Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Reply
 
Thread Tools
  #676    
Old February 17th, 2016 (1:32 PM).
MNchino's Avatar
MNchino MNchino is offline
     
    Join Date: Feb 2016
    Gender: Male
    Posts: 3
    Hi, I've been looking for a while, and I'm trying to find out what each of the commands mean in the Script editor. I can't seem to find any tutorial nor documentation of commands for that. I haven't done any real big ROM editing, but I've done a couple years of programming, and I think I could find out what to do with a couple of hints.

    How can I find out how to edit the scripts? Is it the same as GBA script editing? Anything to steer me in the right direction would help, Thanks!
    Reply With Quote
      #677    
    Old February 19th, 2016 (5:43 PM). Edited February 20th, 2016 by KJGungeon.
    KJGungeon's Avatar
    KJGungeon KJGungeon is offline
    Rom-hacker, & Researcher
       
      Join Date: Feb 2013
      Location: Pallet Town
      Age: 22
      Gender: Male
      Nature: Serious
      Posts: 42
      Check out my R/S/E works for Pokemon Black. Just recently came back into the Hacking Scene.
      The goal is to be able to make a RSE Base Rom for people to use.

      Video Here:
      __________________
      KJGungeon Ace

      CLASS: PKMN Trainer

      Check Out my Youtube and follow my updates on Rom Hacking.
      https://www.youtube.com/channel/UCFITD6ZmmCDR1pTSHswVcDA

      My discord username:
      KJGung_eon
      Reply With Quote
        #678    
      Old February 20th, 2016 (9:38 AM). Edited February 20th, 2016 by GlaciaTaso.
      GlaciaTaso's Avatar
      GlaciaTaso GlaciaTaso is offline
         
        Join Date: Aug 2013
        Gender: Male
        Posts: 20
        Quote:
        Originally Posted by surfer treecko View Post
        Whenever I try to run the latest version of this tool I get a "can not activate the GL rendering context" error. The only solution I've heard of is to run v1.7.0, but I can't find a download for it anywhere. Can anybody help me?
        Use Windows XP (English 32bit)
        SDSME170 is here https://github.com/Spiky-EaredPichu/SDSME/tree/master/Release%20Builds
        Reply With Quote
          #679    
        Old February 20th, 2016 (9:50 AM). Edited February 20th, 2016 by GlaciaTaso.
        GlaciaTaso's Avatar
        GlaciaTaso GlaciaTaso is offline
           
          Join Date: Aug 2013
          Gender: Male
          Posts: 20
          Quote:
          Originally Posted by MNchino View Post
          Hi, I've been looking for a while, and I'm trying to find out what each of the commands mean in the Script editor. I can't seem to find any tutorial nor documentation of commands for that. I haven't done any real big ROM editing, but I've done a couple years of programming, and I think I could find out what to do with a couple of hints.

          How can I find out how to edit the scripts? Is it the same as GBA script editing? Anything to steer me in the right direction would help, Thanks!
          If you are going to edit HGSS or DPPt,you can use PPRE too.
          Script commands of PPRE are differrent from those of SDSME.
          Please refer to https://board.romresources.net/board219-rom-hacking-tools-tutorials-ressourcen/board16-rom-hacking-tutorials/12987-nds-ppre-scripting-tutorial-d-p-u/#post163421
          This website is not written by English.
          Reply With Quote
            #680    
          Old March 18th, 2016 (6:44 AM).
          Salamence™'s Avatar
          Salamence™ Salamence™ is offline
          Gen 3♥
             
            Join Date: Apr 2013
            Location: On earth
            Gender: Male
            Nature: Calm
            Posts: 152
            Quote:
            Originally Posted by Poke_Spirit View Post
            Seriously?.. it has been so long and no update.. does no one care about hacking the ds maps? is it that hard?..
            Hacking ds maps you know its 3d maps intead of 2d mapping like gen 3.... On the github page there commes few updates. Its also hard working on a big program like that..
            __________________

            The best starter ever <3.<3
            Reply With Quote
              #681    
            Old March 20th, 2016 (8:30 AM).
            YORAMRW YORAMRW is offline
            8-bit producer & Pokémon GB music hacker
               
              Join Date: Oct 2012
              Location: Netherlands
              Age: 21
              Gender: Male
              Nature: Gentle
              Posts: 48
              Quote:
              Originally Posted by KJGungeon View Post
              Check out my R/S/E works for Pokemon Black. Just recently came back into the Hacking Scene.
              The goal is to be able to make a RSE Base Rom for people to use.

