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Old 4 Weeks Ago (12:29 PM).
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Znz Znz is offline
     
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    Update #4 of my Ultra Sun poison monotype challenge :

    Poni Island completed !
    Set battle style + no Exp. Share / Rotom Powers/ Battle X items

    Lusamine :
    Spoiler:

    Kommo-o :
    Spoiler:

    Necrozma :
    Spoiler:

    Rimbombee :
    Spoiler:

    Hapu :
    Spoiler:


    Z-Crystals :


    Current team :
    iEatGarbage the Alolan Muk Lv.51 @ Leftovers | Poison Touch | Crunch / Gunk Shot / Minimize / Ice Punch
    Boo the Gengar Lv.51 @ Choice Specs | Cursed Body | Shadow Ball / Sludge Bomb / Psychic / Energy Ball
    Alucard the Crobat Lv.51 @ Flyinium Z | Inner Focus | Fly / Cross Poison / U-turn / Defog
    NoBully the Toxapex Lv.49 @ Leftovers | Merciless | Scald / Venoshock / Toxic / Toxic Spikes
    Ribbon the Salazzle Lv.53 @ Firium Z | Corrosion | Flamethrower / Sludge Wave / Nasty Plot / Toxic
    Pinhead the Poipole Lv.40 @ Poisonium Z | Beast Boost | Sludge Wave / Hidden Power / Nasty Plot / Charm
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    Old 4 Weeks Ago (12:47 PM).
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    Znz Znz is offline
       
      Join Date: Dec 2018
      Posts: 12
      Update #5 and last update of my Ultra Sun poison monotype challenge :

      Elite Four completed !
      Set battle style + no Exp. Share / Rotom Powers/ Battle X items

      Molayne :
      Spoiler:

      Kahili :
      Spoiler:

      Olivia :
      Spoiler:

      Acerola :
      Spoiler:

      Hau :
      Spoiler:


      Z-Crystals :


      Final team :
      iEatGarbage the Alolan Muk Lv.54
      Spoiler:

      Boo the Gengar Lv.56
      Spoiler:

      Alucard the Crobat Lv.54
      Spoiler:

      NoBully the Toxapex Lv.52
      Spoiler:

      Ribbon the Salazzle Lv.55
      Spoiler:

      Pinhead the Naganadel Lv.51
      Spoiler:


      Challenge done !

      Hardest parts :
      Lusamine, Gladion (Mount Lanakila), Molayne & Kahili

      Strongest pokémons :
      Gengar (with Choice Specs) & Salazzle was pretty good

      Weakest pokémons :
      Arbok by far & probably Toxapex (I should have gone for Tentacruel instead)
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        #78   Link to this post, but load the entire thread.  
      Old 4 Weeks Ago (3:35 PM). Edited 4 Weeks Ago by Znz.
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      Znz Znz is offline
         
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        Posts: 12
        Just finished my challenge but let's start another one !



        Forum User Name : Znz
        Game : Ultra Sun
        Pokémon Type : Ghost
        Mode : Single
        Additional rules : Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

        The team I have in mind :
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        Old 4 Weeks Ago (10:17 PM). Edited 4 Weeks Ago by CasualToxicStall.
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        CasualToxicStall CasualToxicStall is offline
        Toxic's the name, stalling's the game
           
          Join Date: Jan 2016
          Gender: Male
          Posts: 15
          Forum User Name: Casual Toxic Stall
          Game(s): Fire Red, Crystal, Emerald, Platinum, Black 2, Y, Ultra Moon
          Pokémon Type: Ground
          Single/Ultimate/Free Mode?: Ultimate

          Fire Red
          Update #1
          Spoiler:
          Cabbages the bulbasaur carried me until I could catch Giga and Terra. Had to over-level like crazy to deal with Misty and her water types. Surge was a pushover and Erika was a cake walk as well.

          Update #2
          Spoiler:
          The rest of the gyms were a piece of cake. The elite four and champion destroyed me over and over until I did some serious grinding.

          Final Team
          Spoiler:
          Giga Lvl 67 Brick Break|Surf|Megahorn|Dig
          Monty Lvl 66 Earthquake|Slash|Fissure|Cut
          Terra Lvl 66 Rock Blast|Earthquake|Mud Sport|Explosion
          Spike Lvl 66 Strength|Earthquake|Rock Blast|Horn Drill
          Annie Lvl 65 Headbutt|Leer|Thrash|Bonemerang
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          Old 4 Weeks Ago (6:33 PM). Edited 2 Weeks Ago by Znz.
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          Znz Znz is offline
             
            Join Date: Dec 2018
            Posts: 12
            Update #1 of my Ultra Sun ghost monotype challenge :

            Melemele Trial completed !
            Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

            · Teacher Emily was by far the hardest trainer, I had only Rowlet in my team and her Litten loved burning me with Ember
            · The Totem Pokémon was a breeze, I cursed him with my Gastly and my Dartrix took care of both Gumshoos and Yungoos with Razor Leaf
            · The Island Kahuna didn't stood a chance between my Gastly fighting immunity and my Dartrix Peck boosted by the Sharp Beak found earlier on Route 3

            Screenshots :
            Spoiler:


            Current team :

            Spoiler:
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            Old 3 Weeks Ago (4:27 PM). Edited 3 Weeks Ago by MachoPony.
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            MachoPony MachoPony is offline
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              Join Date: Aug 2011
              Location: Equestria
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              Nature: Calm
              Posts: 269
              Macho quakes his way through Johto Part 1

              Spoiler:

              Started, named self Macho. picked chikorita, did the starting stuff. chikorita beat silver. got pokeballs and caught Rocky 2 my first team member.

              Rocky 2 levelled up a bit and progressed on through the rattatas and pidgeys of route 30 before hitting Violet City.

              Sprout tower was nowhere near as tough as i expected. guess being overlevelled helps heh. Rocky 2 smashed the elder's bellsprout with a rock throw after missing and taking a vine whip. then got hypnosised by hoothoot, took a couple of tackles then woke up and rock throw OHKO.

              On to the gym. cleaned house.
              VS Falkner
              pidgey annoyed me with a pair of sand attacks, but after 3 tries i hit rock throw for an OHKO. pidgeotto was next and i took a few gusts and missed some rock throws, finally hitting it down to low health, it roosted and a 2nd rock throw finished it.


              Current Team:
              Spoiler:


              Rocky 2 LV 16 Geodude
              Rock Throw
              Tackle
              Rock Polish
              Magnitude


              Badges:
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                #82   Link to this post, but load the entire thread.  
              Old 2 Weeks Ago (4:35 AM). Edited 2 Weeks Ago by Aleimon Thimble.
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              Aleimon Thimble Aleimon Thimble is offline
                 
                Join Date: Jan 2019
                Location: Netherlands
                Gender: Male
                Nature: Quirky
                Posts: 14
                I always like monotype runs :) They're not incredibly hard, but fun nevertheless. Monotype runs I've completed over the years include:

                - Leaf Green: Mono Normal (Pidgeot, Raticate, Persian, Clefable, Snorlax, ?? - maybe Tauros)
                - Platinum: Mono Water (Empoleon, Tentacruel, Golduck, Gyarados, Gastrodon?, ?? - maybe Vaporeon)
                - Platinum: Mono Poison (Crobat, Gengar, Drapion, Tentacruel, Roserade, Toxicroak)
                - Black 2: Mono Bug (Heracross, Leavanny, Crustle, Galvantula, Volcarona, Yanmega)

                I should do one on Emerald or Soul Silver.
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                Old 2 Weeks Ago (6:48 AM).
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                Znz Znz is offline
                   
                  Join Date: Dec 2018
                  Posts: 12
                  Update #2 of my Ultra Sun ghost monotype challenge :

                  Akala Trial completed !
                  Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

                  Screenshots :
                  Spoiler:


                  · Alolan Marowak, that thing is a beast, Fire Punch OHKO'ed Totem Lurantis thanks to Thick Club. Not to mention the Electric immunity with his ability Lighting Rod
                  · PokéPelago at last, these PP berries come in handy

                  Current team :

                  Spoiler:
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                    #84   Link to this post, but load the entire thread.  
                  Old 2 Weeks Ago (9:04 PM).
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                  Spirit Shackle Spirit Shackle is offline
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                  Ice Waves
                  ddrox13's Monotype Challenge of Renegade Platinum with the Ice type.


