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Tool Yet another map viewer

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  #51    
Old June 2nd, 2010 (4:08 AM).
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knizz knizz is offline
     
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    "mr. ck" compiled the editor for windows.

    enjoy ;)
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      #52    
    Old June 2nd, 2010 (10:07 AM).
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      =D it's looking better and better!!
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        #53    
      Old June 6th, 2010 (7:27 AM).
      davidthefat davidthefat is offline
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        What are you using for the windowing system? SDL? SFML? GLUT?
        Its pretty dang obvious you are using OpenGL: Ubuntu == Linux != Direct3D
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          #54    
        Old June 6th, 2010 (9:48 PM). Edited June 7th, 2010 by knizz.
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          I don't want to continue developing this tool! It's boring, the code is messy, and the outcome is too low for the effort I put into it.

          However I have a new plan and a few good ideas and I'll share them with you when I have a solid concept. It's a kind of game-independent, re-programmable uber-hex-editor. Of course it will be able to edit maps too (when I finish it).

          If anyone wants too continue the development of "poke-tools" contact me for writing-rights on the SVN-server.
          Also: Good luck "smurph" and "Alpha" and thank you for your help.

          David
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            #55    
          Old June 7th, 2010 (8:55 AM).
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            noooooooooooooooooooooooooooooooooo why would you stop developing it it has made so much progress so close to actually create a edition tool and like the other they die man is there any1 that can help us
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              #56    
            Old June 7th, 2010 (12:42 PM).
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              recap (to make sure I understand): you want to quit Poke-Tools to create a SuperSpecialAwesomeChocolatelyFudgeCoatedMegaSupa Tool that will be able to edit maps (the main purpose of Poke-Tools), but will also do many other things?
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                #57    
              Old June 8th, 2010 (3:26 AM).
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                Quote:
                Originally Posted by m64m View Post
                SuperSpecialAwesomeChocolatelyFudgeCoatedMegaSupa
                That was the word I was looking for
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                  #58    
                Old June 8th, 2010 (2:11 PM).
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                  =D okay. Is there a site/thread we can visit to see the progress of the new tool?
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                    #59    
                  Old June 8th, 2010 (8:28 PM).
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                    I'm watching for this tool from the begining,and feel very mournful about stopping.

                    Well,since you've decided to stop it,good luck with your next project.
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                      #60    
                    Old June 9th, 2010 (11:40 AM).
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                      Until I have a plan for the new tool I'll bugfix and "finish" the old one. Today my motivation was very high and I improved the BMD-Writer.

                      My progress: (0%=Map-viewer 100%=Map-editor)
                      18:02 2.7%
                      19:23 3.3%
                      19:23 3.4%
                      18:24 3.6%
                      19:37 4.0%
                      19:49 4.2%
                      19:55 4.3%
                      20:03 4.4%
                      20:05 4.4%
                      20:14 4.5%
                      20:18 4.5%
                      20:22 4.6%
                      20:27 4.7%
                      20:50 4.7%
                      20:56 16.1%
                      20:59 10.5%
                      21:05 7.5%
                      21:22 21.6%
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                        #61    
                      Old June 9th, 2010 (12:01 PM).
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                        cool so it means that we will soon have a editor i still think that editing 3d is definately not goingt to be like a-map but i still want to see it progress hope u finish it wish you best of luck and well i hope you finish it XD.
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                          #62    
                        Old October 5th, 2010 (3:15 PM). Edited October 5th, 2010 by knizz.
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                          I decided to give this project a second chance. Let's celebrate this with HGSS-compatibility!
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                            #63    
                          Old October 5th, 2010 (3:18 PM).
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                          Lookin Good :D
                          btw forgot the build_model part ;)
                          lol :P
                          also, can't wait for surprises XD
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                            #64    
                          Old October 5th, 2010 (3:43 PM).
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                            Wow, that looks awesome :3
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                              #65    
                            Old October 5th, 2010 (5:25 PM).
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                              Now I feel like Pokemon Yellow just came out and I'm going to buy it from Wal-Mart!
                              JK! Wow, that does look awesome! Maybe you should like get an award or something?
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                                #66    
                              Old October 7th, 2010 (8:15 AM). Edited October 7th, 2010 by knizz.
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                                Oh. And one more thing. I fixed the scaling problem. Thank you mewthree.
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                                  #67    
                                Old October 8th, 2010 (4:25 AM).
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                                  Quote:
                                  Originally Posted by knizz
                                  Do you know another way to map the materials of a map to the materials of a btx-file without comparing the name?
                                  Quote:
                                  Originally Posted by smurph717
                                  yeah i found out how to do that, it required some disassembly but it turns out that data is actually lz77 compressed in the arm9.bin file somewhere
                                  Quote:
                                  Originally Posted by knizz
                                  Is this data "repointable"?
                                  Quote:
                                  Originally Posted by smurph717
                                  unfortunately the data isn't repointable, it's decompressed into static memory that's present for the entire game (the data is loaded even before the intro/title screen) and the address is hard coded into the game in multiple areas. i can tell you where its loaded in memory while running and i can tell you how to edit the data, recompress it, and replace it in the arm9.bin file though.
                                  I guess this program will stay a viewer forever.
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                                    #68    
                                  Old November 9th, 2010 (2:13 PM).
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                                    lolololololololololololololol
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                                      #69    
                                    Old November 10th, 2010 (5:52 AM). Edited November 10th, 2010 by knizz.
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                                      I removed the first 20 bytes from the wb files to get the bmd files. So yeah... I made the tool in 5 minutes
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                                        #70    
                                      Old January 10th, 2011 (9:14 AM).
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                                        What the heck did you do to that house?! It looks like Team rocket got ahold of it!
                                        Seriously, this looks amazing! Only...
                                        1. Can you edit the Distortion World?
                                        2. How do edit maps in a D/P/Pl/HG/SS rom?
                                        3. What in the world is that star-shaped thing in the first attached thumbnail?
                                        My apologies for all of my questions. I know nothing about editing ANYTHING in 3D... :o (Again, I'm sorry.)
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