Travel Journals
ROM Hack [COMPLETE] Let's Play Pokemon Snakewood! (HD Remix) Page 2
Started by Rainbow Chara X May 2nd, 2023 9:20 AM- 1676 views
- 27 replies
This came packaged with the rom hack and I'm going to tear into it like a starved rat.
Bonus Chapter #3 - ... A Cast Interview?
[Just have this playing in the background: It's Showtime]
I’m just gonna be sitting here commentating.
Our reporter, Belinda Latchley, visited Angel Laboratories in order to interview various members of the cast and backstage crew of Pokémon Snakewood, a hack of Ruby that looks set to make it big on its release. Firstly, she caught up with the game’s two player characters, Wraith and Jericho, played by brother-and-sister acting pair Damien and Rebecca Colostomy.
Oh my god, his name was Wraith this entire time. Imagine how much less seriously I would have taken this game if I didn’t call him Jack instead. Also, I was right when I said Angel Laboratories was one of the dev groups that worked on this hack.
Belinda: First of all, let me just say how thrilled I am to be here. It’s a very new experience for me, the game interview scene.
Aren’t you a fictional character?
Damien: It’s new for us too, Belinda. This is the first game we’ve ever got a lead part in – and that means the first game we’ve ever been interviewed about.
You poor bastard.
Belinda: What’s it like, during the creation process? Not just for Snakewood, but in general?
Rebecca: Well, I wouldn’t know about in general, since I’ve only played bit characters before – but it’s been great. In this game, I – or Damien – get a full speaking part, with loads of great dialogue. There’s also a lot of winning and beating people up, which is incredibly fun to stage.
Oh please. The main character’s dialogue degenerated a lot as time passed. The only reason I even liked the main character was due to the beginning dialogue where they actually showed some common sense.
Damien: And it is staged well. There are a couple of scenes where we get beaten up or knocked out, and making those was amazing. I mean, it’s so well done that we don’t feel anything, but it looks just like we were punched in the face or whatever.
This is a bit confusing. So Snakewood’s supposed to be a play of some sort? I’m pretty sure everything that happened to Jack was real.
Belinda: I see. Well, what has it been like to work with the Cutlerine? I understand that this is the first time you’ve worked with him.
Damien: I don’t really know. He’s mostly stayed with the scripters, the spriters and that, directing the cameras and stuff like that. I only really remember meeting him once or twice, but when I did he seemed really friendly, and incredibly witty.
Just... Yeah, if the postgame of Snakewood is anything to go by, then he sure is “friendly” alright. I know he might have changed as time passed, but damn that ending was horrendous beyond description.
Rebecca: Yeah, he created the entire story – and it’s so full of references it’s amazing. How can one person have wasted so much time absorbing so much useless knowledge? I met him more times than Damien – he liked me more, because apparently my design and sprites were less difficult to index successfully – and he came across as the most brilliant genius the world has ever seen.
Cutlerine saw references as the ultimate source of humor in this hack. The references aren’t clever or interesting, nor do they fit with the story he was trying to make; so whenever he pops one in, it feels staggeringly out of place. It is useless knowledge because instead of trying to be clever on his own merit, it just winds up being stupid.
Also, that’s some A+++ ego stroking right there. The arrogance is so tangible that I almost choked on it.
Belinda: Right. Thanks, Damien, Rebecca, I’ll let you get on now. Next up, I’ll be speaking to Manfred Verticaño, the chief cameraman working on Snakewood. Good afternoon, Manfred.
Manfred: Hello, Belinda.
Aren’t you that hobo with the depression beard that got lost in the Lilycove Sewers?
Belinda: What can you tell us about the experience of filming Snakewood?
Manfred: Well, this is the third game I’ve worked on so far, so I had quite a bit of experience to bring to the table. The Cutlerine asked me to head the camera department after we’d both imbibed a little too freely of the cup that cheers, if you catch my drift, down in Club Rocket, where we met a rather extraordinary—
... What? Did this dude get drunk or something?
Belinda: Excuse me, but what are you talking about?
^ Talks sense
Manfred: ...couldn’t have had fewer than eight legs...
Belinda: Manfred?
Manfred: ... and ended up with an earring the size of a pipistrelle!
... A pipistrelle is a species of bat. Cutlerine, you can’t fool me with these fancy words.
Belinda: ... Thank you, Manfred. Have a nice day.
I love how the reporter is just like “okay i’m done” with this dude.
Manfred: Oh, was that it? That was easy!
Belinda: Yes... Next, I’m speaking to Harrison Morrison, the best boy. Harrison?
Harrison: Right here, Belinda.
I have no idea who this guy is.
Belinda: Now, could you please tell our viewers – what exactly does the best boy do?
Harrison: If only someone could answer that for me, Belinda. I’ve been asking myself the same damn question for forty years.