                  Badges: 3/8


                  Ice is a really weird type early game. Because Ice-types are generally late game mons, they aren't really balanced around the early game. There's basically only two early level Ice moves - Icy Wind and Ice Shard - and then basically no intermediate moves before Ice Beam. On one hand, this means literally my whole team had Priority until I dropped it on Fjorm for Shadow Ball after Fantina. These two moves were essentially mandatory on everyone - leaving little room for the few coverage options I had. They also tend to have REALLY late evolutions - Lv40 for Snover, 42 for Snorunt (in the vanilla game), 33 for Swinub, rare item for Sneasel, location locked to the 7th gym for Eevee (again, vanilla), and so on. Those would be okay levels for the final bit of a 3-stage line, but those are all evolving from the base form, meaning they will almost always have subpar stats until the late game. Thankfully Renegade Plat also makes the "late game" levels start at around gym 5, which means we can start hitting those evo triggers earlier. After 3 gyms, my whole team has evolved once, bar Sneasel who can carry his own weight even without evolving and Snover who is... bad.

                  Also because of how garbage Ice is defensively, Speed is debatably my most important stat so far. Thankfully with a base 95 in Fjorm (Glaceon), a base 110 in Gjoll (Froslass), and a base 115 (soon to be 125) in Leiptr (Sneasel), we're fairly stocked in that department. On the other hand, thanks to aforementioned slow evolutions and just being, you know, slow, Hrid (Snover) and Sylgr (Piloswine) have been a bit of a liability thus far. I've faith in Sylgr - she's my Fire "resist", after all - but I worry for Hrid, as his typing makes it mostly impossible to just tank a hit and then nuke back, which leans towards him being a bit of a hail bot (which is pretty much how Abomasnow ended up the last time I did a Sinnoh Monotype).

                  Oh, and Thief is just really good in games where enemies have broken items super early like this one. So far, Leiptr has nabbed a Life Orb, some Leftovers, Light Clay for Sylgr to use, and some other junk. Technician also means I'll be keeping Thief for basically the whole run. Oh yeah, that's why Sneasel is so good before evolving - he literally has his final moveset already.

                  ---

                  Anywho, on to what happened. I start this update with Gardenia. You'd expect her to be easy, but she has a Breloom (Technician Mach Punch), Belossom (BST 490), and Roserade (BST 515) among her ranks, and at this point I'm using Snorunt (BST 300) and Swinub (BST 250) among my main party members. Also I was trying not to use Fjorm to balance levels (she was still ~14 levels ahead from soloing the first quarter of the game), but Breloom I just didn't feel like dancing around Mach Punch, so Fjorm blew it up. Other than that, with a shot of Priority and a pinch of slow tf down wind, the other four members of my party managed to take out everyone else. And by that I mean I tried to use Hrid, Sylgr, and Gjoll as much as possible then just had Leiptr clean house.

                  Most of the Galactic Eterna Building was training for the three underlevelled party members (Hrid, Sylgr, Gjoll), but Fjorm and Leiptr again had to do most of the work during the Jupiter fight. The bike shop owner, in lieu of a bike (we already had one), granted me a Dawn Stone, which meant that Gjoll evolved into Froslass.

                  The Mira sidequest is mandatory in this game, so to wayward we go. I decided to use the opportunity to have my party healed after every battle to grind some more, and got everyone up to 32ish, or 33 in the case of Sylgr because I wanted to just have Sylgr evolve into Piloswine ASAP. Also Mira gives you a Dazzling Gleam TM. So that's a thing.

                  Now on-level with Fantina's party, it's time for... OH RIGHT THE AARON FIGHT. Yeah so Aaron of the Elite Four challenges you to an unofficial match as you're about to hit Hearthome, and even though the story progresses on a loss I kinda wanted to win, so after a few resets I was able to beat his Scizor with a crit Ice Beam from Fjorm, and therefore him. I am NOT looking forward to fighting that Scizor again.

                  The Fantina fight was really easy. Gjoll, now wielding Shadow Ball, tore through Drifblim and Dusclops. Leiptr took out Banette, while Fjorm handled Gengar and Spiritomb (ty Dazzling Gleam). Mismagius would have OHKOed my party, if not for Sylgr's Light Screen setup allowing Gjoll to eat a Shadow Ball and retaliate with a close-enough-to-lethal one of her own.

                  The Team


                  Spoiler:
                  I'll also be including some tidbits about important changes in Renegade Platinum for these Pokémon


                  Fjorm (Glaceon) (F) @ Metronome
                  Ability: Snow Cloak
                  Level: 36
                  Hasty Nature
                  - Ice Beam
                  - Dazzling Gleam
                  - Extrasensory
                  - Shadow Ball

                  Notable changes: Availability increased dramatically. Evolution changed to using an Ice Stone. Level-up movepool increased. Speed (formerly base 65) and Special Defense (formerly base 95) swapped. Gets Earth Power. Later.


                  Gjoll (Froslass) (F) @ Never-Melt Ice
                  Ability: Levitate
                  Level: 34
                  Rash Nature
                  - Shadow Ball
                  - Thunder Wave
                  - Ice Beam
                  - Ice Shard

                  Notable changes: Evolution to Glalie happens 10 levels earlier (32). Both evolutions gain Levitate. Glalie gains 30 Attack and Defense (now 110 each) at the cost of losing 20 SpAtk and SpDef (now 60 each). Froslass gains 30 SpAtk (now 110) at the cost of losing 10 Atk (now 70). Both result in a 20 point increase to BST (480 -> 500).


                  Sylgr (Piloswine) (F) @ Light Clay
                  Ability: Thick Fat
                  Level: 33
                  Gentle Nature
                  - Bulldoze
                  - Avalanche
                  - Ice Shard
                  - Light Screen

                  Notable changes: Gains Thick Fat over Oblivious. Movepool buffs. Bulldoze is in the game now, so it gets that too which is cool.


                  Hrid (Snover) (F) @ Leftovers
                  Ability: Snow Warning
                  Level: 34
                  Bashful Nature
                  - Wood Hammer
                  - Avalanche
                  - Ice Shard
                  - Leech Seed

                  Notable changes: Gains Soundproof as an alternate Ability. Learns Icicle Crash by level-up.


                  Leiptr (Sneasel) (F) @ Life Orb
                  Ability: Technician
                  Level: 34
                  Adamant Nature
                  - Thief
                  - Ice Shard
                  - Swords Dance
                  - Brick Break

                  Notable changes: Gains Technician as an Ability. Movepool buffs, including getting Crunch which I don't know why it didn't have before and Icicle Crash. Did I mention TECHNICIAN though?

                  Featuring guest appearances by:
                  ICEBOARD the Piplup as: The Starter
                  Totodile the Totodile as: The 2nd Pokemon for a mandatory double battle
                  NOT FALCO the Murkrow as: The trophy shiny and Fly slave
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                    #85   Link to this post, but load the entire thread.  
                  Old 1 Week Ago (5:21 AM).
                  MachoPony's Avatar
                  MachoPony MachoPony is offline
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                    Macho's Johto Journey: Ground Edition Part 2

                    Spoiler:

                    When we last left our hero, he just defeated the Sprout Tower elder and gym leader falkner with only a Geodude.

                    So i went further on to azalea town. caught Derp the wooper south of violet. couldve added onix or sanshrew to my team in union cave but decided to wait till i had a metal coat to get onix and skip sandshrew due to better ground types being available. (rip sandslash, maybe in gen 3) got through fine and hit Azalea town

                    VS Proton
                    Wooper took out zubat but was badly beaten up. so Rocky 2 came in to finish off koffing fairly easily. a few rock throws did it.

                    Hit up the gym, trained Derp through it.

