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  #25576    
Old July 4th, 2013 (3:26 PM). Edited July 4th, 2013 by karatekid552.
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What happens if I push it?....
     
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    Quote:
    Originally Posted by ace_45 View Post
    I have a question about a rom cheat

    I'm trying to get the 1000 exp one ,rare candy,and tm,but i can't find any that works. Could someone help me find the code? i think a master code is needed to right?
    This is not the place to ask this. This is *ROM* hacking. What you are asking for is *RAM* hacking. Find a different location.

    Quote:
    Originally Posted by gogojjtech View Post
    Is it possible to change the old man's backsprite according to gender? Or just multiple switches?
    Use the backsprite switcher in JPAN's engine. That is the only way right now.

    Quote:
    Originally Posted by ForeverDash View Post
    So you know how I can fix this?
    I just checked. Psycho Boost is the last move created in Gen III. Just don't touch anything past it and you should be fine.
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      #25577    
    Old July 4th, 2013 (4:45 PM).
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    Could you maybe show an example of how I could switch the sprite?
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      #25578    
    Old July 4th, 2013 (6:54 PM).
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by gogojjtech View Post
      Could you maybe show an example of how I could switch the sprite?
      This would go in the script before you called the old man battle:

      checkgender
      compare 0x800D 0x0
      If 0x1 goto @boy
      Compare 0x800D 0x1
      If 0x1 goto @girl
      (Rest of regular script)

      #org @boy/@girl
      Setvar 0x[Var you picked for backsprite switch] 0x[Backsprite # you want, that is in the table you made]
      return
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        #25579    
      Old July 4th, 2013 (8:26 PM).
      silviog.s silviog.s is offline
         
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        Quote:
        Originally Posted by silviog.s View Post
        Another simple question: anyone knows what are the flags for getting the Frontier Symbols (both Silver and Gold) in Pokémon Emerald?
        Nevermind, I ended up figuring out.

        Another simple question: anyone knows how can I make a script where a NPC gives me some Battle Points (BP) in Pokémon Emerald?
          #25580    
        Old July 4th, 2013 (8:44 PM).
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        Sky93 Sky93 is offline
           
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          Quote:
          Originally Posted by gogojjtech View Post
          There are unknown bytes associated with each OW, so if two have the same unknown byte, they will share the same pal in-game. in NSE press ctrl and M. Then in the bottom right, it says a sprite pointer or something. go there in a hex editor. you should find a string soon after XX 01 00 00. Change XX until it's ok in-game.
          I tried doing that and it's still showing up funky. It was originally FF 01 00 01 and I changed it to FF F1 00 01 and I even tried FA 01 00 01 to no avail. Any other suggestions or am I just doing this wrong?
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            #25581    
          Old July 4th, 2013 (8:57 PM).
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          Jay the penguin Jay the penguin is offline
             
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            I have a question about the warp command in xse

            I am trying to use the warp command in one of my scripts and it just takes me to a black screen. What can I do to fix that?
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              #25582    
            Old July 4th, 2013 (9:15 PM).
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              Quote:
              Originally Posted by Jay the penguin View Post
              I have a question about the warp command in xse

              I am trying to use the warp command in one of my scripts and it just takes me to a black screen. What can I do to fix that?
              Make sure that the map bank number and map number and coordinates are in hex, not decimal.
              Also, put waitstate on the next line.

              Code:
              #org @example
              warp 0xA 0x21 0xFF 0xC 0x2
              waitstate
              end
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                #25583    
              Old July 5th, 2013 (1:56 AM).
              Gigal1 Gigal1 is offline
                 
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                Hi guys I have a simple question, what's the best pokemon rom to hack? tool wise.
                  #25584    
                Old July 5th, 2013 (2:23 AM). Edited July 5th, 2013 by DrFuji.
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                Quote:
                Originally Posted by silviog.s View Post
                Another simple question: anyone knows how can I make a script where a NPC gives me some Battle Points (BP) in Pokémon Emerald?
                You can give the player Battle Points by using the following commands in XSE:

                Code:
                setvar 0x8004 0xYY // Where 0xYY is the number of Battle Points you wish to give
                special 0x1CA
                Quote:
                Originally Posted by Jay the penguin View Post
                I have a question about the warp command in xse

                I am trying to use the warp command in one of my scripts and it just takes me to a black screen. What can I do to fix that?
                In addition to what jsziede said above, ensure that the map you're warping to isn't corrupted. Try walking through a regular door warp on the overworld in addition to warping through scripting. If you still wind up with a black screen then the chances are that your map's data has been corrupted somewhere along the way. You will have to reinsert the map or repoint any misdirected footers if this is the case.

