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  #1    
Old May 24th, 2013 (6:55 PM). Edited June 1st, 2013 by LaDestitute.
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LaDestitute LaDestitute is offline
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    (Junnin, and such is credited to MagesPages as these are originally his ideas.)
    I'm working on a Pokemon FireRed Version rom hack named Pokemon MysticAurelian Version based off of the artwork of MagesPages (later known as PokePages). A gallery of his stuff can be seen here: ( http://imgur.com/a/mdQMp#0 and here: http://imgur.com/a/mJ8hT#6 )
    Screenshots below, and please excuse the poor quality of some of the gallery art, MagesPages took down his art a few years ago for no known reason and it's now scattered all over the internet.
    As for anybody wondering about the rights of my usage of his art, he hasn't been around for years. He disappeared around 2008-2009, removed all of his art from his old dA account (aside from the 500x500 pieces scattered around the internet), deactivated his newer dA account, and even shut down his email listed on his new dA account (you get an "invalid recipent" and such), so I'm pretty much in the clear. He is getting entirely full credit for his work being the base of a rom hack, of course.


    Basic synopsis of MysticArelian Version
    *Is set in a new region named Junnin, with +70 new Pokemon. The region's Pokemon designs is somewhat influenced by Australia.
    *The professor's name is Pine, who works in a wild-life reserve and studies Pokemon ecology. Instead of the hero/herione and their rival getting their starter Pokemon from Pokeballs, they instead have hatched from Pokemon eggs and start out at level 1.
    *The three starter Pokemon are the Small-Leaf Pokemon Eucuwala (A highly social green koala bear Pokemon, with physical oriented stats), the Swinging Pokemon Kindlemur (An agile lemur Pokemon, with speed/special oriented stats), and the Fin Pokemon Dimetrus (An aquatic dimetrodon Pokemon, with physical and special defensive oriented stats).
    *The main villainous team of the region is named Team Zodiac, and aside from grunts, spies, and scientists, is split into 12 sub-admins based off of the western zodiac and a main admin, based and named after Ophiuchus. They are after the legendary Pokemon Orakey, said to hold all of the absolute truths and answers to the universe. The sub-admins appearances, personalities, and type speciality (if any) are based off of their respective zodiacs.


    Screenshots





    Sprites (some are poorer quality because some have already been indexed)
    Professor Pine
    Aiden (Hero)
    Eucuwala back sprites
    Kindlemur back sprites
    Dimetrus back sprites
    Orakey (mascot/main legendary)
    Aromutt (F) front sprite
    Aromutt (M) front sprite
    Baybolt front sprite


    FAQ
    Q; How big is Junnin's regional Pokedex, to be precise, counting fakemon only and both Fakemon and Pokemon?
    A: If you count Fakemon only, it's about 81 new Pokemon. Both Fakemon and real Pokemon? Comes about to around 121 Pokemon so far, give or take a couple.

    Q: When you do expect a two gym demo?
    A: Soonest? A couple of weeks if I work non-stop and have an...erratic sleep schedule. Realistically? A month, maybe two. I like to iron out as many bugs as possible.

    Q: What existing Pokemon will you include in the regional dex?
    A: That's going to be a surprise! I'm considering some but most requests I've gotten aren't too specific and are too general. If I do choose to include a handful of them, some weaker ones will see moveset and base stat changes, to make them more useful!


    Progress
    Charge Town: 100% (just have to do scripting/finishing touches)
    Route 1: 100% (mapped, but not completely finished)
    Wild-life Reserve: 100%
    Amythist Town (first badge, Bug): 100%
    Route 2: 0%
    Un-named desert area: 25% (remapping)
    Everquart Mountain: 75%
    Everquart Peak City (second badge, Flying): 0%


    Credits
    Nintendo & Gamefreak: For Pokemon and Pokemon Firered Version
    MagesPages/Pokepages: For the artwork this concept is based upon
    Matt-Criston: Eucuwala, Kindlemur, and Dimetrus front sprites
    Godothat: Aromutt M front sprite (as a base)
    Poke-7: Aromutt F front sprite (as a base)