                    VS Bugsy
                    Derp took a u-turn and struck incoming kakuna with mud shot. another pair took it down. Rocky 2 came in on scyther who kept dodging rock throws but also never used u-turn using focus energy, leer and quick attack instead eventually rock throw hit and knocked it out. metapod was a quick rock throw defeat.

                    and just outside the gym:
                    VS Silver
                    Derp took down gastly, Rocky 2 beat up zubat and after a few annoying misses thanks to smokescreen finally took down quilava with a rock throw.

                    Through ilex forest and towards goldenrod, nothing too troubling. Derp gained plenty of exp, dashed north of goldenrod and skipped most of the trainers to catch Barney the nidoranM trained him and derp in the underground, derp evolved there, barney evolved in the gym.

                    VS Whitney
                    Not as troublesome as you would think. Barney after some attract shenanigans beat up clefairy with a pair of double kicks. managed a leer on miltank before being stomped out. rocky was barely taking ANY damage from miltank, but it was being annoying with attract, hit a Magnitude 7 and then a few turns (and a super potion) later, finally hit a 2nd Magnitude also 7 to finish the job. kept using stomp and never used any other moves i swear it had milk drink and rollout in gsc. maybe they changed it for hgss.

                    Went further, hit up pokeathlon for awhile, got a metal coat on friday, then a moon stone the following monday. beat up sudowoodo. went back to union cave and after a ton of pokeballs (that's one stubborn Onix) i finally caught Snek. gave her the Metal coat and steelix is mine.


                    Current Team:
                    Spoiler:


                    Rocky 2 LV23 Geodude
                    Rock/Ground
                    Rock Throw
                    Rock Polish
                    Magnitude
                    Rollout


                    Barney LV20 Nidorino
                    Poison(/ground)
                    Poison Sting
                    Double Kick
                    Peck
                    Leer


                    Derp LV20 Quagsire
                    Water/Ground
                    Water Gun
                    Mud Shot
                    Mud Bomb
                    Tail Whip


                    SnekLV7 Steelix
                    Steel/Ground
                    Tackle
                    Bind
                    Screech
                    Harden


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                      #86   Link to this post, but load the entire thread.  
                    Old 1 Week Ago (9:57 AM).
                    Znz's Avatar
                    Znz Znz is offline
                       
                      Join Date: Dec 2018
                      Posts: 12
                      Update #3 of my Ultra Sun ghost monotype challenge :

                      Ula'ula Island & Aether Paradise completed !
                      Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

                      Screenshots :
                      Spoiler:


                      Current team :

                      Spoiler:
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                        #87   Link to this post, but load the entire thread.  
                      Old 6 Days Ago (7:34 PM). Edited 6 Days Ago by Spirit Shackle.
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                      Spirit Shackle Spirit Shackle is offline
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                      Location: Northeast US
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                      Ice Waves
                      ddrox13's Monotype Challenge of Renegade Platinum with the Ice type.


                      Badges: 5/8


                      Sinnoh's midgame is probably the cleanest execution of the iffy midgame segments (I generally define this as Gyms 3-6, but it varies by gen) in the series, in that it combines just enough railroading with a ton of freedom. Renegade Platinum takes away some of that freedom, but it still doesn't feel too railroady.

                      That said, the midgame here does have an interesting aspect usually reserved for later - pretty much everything is evolved, and a lot of Pokémon on both sides already have solid movesets. The enemy has some pretty insane coverage at this point. This means a lot comes down to the amount your team can cover for each other's weaknesses. Unfortunately, this is a monotype. Ice has a lot of weaknesses, and basically nothing to cover them other than ye olde "You don't get one-shot if you outspeed them and one-shot them first" strategy. As a whole, the Ice-type is fairly good at executing this strategy - It's the best offensive type in the game, after all.

                      The thing is, there's basically two main categories of Ice-types. There's the fast and powerful ones, like Lieptr (Weavile) and Gjoll (Froslass) and there's also the slow and bulky ones like Hrid (Abomasnow), Sylgr (Mamoswine), and newcomer Svol (Walrein). An odd case in Renegade Platinum is Fjorm (Glaceon), as she would normally fall into the slow and bulky category but, due to some stat changes, is actually really fast. As a rule, due to the Ice type's unfortunate matchup spread, the former category are just better than the latter. There are some exceptions, the most notable of which is Mamoswine (who's actually way faster than I remembered). However, in a Monotype situation, these are the types of things you need to play around. On one side, this means getting setups where Hrid can get off a big Wood Hammer, or finding a good way to get Sylgr in safely so she can Earthquake things to death, or just deciding when to use Ice Shard versus your other STABs. On the other, this means figuring out how to have someone like Lieptr literally never take damage. It's also important to really identify little details about how your team runs - For example, Fjorm and Gjoll are the only ones who can tank a Close Combat from anything - and come up with plans that work with those attributes - Fjorm has both Dazzling Gleam and Extrasensory while Gjoll has Draining Kiss to remove any Fighting-types they have to fight.

                      Point is, knowing your team inside and out is incredibly important in such a hard challenge.

                      ---

                      Let's see, we were at Fantina's gym, right? Excellent.

                      Renegade Platinum has an extra scene at the Pokemon Mansion, brought to you by Commander Saturn, and yes it is mandatory. However, I do get a Lucky Egg for my trouble (and a Manaphy egg, but who cares). The grunts are fairly breezy - there's a free grind area coming up, so I don't use Hrid very much. Saturn, on the other hand, is fought as a Double Battle with the rival as your partner. Rabinov (the NPC) is thoroughly useless as anything other than an attack sponge, and Saturn's Bronzong and Toxicroak are no fun for me. I did manage to win though.

                      Solaceon. That little town in mid Sinnoh that you would forget about if it didn't have a Day Care. In this game, there's an easy exp grind trainer in the Day Care. Thanks to Traynee's swaths of Chansey, I decided to level my team to around 40. This, thankfully, meant that Hrid evolved into Abomasnow, which bring his stats up to par with the rest of the group. And by "up to par", I mean that literally every stat that isn't SpA (which is useless) and HP won't be weaker than Leiptr's for like two more lines.

                      After grabbing the Psychic TM from Lucian of the Elite Four, I head to Vilestone. There's a Fighting gym here. Yay. On the other hand, there's also a Razor Claw just before here, so Leiptr evolved into Weavile.

                      Maylene's team was pretty much designed to destroy mine, what with my one Fighting immunity and her excessive Fire coverage. That said, I had one major advantage - 3/5 of my team was faster than anything she could throw at me. Leiptr began by contributing by baiting out a High Jump Kick from her lead Medicham, which allowed me to switc. However, because Infernape actually used Close Combat, the SpDef debuff allowed Gjoll to clean up with a casual one-shot Shadow Ball. At this point, Maylene brought out Lucario. I had this great plan to have Sylgr push Earthquake on it, buuuut that failed due to an OHKO Drain Punch. At this point, I opted for my other Pokemon with a Ground attack - miss coverage herself, Fjorm. One Earth Power sealed that match. Her next Pokémon was Machamp, who fell to only a single Extrasensory from Fjorm. Toxicroak met a similar fate. Her last Pokémon was a Gallade, and I decided to let his Dawn Stone counterpart, Gjoll, take the OHKO with Shadow Ball. So to recap, literally nothing that took damage from an attack on either side survived the hit. Badge get.

                      After helping with some Galactic nerds, I get access to Fly. I then make my way to Pastoria, getting into a grand total of 0 battles because I'm actually overlevelled for once.

                      Pastoria finally gives me access to the Move Reminder, so I use it to fix up some movesets, including giving Sylgr Ancient Power. This, of course, means that Sylgr (finally) evolved into Mamoswine, meaning my team is now fully and completely evolved unless I decide to fill the 6th slot. Also, these movesets are probably nearly final, so this team isn't going to be changing anytime soon. Fun fact: Lieptr STILL has the highest SpDef on my team, despite being, you know, Weavile. Also the one practical type I don't really have a coverage move of is Electric - and of course the TBolt TM is locked behind Surf. Also I use the Route 112 Move Tutors (all three Plat tutors) to polish up those movesets a bit more.

