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Lunos

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How do I change the wild pokemon in a map? (Am I missing something really obvious here?)
You can't change wild pokémon locations within PoryMap.
You can find them in src\wild_encounters.c if you're using Pokeruby, or src\data\wild_encounters.h if you're using Pokeemerald.

Sidrk

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You can't change wild pokémon locations within PoryMap.
You can find them in src\wild_encounters.c if you're using Pokeruby, or src\data\wild_encounters.h if you're using Pokeemerald.
Perfect! Thanks a lot 😄

Sidrk

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Is there a way to import tiles more than the maximum amount in pokeemerald? I'm trying to port a tileset from FireRed but it has 640 tiles, and this error pops up (but Advance Map lets me import the tiles into a ROM)

Lunos

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Is there a way to import tiles more than the maximum amount in pokeemerald? I'm trying to port a tileset from FireRed but it has 640 tiles, and this error pops up (but Advance Map lets me import the tiles into a ROM)

You can't just port a Fire Red tileset into Emerald and expect it to work, if that's what you tried to do here.
You'll have to change how primary and secondary tilesets work in RSE (FRLG's work differently than RSE's), or you'll have to make a new tileset with FRLG tiles, following the pattern of the other tilesets in RSE.

Sidrk

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You can't just port a Fire Red tileset into Emerald and expect it to work, if that's what you tried to do here.
You'll have to change how primary and secondary tilesets work in RSE (FRLG's work differently than RSE's), or you'll have to make a new tileset with FRLG tiles, following the pattern of the other tilesets in RSE.
I'm not sure how they work differently, can you give me some insight on the difference? (I just want the graphics of those tiles for now)

All I did was export tileset picture in A-map as dib and tried to import it into pokeemerald - not sure why it doesn't work in Porymap because A-map seems to import the picture into an emerald rom without errors

Lunos

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I'm not sure how they work differently, can you give me some insight on the difference? (I just want the graphics of those tiles for now)
If I'm remembering correctly, the primary and secondary tilesets in RSE have the same dimensions, where as in FRLG they both have different dimensions, with the primary being bigger than the secondary.
All I did was export tileset picture in A-map as dib and tried to import it into pokeemerald - not sure why it doesn't work in Porymap because A-map seems to import the picture into an emerald rom without errors
Then it might be an issue with PoryMap itself, or something it just doesn't account for.
I'd suggest you to bring it up in the #porymap channel of Pret's Discord server.
You have an invitation in any of Pret's GitHub Repositories, like Pokeruby or Pokeemerald.

Sidrk

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If I'm remembering correctly, the primary and secondary tilesets in RSE have the same dimensions, where as in FRLG they both have different dimensions, with the primary being bigger than the secondary.

Then it might be an issue with PoryMap itself, or something it just doesn't account for.
I'd suggest you to bring it up in the #porymap channel of Pret's Discord server.
You have an invitation in any of Pret's GitHub Repositories, like Pokeruby or Pokeemerald.
Thanks a lot!

Another quick question, is it possible to have more than 12 palettes for tilesets in Porymap (or pokeemerald itself)?

Lunos

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Another quick question, is it possible to have more than 12 palettes for tilesets in Porymap (or pokeemerald itself)?
Sure, you can always modify Pokeemerald as you see fit, as long as it's within the limits of the GBA Hardware.
Looking on Pret's Discord, it looks like you can have a maximum of 512 palettes for tilesets.

By the way, relying on a thread that only exists as a way for people to know about and obtain PoryMap's download is not exactly a good idea. I seriously encourage you to participate in Pret's Discord server for anything decompilation related.

Sidrk

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Sure, you can always modify Pokeemerald as you see fit, as long as it's within the limits of the GBA Hardware.
Looking on Pret's Discord, it looks like you can have a maximum of 512 palettes for tilesets.

By the way, relying on a thread that only exists as a way for people to know about and obtain PoryMap's download is not exactly a good idea. I seriously encourage you to participate in Pret's Discord server for anything decompilation related.
I see! My apologies. I'll try to get up on Discord for further questions.
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