    Poll, input desired!
    Spoiler:
    1. Which Pokemon do you think should stay, if any in particular? Your suggestion(s) doesn't have to be before Generation IV. If you suggest a
    Pokemon, should there be any changes made? Like new moves, via egg moves, level, tm, tutor, etc. Base stats, ability changes, balancing, etc. I have the regional dex mostly planned out, and have 30 free slots in the regional pokedex.
    Nothing un-nessasary though please, constructive changes only. The list below is a reserved slots list, due to pre-evo/new-evo plans based off
    of MagesPages' source art:
    Tropius (pre-evo)
    Aerodactyl (pre-evo)
    Murkrow (pre-evo)
    Honchkrow (included because previous evolution has a new pre-evo)
    Mime Jr. (included because previous evolution has a new evo)
    Mr. Mime (evo)
    Skarmory (pre-evo)
    Riolu (split-evo, technically sort of...female versions, like miltank and tauros)
    Lucario (split-evo, technically sort of...female versions, like miltank and tauros)
    Smoochum (included because it's evolution has a new evo)
    Jynx (evo)
    Omanyte (evo)
    Omastar (evo)
    Smeargle (pre-evo)
    Tangela (pre-evo)
    Tangrowth (included because previous evolution has a new pre-evo)
    Sneasel (pre-evo)
    Weavile (included because previous evolution has a new pre-evo)
    Phanpy (included because it's evolution has a new evo)
    Donphan (evo)
    Sableye (evo)
    Girafarig (companion, akin to Pusle, and Minun)
    Eevee (two new evos, and all of it's pre-existing evos are included in the regional pokedex)
    Snowrunt (new evo)
    Glacie (included because previous evolution has a new evo)
    Froslass (included because previous evolution has a new evo)
    Natu (included because it's evolution has a new evo)
    Xatu (evo)
    Unown (plot related)
    Cobalion (replacing the legendary birds)
    Terrakion (replacing the legendary birds)
    Virizion (replacing the legendary birds)
    Keldeo (replacing Mew)

    3. What should the heroine look like?
    Hair style? Hair color? Clothes? Such as what type of shoes? What sort of t-shirt? Any accessories such as like watches?
    What color should her backpack be?

    4. What should the rival be like and look like?
    What should be the default name(s)? What sort of personality? Snooty and cocky like Gen I's rival? Cruel and antagonistic like Gen II's rival?
    Friendly like the later generation rivals? A composition/something more complex? Any motives or goals they have?
    Any particular past events in their lives?
    Hair style? Hair color? Clothes? Such as what type of shoes? What sort of t-shirt? Any accessories such as like sunglasses?

    5. See this map below? It has a list of numbered markers, which are unknown/un-named areas.
    Any ideas of what each of these areas should be, what sort of Pokemon they have
    available (including of the regional dex; http://imgur.com/a/mdQMp#0, so please look at that before listing any suggested Pokemon!),
    what purpose should they fill, etc? (ignore 21, that's the Junnin Pokemon League)
    https://dl.dropboxusercontent.com/u/...easMarkers.png



    Starter Stats (input desired)
    Spoiler:
    The following is in review and help/advice would be great.

