• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Moveset Help & Other Questions

Status
Not open for further replies.

WingedDragon

Competitive Trainer
1,288
Posts
11
Years
I guess this is a basic rain team that cant seem to do what Intend it to do which is power up Gastro a couple of turns while maintaining the rain advantage. Thats why I have a weather tank politoad.

Politoed (F) @ Wacan Berry
Trait: Drizzle
Level: 71
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 HP
Quiet Nature
IVs: 0 Spd
- Ice Beam
- Surf
- Encore
- Protect

Gastrodon (M) @ Rindo Berry
Trait: Storm Drain
Level: 64
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Ice Beam
- Surf
- Recover
- Stockpile

Kingdra (F) @ Dragon Gem
Trait: Swift Swim
Level: 71
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Ice Beam
- Dragon Pulse
- Surf
- Protect

Kingdra is my muscle and my clean up hitter. Its presumed that Gastro will at least have a +1 Sp. Atk. Have Kingdra boost another level or two depending on the opponent. I use dragon gem when in a bigger bind or going for the KO blow. I try not using it unless its really necessary.

Zapdos @ Yache Berry
Trait: Pressure
Level: 86
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Thunder
- Heat Wave
- Protect
- Tailwind

Seemingly the soul propose for him is Thunder and taking out as many pokes as possible. I wind up not using tailwind even tho I had intended to use him to give boosts for non swim swift pokes, However 4 of the 6 have dreadful speed so tailwind would be pointless. Its HP is Dark so that wouldnt be happening giving it Hidden power

Toxicroak (M) @ Focus Sash
Trait: Dry Skin
Level: 57
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Drain Punch
- Sucker Punch
- Taunt
- Protect

Originally He was used for taking Surf attacks. It wouldnt hurt him at all and he would recover, but it is soo frail and slower then Ideal just seems to be a liability then being useful. So probably wont keep him but want to know who I can replace him with.

Metagross @ Occa Berry
Trait: Clear Body
Level: 55
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Meteor Mash
- Earthquake
- Protect

This one is used for bulk but a lot of strength. Seems like this guy should be in a TR then a rain team so not sure if its useful for this team
 
Last edited:

PlatinumDude

Nyeh?
12,964
Posts
13
Years
I guess this is a basic rain team that cant seem to do what Intend it to do which is power up Gastro a couple of turns while maintaining the rain advantage. Thats why I have a weather tank politoad.

Politoed (F) @ Wacan Berry
Trait: Drizzle
Level: 71
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 HP
Quiet Nature
IVs: 0 Spd
- Ice Beam
- Surf
- Encore
- Protect

Gastrodon (M) @ Rindo Berry
Trait: Storm Drain
Level: 64
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Ice Beam
- Surf
- Recover
- Stockpile

Kingdra (F) @ Dragon Gem
Trait: Swift Swim
Level: 71
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Ice Beam
- Dragon Pulse
- Surf
- Protect

Kingdra is my muscle and my clean up hitter. Its presumed that Gastro will at least have a +1 Sp. Atk. Have Kingdra boost another level or two depending on the opponent. I use dragon gem when in a bigger bind or going for the KO blow. I try not using it unless its really necessary.

Zapdos @ Yache Berry
Trait: Pressure
Level: 86
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Thunder
- Heat Wave
- Protect
- Tailwind

Seemingly the soul propose for him is Thunder and taking out as many pokes as possible. I wind up not using tailwind even tho I had intended to use him to give boosts for non swim swift pokes, However 4 of the 6 have dreadful speed so tailwind would be pointless. Its HP is Dark so that wouldnt be happening giving it Hidden power

Toxicroak (M) @ Focus Sash
Trait: Dry Skin
Level: 57
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Drain Punch
- Sucker Punch
- Taunt
- Protect

Originally He was used for taking Surf attacks. It wouldnt hurt him at all and he would recover, but it is soo frail and slower then Ideal just seems to be a liability then being useful. So probably wont keep him but want to know who I can replace him with.

Metagross @ Occa Berry
Trait: Clear Body
Level: 55
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Meteor Mash
- Earthquake
- Protect

This one is used for bulk but a lot of strength. Seems like this guy should be in a TR then a rain team so not sure if its useful for this team

Stockpile is useless in a VGC environment IMO. The game is way too fast paced to boost up your stats and Gastrodon may be KOed before it even gets a Stockpile up. Use Toxic or Earth Power instead, the former for crippling walls/support and the latter as a secondary STAB.

No need for max Speed on Zapdos; it can use a spread of 140 HP/252 SAtk/116 Spe to outspeed Adamant Mamoswine and max Speed Metagross before Tailwind.

Fake Out is worth considering on Toxicroak as it gets a free hit in and prevents opposing set up temporarily.

Also, this is good enough to be its own thread; Wolflare just has to approve it before it becomes visible.
 

sonoskay

Cain
10
Posts
10
Years
Can someone give me some suggestions for some support Pokemon? In game ive never delt with them much so i really have no clue about support pokemon.