I swear to god if this is another reference I’m going to deck him in the face. Also, the best boy is a term for a manager of a film – they’re in charge of hiring people, lighting, etc.
Belinda: ...OK. Do you have anything else to say?
Harrison: I don’t know! For the love of God, stop taunting me!
You know, given the context of Cutlerine and Snakewood, it’s pretty obvious why Harrison is so deranged. His co-owner is so insufferable it made him like this.
[CRASHING SOUNDS]
Belinda: Um... See you – Ow! – after the break!
Is... Is he throwing things at her? What the hell is going on?
[Happy music plays]
Barry Scott: Hi! I’m Barry Scott, and I’m here with Jill, who uses Cillit Bang Grime & Lime! Jill, what do you think?
Jill: Well, I use it all over the house. It’s great on limescale, and my sink sparkles! The kids make such a mess in the bathroom, but it tackles soap scum no problem.
Barry Scott: And now for the ‘tough’ test! My old favourite!
Jill: You love that one, Barry!
Barry Scott: Heh heh! With this much power on tough jobs, everyday cleaning is a doddle with Cillit Bang Grime & Lime! Give it a go! Bang, and the dirt is gone!
... Cutlerine, you’re like that one guy that tries really hard to be funny.
[A gorilla plays the drums. Mmm, chocolate.]
Alright, that’s it. You want a serious analysis on what works and what doesn’t? Because I’m sick of this muk. See, there’s no context to any of this. It’s just thrown out for the sake of throwing the reader off guard for some vain attempt at randumb humor.
There’s no tact, no finesse, no real form of build-up. The only reason it even elicits a reaction is because it’s natural to go “what the psyduck is this”. Beyond that, it’s just stupid. There’s a reason why I hated most of the stuff that went on in the actual game because there was no rhyme or reason to it. It was just there because Cutlerine felt like putting it in. Just... moving on.
Belinda: And we’re back! With me here in the studio is Herod Friedland, who plays every single member of the organisation known as the Deadly Seven, or the Order of the Afro.
Speaking of the Deadly Seven, they were a horrible choice too. Like... they became bearable when they finally dropped the crazy act. Let me repeat this: your gimmick character becomes bearable when they lose their gimmick. Like damn it, man. It’s no secret that I hated the “madness for the sake of confusing the enemy” thing because it felt like a tremendous asspull.
Herod: Good afternoon, Belinda.
Belinda: Good afternoon, Herod. What’s it like to play someone completely insane, in the context of an RPG?
Herod: Well, I actually play ten of them, each with their own unique qualities. There’s a lot of material to memorise for each of them – Stan [note: the producer] made me learn each of their backstories, so that I would understand the emotions that drive their running jokes.
Even when the Deadly Seven were serious, I still couldn’t take them seriously. Order of the Afro? Really? Bah. I don’t think any of the Deadly Seven even had backstories aside from “we fight senex”.
Belinda: These running jokes play a large part in the game, don’t they?
Herod: I like to think they do. The Deadly Seven do, at any rate – on more than one occasion, they have to be defeated in order for the story to progress. And they give the player character useful advice and items at points.
I’ll give you this, they give you items... after they’ve stopped being crazy. Aside from telling Jack to go to the Elite Four, they have been active detriments to Jack this entire game. Pretty sure Jack’s not going to forget that they tried to make him go insane.
Belinda: Interesting. What was it like to work with the Cutlerine?
Herod: He seems a nice enough guy, did his job well. I saw him less than Damien and Rebecca, if anything.
Belinda: OK, I’m going to have to stop you there, Herod, because walking in the door right now is Martha McPlatitude, the set designer and builder.
That name may not be as bad as Lolidragon, but it’s up there.
Martha: Pleased to meet you, Belinda.
Belinda: The pleasure is all mine, Martha. Tell us what exactly your job involves.
Martha: Well, I... design and build the sets.
Belinda: Is that right?
Martha: Oh – I don’t do it by myself. I have a team working under me to help with the building work.
Belinda: What was the most challenging map to create for you?
Martha: It would have to be the Madio Caves. I had to break most of the laws of physics several times for that one – in fact, several times more than anyone else. As soon as it’s verified by an official, Snakewood will be in line for a Guinness World Record for that one.
The Madio Caves have some of the most horrendous map design I’ve ever seen. I’m not fond of places that try to mislead you, and the Inquisition Base is another such offender.
The Inquisition Base was another horrible map because there were so many foul-spirited one-way exits and tricks (looking at you, inescapable trap with a level 80 Shaderu) that I honestly didn’t want to keep playing. The Boardroom Puzzle is so monstrous that the map was absolutely necessary. To quote my friend: “That level design physically hurt just reading about it”.
See, people want to progress through the games they play – not be stuck in the same room over and over and over and over and over AND OVER AND OVER—You get my point.