                Quote:
                Originally Posted by Gigal1 View Post
                Hi guys I have a simple question, what's the best pokemon rom to hack? tool wise.
                In terms of what game is the best to hack, that's a pretty subjective question. However, just about anybody will tell you that Fire Red has the most compatibility with tools. If that's all you're looking for then go for FR, but don't let accessibility be the only deciding factor when deciding which ROM to hack.
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                  #25585    
                Old July 5th, 2013 (3:41 AM).
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                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
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                  Quote:
                  Originally Posted by Sky93 View Post
                  I tried doing that and it's still showing up funky. It was originally FF 01 00 01 and I changed it to FF F1 00 01 and I even tried FA 01 00 01 to no avail. Any other suggestions or am I just doing this wrong?
                  You are changing the wrong thing, there should not be any FFs there to start off with. The person who explained this best is JPAN. Download a copy of his hacked engine v1.1 and open up the .doc file on his zipped folder. Now scroll down until you get to the section titled, "Overworld Data Explained". Read all of it and you will figure out how to change the palette slot.
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                    #25586    
                  Old July 5th, 2013 (4:25 AM).
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                    I am using Jpans engine and i added the usual bytes for surf although it now changes the OW to the bike and then freezes the player but animations still play....
                    I have tried other bytes. and it still does this.
                    Does anyone have any idea why it is doing this?
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                      #25587    
                    Old July 5th, 2013 (7:47 AM).
                    magistovolt magistovolt is offline
                       
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                      What line do I edit and how do I edit it in a HEX editor to make it so all pokemon with a different ID will obey the trainer.

                      Im using cygnus free version
                        #25588    
                      Old July 5th, 2013 (8:39 AM).
                      Jay the penguin's Avatar
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                        Quote:
                        Originally Posted by jsziede View Post
                        Make sure that the map bank number and map number and coordinates are in hex, not decimal.
                        Also, put waitstate on the next line.

                        Code:
                        #org @example
                        warp 0xA 0x21 0xFF 0xC 0x2
                        waitstate
                        end
                        Well I did try that actually and it still just takes me to a black screen but maybe I'll try again.
                        thanks though!
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                          #25589    
                        Old July 5th, 2013 (8:48 AM).
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                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by M.L View Post
                          I am using Jpans engine and i added the usual bytes for surf although it now changes the OW to the bike and then freezes the player but animations still play....
                          I have tried other bytes. and it still does this.
                          Does anyone have any idea why it is doing this?
                          Easy, reset the var that controls byte ows to 0 using the setvar command in a script. There is also a byte that needs to be changed to FF in the routine, but I need to dig that up.
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                            #25590    
                          Old July 5th, 2013 (12:39 PM).
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                            Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.
                              #25591    
                            Old July 5th, 2013 (3:34 PM).
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by MasterWarlord View Post
                              Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.
                              You can also have them be evolutions and give pokemon stuff. They just can't be put in the position where their dex entries would be loaded. Unless you have Jambo51's asm skill, this is the best you can do.
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                                #25592    
                              Old July 5th, 2013 (11:27 PM).
                              athenian200 athenian200 is offline
                                 
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                                When I start a new game normally in Pokémon Emerald, and exit the truck... my Mom talks to me as soon as I exit the truck, and this begins a script that leads me inside the house.

                                I'm in the process of moving this event to another town. I've gotten as far as having the player exit the truck at the new location, and making the truck appear or disappear based on flags. However, so far I have NOT been able to find ANY method of triggering a script the moment you exit the truck (such as happens in the normal game). Putting a script on the title you start off on doesn't work, I've tried it... such a script only activates once you step off the tile and then move back onto it. :/

                                All that's covered in tutorials is how to make scripts that trigger when you step on a tile, read a sign, or talk to someone. I would have examined the script in the default game for hints, but I can't seem to find a script with that dialogue in the truck, OR on any NPC/script tile in Littleroot Town itself. So, I'm completely baffled as to how the game triggers this.

                                Is there a special method of making scripts trigger the moment you enter an area?
                                  #25593    
                                Old July 5th, 2013 (11:36 PM).
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                                  Quote:
                                  Originally Posted by athenian200 View Post
                                  When I start a new game normally in Pokémon Emerald, and exit the truck... my Mom talks to me as soon as I exit the truck, and this begins a script that leads me inside the house.

                                  I'm in the process of moving this event to another town. I've gotten as far as having the player exit the truck at the new location, and making the truck appear or disappear based on flags. However, so far I have NOT been able to find ANY method of triggering a script the moment you exit the truck (such as happens in the normal game). Putting a script on the title you start off on doesn't work, I've tried it... such a script only activates once you step off the tile and then move back onto it. :/

                                  All that's covered in tutorials is how to make scripts that trigger when you step on a tile, read a sign, or talk to someone. I would have examined the script in the default game for hints, but I can't seem to find a script with that dialogue in the truck, OR on any NPC/script tile in Littleroot Town itself. So, I'm completely baffled as to how the game triggers this.

