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Developing Pokémon Team X

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  #1    
Old 2 Weeks Ago (3:19 AM). Edited 1 Week Ago by Cloud8888.
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Cloud8888 Cloud8888 is offline
     
    Join Date: Oct 2018
    Location: Germany
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    Pokémon Team X

    Hi there, i am Cloud and i am living in germany. I want to introduce you to my custom Pokémon Game and need your advice and critics to develop it even further.
    So i will start with a short description what you could expect in this game and at the end i will post some questions and ideas where i need your help.

    Introduction
    Do you ever think about Team Rocket as a weak organisation and should be alot more stronger and more active?
    Your wish could be come true in Pokemon Team X.
    So in short you as the protagonist will revive Team Rocket and will recreate it to its former glory.

    You will explore a whole new region in the good old looking of FireRed.
    The game will be made with the latest Essentials 17.
    At this state of developing i need some ideas and critics about my ideas and further gameplay mechanics, so i hope you could help me.

    Story
    Spoiler:
    You as the protagonis starts in the small city of Koras in the Panro Region. The professor of the city and the gymleader doesnt realy like you. You are stuborn, violent, agressive and your only goal is to seek for more power and wealth. Because of this they have decided to not give you an starter pokemon because the fear the fact that you could be uncontrolable or would mistreat your Pokemon for the sake of power and glory.

    As you get rejected from Professor Valois at the beginning of the story you will seek out for an new opportunity in the local "evil" organisation. In the following dialog the player will get the information that Lothar and Peter are former member of Team Rocket and want to rebuild it. So you decide to join them and follow their lead and guides. You will receive your first Pokémon and start with the quest of defeating gyms and all other parties who stands in the way of your new Team. To achieve this, you will be asked the recruit new members, steal Pokemon, blackmail the people and to conquer Gyms, Markets and other building to expanse the influence.

    Naturally at some point the will be a strong resistent to your goal and more and more parties want to stop your ambitions of conquer the Panro region.
    So new alliances will form against you. Gymleaders, the Elite Four, the Police, and some characters from Pokemon Red and Blue will appear to stop you.


    Starter Pokemon
    I am not sure at this part. To remember of the "classic team rocket", specially James and Jessie i have decided to give the player the choice between:
    Meowth
    Koffing
    Ekans


    They are not bad Pokémon, but they will have a hard start and the evolutions might not be strong enough to compete with other catchable Pokemon.

    Mechanics/Specials/Features

    Steal Pokemon in Battle with the new "Rocket Ball". (It will be an upgradeable new type of Pokeball with increasing chance of catching Trainer Pokemon)
    Recruit Trainers and special people after you convinced them to join (with force(enough influence or stealing on of their pokemon)
    Conquer/Create new bases for your team to expand your member capacity.
    You could decide which one of your new members will get the new aquired jobs.(gymleader, marketleader)
    Steal/Burglary Quests
    Battle against characters of the original Red/Blue Timeline
    Meet and recruit old member of the Team Rocket elite
    Pokemon will always follow your command
    No HM slaves needed
    Pokémon catchable until gen six
    Overworld sprites indicates the catchable Pokémon
    More to come...

    Screenshots:
    Spoiler:

    Route 3:
    route_3.JPG
    Eichenpass:
    eichenpass_neu.JPG
    Koras Stadt:
    koras_stadt.JPG
    Panro Region:
    mapRegion1.png
    Event after beating the first gym:
    event_mundy_valois.JPG
    Recrut new member:
    rekrutieren.JPG


    Videos:
    Preview of stealing a Pokémon of a trainer:
    youtu.be/HELsAMCjmeU

    Developing Questions:
    Spoiler:
    The Rival or the counterpart trainer:
    I am not sure if i should choose one of the town inhabitants of Koras Stadt to be the Rival or some character of the timeline of Red and Blue. He should be a challenge and must operate on the thought to stop you. So he must be a person who treats his Pokemon like Ash. Friendship is everythink, and Pokémon are comrades yareyare.

    When will the Rival first appear:
    At this state, i plan to introduce the Rival at the second village. So you as the player have atleast some bad reputation from stealing and conquering the frist gym. Is this to late for the appearance?

    Steal Pokemon from every trainer:
    At this moment its possible to catch every single trainer Pokemon. I have an idea for the counterpart alliance that they will invent a method/item that will stop you in the progress. I think its quit nice and reasonable for them and would make it more intresting.

    Ignore Orders:
    I plan to wipe out the "Ignore Order" occasion when you fight with a stolen or tradet Pokémon. Because its such a nuisance for the gameplay part. But it should come with a cost for ther player that his Pokémon are not his own. So should i downgrade the expgain to maybe 75 or 50% of the normal or what are your thoughts in this topic?

    Balancing of the Early:
    Because you could steal the all Pokémon, you could just throw Rocket Balls at every enemy and catch them all to win. The ball its quite expensive 500$ at the start of the game. So should his catchrate be lower than normal Pokéballs?

    Language:
    As you could see and read i am not a native english speaker. So some parts of the Essentials and the dialogs in the game are in german. Should i consider to completly change it to english?

    Difficulty:
    What are your preferences in the developing progress? Should it be an steady curve, with an low/medium start and slightly increasing over time. Or should it always be difficult so that you are forced to grind or pick the right counter parts for the gym or event.


    I will update the thread with more questions and other images so on.
    Hope you enjoyed this little presentation and will be eager to here some critics, ideas and wishes that you would like to see in this project.
    So long.