Belinda: And what was your favourite part?
Martha: Definitely making the Regurgitation Pumping Station in the Lilycove Sewers. It was my finest effort – four 50ft waterfalls of real sewage, on a tower just over 150ft tall and covered in dozens of functional pumps. It was an engineering masterpiece.
It’s a video game for christ’s sake.
Belinda: That sounds impressive. What about the Necropolis in Sootopolis City? I hear that that’s set to top a thousand feet.
The Necropolis we never get a full view of? It’s just an edited map, guys.
Martha: It will be the tallest structure I’ve ever created. I have the designs ready and workers are busy on the graphical foundations already – we just need the Cutlerine’s final approval before we continue with the main building work.
It’s literally just Spiral Tower and Sootopolis mixed together. Stop talking about this like it’s an actual structure you built.
Belinda: So you’re very excited about this?
Martha: Excited? I’m so excited I could burst!
[EXPLOSION]
Goodbye Martha. Funeral services will be held never.
Belinda: That was... unexpected. Anyway, I guess I’ll go back to interviewing Herod now.
Herod: Hello again, Belinda. I would say yes, continue with the interview, but I think you’ll find we need to get out of here. There’s been a leak of Weird and everyone has to evacuate?
... Really?
Belinda: A leak of... Weird?
Herod: Yes, the stuff that makes Pokémon Snakewood so delightfully eclectic and bizarre, and at times somewhat disturbing. Unleashed... well, you saw what it did to Martha, and what it resulted in with Harrison. We have to get out of here!
No, the weird makes Snakewood an absolute mess of a rom hack that no sane person would ever want to touch. It degrades the quality of the game and I’m pretty sure if a better zombie apocalypse rom hack came out, it would completely overshadow this game.
Belinda: This is Belinda Latchley, of Mixed Media Studios, signing off. Oh God, what is that thing?!
Is it A Monster?
Herod: Run! No one can stop it now!
[ROAR; SNARL]
Belinda: But Herod! You’ll die!
Herod: Go! Save yourself! You’re still young – aaaaaaaaaaaaargh!
[WHITE NOISE]
And there goes the Deadly Seven. Hallelujah.
Well, that script was... a thing. Why did it exist? I have no idea. (In hindsight, this was probably the easiest chapter to make yet)
But yeah. There was also an achievements document that came with this, but let me just sum it up for you - it's either all nonsensical garbage that no sane player would ever attempt (Perfect Black: Navigate the Madio Caves without Flash. - like seriously??) or simple to the point of "why was this an achievement?". ([name]! I Choose You!: Obtain a starter Pokémon.) After this, though, it should really be the end.
Bonus Chapter #3 - ... A Cast Interview?
Spoiler:
[Just have this playing in the background: It's Showtime]
I’m just gonna be sitting here commentating.
Our reporter, Belinda Latchley, visited Angel Laboratories in order to interview various members of the cast and backstage crew of Pokémon Snakewood, a hack of Ruby that looks set to make it big on its release. Firstly, she caught up with the game’s two player characters, Wraith and Jericho, played by brother-and-sister acting pair Damien and Rebecca Colostomy.
Oh my god, his name was Wraith this entire time. Imagine how much less seriously I would have taken this game if I didn’t call him Jack instead. Also, I was right when I said Angel Laboratories was one of the dev groups that worked on this hack.
Belinda: First of all, let me just say how thrilled I am to be here. It’s a very new experience for me, the game interview scene.
Aren’t you a fictional character?
Damien: It’s new for us too, Belinda. This is the first game we’ve ever got a lead part in – and that means the first game we’ve ever been interviewed about.
You poor bastard.
Belinda: What’s it like, during the creation process? Not just for Snakewood, but in general?
Rebecca: Well, I wouldn’t know about in general, since I’ve only played bit characters before – but it’s been great. In this game, I – or Damien – get a full speaking part, with loads of great dialogue. There’s also a lot of winning and beating people up, which is incredibly fun to stage.
Oh please. The main character’s dialogue degenerated a lot as time passed. The only reason I even liked the main character was due to the beginning dialogue where they actually showed some common sense.
Damien: And it is staged well. There are a couple of scenes where we get beaten up or knocked out, and making those was amazing. I mean, it’s so well done that we don’t feel anything, but it looks just like we were punched in the face or whatever.
This is a bit confusing. So Snakewood’s supposed to be a play of some sort? I’m pretty sure everything that happened to Jack was real.
Belinda: I see. Well, what has it been like to work with the Cutlerine? I understand that this is the first time you’ve worked with him.
Damien: I don’t really know. He’s mostly stayed with the scripters, the spriters and that, directing the cameras and stuff like that. I only really remember meeting him once or twice, but when I did he seemed really friendly, and incredibly witty.
