Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1051    
Old May 14th, 2017 (3:07 PM). Edited May 14th, 2017 by Diverscope.
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Diverscope Diverscope is offline
Pardon me
     
    Join Date: Apr 2013
    Gender: Male
    Nature: Rash
    Posts: 70
    If you rename the storage box and USEKEYBOARDTEXTENTRY is set to true, than the storage-icon is not animated. It can be easiliy fixed by replacing
    Code:
          @sprites["subject"]=IconSprite.new(0,0,@viewport)
          @sprites["subject"].setBitmap("Graphics/Pictures/namingStorage")
          @sprites["subject"].x=68
          @sprites["subject"].y=32
    (lines 989 - 992)

    with
    Code:
          @sprites["subject"]=TrainerWalkingCharSprite.new(nil,@viewport)
          @sprites["subject"].altcharset="Graphics/Pictures/namingStorage"
          @sprites["subject"].animspeed=4
          [email protected]["subject"].bitmap.width
          [email protected]["subject"].bitmap.height
          @sprites["subject"].x = 44*2 - charwidth/8
          @sprites["subject"].y = 26*2 - charheight/2
    Also another bug: If USEKEYBOARDTEXTENTRY is set to true and you enter a name, which has a minimun length, you can enter a blank name (i.e you press ENTER without entering a name). An example of this is the Rival on Route 3.
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      #1052    
    Old May 22nd, 2017 (5:11 AM).
    Mashirosakura's Avatar
    Mashirosakura Mashirosakura is offline
       
      Join Date: Jan 2017
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      In unmodified essentials, although weather seems to be set as it is in gen VI, it is infinite ingame. Examples I've seen are sandstorm and sun lasting entire, 10+ turn battles.
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        #1053    
      Old May 23rd, 2017 (10:26 AM).
      Maruno's Avatar
      Maruno Maruno is offline
      Lead Dev of Pokémon Essentials
         
        Join Date: Jan 2008
        Location: England
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        Quote:
        Originally Posted by Mashirosakura View Post
        In unmodified essentials, although weather seems to be set as it is in gen VI, it is infinite ingame. Examples I've seen are sandstorm and sun lasting entire, 10+ turn battles.
        When you say "seems to be", have you tested this? Because if Essentials is using the old battle mechanics (Gen 5), as it does by default, weather induced by abilities is supposed to last forever. I've just tested weather induced by a move, and that does indeed fade after five turns as it is supposed to. It's likely you're just mistaken.
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          #1054    
        Old 4 Weeks Ago (3:09 AM).
        mamba mamba is offline
           
          Join Date: Feb 2016
          Gender: Male
          Posts: 13
          Quote:
          Originally Posted by Skyefox View Post
          Mega evolution results in error.

          Intl_Messages:559:in `[]'
          Intl_Messages:559:in `get'
          Intl_Messages:670:in `get'
          Intl_Messages:707:in `pbGetMessage'
          PBItems:531:in `getName'
          PokeBattle_Battle:656:in `pbGetMegaRingName'
          PokeBattle_Battle:654:in `each'
          PokeBattle_Battle:654:in `pbGetMegaRingName'
          PokeBattle_Battle:1821:in `pbMegaEvolve'
          PokeBattle_Battle:2832:in `pbAttackPhase'
          Till now I still have this error while watching many tutorials in Youtube, Any solutions to them??
          I already have 16.2V update.
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            #1055    
          Old 1 Week Ago (9:45 PM).
          MC50 MC50 is offline
             
            Join Date: Aug 2006
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            Nature: Adamant
            Posts: 27
            Using Intimidate on a Pokemon with Contrary causes a gamecrash if it is the first turn of the battle, with the following error:

            ---------------------------
            Pokemon Essentials
            ---------------------------
            Exception: NameError

            Message: undefined local variable or method `upanim' for #<PokeBattle_Battler:0x7831910>

            PokeBattle_BattlerEffects:726:in `pbIncreaseStatWithCause'
            PokeBattle_BattlerEffects:873:in `pbReduceStatWithCause'
            PokeBattle_BattlerEffects:942:in `pbReduceAttackStatIntimidate'
            PokeBattle_Battler:1061:in `pbAbilitiesOnSwitchIn'
            PokeBattle_Battler:1059:in `each'
            PokeBattle_Battler:1059:in `pbAbilitiesOnSwitchIn'
            PokeBattle_Battle:2189:in `pbOnActiveAll'
            PokeBattle_Battle:2188:in `each'
            PokeBattle_Battle:2188:in `pbOnActiveAll'
            PokeBattle_Battle:2635:in `pbStartBattleCore'



            If it is not the first turn, you get a different error, but the game continues and does not crash.
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