    Eucuwala, so far, is characterized as a physical fighter with semi-poor Special stats, and somewhat above average HP/Speed.
    Base stats/Info:
    Type: Grass (Later Grass/Fighting)
    Ability: Leaf Guard
    Leaf Guard
    HP: 55
    ATK: 68
    DEF: 55
    SP ATK: 45
    SP DEF: 45
    SPEED: 50
    Total: 318
    EVs: 1 ATK EV
    Egg groups: Human-like/Field
    Starting moves: Scratch, and Leer
    Ideal TMs/HMs: Focus Punch, Bulk Up, Bullet Seed, Sunny Day, Giga Drain, Toxic, Hidden Power, Protect, Rain Dance, Frustration, Solar Beam, Grass Knot, Return, Double Team, Facade, Rest, Attract and Brick Break/Strength and Rock Smash
    ===
    Kindlemur, so far, is characterized as a fast special fighter with below-average physical stats, and somewhat below-average HP and high base speed.
    Base stats/Info:
    Type: Fire (later Fire/Flying)
    Ability: Flash Fire
    HP: 40
    ATK: 42
    DEF: 41
    SP ATK: 62
    SP DEF: 55
    SPEED: 66
    Total: 306
    EVs: 1 SPD EV
    Egg groups: Human-like/Field
    Starting moves: Scratch, and Leer
    Ideal TMs/HMs: Sunny Day, Flamethrower, Fire Blast, Hone Claws, Toxic, Hidden Power, Taunt, Protect, Frustration, Return, Double Team, Facade, Flame Charge, Rest, Attract, Low Sweep, Round, Overheat, Fling, Incinerate, Will-O-Wisp, and Acrobatics/Flash and Rock Smash
    ===
    Dimetrus, so far, is characterized as a defensive Pokemon with above-average physical stats, average HP, average speed, and semi-poor special stats.
    Base stats/Info:
    Type: Water (Later Water/Dark)
    Ability: Water Veil
    HP: 50
    ATK: 48
    DEF: 65
    SP ATK: 50
    SP DEF: 60
    SPEED: 45
    Total: 318
    EVs: 1 DEF EV
    Egg groups: Dragon/Water 1
    Starting moves: Tackle, and Tail Whip
    Ideal TMs/HMs: Hone Claws, Dragon Claw, Water Pulse, Roar, Ice Beam, Taunt, Torment, Fling, Thief, Payback, Blizzard, Light Screen, Shadow Claw, Protect, Reflect, Rain Dance, Dig, Torment, Thief, Snatch and Rest/Surf, Dive, and Waterfall
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      #2    
    Old May 25th, 2013 (5:36 AM).
    Varion Bluefire's Avatar
    Varion Bluefire Varion Bluefire is offline
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      Glad to see it's finally here.

      All looks good but;
      The upper houses here look weird, pallete wise, did something go wrong inserting them?
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        #3    
      Old May 25th, 2013 (1:50 PM).
      Lastfate17 Lastfate17 is offline
         
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        Looks and sounds really good. Cant wait for the first release
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          #4    
        Old May 25th, 2013 (2:31 PM).
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        LaDestitute LaDestitute is offline
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          Quote:
          Originally Posted by Varion View Post
          Glad to see it's finally here.

          All looks good but;
          The upper houses here look weird, pallete wise, did something go wrong inserting them?
          I think so, at least with the way I inserted the house roof tiles.
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            #5    
          Old May 26th, 2013 (8:20 AM).
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          L0RD G3NGAR L0RD G3NGAR is offline
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          Sounds ineresting, if you need a beta tester I'm here.
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            #6    
          Old May 26th, 2013 (11:49 AM). Edited May 27th, 2013 by Dimebag.
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          Dimebag Dimebag is offline
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            Sounds intresting . Though I don't like the "new" pokemon thing . I'd prefer if you sticked with the original 386 ones. Also the trainers OW looks a bit weird.Everything else is good.
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              #7    
            Old May 26th, 2013 (11:07 PM).
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              You should add deino and axew as well. . . Considering iam a dragon type lover.
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                #8    
              Old May 29th, 2013 (10:32 PM).
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              ROBO-BOY ROBO-BOY is offline
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                YOU CANNOT LEAVE OUT AIPOM AND AMBIPOM!!!!

                But mostly Aipom...

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                  #9    
                Old May 30th, 2013 (2:41 AM).
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                LaDestitute LaDestitute is offline
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                  Sorry for the lack of updates, recently. I'm on a different computer and my situation lately has been...hectic. No fast internet connection (at least until now! :D), Windows XP being annoying, my main computer with Windows 7 is fried (but not broken, it's fixable, it's just a bad PSU unit), and a little bit depressed over losing a friend last week, to sum up some of the business lately.