                      Somehow Wake made it Rain in his gym, which would have been an issue if not for me wanting to lead Hrid anyway as a Grass-type. Hrid opened the Wake fight by nearly OHKOing Quagsire through the Rindo Berry, which meant she had to eat an Ice Punch before the hail tick finished the job. Poliwrath was my next foe, which Gjoll dispatched of in 3 hits of her fancy new Draining Kiss attack. Wake's counter to my Ghost-type was Sharpedo, so Leiptr was up to use Brick Break, which would have OHKOed if not for Focus Sash. But, like, Hail. Gyarados' subsequent challenge was met by my most physically tanky Pokémon, which is obviously Fjorm. Dragon Dance turn 1 scared me, but Fjorm managed to survive a +1 Aqua Tail and defeated the birb with two Ice Beams and two Hail ticks. I had to let Floatzel take down Sylgr to heal up Hrid, but a well placed Wood Hammer took out Wake's ace the following turn. Leiptr returned to the fray to deal with the final Ludicolo. Badge Get.

                      After we clean up some Galactic scum and some rogue ducks, I get to Celestic Town. I am immediately challenged by Lucas, who has that Infernape that neither me nor Rabinov picked. The fight was fairly hard, but we won. Also in Celestic Town is Cyrus I, who has a bunch of things I don't like that happen to be weak to Ground, so thanks Sylgr. And with that, I finally get Surf.

                      First order of business - I need someone to Surf with. None of my current team can... wait... WHY CAN WEAVILE LEARN SURF????? Uh anyway, I drag my original starter out of the box as a temporary Surfer, but only long enough to meet Svol the Spheal. She's going to end up as my HM tank - the only HMs needed to complete the story are Surf, Waterfall, and Strength - but I figure I should get her in fighting shape anyway, So, I went to the trainer at the daycare compliments of my shiny Fly bot, and leveled her up to the rest of the team. Svol evolved to Sealeo and then Walrein in the process. I bench Hrid for now - I still need a Flier for a little while. A little HM hunting and some move tutoring later, I'm fairly happy with Svol's moveset and Gjoll has the all-important Thunderbolt. I think this is a good place to stop. Pal Park next!

                      The Team


                      Spoiler:
                      I'll also be including some tidbits about important changes in Renegade Platinum for these Pokémon


                      Fjorm (Glaceon) (F) @ Scope Lens
                      Ability: Snow Cloak
                      Level: 48
                      Hasty Nature
                      - Ice Beam
                      - Dazzling Gleam
                      - Extrasensory
                      - Earth Power

                      Notable changes: Availability increased dramatically. Evolution changed to using an Ice Stone. Level-up movepool increased. Speed (formerly base 65) and Special Defense (formerly base 95) swapped. Gets Earth Power. Later.


                      Gjoll (Froslass) (F) @ Never-Melt Ice
                      Ability: Levitate
                      Level: 47
                      Rash Nature
                      - Shadow Ball
                      - Thunderbolt
                      - Ice Beam
                      - Draining Kiss

                      Notable changes: Evolution to Glalie happens 10 levels earlier (32). Both evolutions gain Levitate. Glalie gains 30 Attack and Defense (now 110 each) at the cost of losing 20 SpAtk and SpDef (now 60 each). Froslass gains 30 SpAtk (now 110) at the cost of losing 10 Atk (now 70). Both result in a 20 point increase to BST (480 -> 500).


                      Sylgr (Mamoswine) (F) @ Soft Sand
                      Ability: Thick Fat
                      Level: 47
                      Gentle Nature
                      - Earthquake
                      - Icicle Crash
                      - Ice Shard
                      - Iron Head

                      Notable changes: Gains Thick Fat over Oblivious. Movepool buffs. Bulldoze is in the game now, so it gets that too which is cool.


                      Hrid (Abomasnow) (F) @ Leftovers
                      Ability: Snow Warning
                      Level: 46
                      Bashful Nature
                      - Wood Hammer
                      - Blizzard
                      - Ice Shard
                      - Outrage

                      Notable changes: Gains Soundproof as an alternate Ability. Learns Icicle Crash by level-up.


                      Leiptr (Weavile) (F) @ Life Orb
                      Ability: Technician
                      Level: 47
                      Adamant Nature
                      - Thief
                      - Ice Shard
                      - Ice Punch
                      - Brick Break

                      Notable changes: Gains Technician as an Ability. Movepool buffs, including getting Crunch which I don't know why it didn't have before and Icicle Crash. Did I mention TECHNICIAN though?


                      Svol (Walrein) (F) @ Mystic Water
                      Ability: Thick Fat
                      Level: 47
                      Gentle Nature
                      - Surf
                      - Ice Beam
                      - Signal Beam
                      - Iron Head

                      Notable changes: Nothing really.

                      Featuring guest appearances by:
                      ICEBOARD the Piplup as: The Starter
                      TOTO the Totodile as: The 2nd Pokemon for a mandatory double battle
                      NOT FALCO the Murkrow as: The trophy shiny and Fly slave
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                      Old 2 Days Ago (10:06 AM). Edited 2 Days Ago by Count.
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                      Count Count is offline
                         
                        Join Date: May 2009
                        Location: Amsterdam.
                        Gender: Male
                        Nature: Bold
                        Posts: 194
                        Mission 'Monotype Grass X' completed! I beat the E4 and Diantha on my first try, which I was not expecting at all.

                        Spoiler:


                        The UM one will have to wait for a while... having trouble with Ultra Necrozma and I'm not really feeling it. I want to complete a new one first:

                        Forum User Name: Count
                        Game: X
                        Pokémon Type: Fire
                        Mode: Single
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                        Old 2 Days Ago (7:48 PM).
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                        Spirit Shackle Spirit Shackle is offline
                        Anti-Nonsense
                         
                        Join Date: Nov 2015
                        Location: Northeast US
                        Nature: Modest
                        Posts: 1,462
                        Ice Waves
                        ddrox13's Monotype Challenge of Renegade Platinum with the Ice type.


                        Badges: 7/8


                        So I was redoing my EVs early on in this update, and it really made me appreciate the story of this run. So here's some fun facts:

                        1. With all EVs set to 0 by berries, Leiptr (Weavile) had the 2nd most SpDef on the team - which would have been the most had I not caught the Pokémon I caught last update
                        2. At 0 EVs, Fjorm (Glaceon)'s Defense was her only her 4th best stat (after SpA, Spe, and HP) but still good enough to be the best on the team
                        3. Half my team has -Def natures, including Fjorm. She is Hasty (+Spe -Def) and the two "tanky" members of this team - Sylgr (Mamoswine) and Svol (Walrein) - share the Gentle nature (+SpD -Def). The former actually has the lowest SpDef on the team despite the helpful Nature.
                        4. Hrid (Abomasnow), being Hrid, had the lowest value for Speed, Defense, and her primary offensive stat at 0 EV. In fact, her Speed was the 2nd worst individual stat on the team after Leiptr's blatantly useless SpA. Also have I mentioned that Abomasnow is garbage stat-wise?
                        5. And after all that complaining about the other 5 members' defenses, Gjoll (Froslass) actually had the lowest sum of her defensive stats (Def, SpDef, HP) prior to EV training.

                        Like I said - Monotypes are all about learning your strengths and weaknesses and playing around them. For me, this meant I had to make a few decisions while EVing. I decided to actually invest in Fjorm's Defense, simply because she is my best way of dealing with annoying Physical things, especially those named Infernape. I decided I needed a mixed tank just to act as a pivot, and Svol fit that role nicely. Because of calls like this, I could alleviate Sylgr from her previous role as a tank and move her smoothly into a role that fit better - a second fast Physical attacker to compliment Leiptr. This meant that two previously underwhelming members - Sylgr and Svol, could now provide more help by just doing a different job.

                        I still don't think I can save Hrid from her statline and typing though.
                        ---

                        A detour to Pal Park is actually mandatory in Renegade Platinum, as it forces a fight with Darach of the Battle Castle. Again this is loseable, but, like, no. On the 3rd try I managed to win.

