 AM).
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                                  can someone tell me how to look up a specific map?

                                  I can make it go from the header to the wild pokes or events, but i can't figure out how to change the map from there.

                                  it's frustrating, because i'm tired of looking through 600+ maps trying all 60+ tilesets to see if its the right map.
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                                    #694    
                                  Old April 7th, 2018 (6:57 PM).
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                                  Buffel Saft Buffel Saft is offline
                                     
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                                    I've been working on fixing a few of the bugs in some of SDSME's editors recently and figured I'd share my updated source code.

                                    So far I've done the following:
                                    • Fixed the DPPt wild editor; it now saves fishing encounters to the correct location and doesn't corrupt encounter data
                                    • Added ball capsule (all gen IV games) and ability (HGSS only) editors to the trainer editor. This data was being overwritten in earlier versions
                                    • Rearranged the trainer selection box; you can now search for a trainer by name instead of having to scroll through the entire list, as in pk3DS
                                    • Added auto-suggestion to all wild Pokemon and trainer editor combo boxes (e.g. typing "ea" in a move selection box will bring up Earthquake instead of Ember followed by Absorb)

                                    I'm currently working on getting the script editor to actually save changes, though the code is hard to read so it's going to take some time. Once I've fixed all the bugs I plan to add a few more editors to SDSME, such as move, item and Pokemon editors.

                                    Source is available here: https://github.com/BuffelSaft/SDSME

                                    There are no compiled versions right now, and some of the modified UIs are a bit messy, but everything I've modified should be safe to use.

                                    Quote:
                                    Originally Posted by MeroMero View Post
                                    I noticed some mistakes that happen with HGSS (but not DPPt) when trying to change the Wild Pokémon:
                                    _Saving on any given Wild map will swap the third and fourth rows' levels for the Pokémon you get by Walking;
                                    _Surfing rate is not read at all;
                                    _In place of the Surfing rate SMSDE reads instead the max level for the 1% row while surfing;
                                    _Saving on any given Wild map will save that value on both the Surfing rate and the 1% Surfing row max level bytes.


                                    Here are the lines you want to check in Form9 Wild Editor.cs:
                                    Code:
                                    line 1014 should be numericUpDown22.Value = readWild.ReadByte()
                                    line 1437 should be writeWild.Write((byte)numericUpDown68.Value)
                                    line 1438 should be writeWild.Write((byte)numericUpDown67.Value)
                                    line 1014 should be writeWild.Write((byte)numericUpDown22.Value)
                                    I've also included all of these fixes except the last one due to the typo, though I'll get that sorted too at some point. If you still know which line that code was supposed to be on, and wouldn't mind sharing, I'd appreciate it.

                                    Quote:
                                    Originally Posted by Spiky-Eared Pichu View Post
                                    -snip-
                                    I know this is a long shot, but if you're still around Spiky, I'd appreciate a chance to ask you a few questions about the source code.
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