Just... Yeah, if the postgame of Snakewood is anything to go by, then he sure is “friendly” alright. I know he might have changed as time passed, but damn that ending was horrendous beyond description.
Rebecca: Yeah, he created the entire story – and it’s so full of references it’s amazing. How can one person have wasted so much time absorbing so much useless knowledge? I met him more times than Damien – he liked me more, because apparently my design and sprites were less difficult to index successfully – and he came across as the most brilliant genius the world has ever seen.
Cutlerine saw references as the ultimate source of humor in this hack. The references aren’t clever or interesting, nor do they fit with the story he was trying to make; so whenever he pops one in, it feels staggeringly out of place. It is useless knowledge because instead of trying to be clever on his own merit, it just winds up being stupid.
Also, that’s some A+++ ego stroking right there. The arrogance is so tangible that I almost choked on it.
Belinda: Right. Thanks, Damien, Rebecca, I’ll let you get on now. Next up, I’ll be speaking to Manfred Verticaño, the chief cameraman working on Snakewood. Good afternoon, Manfred.
Manfred: Hello, Belinda.
Aren’t you that hobo with the depression beard that got lost in the Lilycove Sewers?
Belinda: What can you tell us about the experience of filming Snakewood?
Manfred: Well, this is the third game I’ve worked on so far, so I had quite a bit of experience to bring to the table. The Cutlerine asked me to head the camera department after we’d both imbibed a little too freely of the cup that cheers, if you catch my drift, down in Club Rocket, where we met a rather extraordinary—
... What? Did this dude get drunk or something?
Belinda: Excuse me, but what are you talking about?
^ Talks sense
Manfred: ...couldn’t have had fewer than eight legs...
Belinda: Manfred?
Manfred: ... and ended up with an earring the size of a pipistrelle!
... A pipistrelle is a species of bat. Cutlerine, you can’t fool me with these fancy words.
Belinda: ... Thank you, Manfred. Have a nice day.
I love how the reporter is just like “okay i’m done” with this dude.
Manfred: Oh, was that it? That was easy!
Belinda: Yes... Next, I’m speaking to Harrison Morrison, the best boy. Harrison?
Harrison: Right here, Belinda.
I have no idea who this guy is.
Belinda: Now, could you please tell our viewers – what exactly does the best boy do?
Harrison: If only someone could answer that for me, Belinda. I’ve been asking myself the same damn question for forty years.
I swear to god if this is another reference I’m going to deck him in the face. Also, the best boy is a term for a manager of a film – they’re in charge of hiring people, lighting, etc.
Belinda: ...OK. Do you have anything else to say?
Harrison: I don’t know! For the love of God, stop taunting me!
You know, given the context of Cutlerine and Snakewood, it’s pretty obvious why Harrison is so deranged. His co-owner is so insufferable it made him like this.
[CRASHING SOUNDS]
Belinda: Um... See you – Ow! – after the break!
Is... Is he throwing things at her? What the hell is going on?
[Happy music plays]
Barry Scott: Hi! I’m Barry Scott, and I’m here with Jill, who uses Cillit Bang Grime & Lime! Jill, what do you think?
Jill: Well, I use it all over the house. It’s great on limescale, and my sink sparkles! The kids make such a mess in the bathroom, but it tackles soap scum no problem.
Barry Scott: And now for the ‘tough’ test! My old favourite!
Jill: You love that one, Barry!
Barry Scott: Heh heh! With this much power on tough jobs, everyday cleaning is a doddle with Cillit Bang Grime & Lime! Give it a go! Bang, and the dirt is gone!
... Cutlerine, you’re like that one guy that tries really hard to be funny.
[A gorilla plays the drums. Mmm, chocolate.]
Alright, that’s it. You want a serious analysis on what works and what doesn’t? Because I’m sick of this muk. See, there’s no context to any of this. It’s just thrown out for the sake of throwing the reader off guard for some vain attempt at randumb humor.
There’s no tact, no finesse, no real form of build-up. The only reason it even elicits a reaction is because it’s natural to go “what the psyduck is this”. Beyond that, it’s just stupid. There’s a reason why I hated most of the stuff that went on in the actual game because there was no rhyme or reason to it. It was just there because Cutlerine felt like putting it in. Just... moving on.
Belinda: And we’re back! With me here in the studio is Herod Friedland, who plays every single member of the organisation known as the Deadly Seven, or the Order of the Afro.
Speaking of the Deadly Seven, they were a horrible choice too. Like... they became bearable when they finally dropped the crazy act. Let me repeat this: your gimmick character becomes bearable when they lose their gimmick. Like damn it, man. It’s no secret that I hated the “madness for the sake of confusing the enemy” thing because it felt like a tremendous asspull.
Herod: Good afternoon, Belinda.
Belinda: Good afternoon, Herod. What’s it like to play someone completely insane, in the context of an RPG?
Herod: Well, I actually play ten of them, each with their own unique qualities. There’s a lot of material to memorise for each of them – Stan [note: the producer] made me learn each of their backstories, so that I would understand the emotions that drive their running jokes.