                        Canalave is next and OH JOY RABINOV IS HERE. He leads Staraptor into Gjoll, which was dumb of him. Arcanine is next, who Sylgr disposes of. Gjoll two-shots Heracross, then Fjorm takes out Torterra and Azumarill (but not before Azumarill KOed Gjoll and Svol). Leiptr does most of the damage against Snorlax, then Sylgr helps, and finally Fjorm lands the final blow, becoming the first to hit Lv50 in the process.

                        As per the pattern, Iron Island is of course mandatory. It's how they justify Bryon being like 10 levels above you. But first, a fight with Riley. Thanks in part due to a healthy dose of good RNG, Fjorm defeats all the things that scare me (Absol, Lucario, Metagross, Ursaring with Close Combat), leaving Gjoll to clean up the Slaking and Saladmence.

                        At this point though, things scare me. I'm only on-level and the next dungeon and gym throw a lot of things I don't like at me. So, training. I opt to just go to the trainer in Solaceon, as she can also help clean up my EVs. That means max Speed and Attack for Leiptr and Sylgr (I've given up on her being a tank at this point), max Speed and SpA for Gjoll, max SpDef with a splash of Def and HP for Svol, max SpA with a splash of Spd and Def for Fjorm, and max HP and Atk for Hrid. Overall the HP bars got a good bit smaller, but now Leiptr and Gjoll are literally never getting outsped ever and everybody does more damage (except Svol). I then overlevel my party a bit because Steel-types and head off to Iron Island, where literally nothing of importance happened.

                        Honestly I overlevelled too much, so Bryon was kinda trivial. I underestimated how fast Sylgr was. Anyway, Sylgr, Svol, and Gjoll split responsibility here, with Svol taking out Steelix in one shot, Gjoll OHKOing Forretress and Bronzong, and Sylgr pushing Earthquake on Magnezone, Aggron, and Bastiodon. Badge Get.

                        Lake subplot GO! Valor is a breeze, the whole mission was completed in 6 turns compliments of Gjoll. Leiptr, not to be outdone, puts on a similar show at Lake Verity.

                        Snowpoint Temple is my next destination (shoutout to Drayano for naming the temple guards Aran and Nephenee), where I solve some ice puzzles to help quell Regigigas. Now it's time to remind Candice who the best Ice-type user in the region is. Leiptr takes out Abomasnow in one Brick Break, Svol deals with Mamoswine, and then Leiptr returns to remove Froslass and Glaceon from the picture. Gjoll drops a couple Thunderbolts on Walrein (is this sounding familiar yet?), then MY Glaceon manages to completely destroy her Weavile. Our teams were literally identical, except that mine was way better. Coverage, yall. And EVs. They help too. Badge Get.

                        I am distinctly NOT in the mood for dealing with the Galactic HQ right now, so let's leave it at that,

                        The Team


                        Spoiler:
                        I'll also be including some tidbits about important changes in Renegade Platinum for these Pokémon


                        Fjorm (Glaceon) (F) @ Never-Melt Ice
                        Ability: Snow Cloak
                        Level: 61
                        Hasty Nature
                        - Ice Beam
                        - Dazzling Gleam
                        - Extrasensory
                        - Earth Power

                        Notable changes: Availability increased dramatically. Evolution changed to using an Ice Stone. Level-up movepool increased. Speed (formerly base 65) and Special Defense (formerly base 95) swapped. Gets Earth Power. Later.


                        Gjoll (Froslass) (F) @ Never-Melt Ice
                        Ability: Levitate
                        Level: 60
                        Rash Nature
                        - Shadow Ball
                        - Thunderbolt
                        - Ice Beam
                        - Draining Kiss

                        Notable changes: Evolution to Glalie happens 10 levels earlier (32). Both evolutions gain Levitate. Glalie gains 30 Attack and Defense (now 110 each) at the cost of losing 20 SpAtk and SpDef (now 60 each). Froslass gains 30 SpAtk (now 110) at the cost of losing 10 Atk (now 70). Both result in a 20 point increase to BST (480 -> 500).


                        Sylgr (Mamoswine) (F) @ Soft Sand
                        Ability: Thick Fat
                        Level: 60
                        Gentle Nature
                        - Earthquake
                        - Icicle Crash
                        - Ice Shard
                        - Iron Head

                        Notable changes: Gains Thick Fat over Oblivious. Movepool buffs. Bulldoze is in the game now, so it gets that too which is cool.


                        Hrid (Abomasnow) (F) @ Leftovers
                        Ability: Snow Warning
                        Level: 57
                        Bashful Nature
                        - Wood Hammer
                        - Blizzard
                        - Ice Shard
                        - Outrage

                        Notable changes: Gains Soundproof as an alternate Ability. Learns Icicle Crash by level-up.


                        Leiptr (Weavile) (F) @ Life Orb
                        Ability: Technician
                        Level: 61
                        Adamant Nature
                        - Thief
                        - Ice Shard
                        - Ice Punch
                        - Brick Break

                        Notable changes: Gains Technician as an Ability. Movepool buffs, including getting Crunch which I don't know why it didn't have before and Icicle Crash. Did I mention TECHNICIAN though?


                        Svol (Walrein) (F) @ Mystic Water
                        Ability: Thick Fat
                        Level: 60
                        Gentle Nature
                        - Surf
                        - Ice Beam
                        - Signal Beam
                        - Iron Head

                        Notable changes: Nothing really.

                        Featuring guest appearances by:
                        ICEBOARD the Piplup as: The Starter
                        TOTO the Totodile as: The 2nd Pokemon for a mandatory double battle
                        NOT FALCO the Murkrow as: The trophy shiny and Fly slave
                        __________________

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                          #90   Link to this post, but load the entire thread.  
                        Old 1 Day Ago (11:11 AM). Edited 16 Hours Ago by FactoriesFarAway.
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                        FactoriesFarAway FactoriesFarAway is offline
                        Youngster
                           
                          Join Date: Feb 2019
                          Gender: Female
                          Nature: Sassy
                          Posts: 2
                          Forum User Name: FactoriesFarAway
                          Game(s): LeafGreen, HeartGold, Ruby, Platinum, Black, Y and Sun
                          Pokémon Type: Bug
                          Single/Ultimate/Free Mode?: Ultimate

                          Going to start off with LeafGreen. Chose Bug as I want to do something challenging, and I'm going to try as best as I can to stick to Pokemon that were introduced in the generation I'm playing (or in HG's case, the generation it's based upon)

                          Update #1 - Leaf Green Bug Monotype - Badge 1/8

                          Spoiler:

                          Gave silly names to my character and rival. I'm going to keep these names throughout the Ultimate challenge.


                          I chose Bulbasaur as my starter to make the challenge more difficult. Yes, I'm a masochist.


                          Here's my first buggy boi, Cu. I accidentally named him as such and plan to change it later via name rater. I was trying to name him Cutiepie. I swear I'll think of a better name by then though. The +Sp. Atk nature is definitely a plus. I then immediately boxed Bulbasaur, as I no longer have any need for him.


                          And here is buggy boi number 2, who I gave a dumb meme name. He has a neutral nature, which is definitely workable.


                          After some grinding on wild mons and defeating some trainers in Viridian Forest, Barry B. and Cu evolved.


                          I grinded Cu up to level 10 to get Butterfree as well, but I soon realised I wasn't high enough level to beat Brock, especially with Onix's Rock Tomb being able to most likely one shot me at this point. I instead stuck it out and grinded to level 15 until I had Sleep Powder, with intention to use that on the first turn Onyx was sent out.


                          I got extremely good RNG in the Brock fight. Even though his Onix woke up the turn after I put him to sleep, he got confused via Confusion immediately upon waking up, and hurt himself twice in a row, securing my victory.

