Advertiser Content

A Couple Of Things

Started by ---- January 20th, 2013 8:55 PM
  • 605 views
  • 7 replies
Seen February 9th, 2017
Posted November 7th, 2015
66 posts
6.9 Years
So, First of all, my first post, yay me! Before anyone judges me, I'm not new to Essentials, I just don't know the answers to these questions, I've contributed to the community through someone else's ID, but we're baffled!

Question 1:

Is it possible to have 2vs1 battles, like being ambushed by 2 trainers, specifically "evil" trainers, team rocket, team magma, team mash potato... You get the idea with that...

[EDIT]
By this I meant, the opponents send out 2 Pokémon you send out 1.

Question 2:

How would I go about making encounters, variable based, I.E.

Route01
If variable[1]==1
BULBASAUR
IVYSAUR
VENUSAUR
If variable[1]==2
CHARMANDER
CHARMELEON
CHARIZARD
If variable[1]==3
SQUIRTLE
WARTORTLE
BLASTOISE
If variable[1]==4
...
...
...

And so on... Will this be located within the encounters script section and how would I go about the nests showing correctly?
Male
Seen 1 Week Ago
Posted May 1st, 2016
188 posts
10.5 Years
1) I believe so. I'm pretty sure you can initiate one on the overworld by triggering two sightlines at once. In an event I would suspect there is a script for that. From a cursory glance over the wiki, I think you'll find what you're looking for here: http://pokemonessentials.wikia.com/wiki/Trainers

2)You would need to set up multiple copies of the same trainer, but with different parties. You would then use a series of conditional branches and variables to select the correct battle. Take a look at this for an example: http://pokemonessentials.wikia.com/wiki/Rival#Rival_versions
Age 7
Male
Seen May 11th, 2015
Posted March 3rd, 2014
152 posts
7 Years
2)You would need to set up multiple copies of the same trainer, but with different parties. You would then use a series of conditional branches and variables to select the correct battle. Take a look at this for an example: http://pokemonessentials.wikia.com/wiki/Rival#Rival_versions
He''s referring to wild encounters, not trainers.
X/Y Friend Code: 1349-5852-1728 | Pinkie | Flying | Hoot-Hoot, Pidgey, and Tropius

Seen February 9th, 2017
Posted November 7th, 2015
66 posts
6.9 Years
Thanks for the responses, and jim42, winterkirby is right, wild encounters, trainers are simple enough, and so are wild encounters, but I'm not entirely sure how to use different encounters depending on a variable... I know it's possible... But my theory is:

In encounters script, adding if statements before land, landday etc. and adding land1, landday2... And so on, but seems tedious, and messy.

As for the 2vs1, I don't think I wrote it right, it was late and I was tired, I wanted my questions asked before I went to sleep... What I mean is, 2 trainers, 1 hero, the 2 trainers each send out a Pokemon, hero sends out 1... I suppose, making a script edit to where the game would check for 2 available Pokemon and just make it check and send out 1 if a certain switch is on... But maybe now you guys have a better understanding.

desbrina

Lightning Yellow Creator

Female
UK
Seen 5 Hours Ago
Posted 2 Weeks Ago
720 posts
8.8 Years
for your second question, you can achieve that using a variation of: http://pokemonessentials.wikia.com/wiki/Tutorial:Changing_encounters_mid-game
Creator of
Pokemon Lightning Yellow


A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

Advertiser Content