    Credits:
    Pokémon Essentials (Maruno, Flameguru and Peter O. (Poccil))
    Game Freak
    RPG Maker XP
    PokeRemixStudio
    Bliitzit
    Diverscope
    Update with more coming.
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      #2    
    Old 2 Weeks Ago (8:31 AM). Edited 2 Weeks Ago by Marin.
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    Marin Marin is offline
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    You're missing the people who created Pokémon Essentials itself in your credits, such as Maruno, Flameguru and Peter O. (Poccil). Merely crediting "Pokémon Essentials" isn't enough.
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      #3    
    Old 1 Week Ago (10:18 AM).
    skaribas's Avatar
    skaribas skaribas is offline
       
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      full english release for sure
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        #4    
      Old 1 Week Ago (4:23 AM). Edited 1 Week Ago by Cloud8888.
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      Cloud8888 Cloud8888 is offline
         
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        Quote:
        Originally Posted by Marin View Post
        You're missing the people who created Pokémon Essentials itself in your credits, such as Maruno, Flameguru and Peter O. (Poccil). Merely crediting "Pokémon Essentials" isn't enough.
        Thx for the advice, i added those 3 guys.

        Quote:
        Originally Posted by skaribas View Post
        full english release for sure
        I will try my best.

        Little Update:
        Roughly started with the second city Wapoli. Its designed to be a farm city with two Mareep farms and the first police headquarter you have to defeat.
        The gym leader fights mostly with electric types, especially with mareep and waaty to his background of be a farmer before he get the "job" as an gym leader.

        Here is a WIP screen of the new city.
        Spoiler:


        Hope you will enjoy it.
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          #5    
        Old 1 Week Ago (9:30 AM).
        DracoLysandre DracoLysandre is offline
           
          Join Date: Jun 2018
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          Well Its a good concept, as for the rival you could make it a rookie police officer who wants to make it big by bringing down a criminal organisation, that would give him a motive for his actions. maybe another thing that you could add is that you can bribe other police officers. as for your starter line up maybe the pokemon side characters have from team rocket like cassidy and butch have some decent pokemon with them so that could help you out. as for catch rate maybe it would be a better way to either make rocket balls with different tiers starting from pokeball to ultraball or making a system that allows for you to upgrade the rocketballs by having researchers or something creating a way in game. difficulty would be best it the game progressed with your pokemon level like gym leaders will always have a pokemon who's 2-3 levels higher or atleast 1 level lower than you. also for the rocket balls instead of awarding the player a master ball you could use the dark ball from pokemon movie 4. for the ignore order concept you could make it just 75% exp gain else the game would be alot harder to grind some levels from midgame to endgame so maybe with the researchers idea they could find a way to make pokemon lose their memories of their old trainer and giving them fake memories.
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            #6    
          Old 1 Week Ago (9:05 PM).
          Hawkeye17's Avatar
          Hawkeye17 Hawkeye17 is offline
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            Your idea looks amazing and would love to try it English version. Also if you want i can help you too.
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              #7    
            Old 1 Week Ago (12:11 AM). Edited 1 Week Ago by Cloud8888.
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            Cloud8888 Cloud8888 is offline
               
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              Quote:
              Originally Posted by DracoLysandre View Post
              Well Its a good concept, as for the rival you could make it a rookie police officer who wants to make it big by bringing down a criminal organisation, that would give him a motive for his actions. maybe another thing that you could add is that you can bribe other police officers. as for your starter line up maybe the pokemon side characters have from team rocket like cassidy and butch have some decent pokemon with them so that could help you out. as for catch rate maybe it would be a better way to either make rocket balls with different tiers starting from pokeball to ultraball or making a system that allows for you to upgrade the rocketballs by having researchers or something creating a way in game. difficulty would be best it the game progressed with your pokemon level like gym leaders will always have a pokemon who's 2-3 levels higher or atleast 1 level lower than you. also for the rocket balls instead of awarding the player a master ball you could use the dark ball from pokemon movie 4. for the ignore order concept you could make it just 75% exp gain else the game would be alot harder to grind some levels from midgame to endgame so maybe with the researchers idea they could find a way to make pokemon lose their memories of their old trainer and giving them fake memories.
              Sounds like an good idea. That would suit the story at this moment quite well. The first "mission" after the first gym is to raid the police station in the second city. So there you could fight and meet the Rival for the first time.
              I will look into the starter situation. I think i will give the player the choice between 6 different starters. So that you could choose from this "classical" Rocketpokémon and some more playable ones.

              I tested a little bit with the exp gain and 75% seems reasonable. 50% feels so unrewarding for a tough fight and the grind in Pokémon is already the most time consuming part.

              I like the idea of switching the OT Trainer, but this means that you have to change it manually for each Pokémon in your party. It could be tedious or annoying.

              So either the researcher could change the OT or i could create a controll item so they will recognize you. I think the player should have the choice, so he can do both ways.
              Also he should be compensated for the exp lost so far. So i think about to raise the exp curve after one of these events to 125%.

              Thanks for the advice and the interest.

              Update:
              I started with the mapping of the inner police station and created alot of new trainers.
              There will be alot of double fights in this section because the leader of your faction will walk by your site and aid you. I think its comprehensible that you cant just fight a whole building of police officers alone. Specially at the start of the game. And your mates should not always just sit in the base and let you do all the work alone, dont you think so too?

              Another idea that comes to my mind is to give the player an companion. With the possibility of he/she is fighting along or just be a follower that talks to you and heals you from time to time.
              Because i like the idea of an trainer that will grow by your side and the player could form a bond with.
              How does it sounds to you?
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