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  #51    
Old February 16th, 2017 (4:49 PM). Edited February 16th, 2017 by Raizu.
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    This script was really awesome the only problem I have now is that I tried to put it in another project and when I go to the pause menu it won't display in the pause menu. Do I have to do something to make the time display in the pause menu?
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      #52    
    Old February 24th, 2017 (4:00 PM).
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      Quote:
      Originally Posted by Raizu View Post
      This script was really awesome the only problem I have now is that I tried to put it in another project and when I go to the pause menu it won't display in the pause menu. Do I have to do something to make the time display in the pause menu?
      Just follow the examples about how to get a date string.

      By the way, what you done?
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        #53    
      Old February 25th, 2017 (8:11 PM). Edited February 25th, 2017 by Raizu.
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      Raizu Raizu is offline
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        ASo do I take this
        pbGetTimeNow.strftime("%I:%M %p")
        and place it below the #= line?
        I don't quite understand scripting but I'm learning with it.

        For the second question I'm working on a game where the player has psychic powers who is destined to become a watcher (another group similar to rangers but have the capabilities to their powers to help people) along with your mentor Zoroark to guide you to your goal. I haven't been working on it for the past 3 years because my computer was broken so I had to get a new one.
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          #54    
        Old 4 Weeks Ago (1:08 AM).
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          I'm sorry if this question is already answered, but I just can't seem to find it in the other comments-
          I want to make it like when the player heals his pokemon, time will advance by three hours.
          I saw the first few comments, but since it was mainly for when the player sleeps, I didn't try it out...
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            #55    
          Old 4 Weeks Ago (7:59 AM).
          HarmonyConcept HarmonyConcept is offline
             
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            Quote:
            Originally Posted by Soccersam View Post
            I want to make it like when the player heals his pokemon, time will advance by three hours.
            I saw the first few comments, but since it was mainly for when the player sleeps, I didn't try it out...
            It works exactly the same way as when the player sleeps.

            In the Unreal Time Script, you have to define the variable "NTN_EXTRASECONDS", that affects the current time.

            You can then do this in an event (for example in each nurse event):
            Set Variable {Your NTN_EXTRASECONDS Variable} to +10.800 (there are 10.800 seconds in 3 hours);

            Note: If you freeze the time using the NTN_SWITCHSTOPS switch, you need to be sure that the switch is OFF before attempting to change the time (otherwise it won't work)
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              #56    
            Old 4 Weeks Ago (10:46 PM).
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              Quote:
              Originally Posted by HarmonyConcept View Post
              It works exactly the same way as when the player sleeps.

              In the Unreal Time Script, you have to define the variable "NTN_EXTRASECONDS", that affects the current time.

              You can then do this in an event (for example in each nurse event):
              Set Variable {Your NTN_EXTRASECONDS Variable} to +10.800 (there are 10.800 seconds in 3 hours);

              Note: If you freeze the time using the NTN_SWITCHSTOPS switch, you need to be sure that the switch is OFF before attempting to change the time (otherwise it won't work)
              Thanks, I'm trying it right now!

              And also, thanks to FL who made this amazing script!
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