              Video Here:
              Good work, but the trees need to be improved. Maybe thought about replacing the 2D fake trees with the acual tree models used in original B/W maps?
              __________________
              Professional Pokémon music hacker and the composer of epic 8-bit devamps
              Reply With Quote
                #682    
              Old March 28th, 2016 (3:05 PM).
              MeroMero's Avatar
              MeroMero MeroMero is offline
                 
                Join Date: Sep 2014
                Gender: Male
                Posts: 53
                I noticed some mistakes that happen with HGSS (but not DPPt) when trying to change the Wild Pokémon:
                _Saving on any given Wild map will swap the third and fourth rows' levels for the Pokémon you get by Walking;
                _Surfing rate is not read at all;
                _In place of the Surfing rate SMSDE reads instead the max level for the 1% row while surfing;
                _Saving on any given Wild map will save that value on both the Surfing rate and the 1% Surfing row max level bytes.


                Here are the lines you want to check in Form9 Wild Editor.cs:
                Code:
                line 1014 should be numericUpDown22.Value = readWild.ReadByte()
                line 1437 should be writeWild.Write((byte)numericUpDown68.Value)
                line 1438 should be writeWild.Write((byte)numericUpDown67.Value)
                line 1014 should be writeWild.Write((byte)numericUpDown22.Value)
                Reply With Quote
                  #683    
                Old April 14th, 2016 (6:00 PM).
                nwh212's Avatar
                nwh212 nwh212 is offline
                   
                  Join Date: May 2012
                  Gender: Male
                  Posts: 17
                  You, sir, are a god, but unfortunately I've got a problem.
                  See, I use blender, and I imported a map I was going to edit (from HGSS) When the map showed up in blender, everything was textureless... That wouldn't be a problem, except for the paths and flowers on the ground... I really don't want to have to get used to a different modeling program, please help. Thanks.
                  __________________
                  This signature has been disabled.
                  Exceeds signature dimension size limit
                  Please review and fix the issues by reading the signature rules.

                  You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                  Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                  Reply With Quote
                    #684    
                  Old April 14th, 2016 (6:35 PM).
                  nwh212's Avatar
                  nwh212 nwh212 is offline
                     
                    Join Date: May 2012
                    Gender: Male
                    Posts: 17
                    nevermind, i had textures off

                    forgive me for being stupid XD
                    __________________
                    This signature has been disabled.
                    Exceeds signature dimension size limit
                    Please review and fix the issues by reading the signature rules.

                    You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                    Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                    Reply With Quote
                      #685    
                    Old April 22nd, 2016 (12:01 PM).
                    7H3LaughingMan 7H3LaughingMan is offline
                       
                      Join Date: Apr 2016
                      Gender: Male
                      Posts: 2
                      I am having some issues using this tool with SoulSilver. For some reason it is showing that New Bark Town uses Texture 15, but that is not correct. The trees that are part of Texture 15 aren't the correct ones.


                      Reply With Quote
                        #686    
                      Old June 11th, 2016 (2:55 PM).
                      Poke_Spirit's Avatar
                      Poke_Spirit Poke_Spirit is offline
                         
                        Join Date: Sep 2013
                        Gender: Male
                        Posts: 179
                        Project is dead..
                        __________________
                        Reply With Quote
                          #687    
                        Old August 15th, 2016 (3:58 PM).
                        rhh91 rhh91 is offline
                           
                          Join Date: Aug 2016
                          Gender: Male
                          Posts: 2
                          I'm fairly new to this modding community and I am interested in using SDME but I keep getting an error once I try loading a rom. I have downloaded SoulSilver, HeartGold, Diamond, and Platinum. I have downloaded the roms from multiple websites so I don't think they are corrupt. Am I supposed to convert the file or anything like that? Any Help is appreciated.
                          Reply With Quote
                            #688    
                          Old August 17th, 2016 (6:44 AM).
                          Platinum Lucario's Avatar
                          Platinum Lucario Platinum Lucario is offline
                          The Legendary Master of &lt;font color=&quot;#D8D48C&quot;&gt;Light&lt;/font&gt;!
                           
                          Join Date: Jan 2008
                          Location: Warrnambool, Victoria, Australia.
                          Age: 25
                          Gender: Male
                          Nature: Calm
                          Posts: 1,575
                          Quote:
                          Originally Posted by rhh91 View Post
                          I'm fairly new to this modding community and I am interested in using SDME but I keep getting an error once I try loading a rom. I have downloaded SoulSilver, HeartGold, Diamond, and Platinum. I have downloaded the roms from multiple websites so I don't think they are corrupt. Am I supposed to convert the file or anything like that? Any Help is appreciated.
                          Alrighty, first of all, download and install the Microsoft .NET Framework 4.0, then make sure SDSME is at the root of the C:\ directory. Secondly, run the program as Administrator (you can also make it permanent by right clicking SDSME, click properties, click compatibility tab and select "Always run as Administrator" box, then click OK).