And is there any real effective way to IV train without wanting to blow your brains out?

And do "tiers" actualy mean anything? aside from uber being generaly banned from standard battles , do tournys of these other "tiers happen?
 
Last edited:

PlatinumDude

Nyeh?
12,964
Posts
13
Years
Can someone give me some suggestions for some support Pokemon? In game ive never delt with them much so i really have no clue about support pokemon.

And is there any real effective way to IV train without wanting to blow your brains out?

And do "tiers" actualy mean anything? aside from uber being generaly banned from standard battles , do tournys of these other "tiers happen?

Ferrothorn is one of the best support Pokemon ever, with its good typing and support movepool. Skarmory comes in close:

Ferrothorn:
-Stealth Rock/Spikes
-Leech Seed/Stealth Rock
-Power Whip/Protect/Leech Seed
-Gyro Ball/Thunder Wave
Nature: Relaxed
EVs: 252 HP/48 Def/208 SDef
Item: Leftovers/Shed Shell

Skarmory:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef
Item: Leftoves/Shed Shell
Ability: Sturdy

Or
-Stealth Rock
-Spikes
-Brave Bird
-Taunt
Nature: Jolly
EVs: 252 HP/4 Def/252 Spe
Item: Custap Berry
Ability: Sturdy

Forretress and Donphan are able to use Rapid Spin to clear away entry hazards while also providing their own:

Forretress:
-Spikes/Stealth Rock
-Rapid Spin
-Gyro Ball/Hidden Power (Ice)
-Volt Switch
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

Donphan:
-Stealth Rock
-Earthquake
-Rapid Spin
-Ice Shard
Nature: Impish
EVs: 252 HP/252 Def/4 Spe
Item: Leftovers
Ability: Sturdy

Gliscor is able to take advantage of Poison Heal to act as a physical wall:
-Earthquake
-Substitute
-Toxic
-Protect/Roost/Taunt
Nature: Impish
EVs: 244 HP/40 Def/224 Spe
Item: Toxic Orb
Ability: Poison Heal

Or
-Earthquake
-Taunt/Toxic
-Ice Fang/U-turn
-Protect/Roost
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Or
-Substitute
-Baton Pass
-Earthquake
-Swords Dance/Agility/Taunt
Nature: Impish
EVs: 244 HP/40 Def/224 Spe
Item: Toxic Orb
Ability: Poison Heal

Blissey is the best Special wall in OU. Heatran comes in close.

Blissey:
-Stealth Rock/Aromatherapy
-Seismic Toss/Flamethrower
-Softboiled
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Or
-Wish
-Protect/Softboiled
-Seismic Toss/Flamethrower
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Heatran:
-Lava Plume
-Protect
-Roar
-Stealth Rock/Will-o-Wisp/Toxic
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

Sableye or Whimsicott can abuse their wide support movepools in conjunction with Prankster to support the team through very annoying means:
Sableye:
-Taunt
-Will-o-Wisp
-Recover
-Foul Play/Night Shade/Snarl
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Prankster

Whimsicott:
-Encore
-Leech Seed
-U-turn/Substitute
-Stun Spore/Taunt
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

There are more supporters but I'll stop here.

Here's a guide on EV training.

The point of the tier system is to see which Pokemon are viable in the standard environment and which aren't. A Pokemon's viability in standard depends on its stats, movepool and/or typing:
-The OverUsed (OU) tier is the standard environment for competitive battling. Any Pokemon below that tier can also be used here, but some Pokemon are more viable than others.
-The UnderUsed (UU) tier is where the Pokemon that aren't used in OU often either because of their stats, typing and/or movepools.
-The RarelyUsed (RU) tier is where the Pokemon that are seldom seen in OU reside.
-The NeverUsed (NU) tier is the bottom of the barrel in competitive battling. The Pokemon there have bad stats, movepools and/or typings that hold them back from the standard environment.
-The Ubers tier is the "banlist" of OU. Pokemon that are deemed too good/overpowered for OU are sent here.
 

ShiningLust

Gym Leader of Ground Oden
149
Posts
10
Years
Simple Questions & Answers

need help building a competitive team and I know how to EV train it just I cant make a good team I would like help cuz I can't seen to get it right so if some one would help me I would really love it thank you pm me back if anyone can help me
 

PlatinumDude

Nyeh?
12,964
Posts
13
Years
need help building a competitive team and I know how to EV train it just I cant make a good team I would like help cuz I can't seen to get it right so if some one would help me I would really love it thank you pm me back if anyone can help me

One of the basics of team building is synergy. At least some of the Pokemon on the team have to cover each other's weaknesses. Take Ferrothorn and Jellicent for example. Ferrothorn is weak to Fire and Fighting, while Jellicent is weak to Grass, Electric, Dark and Ghost. Ferrothorn resists Jellicent's weaknesses, while Jellicent resists Ferrothorn's weaknesses.
 