                          TEAM SO FAR

                          Cu (Butterfree) ♂ Lv 16
                          Nature: Rash
                          Moves:
                          -Confusion
                          -PoisonPowder
                          -Sleep Powder
                          -Tackle

                          Barry B. (Kakuna) ♂ Lv 8
                          Nature: Quirky
                          Moves:
                          -Poison String
                          -String Shot
                          -Harden


                          Update #2 - Leaf Green Bug Monotype - Badge 2/8
                          Spoiler:
                          After I defeated Brock, I went to the mart to stock up on supplies before entering route 3, namely potions, antidotes and pokeballs, the latter of which I don’t particularly need, but I bought them to be on the safe side.


                          After defeating a couple of trainers on route 3, our buddy Barry B. became fully evolved. I skipped several of the trainers in route 3 following this, only fighting the necessary ones.


                          And on route 3, I caught my favourite bug type, Spearow. Nah, just kidding. I picked up Spearow here with the intent to make the in-game trade later for Farfetch’d, as it has access to both Cut and Fly. I then entered Mt. Moon, going down the first ladder due to Paras’ 100% encounter rate in this room in FR/LG


                          Here is our third buggy friend, and first buggy girl, Mush. I’m not particularly creative with names, as you can see. Her nature is pretty mediocre, but it’s passable.

                          I went back and defeated the trainers I hadn’t yet on route 3 to grind Mush’s level before entering Mt. Moon again. In the bottom left of the main floor in Mt. Moon is a TM for Bullet Seed which I taught to Mush. Whilst it’s not a particularly great move, it’s the only STAB Grass move Paras will be learning for a long time. Paras and Parasect don’t have great special attack either, but at the moment, it’s our best option for taking down rock, ground and water types.
                          Most of the trainers in Mt. Moon were fairly easy to deal with, and Bullet Seed made the hiker and the Rocket Grunt with a Sandshrew a breeze. I choose the Helix Fossil, though have no intent to revive it as it has little use to me in this playthrough, and left Mt. Moon. I was fairly sure the Karate dudes wouldn’t be of much use, and I was right. None of my Pokemon can learn Mega Kick or Mega Punch.

                          After hitting Cerulean, I healed, stocked up on items, and now it was grind time. I knew for a fact I wouldn’t be able to beat Misty OR Buggly at my current level (15-17 across my 3 mons), so first of all I went to go beat the trainers in Misty’s gym, and then proceeded to grind Mush on wild Pokemon until she hit level 20. I taught Leech Life over Stun Spore on the off chance that it may come in handy. Paras learns better moves than Stun Spore later on anyway.


                          Misty was fairly easy to take down with Bullet Seed at level 20, with only one Super Potion needed. 2 badges down!

                          TEAM SO FAR

                          Cu (Butterfree) ♂ Lv 17
                          Nature: Rash
                          Moves:
                          -Confusion
                          -PoisonPowder
                          -Sleep Powder
                          -Tackle

                          Barry B. (Beedrill) ♂ Lv 16
                          Nature: Quirky
                          Moves:
                          -Poison String
                          -String Shot
                          -Harden
                          -Fury Attack

                          Mush (Paras) ♀ Lv 21
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Leech Life
                          -Bullet Seed
                          -PoisonPowder

                          Spearow (Temp, Not for use in battle) ♂ Lv 7
                          Nature: Careful
                          Moves:
                          -Peck
                          -Growl
                          -Leer


                          Update #3 - Leaf Green Bug Monotype - Badge 3/8
                          Spoiler:
                          After defeating Misty, I knew my other Pokemon would be nowhere near high enough level to fight Buggly. I grinded everyone to level 20. In the meantime, Cu learned Supersonic, which I replaced with Sleep Powder, as Paras learns Spore later on anyway if sleep is required. Barry B. also learnt Twineedle, giving me my first (and probably only, in this generation) half decent bug STAB.


                          Cu took down Buggly’s Pidgeotto with three confusions, whilst taking a relatively small amount of damage himself. He confused Pidgeotto fairly early on, leading to it hurting itself the second turn. Charmander went down in two hits, with the second one being a lucky crit. Ember didn’t do too much damage, but that teamed up with Pidgeotto’s damage meant I had to use a Super Potion on Cu.

                          I then sent out Barry B. to deal with Buggly’s Abra, getting to see Twineedle in action for the first time. Twineedle ripped through Abra, one-shotting the poor little guy. I kept Barry B. out to deal with Rattata. All in all, Buggly was a fairly easy fight after some grinding. Now down Nugget Bridge!

                          The trainers on route 24 and 25 were a breeze given how overleveled I needed to be to get past Misty and Buggly. Cu’s access to Confusion and immunity to ground, Barry B.’s access to Twineedle, and Mush’ access to Bullet Seed and resistance to water and electric mean that each Pokemon in the party fulfilled a niche and was surprisingly useful at this point. Each Pokemon having clear strengths made getting through trainers a breeze. Still, I needed those levels as the mid-late game is going to be particularly difficult. None of these Pokemon have particularly strong stats compared to a lot of what you see by the end game. Either way, I got the S.S. Ticket from Bill and now I’m ready to go to Vermillion!

                          Before I got to Vermillion, however, I went around defeating all the trainers on route 6. I don’t need to save any experience for now as my next party member won’t be arriving for quite some time. The only trainers who were much of a challenge were the two at the bottom, due to having pidgeys and spearows. Luckily, flying types won’t be that much of an issue in this game, with the exception of Buggly’s Pidgeot(to).


                          Now we’ve reached Vermillion, it was time to trade the Spearow we picked up earlier for Ch’Ding, the Farfetch’d, who will be our cut and fly slave for this run.

                          Following this, I went to route 11 to beat up more trainers. The Electricians here were really annoying due to me not really having anything to deal with Steel types at this point, which are luckily very few and far between in this game. I ultimately decided to leave the electricians for now.


                          And then, after reaching Lv 24, Mush evolved into Parasect, who is our strongest mon so far statistically, albeit only by a little bit.

                          Now it was time to get on the S.S. Anne, and beat up even more trainers. The Trainers on the S.S. Anne mostly have water, poison and fighting types, which are fairly easy for Mush and Cu to deal with.

                          I picked up the TM for Rest here, and decided to check my TM Case. I noticed I’d received the TM for Dig from the Rocket Grunt earlier, and it hadn’t crossed my mind how useful that could be against Surge. Since Mush is the only one who could learn it, she was the one who received it. One of the mons I will be picking up later has access to dig too, and would be a much better user of it, but I need something to deal with electric types right now, especially those pesky Magnemite. Fortunately, that Pokemon can learn Earthquake too, so nothing really lost there. The only other TMs I had on me that any of my Pokemon could learn were Rest and Attract, neither of which I wanted to teach. I picked up Brick Break later on in the ship too, teaching that to Barry B.


                          After grinding on the S.S. Anne trainers, it was now time to fight Buggly. Two Buggly fights in one part, exciting! His Charmeleon was the only somewhat tricky part of this fight. Butterfree two shot Pidgeotto, and did a decent chunk of damage to Charmeleon before dying to its super-effective hits. Charmeleon hits quite a bit harder than Charmander. Beedrill finished off Charmeleon and proceeded to sweep the rest of Buggly’s party. Another rival victory in the bag!

                          I picked up Cut from the Captain, teaching it to our lovely HM Slave Ch’Ding. With everything done here, it was time to watch the S.S. Anne set sail.

                          Before going to fight Surge, I went back to deal with those electricians, who were now trivial with the use of Dig.
                          Now time for my favourite gym, Surge’s. That was sarcastic, by the way. Seriously, screw this gym puzzle.
                          Before we got onto the puzzle though, I swept through the trainers in Surge’s gym. Mush learnt Spore, which I replaced PoisonPowder with. Spore is more accurate and just generally more useful in my opinion. The gym puzzle was quite kind to me thankfully, as I got it on my first attempt. Now it was time for the face off against Surge.


                          Now, you might be looking at this image and wondering why Barry B. is in the picture and not Mush. Well… I messed up. I could’ve sworn I bought 5 paralyze heals before heading into this gym, and as it turns out, I bought 5 antidotes instead. Surge’s Pikachu paralyzed and Double Teamed Mush to death after his successful takedown of Voltorb, leaving Barry B. to sweep the team. Lt. Surge down, 5 more badges to go!