                          That should solve most of the problems that you currently have. I hope it helps! ^^
                          __________________
                          [Platinum Lucario's Signature]
                          If you need to disable my signature, please give me some advice on how to improve the CSS-DIV code. Thanks!
                          Signature Status: Strikes: 1/3 | Infractions: 0/3
                          It's time to change the future...
                          to a positive direction!

                          Let's prevent things from getting bad!

                          I'm a ROM and ISO Researcher
                          Current Project: Researching Pokémon Mystery Dungeon Adventure Squad games (WiiWare)
                          Reply With Quote
                            #689    
                          Old August 18th, 2016 (2:22 PM).
                          rhh91 rhh91 is offline
                             
                            Join Date: Aug 2016
                            Gender: Male
                            Posts: 2
                            Thank you, that really helped. Any advice on where to find a good tutorial?
                            Reply With Quote
                              #690    
                            Old August 20th, 2016 (3:15 AM).
                            Platinum Lucario's Avatar
                            Platinum Lucario Platinum Lucario is offline
                            The Legendary Master of &lt;font color=&quot;#D8D48C&quot;&gt;Light&lt;/font&gt;!
                             
                            Join Date: Jan 2008
                            Location: Warrnambool, Victoria, Australia.
                            Age: 25
                            Gender: Male
                            Nature: Calm
                            Posts: 1,575
                            Quote:
                            Originally Posted by rhh91 View Post
                            Thank you, that really helped. Any advice on where to find a good tutorial?
                            If you need a good tutorial on how to use SDSME, I did make a tutorial on how to use the movement permissions as well as exporting and importing models, as well as editing them. I hope my tutorial helps ^^
                            __________________
                            [Platinum Lucario's Signature]
                            If you need to disable my signature, please give me some advice on how to improve the CSS-DIV code. Thanks!
                            Signature Status: Strikes: 1/3 | Infractions: 0/3
                            It's time to change the future...
                            to a positive direction!

                            Let's prevent things from getting bad!

                            I'm a ROM and ISO Researcher
                            Current Project: Researching Pokémon Mystery Dungeon Adventure Squad games (WiiWare)
                            Reply With Quote
                              #691    
                            Old August 23rd, 2016 (9:42 AM).
                            Argnam's Avatar
                            Argnam Argnam is offline
                               
                              Join Date: Mar 2013
                              Gender: Male
                              Posts: 2
                              Hi guys, the Download link is down. Is it just for me or is it happenning with someone else?
                              __________________
                              3DS Friend Code: 2595-1292-6536
                              Reply With Quote
                                #692    
                              Old August 23rd, 2016 (10:37 AM).
                              Hiro TDK Hiro TDK is offline
                                 
                                Join Date: Oct 2015
                                Gender: Male
                                Posts: 47
                                Seems to work fine for me. Either way, the GitHub link will always work.
                                Reply With Quote
                                  #693    
                                Old September 7th, 2016 (12:15 AM).
                                emilin_rose's Avatar
                                emilin_rose emilin_rose is offline
                                   
                                  Join Date: Nov 2008
                                  Posts: 101
                                  can someone tell me how to look up a specific map?

                                  I can make it go from the header to the wild pokes or events, but i can't figure out how to change the map from there.

                                  it's frustrating, because i'm tired of looking through 600+ maps trying all 60+ tilesets to see if its the right map.
                                  __________________
                                  Project Concerto is starting up again, slowly but surely.
                                  Reply With Quote
                                    #694    
                                  Old April 7th, 2018 (6:57 PM).
                                  Buffel Saft's Avatar
                                  Buffel Saft Buffel Saft is offline
                                     
                                    Join Date: Sep 2013
                                    Gender: Male
                                    Posts: 389
                                    I've been working on fixing a few of the bugs in some of SDSME's editors recently and figured I'd share my updated source code.