Even when the Deadly Seven were serious, I still couldn’t take them seriously. Order of the Afro? Really? Bah. I don’t think any of the Deadly Seven even had backstories aside from “we fight senex”.
Belinda: These running jokes play a large part in the game, don’t they?
Herod: I like to think they do. The Deadly Seven do, at any rate – on more than one occasion, they have to be defeated in order for the story to progress. And they give the player character useful advice and items at points.
I’ll give you this, they give you items... after they’ve stopped being crazy. Aside from telling Jack to go to the Elite Four, they have been active detriments to Jack this entire game. Pretty sure Jack’s not going to forget that they tried to make him go insane.
Belinda: Interesting. What was it like to work with the Cutlerine?
Herod: He seems a nice enough guy, did his job well. I saw him less than Damien and Rebecca, if anything.
Belinda: OK, I’m going to have to stop you there, Herod, because walking in the door right now is Martha McPlatitude, the set designer and builder.
That name may not be as bad as Lolidragon, but it’s up there.
Martha: Pleased to meet you, Belinda.
Belinda: The pleasure is all mine, Martha. Tell us what exactly your job involves.
Martha: Well, I... design and build the sets.
Belinda: Is that right?
Martha: Oh – I don’t do it by myself. I have a team working under me to help with the building work.
Belinda: What was the most challenging map to create for you?
Martha: It would have to be the Madio Caves. I had to break most of the laws of physics several times for that one – in fact, several times more than anyone else. As soon as it’s verified by an official, Snakewood will be in line for a Guinness World Record for that one.
The Madio Caves have some of the most horrendous map design I’ve ever seen. I’m not fond of places that try to mislead you, and the Inquisition Base is another such offender.
The Inquisition Base was another horrible map because there were so many foul-spirited one-way exits and tricks (looking at you, inescapable trap with a level 80 Shaderu) that I honestly didn’t want to keep playing. The Boardroom Puzzle is so monstrous that the map was absolutely necessary. To quote my friend: “That level design physically hurt just reading about it”.
See, people want to progress through the games they play – not be stuck in the same room over and over and over and over and over AND OVER AND OVER—You get my point.
Belinda: And what was your favourite part?
Martha: Definitely making the Regurgitation Pumping Station in the Lilycove Sewers. It was my finest effort – four 50ft waterfalls of real sewage, on a tower just over 150ft tall and covered in dozens of functional pumps. It was an engineering masterpiece.
It’s a video game for christ’s sake.
Belinda: That sounds impressive. What about the Necropolis in Sootopolis City? I hear that that’s set to top a thousand feet.
The Necropolis we never get a full view of? It’s just an edited map, guys.
Martha: It will be the tallest structure I’ve ever created. I have the designs ready and workers are busy on the graphical foundations already – we just need the Cutlerine’s final approval before we continue with the main building work.
It’s literally just Spiral Tower and Sootopolis mixed together. Stop talking about this like it’s an actual structure you built.
Belinda: So you’re very excited about this?
Martha: Excited? I’m so excited I could burst!
[EXPLOSION]
Goodbye Martha. Funeral services will be held never.
Belinda: That was... unexpected. Anyway, I guess I’ll go back to interviewing Herod now.
Herod: Hello again, Belinda. I would say yes, continue with the interview, but I think you’ll find we need to get out of here. There’s been a leak of Weird and everyone has to evacuate?
... Really?
Belinda: A leak of... Weird?
Herod: Yes, the stuff that makes Pokémon Snakewood so delightfully eclectic and bizarre, and at times somewhat disturbing. Unleashed... well, you saw what it did to Martha, and what it resulted in with Harrison. We have to get out of here!
No, the weird makes Snakewood an absolute mess of a rom hack that no sane person would ever want to touch. It degrades the quality of the game and I’m pretty sure if a better zombie apocalypse rom hack came out, it would completely overshadow this game.
Belinda: This is Belinda Latchley, of Mixed Media Studios, signing off. Oh God, what is that thing?!
Is it A Monster?
Herod: Run! No one can stop it now!
[ROAR; SNARL]
Belinda: But Herod! You’ll die!
Herod: Go! Save yourself! You’re still young – aaaaaaaaaaaaargh!
[WHITE NOISE]
And there goes the Deadly Seven. Hallelujah.
Well, that script was... a thing. Why did it exist? I have no idea. (In hindsight, this was probably the easiest chapter to make yet)
But yeah. There was also an achievements document that came with this, but let me just sum it up for you - it's either all nonsensical garbage that no sane player would ever attempt (Perfect Black: Navigate the Madio Caves without Flash. - like seriously??) or simple to the point of "why was this an achievement?". ([name]! I Choose You!: Obtain a starter Pokémon.) After this, though, it should really be the end.