                          TEAM SO FAR

                          Cu (Butterfree) ♂ Lv 27
                          Nature: Rash
                          Moves:
                          -Confusion
                          -PoisonPowder
                          -SuperSonic
                          -Tackle

                          Barry B. (Beedrill) ♂ Lv 27
                          Nature: Quirky
                          Moves:
                          -Poison String
                          -Twineedle
                          -Brick Break
                          -Fury Attack

                          Mush (Parasect) ♀ Lv 27
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Dig
                          -Bullet Seed
                          -Spore

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut


                          Update #4 - Leaf Green Bug Monotype - Badge 4/8
                          Spoiler:
                          This will be the longest part. I wanted to get as much of the story elements out of the way as possible, as well as grinding on all trainers available to me, before fighting the gym leaders. I will be picking up my last two party members this part though, and more importantly, renaming Cu. Unfortunately, there’s only 5 bug types available to use per game in gen 1 and their remakes, due to Scyther/Pinsir being a version exclusive. The following parts, with the exception of the last few, should be fairly short with that considered though.

                          Continuing on with my bug monotype run, however, the first thing I did was actually pick up paralyze heals this time, and then pick up the bike ticket. Not only does this mean faster movement, but it’s basically a requirement for getting my past two Pokemon as fast as possible. It was a good thing I bought the paralyze heals, as I was immediately paralyzed by the first picnicker on route 9. Below said Picnicker was a TM for Aerial Ace. Everyone in my party could learn it, so I decided to leave it for now and decide later.

                          Butterfree learnt Gust which I taught over Tackle. Not a particularly great move to learn at this point in the game, but still better for him than Tackle. Route 9 and 10 were pretty trivial, but I used several potions throughout Rock Tunnel mostly due to silly choices I made. I fought every trainer in each area, or at least I believe so in the rock tunnel. Admittedly, I got slightly lost which I have no excuse for with how many iterations I’ve played of gen 1 and how many times.


                          After reaching Lavender town, it was finally time for Cu to get an actual name, and I decided to give him one befitting of royalty. Well, he’s named after a species of butterfly.

                          Immediately leaving Lavender town for now, I headed for Celadon, ignoring all the trainers on the way there for now except the one required one, and picked up the tea, then went into the game corner to complete Rocket Hideout. In there, Barry B. learnt Pursuit, which I taught over Poison Sting. Even with STAB in consideration, Poison Sting just isn’t very good and isn’t worth keeping.

                          Due to only having 3 Pokemon, grinding early to beat the early objectives and fighting almost every trainer in the game up to this point, I was nearly 10 levels overleveled here, so this whole dungeon was fairly easily, that was until…


                          Giovanni. And yes, I took the screencap late because I forgot. Giovanni was tricky. Well, his first two mons weren’t. They went down with Bullet Seed. His Kangaskhan? That thing hit hard. Both Emperor and Barry B. died to its Mega Punch, and I managed to take it out with Mush just about. Now we have the Silph Scope, it’s time to meet with our good old rival again, Buggly, in Lavender Tower.

                          I forgot to take a screenshot of defeating Buggly, but it was a fairly simple fight. His Charmeleon and Pidgeotto still aren’t hitting hard enough to really be a problem. What was a problem, however, was Gyarados. This may be the first Pokemon I’ve seen so far other than Magnemite where I haven’t had a clue how to go about it. His Gyarados took down Barry B, but I don’t really need him for Lavender Tower, and Emperor finished him off. I’m definitely going to have to use X items to deal with Gyarados later on though, which is not something I’ve really had to abuse yet due to how overleveled I am.

                          Lavender Tower was a fairly simple sweep with Emperor, who learnt Psybeam during that time. I taught it over Confusion. It was about time he learnt a better psychic type move, honestly.


                          Unfortunately for Cubone’s mother, she couldn’t stand a chance against Emperor, with her only attacking moves being ground type!


                          Now, thanks to this item, we have free reigns of mainland Kanto, making me able to pick up my other two mons! Well…


                          Actually, as it turns out, I had enough money to straight up buy Pinsir from the Game Corner, instead of screwing around in the Safari Zone. Whilst that took away most of my funds, money isn’t exactly hard to come by in this game if needs be, and I have a ton more trainers left to fight anyway. I wanted to name her Spike, but Spike isn’t much of a girl’s name, so Spikette it is.

                          I immediately taught her Rock Tomb, though it’s pretty weak at this point in the game. It was still better than most of her current moveset. With a few more levels and some better moves at her array, Spikette should be the strongest of the bunch. It is also worth noting, however, that he will level up the slowest of all of them.


                          Now time to deal with Snorlax, head down to Fuschia, and pick up my last Pokemon! Snorlax was not a problem, but before leaving for Fuschia, I decided to pick up a dozen Lemonade from the top of Celadon Dept. Store.

                          I made my way down the cycling path, fighting a few trainers along the way, Spikette gaining a few levels, but after reaching Fuschia, it was time to catch my final party member


                          And here she is, with a fairly good nature to boot. Her names not very fitting right now, but should be soon enough.

                          For now, it’s pure grind time. From this point on, I went to grind on every non-gym or Silph Co. trainer in mainland Kanto, with the exception of the trainers I had left to fight in and around Cycling Path, which I’ll do when I pick up Fly. I’m not going to talk through all of that, and I’ll only post changes that happened during that time:

                          -Spikette learnt Revenge over Bind
                          -Mothra learnt Leech Life over Foresight


                          -Mothra evolved into Venomoth and learnt Gust over Leech Life
                          -Spikette learnt Brick Break over Revenge

                          With all of that done, I ended up in Saffron City, picking up the Psychic TM, leading me check my TMs. I taught Psychic to Emperor over Psybeam as Mothra learns it later anyway. In the end, I decided to teach Aerial Ace to Barry B. over Fury Attack. Nothing else in my TM case was worth teaching other than those at those.

                          I swept through the fighting dojo for more experience. Again, this was fairly trivial as at this point all of my mons were between Lv 34-38, and Aerial Ace in particular made it very easy. I still planned to deal with all of the trainers in Silph Co. before tackling the next Buggly fight.

                          First thing I did in Silph was pick up the Card Key, and then cleared every room, starting from the lowest floor, one by one. I accidentally taught Slash over dig, when I meant to teach it over Scratch, on Parasect. Oh boy…. This will make Blaine a tad more difficult (though I do have another, superior idea anyway). At least Pinsir learns Earthquake later on, right? Mothra learnt Psybeam over Confusion too.

                          After beating all of the trainers in Silph Co, I quickly realised I was not in a position to be fighting Buggly yet, due to my decision to let him have Charizard. So for now, I figured I should get Erika out of the way.
                          After heading back to Celadon, I swept through Erika’s gym trainers who at this point were a total joke.


                          Erika herself, my mons were all nearly 10 levels above her strongest, Vileplume, meaning the entire thing was just a bloodbath. I got Giga Drain though, which I taught to Mush over Bullet Seed. We have half of the badges in our hands, and the next one should be fairly easy too!

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 39
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 38
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Pursuit

                          Mush (Parasect) ♀ Lv 38
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 38
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv 39
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Tomb
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut


                          Update #5 - Leaf Green Bug Monotype - Badge 5/8
                          Spoiler:
                          After picking up Fly and teaching it to Ch’Ding, I fought all of the trainers on and surrounding the Cycling Path, preparing myself for Koga’s gym.

                          I never really understood why Koga’s gym was filled with Pokemon trainers that weren’t specialising Poison types, but nonetheless, the psychic types weren’t particularly difficult to deal with either.