                                  Is there a special method of making scripts trigger the moment you enter an area?
                                  Yes there is. The script you are looking for is called a Level Script. It's located in the Header part of A-Map. You should see the Level Script heading. Just scroll through them until you see the correct script.
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                                    #25594    
                                  Old July 6th, 2013 (4:47 AM).
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                                    Still not working :/
                                    I should put the script code(or what do you call that) in the person you want to become a trainer right?
                                    And oh~ if you forget me, i'm the one who ask you about Trainer Limits thingy xD
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                                      #25595    
                                    Old July 6th, 2013 (7:36 AM).
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                                      I am a mapper for an upcoming hack and it seems that we have come to a problem. The base ROM is Firered and we edited the main town and everything, and confirmed that we were going to use this town. And we came to an issue which is hindering progress. The issue is when you go into the game, some of our tiles having little shreds of movement tiles in them. (Btw I use Advance Map 1.92)

                                      Thank you in advance.
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                                        #25596    
                                      Old July 6th, 2013 (8:31 AM). Edited July 6th, 2013 by karatekid552.
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by UltimaCircuit View Post
                                        I am a mapper for an upcoming hack and it seems that we have come to a problem. The base ROM is Firered and we edited the main town and everything, and confirmed that we were going to use this town. And we came to an issue which is hindering progress. The issue is when you go into the game, some of our tiles having little shreds of movement tiles in them. (Btw I use Advance Map 1.92)

                                        Thank you in advance.
                                        I think I know what you mean, but i'm not completely sure. Could you please post a video? Also, did you change tiles or animations?

                                        Quote:
                                        Originally Posted by akihiko123 View Post
                                        Still not working :/
                                        I should put the script code(or what do you call that) in the person you want to become a trainer right?
                                        And oh~ if you forget me, i'm the one who ask you about Trainer Limits thingy xD
                                        What is the entire script? Both of them, for both events? and no, I didn't forget you:P
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                                        Old July 6th, 2013 (9:03 AM).
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                                        UltimaCircuit UltimaCircuit is offline
                                           
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                                          Yes, we did change tiles but our Lead Mapper went away for a moment without letting us know how to fix it. I do think it is the animations because the flowers and fences have little arrow like formations on them. I also cannot post links till I have 15 or more posts so I also sent the video to you via PM. I hope you don't mind.
                                            #25598    
                                          Old July 6th, 2013 (9:12 AM).
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                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
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                                            Quote:
                                            Originally Posted by UltimaCircuit View Post
                                            Yes, we did change tiles but our Lead Mapper went away for a moment without letting us know how to fix it. I do think it is the animations because the flowers and fences have little arrow like formations on them. I also cannot post links till I have 15 or more posts so I also sent the video to you via PM. I hope you don't mind.
                                            You epically failed at youtube tags:P Don't worry, I did the same thing my first time using them.

                                            Video:
                                            Spoiler:



                                            Explanation of youtube tags:
                                            Spoiler:
                                            When using youtube tags, just take the video i.d. and put it in the tags. Compare this to your url:

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                                            url: http://www.youtube.com/watch?v=xe_OyxkM1ao&feature=youtu.be
                                            
                                            tags: [YOUTUBE]xe_OyxkM1ao[/YOUTUBE]



                                            Now, the issue is simple: Animations are attached to specific tiles in the tile set. I'm going to guess you didn't expect that? You probably thought they were attached to the blocks. When you redrew your tiles, you probably just randomly inserted them. Tiles with animations attached need to be replaced by new versions. Meaning, when you insert new water, you need put the new water tiles over the old water tiles. The only animations attached to the actual block data are doors.
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                                              #25599    
                                            Old July 6th, 2013 (9:29 AM).
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                                            UltimaCircuit UltimaCircuit is offline
                                               
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                                              So, I would fix this problem by just taking the flower and putting it over the old one and recoloring? Or am I wrong? (Sorry I am so new to this animated tiles thing.)
                                                #25600    
                                              Old July 6th, 2013 (10:01 AM).
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                                              reshilegend reshilegend is offline
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                                                Quote:
                                                Originally Posted by UltimaCircuit View Post
                                                So, I would fix this problem by just taking the flower and putting it over the old one and recoloring? Or am I wrong? (Sorry I am so new to this animated tiles thing.)
                                                You can replace the flower/grass animation with NSE by using bookmarks. Simply view the bookmarks, choose the flower one and export it. After you edited it import the file again and save. The flower animation palette is the same as the green palette of the tileset 1 in AM.
                                                So just replacing the flower tile isn't enough.
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