1. Use switches. Example. When you choose bulbasaur, switch bulbasaur is on. So when you battle your rival, you use Rival XXX,1 or 2 etc. If Bulbasaur is on battle Rival XXX,1 who has Charmander. If Squirtle is on.
You should get it.
2. Go to trainersnames.txt (something like that) Set the battle and victory music for each person type
@BlueEew -
1. Yes
2. Fit DP? There aren't any DP moves as far as I know.
3. Yes, everything is similar to the GBA games, perhaps some DS, but not sure.
-Krobe
The 493 Pokémon are programmed in. However, there are no DP moves, items and abilities. All DP moves in the Pokémon's level-up and egg movesets are replaced with a similar Advance move.
The moves are grouped into physical/special as in DP, but can be changed back to Advance.
@BlueEew -
2. Fit DP? There aren't any DP moves as far as I know.
-Krobe
Exception: Runtime Error
Message: Failed to load bitmap: Graphics/Characters/pokeball on the right(or pokeball on the left)
Bitmapcach:91:in `load_bitmap'
Bitmapchah:130:in `character'
Sprite_character:62:in `update_or'
perspectiveTilemap:406:in`shadow_update'
Shadow:169:in `update'
Sprite_map:218:in `animationsprite_update'
Sprite_map:213:in `each'
Sprite_map:213:in `animationsprite_update'
Animationsprite:91:in `update'
Scene_Map:49:in `updatespritesets'
This exception was logged in errorlog.txt
pbShowItemIcon(PBItems::POTION)