                          Koga was a fairly simple sweep, using Emperor on his first two mons, and Mothra on the rest. The journey to badge 5 was a fairly short part, with not much really changing aside from levels

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 40
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 39
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Pursuit

                          Mush (Parasect) ♀ Lv 40
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 40
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv 39
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Tomb
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #6 - Leaf Green Bug Monotype - Badge 6/8

                          Spoiler:
                          First thing I did upon leaving Koga’s gym was enter the Safari Zone, to pick up the Gold Teeth and Surf. I caught a few Pokemon along the way for dex entry sake. Unfortunately, none of the Pokemon I caught could learn Surf, and whilst there is an NPC who gives Lapras away earlier, I needed a HM Slave for Surf ASAP as a means to grind. I picked up the Good Rod and went fishing off the coast of Fuschia and picked up…


                          This little guy. I temporarily boxed Ch’Ding, but will bring him out again soon enough. For now, I planned to fight all the trainers in the water south of Fuschia, as I really needed experience.

                          Upon finishing that, I went back to the Pokemon Center to temporarily switched Krabby for Ch’Ding again. I needed to Fly to Pewter to pick up Flash, making Rock Tunnel easier to navigate. Why do I need to go back to Rock tunnel, you might ask? To pick up Rock Slide to make Blaine much easier.

                          I unboxed Bulbasaur, in replacement for Ch’Ding, for the first time in who knows long, and taught him Flash. I went into Rock Tunnel, picked up a few items I missed, then used the move tutor there to teach Rock Slide to Spikette.

                          I switched Bulbasaur for Ch’Ding again, and flew to Viridian City, where I boxed Ch’Ding again in exchange for Krabby. I made my way back to Pallet Town, then surfed downwards towards Cinnabar, fighting all the trainers along the way. I went and made sure I fought every trainer surrounding the island itself, including those to the right, before entering my least favourite part of this game, Pokemon Mansion.

                          Again, I went through it trying to soak up all of the trainer experience I can, and picked up all the items including the Secret Key. I escape roped out upon acquiring it. I then switched Krabby for Ch’Ding and flew back to Saffron to finally face Buggly.

                          Buggly’s Pidgeotto went down without much of a hassle using Mothra. His Alakazam and Exeggcute were one shots to Barry B.’s Twineedle. Charizard was still a pain. I had to burn a Max Revive on Spikette as Rock Slide missed and she got one shot by its Flamethrower. After she was revived, she one shot Charizard back, and then one shot Gyarados.


                          Compared to my last fight against him, Gio was a total push over this time Emperor dealt with his poison types, Mush with his Rhyhorn and Spikette with his Kangaskhan. Nothing really showed me any trouble. The rival fight was more difficult, no doubt about it.


                          Sabrina was the easiest gym by a landslide so far. Her gym trainers were swept entirely by Barry B., Mothra and Mush, and every Pokemon of Sabrina’s were one shot except for Venomoth, who took two Psybeams from Mothra to take down. In the meantime, Parasect learnt Growth over Scratch, and Barry B. learnt Endeavour over Pursuit.

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 43
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 45
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 43
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 43
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv43
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Slide
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #7 - Leaf Green Bug Monotype - Badge 7/8

                          Spoiler:
                          After leaving Sabrina’s gym, I took to Cinnabar to take on Blaine. Blaine’s gym trainers were easy to deal with, but I figured Blaine himself wouldn’t be so trivial, so I picked up a bunch of healing items before my fight against him


                          As it turns out, I was wrong, and Blaine was just as easy as his gym trainers. All of his Pokemon were one shot by Rock Slide except his Arcanine, who oddly used Agility on his surviving turn.

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 43
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 45
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 43
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 43
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv46
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Slide
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #8 - Leaf Green Bug Monotype - Badge 8/8

                          Spoiler:
                          Upon exiting Blaine’s gym, I was offered to go to the Sevii Islands by Bill, but for now I chose to turn that offer down. I may take it if I figure I need the experience before the Elite 4.


                          Giovanni’s mons went down in one or two hits each, either from Psychic or Giga Drain. I’d honestly say some of his gym trainers were more challenging than he was.

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 43
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 45
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 43
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 43
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv46
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Slide
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #9 - Leaf Green Bug Monotype – Victory Road + Elite 4 FINAL PART

                          Spoiler:
                          As it turns out, I was not ready to fight Buggly yet due to his very powerful Charizard. I decided to take Bill’s offer to go to the Sevii Islands as I need experience. I also needed to go back and pick up Strength, as I forgot to get it when I was back in Fuschia.

                          I had to do the side quest before I could fight many of the trainers, as I still had Ch’Ding in my party. Once I did the side quest, I switched him for Krabby so I could Surf around. In the meantime:

                          -Emperor learnt Silver Wind over Supersonic
                          -Taught Strength to Krabby over Leer
                          -Taught Bulk Up to Spikette over Seismic Toss
                          -Taught Earthquake to Spikette over Vice Grip
                          -Taught Toxic to Mothra over PoisonPowder

                          Unfortunately, after grinding out all the trainers, there was not much more I could do, unless I was to abuse the VS Seeker. Instead, I figured the best option would be to stack X Items on Pinsir and hope for the best, and give her the 4 Rare Candies I had. In doing so, Spikette learnt Sword Dance which I taught over Bulk Up.


                          With the exception of Brock, this was without a doubt the toughest fight in the game yet. Buggly’s other mons weren’t much of a concern once I’d buffed myself up a bit with X items, but of course I missed Rock Slide on Charizard and fainted. I revived Spikette and prayed not to miss again, and luckily I hit it. I switched Ch’Ding for Krabby for the last time and set out for Victory Road, or so I thought.

                          It became soon clear I was understocked on items, and needed to go back to another town to pick some up. After that minor setback, I continued on my journey to the Indigo Plateau. Victory Road was the toughest challenge so far, with most of the trainers being tougher than the gym leader battles. Still not too much of a problem however. But now, the real challenge begins. Before entering the Elite 4, I boxed Krabby and stocked more items.


                          Lorelei was the most difficult fight so far, and required juggling quite a few items. Her Slowbro was the particularly bothersome one, as nothing I did really seemed to do much damage to it, forcing me to put it to sleep with Spore.


                          Honestly, I expected Bruno to be totally easy, but he was not. Almost all of his Pokemon had a rock or fire move, meaning I had to do a lot of item juggling again. His Hitmonlee’s Mega Kick was brutal too, but that quickly drained of PP.


                          Agatha was pretty easy. Her only problem Pokemon was Gengar, who just kept hitting Hypnosis, leading me to wasting a lot of Full Restores.


                          Lance was by far the easiest. I set up a Swords Dance and a couple of X Speed’s, and Spikette swept the team with ease using Rock Slide and Earthquake.


                          Wow. Finally. I did it. This was the hardest fight in the game, and I used all of the rest of my healing items to do it. Constantly juggling items between Pokemon to PP stall his Charizard and Alakazam. It was awful. But I did it.


                          Here are some screens of end game and a screenshot of my party. If any more info is required, please let me know. I’m not an avid user of bug type mons, so this was definitely a unique experience. Pinsir was the carry, but I completely expecting that with it being the strongest of the bunch.

                          TEAM IN THE END

                          Emperor (Butterfree) ♂ Lv 50
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -Silver Wind
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 49
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 49
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 51
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -Toxic

                          Spikette (Pinsir) ♀ Lv55
                          Nature: Bashful
                          Moves:
                          -Earthquake
                          -Rock Slide
                          -Brick Break
                          -Swords Dance

                          Leaf Green Bug Monotype FIN!
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                            #91   Link to this post, but load the entire thread.  
                          Old 1 Day Ago (12:29 PM). Edited 1 Day Ago by Ash.
                          Ash's Avatar
                          Ash Ash is offline
                          ✫彡 don't think twice
                           
                          Join Date: Jul 2008
                          Nature: Gentle
                          Posts: 11,731
                          ok so five-six years ago i finished a water monotype run on firered. i think i'm going to continue the trend and move onto heart gold for another water monotype! i mayyy turn this into an ultimate but let's see if i finish heart gold before dedicating myself to the rest of the generations.

                          Forum User Name: Ash
                          Game: Heart Gold
                          Pokémon Type: Water
                          Mode: Single (for now)
                          Additional Rules: Cannot use any Pokemon I used in my Firered run.
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