Check out some of my screenshot LPs!:
Pokemon Snakewood Remaster (Complete) || Pokemon Dark Rising Remaster (On-going)
FREEDOM FREEDOM FREEDOM OY
Final Thoughts (REVIEW)
(Rating scale:
Excellent (84 – 100)
Good (70-83)
Average(50 -69)
Bad – also counts as B-Movie So Bad It’s Good in case I happen to enjoy it (35 – 49)
Awful (34 to 0))
Full Title: Pokemon Snakewood (Fixed) (as the version I was playing was from a more recent patch)
Originally published: October 27th, 2010 on Pokecommunity
Type: Pokemon rom hack, which qualifies as turn-based RPG
Length: For me it took about 60+ hours even with savestates, and that's because I went out of my way to show everything. A regular player probably won't even get that far for... various reasons.
Difficulty: It started off slightly difficult, but managable. Then Veracity's Ho-oh happened. It got worse with the Elite Four as we're suddenly dealing with Pokemon in the high sixties. To say nothing of the awful kaizo puzzles or the fact that the final opponents have Pokemon in the high seventies and eighties. In short, it got unbearable to the point where I don't think I could have done it without cheats and guides.
Developers/Artists/Etc.: Cutlerine, The Rykeet (Someone who made the sprites aside from Cutlerine), Angel Laboratories (Although I'm not sure how much they actually contributed), etc.
Overall Plot:
- Hoenn is under a zombie apocalypse and you as an amnesiac with a "mysterious past" have to go find out answers and potentially stop it. You fight the Four Horsemen of the Apocalypse, some Taoist dude, get the favor of the Dragon King and fight the dark lord of the dead.
Pros & Cons–
· Pretty original in that kind of "teenager making things up as they go along" kind of way.
· It has some good Fakemon (Shinigami, Zangol, Stitcher, etc.)
· The main character was pretty good… at first
· It doesn’t fall into the conventional traps of a zombie apocalypse and I’ll grant that it’s not that predictable
· By virtue of being Pokemon Ruby, I like the music
· The murder mystery segment back in Mauville was pretty well done
· When the writing actually tried, it was surprisingly effective (Veracity & his sister, Zombie Norman, etc.)
· I’m not gonna lie – the eventing is professional. Cutlerine knew what he was doing.
· I did like some of the black comedy. Hell, even a lot of the dumb comedy and some of the reference nonsense too.
· Gleis was interesting just because of how conniving he turned out to be.
· Some of the backdrops were cool, like the Frigid Way and the Film University.
· There was a lot of cut content, most of which sounded kind of interesting.
· The story is awful in every sense of the word. It starts off… okay, but as it goes on, it becomes more and more deranged and confused to the point where I couldn’t even keep track of what was happening aside from bare essentials. (Aka. “Okay we went from point A to point B, let’s not question what’s happening for the sake of our sanity”). There’s so many plot elements and characters that get introduced but ultimately wind up not having much of a purpose.
· The Deadly Seven are some of the most annoying characters I’ve ever seen, and the fact Cutlerine tried to make them “serious” by the end doesn’t redeem them at all.
· It overstays its welcome due to being an absurdly long mess of a rom hack. Credit that Cutlerine was even able to make it last as long as a real game but he sure couldn't articulate himself for most of it!
·The bad Fakemon heavily outnumber the good ones. The Madio and Hombone families are probably the biggest offenders. The zombie Pokemon are just as bad because a fair amount of them are just mediocre palette swaps with horrible pun names.
· Aside from a few characters (Meteor, Izumii, Veracity, Gleis, etc.), everybody is either uninteresting, unlikable, or both. The main character counts under this too, because aside from their surprising genre savviness, they aren’t really that well written. The default names and their sprites are still bad.
· Speaking of sprites, a lot of the spritework in the game is mediocre at best. Cutlerine tried to preach that “you don’t need good graphics to have a good game”, which is an obvious excuse because even he said “don’t take Snakewood so seriously”. He has so many excuses that conflict with one another, which gives me the impression he was trying his damndest but didn’t want people to call him out.
· The insane difficulty, especially by the end. There is no way I could have gotten past that if I didn’t cheat or use guides. You could argue that Senex and them were superbosses since the "Elite Four" are what actually give you the ending screen, but that has its own issues.
· The Telefang part was arguably the worst pre-postgame segment for many reasons. The biggest one being that it was just extremely unpleasant, what with the Telefang branding themselves as “so innocent could never harm a fly” while Pokemon are “mindless killing machines”. Kyogre and Rayquaza’s sudden offscreen deaths don’t help much either.
· The Madio Caves and the Inquisition Boardroom are... well, frankly, some of the worst pieces of level design I've seen in a game yet. One-way teleports and an invisible teleport maze you can only figure out through trial and error? You kinda deserve to get laughed out the room at that point.
· References being used a plot point is beyond lazy and laughable, especially when he brings in stuff like real life religions and places while he’s doing this. The references themselves don’t even make sense and conflict with the world of Pokemon as it is…
· The ending was probably the peak of how insultingly pretentious the game could get. Not only does Cutlerine try to pass off this entire game as if it had some greater meaning, but he tries to drag you the player into it and it's like... I remember being like this when I was younger? I grew out of it for a reason.
o See, here’s the thing about stories with greater meaning: You have to make sure the story/game is enjoyable for people to care to begin with. Snakewood tries to tout “life is madness” when it’s really just some horrible fanfiction put into video game form that tries to act like it’s smarter than it actually is.
o That and the whole “I’m a better writer than the actual creators of Pokemon” mentality was all over this. Like I can't be the only person to see something wrong with this.
Final Thoughts (40/100):
(Original score was 30/100)
Snakewood is not a very good game, guys. I was genuinely into the zombie apocalypse setting until everything collapsed on itself and became a black hole of stupidity, references and other such tripe. Snakewood is a game I would never recommend to anybody unless you really want to see the madness firsthand.
If you like the game, all power to you, but just be aware of its flaws. I personally can't stand it, which is why it's the king of the Recycle Bin now.
... Fun fact: The whole "Snakewood got awards at Pokecommunity" thing? It's speculated that it even got up there because it was the only eligible hack at the time. If that's true, that's just sad.
Future Dan: (To be honest, I can appreciate some more stuff about it now that I've gotten some time to think about it. When it's not trying to be anything other than an outrageous parody I can give it some slack. When it turns into Cutlerine's edgy fanfic, that's when it gets unironically bad.)
With that said, though... Guys, I'm glad you've all stuck around to see me finish this thing. I'm not really one for sappy speeches, so I'll just leave it at this:
Thanks for watching.