                                    So far I've done the following:
                                    • Fixed the DPPt wild editor; it now saves fishing encounters to the correct location and doesn't corrupt encounter data
                                    • Added ball capsule (all gen IV games) and ability (HGSS only) editors to the trainer editor. This data was being overwritten in earlier versions
                                    • Rearranged the trainer selection box; you can now search for a trainer by name instead of having to scroll through the entire list, as in pk3DS
                                    • Added auto-suggestion to all wild Pokemon and trainer editor combo boxes (e.g. typing "ea" in a move selection box will bring up Earthquake instead of Ember followed by Absorb)

                                    I'm currently working on getting the script editor to actually save changes, though the code is hard to read so it's going to take some time. Once I've fixed all the bugs I plan to add a few more editors to SDSME, such as move, item and Pokemon editors.

                                    Source is available here: https://github.com/BuffelSaft/SDSME

                                    There are no compiled versions right now, and some of the modified UIs are a bit messy, but everything I've modified should be safe to use.

                                    Quote:
                                    Originally Posted by MeroMero View Post
                                    I noticed some mistakes that happen with HGSS (but not DPPt) when trying to change the Wild Pokémon:
                                    _Saving on any given Wild map will swap the third and fourth rows' levels for the Pokémon you get by Walking;
                                    _Surfing rate is not read at all;
                                    _In place of the Surfing rate SMSDE reads instead the max level for the 1% row while surfing;
                                    _Saving on any given Wild map will save that value on both the Surfing rate and the 1% Surfing row max level bytes.


                                    Here are the lines you want to check in Form9 Wild Editor.cs:
                                    Code:
                                    line 1014 should be numericUpDown22.Value = readWild.ReadByte()
                                    line 1437 should be writeWild.Write((byte)numericUpDown68.Value)
                                    line 1438 should be writeWild.Write((byte)numericUpDown67.Value)
                                    line 1014 should be writeWild.Write((byte)numericUpDown22.Value)
                                    I've also included all of these fixes except the last one due to the typo, though I'll get that sorted too at some point. If you still know which line that code was supposed to be on, and wouldn't mind sharing, I'd appreciate it.

                                    Quote:
                                    Originally Posted by Spiky-Eared Pichu View Post
                                    -snip-
                                    I know this is a long shot, but if you're still around Spiky, I'd appreciate a chance to ask you a few questions about the source code.
                                    Reply With Quote
                                      #695    
                                    Old October 24th, 2018 (12:03 PM).
                                    Matthewtheman Matthewtheman is offline
                                       
                                      Join Date: Sep 2015
                                      Location: NH
                                      Gender: Female
                                      Posts: 12
                                      Quote:
                                      Originally Posted by Buffel Saft View Post
                                      I've been working on fixing a few of the bugs in some of SDSME's editors recently and figured I'd share my updated source code.

                                      So far I've done the following:
                                      • Fixed the DPPt wild editor; it now saves fishing encounters to the correct location and doesn't corrupt encounter data
                                      • Added ball capsule (all gen IV games) and ability (HGSS only) editors to the trainer editor. This data was being overwritten in earlier versions
                                      • Rearranged the trainer selection box; you can now search for a trainer by name instead of having to scroll through the entire list, as in pk3DS
                                      • Added auto-suggestion to all wild Pokemon and trainer editor combo boxes (e.g. typing "ea" in a move selection box will bring up Earthquake instead of Ember followed by Absorb)

                                      I'm currently working on getting the script editor to actually save changes, though the code is hard to read so it's going to take some time. Once I've fixed all the bugs I plan to add a few more editors to SDSME, such as move, item and Pokemon editors.

                                      Source is available here: https://github.com/BuffelSaft/SDSME

                                      There are no compiled versions right now, and some of the modified UIs are a bit messy, but everything I've modified should be safe to use.


                                      I've also included all of these fixes except the last one due to the typo, though I'll get that sorted too at some point. If you still know which line that code was supposed to be on, and wouldn't mind sharing, I'd appreciate it.


                                      I know this is a long shot, but if you're still around Spiky, I'd appreciate a chance to ask you a few questions about the source code.
                                      Hey, how do I like, apply or whatever the updated source code you did?
                                      Reply With Quote
                                        #696    
                                      Old October 24th, 2018 (2:32 PM).
                                      Buffel Saft's Avatar
                                      Buffel Saft Buffel Saft is offline
                                         
                                        Join Date: Sep 2013
                                        Gender: Male
                                        Posts: 389
                                        Quote:
                                        Originally Posted by Matthewtheman View Post
                                        Hey, how do I like, apply or whatever the updated source code you did?
                                        You'd have to download the source code and compile it using Visual Studio, which is a free but kinda big download. Alternatively, if you don't mind waiting a while, I plan to have a compiled release with a fixed script editor uploaded sometime in the next two weeks once my exams are over.
                                        __________________
                                        My Hacks:
                                        XY: Eternal X & Wilting Y (link to download)
                                        USUM: Photonic Sun & Prismatic Moon (link to download)