                  @Gam3r: All I can say about the new Pokemon is that they are here to stay, since this is based off of someone else's work.
                  @ROBO-BOY: My choices of what to include is limited. A large chunk is reserved due to pre-existing Pokemon getting new evos or pre-evos, and some are automatically included because they just...click/make total sense to include.

                  Anyhow, I'm deciding on what Pokemon should go into the last 30 slots and so far, I have:

                  #123: Scyther (Bug/Flying)*1
                  #212: Scizor (Bug/Steel)*1
                  #285: Shroomish (Grass)
                  #286: Breloom (Grass/Fighting)
                  #618: Stunfisk (Electric/Ground)
                  #222: Corsola (Water/Rock)
                  #328: Trapinch (Ground)*2
                  #329: Vibrava (Ground/Dragon)*2
                  #330: Flygon (Ground/Dragon)*2
                  #333: Swablu (Normal/Flying)
                  #334: Altaria (Dragon/Flying)
                  #041: Zubat (Poison/Flying)
                  #042: Golbat (Poison/Flying)
                  #169: Crobat (Poison/Flying)
                  #167: Spinarak (Bug/Poison)
                  #168: Ariados (Bug/Poison)
                  #355: Duskull (Ghost)
                  #356: Dusclops (Ghost)
                  #477: Dusknoir (Ghost)
                  #562: Yamask (Ghost)
                  #563: Cohagrigus (Ghost)
                  #218: Slugma (Fire)
                  #219: Magcargo (Fire/Rock)
                  #228: Houndour (Dark/Fire)
                  #229: Houndoom (Dark/Fire)
                  #324: Torkoal (Fire)
                  #170: Chinchou (Water/Electric)
                  #171: Lanturn (Water/Electric)
                  #179: Mareep (Electric)
                  #180: Flaaffy (Electric)
                  #181: Ampharos (Electric)
                  *3

                  *1: Scyther/Scizor or Yanma/Yanmega?
                  *2: Trapinch/Vibrava/Flygon or Axew/Fraxure/Haxorus?
                  *3: I'm tempted to replace Chinchou/Lantern with Pikachu/Raichu, just cause...you know, Pikachu. :D
                  *4: I'm trying to stay budgeted here with my selection. I'm going for 2 Bug type Pokemon, 2 Fighting type Pokemon, 1 Ground type Pokemon, 1 Rock type Pokemon, 5 Dragon type Pokemon, 5 Poison type Pokemon, 5 Ghost type Pokemon, 5 Fire type Pokemon, and 5 Electric type Pokemon, all based on the type distribution for the regional dex (so far), and what types are most common/rarest. It's below, if you're curious. It counts both single type and dual type Pokemon.

                  Flying: 19
                  Grass: 18
                  Water: 17
                  Normal: 16
                  Psychic: 16
                  Ice: 14
                  Dark: 13
                  Steel: 10
                  Bug: 10
                  Fighting: 11
                  Ground: 11
                  Rock: 11
                  Ghost: 7
                  Fire: 5
                  Electric: 5
                  Poison: 0
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                    #10    
                  Old May 30th, 2013 (4:47 AM).
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                  Zoroyoyo41 Zoroyoyo41 is offline
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                    Do you need anyone for character drawing? The main character looks a bit funny.
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                      #11    
                    Old May 30th, 2013 (5:24 AM).
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                    LaDestitute LaDestitute is offline
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                      Like spriting, do you mean? Or actual art?
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                        #12    
                      Old May 30th, 2013 (6:59 PM).
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                      LaDestitute LaDestitute is offline
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                        !Update!

                        I pretty much stayed up all night from last night until 2 PM to catch up on some work with the rom hack as I should have been done with this by now, but couldn't due to how busy I was lately. Then I...took a nap.



                        Feshea Desert (placeholder name, I can't remember the name I wanted instead to use) is an area east of Amythist Town. It always has a sandstorm raging through it and you'll will need the Go-Goggles to traverse through the desert. There is an oasis, and a sunken ruins similar to the Ruins of Alph, but that's not immediately accessible. Aside from Trapinch, the Pokemon available in the desert are Tuttby (Psychic type, a sphinx kitty Pokemon) and Coyoco (Fire type, a feisty coyote Pokemon).