Check out some of my screenshot LPs!:
Pokemon Snakewood Remaster (Complete) || Pokemon Dark Rising Remaster (On-going)
Surprise! You're probably wondering: what even is this? Didn't you cover everything Snakewood have to offer?
Yes. But the war is far from won, my friends.
If I could describe this chapter in any apt way, consider this a... teaser for things to come. None of this is in Snakewood proper, this is all me.


Spoiler:

This takes place a year (at least) after Snakewood ended, so Jack's been living at Fort Draco for quite some time now.






[A dragon's voice calls out for Jack]














(*: A zombified Azumarill that we picked up during the course of Snakewood.)

(*2: Hello, early-bird cameo.)


Oh yes, by the way: I had to download a new copy of Snakewood just to do this because I deleted it after I originally finished the let's play. As such, I had to recreate the team from scratch. Ooops.







[The area briefly goes pitch black. An enormous pressure overwhelms the area, followed by a creature appearing behind Jack]


[Jack gains a cold sweat and slowly turns around]




[Song for this bit: Amalgam - Dual Mix]
well psyduck

That's definitely not normal.
I also love it when a series does the whole "fighting an enemy you're not supposed to encounter until later" thing - the best example of this I can think of is when you fight the final boss of Kingdom Hearts 2 as a bonus boss in the HD re-release of Kingdom Hearts 1.
Anyway, this... thing is


120 / 81 / 120 / 130 / 130 / 85 (666 Total)
I mean, yeesh.

Bellamine gained Hypnosis during the timeskip and puts it to good use. Unfortunately, this weird Darkrai Cresselia thing is also very powerful and could easily slaughter most of Jack's team due to her typing.


[The Cresselia's form collapses into black dust]

It took all of the team just to kill her! That's... uh... telling.


[A voice rings through the Pokephone]
[Song for this bit: X Invasion]









[The black Lucario charges at Jack but gets deflected by Valor's blade]


[Amalgam - Dual Mix]
That thing looks siiiiick. I wish we had one to keep for ourselves, but oh well.

He is


Yeah, he means business, and I'll be shocked if anybody can take him out with ease. Here are his stats:
110 / 160 / 100 /150 / 100 / 120 (740 Total)
I mean jesus christ. To compare, Senex only has 690 BST and he's the main villain of Snakewood!


Out of all the Pokemon I had to bring back, Juno is probably the best one. Her




[Valor used Brick Break!]




[The Pokephone rings]




[Song for this bit: Magic Flute]








[Theme for this bit: Stealthy Shadow]






[Senex snaps his fingers and summons some corpses]





[Theme for this bit: Dark Boy's Revenge]
Let's do this.


His first Pokemon up is a Shinigami because I thought they were one of the coolest Fakemon in Snakewood.



[Bellamine and Jeanne blast him with Flamethrower, Confuse Ray and Psychic]




[Nero fades away again]


Senex also had a Headdoom for some reason. They were equipped with Flamethrower and Bright Idea (Nasty Plot) but Valor stomps them out before they can even do anything. Oh well.

Ahahahaha.
This one's easy.


It always feels good to stack like 50 Calm Minds and then obliterate everything in sight (that's not a Dark type).

They can try all they want, but there's no stopping the pain train.



Faceleech was here too I guess.

oH MUK waddup

I made Gleis a fightable character in this! He is


70 / 60 / 60 /125 / 80 / 120 (515 Total)
He comes with Psychic, Thunderbolt, Hypnosis and Dream Eater as his moves. Hypnosis and Dream Eater in particular are based off of the segment where he messes with the protagonist's head and chucks them into the Necropolis's prison pit.
I figured I should do this because he kept making a big fuss about how his magic could make Jack into his cosmic plaything, so... why not actually fight him?
It's payback time.




He's trying to do to Bellamine what he did to Jack.

[Bellamine fell asleep!]





[Bellamine wakes up and uses Calm Mind!]



[They trade Psychic attacks and shoot thunderbolts everywhere]



[Bellamine used Psychic!]


[Gleis has a soulless look on his face and drools from his mouth]
Don't mess with her, christ.



There he is. Senex would normally be the toughest opponent yet due to his blistering strength and the fact he's a Karate Grandpa, but...


Nothing he does can hit Juno. No, seriously.
The Dark Lord can't do anything to hurt even a simple Banette.


This is proof that I should have brought Juno more often in the normal game.





[The area briefly goes pitch black]

[The two Darkmons eviscerate the zombies in the area]





[Theme for this bit: Demon King Odio]








[He slaps the shoulder of the white Lucario next to him. She gives them a nervous grin]






[Theme for this bit: Illusion]


Darugis is the main villain of Dark Rising, so... spoilers?
I don't think it really matters considering they tell you about him as soon as the first game starts.