                                        Resources:
                                        Gen IV move editor (Nightmare module)
                                        Platinum decapitalisation patch/files
                                        Updated SDSME (in progress)
                                        Reply With Quote
                                          #697    
                                        Old October 25th, 2018 (2:57 PM).
                                        bruno051's Avatar
                                        bruno051 bruno051 is offline
                                        Bruno051
                                           
                                          Join Date: Jun 2016
                                          Location: Italy
                                          Gender: Male
                                          Nature: Relaxed
                                          Posts: 33
                                          Can you make a sort of "Music Associate" ?... Like Towns....

                                          But we can associate music to specific trainer classes.... Like Youngster boy i want associate to Youngster Class the Twinleaf Town OST.... So if we add new trainer class... and i add new song to the SDAT File... we can associate new files or original files to specific class.
                                          __________________
                                          Reply With Quote
                                            #698    
                                          Old October 26th, 2018 (7:19 AM).
                                          Matthewtheman Matthewtheman is offline
                                             
                                            Join Date: Sep 2015
                                            Location: NH
                                            Gender: Female
                                            Posts: 12
                                            Quote:
                                            Originally Posted by Buffel Saft View Post
                                            You'd have to download the source code and compile it using Visual Studio, which is a free but kinda big download. Alternatively, if you don't mind waiting a while, I plan to have a compiled release with a fixed script editor uploaded sometime in the next two weeks once my exams are over.
                                            Yeah I can wait. I do have Visual Studio but by the time I plan to test this tool out you should have the compiled release up.
                                            Reply With Quote
                                              #699    
                                            Old November 8th, 2018 (9:07 PM).
                                            Buffel Saft's Avatar
                                            Buffel Saft Buffel Saft is offline
                                               
                                              Join Date: Sep 2013
                                              Gender: Male
                                              Posts: 389
                                              Quote:
                                              Originally Posted by Buffel Saft View Post
                                              You'd have to download the source code and compile it using Visual Studio, which is a free but kinda big download. Alternatively, if you don't mind waiting a while, I plan to have a compiled release with a fixed script editor uploaded sometime in the next two weeks once my exams are over.
                                              Quote:
                                              Originally Posted by Matthewtheman View Post
                                              Yeah I can wait. I do have Visual Studio but by the time I plan to test this tool out you should have the compiled release up.
                                              Just a quick update on this: I've released a compiled version for anyone who wants it, but haven't been able to get the script editor working yet. I was hoping that the function that saves changes to scripts was the only major problem with 1.9.0's editor, but it seems that other parts of it are broken as well. I haven't been able to identify which parts just yet, so it may be quite some time before I can get a fix up.
                                              __________________
                                              My Hacks:
                                              XY: Eternal X & Wilting Y (link to download)
                                              USUM: Photonic Sun & Prismatic Moon (link to download)

                                              Resources:
                                              Gen IV move editor (Nightmare module)
                                              Platinum decapitalisation patch/files
                                              Updated SDSME (in progress)
                                              Reply With Quote
                                                #700    
                                              Old November 9th, 2018 (11:44 AM).
                                              Matthewtheman Matthewtheman is offline
                                                 
                                                Join Date: Sep 2015
                                                Location: NH
                                                Gender: Female
                                                Posts: 12
                                                Quote:
                                                Originally Posted by Buffel Saft View Post
                                                Just a quick update on this: I've released a compiled version for anyone who wants it, but haven't been able to get the script editor working yet. I was hoping that the function that saves changes to scripts was the only major problem with 1.9.0's editor, but it seems that other parts of it are broken as well. I haven't been able to identify which parts just yet, so it may be quite some time before I can get a fix up.
                                                Ooh, I'll take the compiled release. Wasn't planning on editing scripts anyway.
                                                Reply With Quote
                                                Reply

                                                Quick Reply

                                                Join the conversation!

                                                Create an account to post a reply in this thread, participate in other discussions, and more!

                                                Create a PokéCommunity Account
                                                Thread Tools

                                                Posting Rules
                                                You may not post new threads
                                                You may not post replies
                                                You may not post attachments
                                                You may not edit your posts

                                                BB code is On
                                                Smilies are On
                                                [IMG] code is On
                                                HTML code is Off

                                                Forum Jump


                                                All times are GMT -8. The time now is 7:31 PM.