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                          #13    
                        Old May 31st, 2013 (12:34 AM).
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                        Zoroyoyo41 Zoroyoyo41 is offline
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                          Quote:
                          Originally Posted by LaDestitute View Post
                          Like spriting, do you mean? Or actual art?
                          Lool I can do both if you want. I can do mapping as well.
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                            #14    
                          Old May 31st, 2013 (2:59 AM).
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                          Spherical Ice Spherical Ice is offline
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                          You could walk through that desert without encountering any Pokémon, and the map, in general, lacks direction - while it does look like a realistic desert, I don't think it serves well as a Pokémon map.
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                            #15    
                          Old May 31st, 2013 (4:33 AM).
                          Varion Bluefire's Avatar
                          Varion Bluefire Varion Bluefire is offline
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                            I agree with Spherical Ice here.
                            The desert ;acks direction, if you were going for a rl perspective, then the map should be alot bigger, to allow the player to get lost, as one would irl.
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                              #16    
                            Old May 31st, 2013 (10:52 AM).
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                            Darkywyvern Darkywyvern is offline
                               
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                              The ttree on your map are a bit odd IMO. Their shape doesn't look like a real tree. Also, like all tree are one behind another, it gives a very linear shape to the forest. I would suggest putting some in diagonal to break this linear effect
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                                #17    
                              Old June 1st, 2013 (7:29 AM).
                              LaDestitute's Avatar
                              LaDestitute LaDestitute is offline
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                                Due to the advice given on the desert map, I'm deciding to remap it later, after a few more maps that need to be done.

                                Anyhow, I've finished the mapping for the inside of Everquart Mountain (Mt. Everquart in-game). Interesting trivia: I used a random d20 dungeon generator to make the layout for both of the floors.

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                                  #18    
                                Old June 19th, 2013 (6:13 PM).
                                LaDestitute's Avatar
                                LaDestitute LaDestitute is offline
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                                  It's alive!

                                  So sorry for the lack of updates. I've been lately battling with sleeping problems/health problems, aside from a two week long bout of depression (maybe three week long, I think). I'm feeling a lot better now, and I've gotten back into the swing of things.

                                  Onto the actual subject, here is the second gym city, Everquart Peak City (it has to be shortened to Everquart City due to in-game location name character limits). The second badge is the Peak Badge, a Flying type gym. On another note, a two gym demo may not be out for a long while, merely because I really want to polish the demo for best quality possible.

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                                    #19    
                                  Old August 29th, 2013 (12:29 PM).
                                  LaDestitute's Avatar
                                  LaDestitute LaDestitute is offline
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                                    No, I'm not dead or anything! I'm incredibly sorry for the horrendous three month delay between updates. The actual reason was that I got lazy and didn't really do any romhacking work, but I wasn't in the mood either. Since Pokemon X & Y is just a month and a half away or so, I got back into the mood!

                                    Better late than never, right?

                                    Also...

                                    I also needed to focus more on my life and school, I have to admit. Seriously.

                                    I know it ain't much, almost all of the tiles are default, and it looks a little hacked together like some poorly done DIY project, but here is Everquart City Gym! The gym leader's name is Cliff, and he specializes in Flying types! It's kind of ice themed, because the city is at the summit of a mountain, and it tends to snow a lot. The player will be pushed into a cavern basement from the icy tiles on 1F, and they'll have to press switches on 2F to create tiles on the ice that will keep them on the right track towards Cliff. It's recently been on my mind but I should probably make it a full ice floor, eh?

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                                      #20    
                                    Old August 29th, 2013 (7:51 PM).
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                                    Winter Wonderland Winter Wonderland is offline
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                                      The cave maps you have contain tile errors along the lower borders of the mountain tiles. You're using it as if it's placed on sand instead of cave floor.

                                      Also, there's something about these palettes that just... irks me. Like, I feel as if none of them match with each other. However, I do like the mountain palette for some reason.

                                      Keep on keepin' on.
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