Yeah, Darugis can just make an army of these guys? That, uh... is a bit terrifying considering how much effort it took just to get rid of two. They're definitely no easy zombies.


Thankfully, Juno manages to crack this one's skull open with her fearsome jump kicks.


Ditto for Valor. They're a battle couple now, don't you know?




This, my friends, is Fafnir. She is a Lugia/Lucario fusion and is


She'll be more relevant later on and that's all I'm going to say about her. For now?


She gets tag-teamed by Bellamine and Jeanne.






We're basically fighting Dark Rising's main villain... as Jack. Keep in mind, he has the following stats:
205 / 205 / 205 / 205 / 205 / 205 (1,230 Total)
I'm not kidding. For those of you wondering: Yes, he REALLY IS that god damn strong in the game he comes from.

The sprite, however, was made by my friend, The Composer. She's great.

The worst part about it is that I also brought in all of his moves (Dark Chaos - a 200 power Dark move that also poisons 100% of the time)... and again, we're fighting him with Jack. The same Jack that used (relatively) normal Pokemon.
You can already tell how this is gonna go.




I mean, what can you do against something that strong? You'd have to like... hack in your own super uber mon just to stand a chance.


Psyduckin' bodied.







Ooooh boy, we're playing as Senex!
I should have shown this off in the actual LP, honestly. His backsprite is great.


Amazingly, despite this being super-effective, this doesn't one-shot Senex!
They're more badass than I gave them credit.

[Darugis recoils]

Senex got a hit in. Yowza.


He got more than one! Wow, I'm impressed.



[Darugis used Demon Wing!]




[Senex turns to dust and blows away in the wind]


[Darugis clutches the various wounds Senex inflicted on him]


[Fafnir blocks him]

[Darugis shoots Bellamine with a black lightning bolt. She falls to her knees]
[Song for this bit: Long Shadow]






[Everyone but Jack vanishes]


-----------------------------------------------------------------------
Bonus team setup:


















-----------------------------------------------------------------------
Back-up Team:



























































(Ivory has long since passed on)
-----------------------------------------------------------------------
Portrait Credits:
Spoiler:
PMD Sprite Repository site: https://sprites.pmdcollab.org/
- Reggie (Paras & Parasect – Non-standard sprites are made by jackolanternjackalope. Parasect doesn’t have any new portraits so he doesn’t get a change.)
- Bellamine (Kirlia & Gardevoir – Non-standard sprites are made by JFain and Ichor)
- Alice (Skitty & Delcatty – Non-standard sprites are made by baronessfaron)
- Ace (Taillow & Swellow – Non-standard sprites are made by FunnyKecleonMeme and Caitemis)
- Tohru (Makuhita & Hariyama – Non-standard sprites are made by baronessfaron. Hariyama doesn’t have any new portraits so he doesn’t get a change.)
- Jeanne (Vulpix & Ninetales – Non-standard sprites are made by Meganai & baronessfaron)
- Umbra (Absol – Non-standard sprites are made by Emmuffin)
- Ambes's Raichu portraits were edited by my friend, The Composer.
- Zagon (Zigzagoon & Linoone – Non-standard sprites are made by DasK. Linoone doesn’t have any new faces.)
- Chloris (Celebi – made by Leafia_Barrett and Murpi)
- Juno (Shuppet & Banette – Non-standard sprites are made by baronessfaron & Murpi)
- Shine & Spark (Pichu – Non-standard sprites are by C_Pariah)
- Cherry (Oddish & Bellossom – Non-standard sprites are by gromchurch, felis_licht and ShyQuietRain)
- Letro (Magnemite family – Non-standard sprites are Fearless-Quit, Emboarger and SirViolet. Magnezone doesn’t have any variants.)
- Valor (Zangoose & Zangol – Non-standard sprites are made by Emmuffin. The Zangol recolor + Kamina Shades was made by me.)
- Helmaroc/Wagner (Aerodactyl – Non-standard sprites are made by Caitemis)
- Gauss (Toxicroak – Non-standard sprites are made by baronessfaron)
NON-PLAYABLE CHARACTERS:
- Meteor (Shiny version of Charizard – made by Adrian, SuperFabbioGuy and Murpi)
- Meteor's Daughter (Is an egg sprite made from scratch – made by Emboarger and ShyQuietRain)
- Nero (Is a Gallade sprite modified to look like the Shinigami in Snakewood - I did the Shinigami edit, while the base Gallade sprites were made by baronessfaron)
- Ivory (Raichu ghost edit – Original sprites are the Raichu edits my friend made, but edited to look more ghostly by me.)
- ??? (Yveltal – Non-standard sprites made by Emboarger)
- ??? (Xerneas – Non-standard sprites made by baronessfaron & anon
- Demon King Darugis (Darkrai - Non-standard sprites made by baronessfaron)
- "Fafnir" (Lugia Lucario permafusion - The original Lucario base sprites were made by Emuffin and FlarosOverfield, but I edited ALL of the portraits for the Fafnir version.)

Check out some of my screenshot LPs!:
Pokemon Snakewood Remaster (Complete) || Pokemon Dark Rising Remaster (On-going)