ShiningLust

Gym Leader of Ground Oden
149
Posts
10
Years
Simple Questions & Answers

ok that kinds helps me but I seen something on YouTube saying something about

Lead
Lead Support

Core#1
Core#2
Core#3

Revenge Killer

can u tell me how this works
 

PlatinumDude

Nyeh?
12,964
Posts
13
Years
ok that kinds helps me but I seen something on YouTube saying something about

Lead
Lead Support

Core#1
Core#2
Core#3

Revenge Killer

can u tell me how this works
For starters, I'll tell you what the terms mean.

A lead (or lead support) typically gets the team's strategy going. For example, weather teams lead with Drizzle Politoed, Drought Ninetales, Tyranitar, Hippowdon or Abomasnow to get the needed weather up straight away. Another type of lead is the hazard lead, which gets up entry hazards at the start of the battle. These leads include Aerodactyl, Azelf, Scolipede and Accelgor; thanks to their high Speed, they get hazards up easily before having to take a hit.

A core is a set of Pokemon working together to accomplish a specific goal. Take the Jellicent/Ferrothorn core I mentioned earlier. They're a core because they resist each other's weaknesses. Another core is the VoltTurn core. This consists of a Pokemon knowing U-turn and another knowing Volt Switch; they use said moves repeatedly to gain momentum throughout the battle. However, a weakness to this core is that Ground Pokemon are immune to Volt Switch. An example of two Pokemon that utilize this strategy are Scizor (who knows U-turn) and Wash Rotom (who knows Volt Switch). It's highly recommended to use entry hazards with this strategy, as it forces switches. A lot.

A revenge killer is a Pokemon with high Speed, who comes in after a teammate is KOed, then KOs the opponent in return. Some Pokemo with average Speed carry the Choice Scarf to mitigate the Speed issue, like Wash Rotom. Some already fast Pokemon, like Latios, use Choice Scarf to guarantee that they can't be outsped. A revenge killer with no need of Choice Scarf is Dugtrio, who, thanks to its Arena Trap ability, prevents the target from leaving the battle, making it easy pickings.
 

ShiningLust

Gym Leader of Ground Oden
149
Posts
10
Years
For starters, I'll tell you what the terms mean.

A lead (or lead support) typically gets the team's strategy going. For example, weather teams lead with Drizzle Politoed, Drought Ninetales, Tyranitar, Hippowdon or Abomasnow to get the needed weather up straight away. Another type of lead is the hazard lead, which gets up entry hazards at the start of the battle. These leads include Aerodactyl, Azelf, Scolipede and Accelgor; thanks to their high Speed, they get hazards up easily before having to take a hit.

A core is a set of Pokemon working together to accomplish a specific goal. Take the Jellicent/Ferrothorn core I mentioned earlier. They're a core because they resist each other's weaknesses. Another core is the VoltTurn core. This consists of a Pokemon knowing U-turn and another knowing Volt Switch; they use said moves repeatedly to gain momentum throughout the battle. However, a weakness to this core is that Ground Pokemon are immune to Volt Switch. An example of two Pokemon that utilize this strategy are Scizor (who knows U-turn) and Wash Rotom (who knows Volt Switch). It's highly recommended to use entry hazards with this strategy, as it forces switches. A lot.

A revenge killer is a Pokemon with high Speed, who comes in after a teammate is KOed, then KOs the opponent in return. Some Pokemo with average Speed carry the Choice Scarf to mitigate the Speed issue, like Wash Rotom. Some already fast Pokemon, like Latios, use Choice Scarf to guarantee that they can't be outsped. A revenge killer with no need of Choice Scarf is Dugtrio, who, thanks to its Arena Trap ability, prevents the target from leaving the battle, making it easy pickings.


thanks soo much for actually explaning this to me and now i understand alot better thanks soo much
 

sonoskay

Cain
10
Posts
10
Years
Ferrothorn is one of the best support Pokemon ever, with its good typing and support movepool. Skarmory comes in close:

Ferrothorn:
-Stealth Rock/Spikes
-Leech Seed/Stealth Rock
-Power Whip/Protect/Leech Seed
-Gyro Ball/Thunder Wave
Nature: Relaxed
EVs: 252 HP/48 Def/208 SDef
Item: Leftovers/Shed Shell

Skarmory:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Careful
EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef
Item: Leftoves/Shed Shell
Ability: Sturdy

Or
-Stealth Rock
-Spikes
-Brave Bird
-Taunt
Nature: Jolly
EVs: 252 HP/4 Def/252 Spe
Item: Custap Berry
Ability: Sturdy

Forretress and Donphan are able to use Rapid Spin to clear away entry hazards while also providing their own:

Forretress:
-Spikes/Stealth Rock
-Rapid Spin
-Gyro Ball/Hidden Power (Ice)
-Volt Switch
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

Donphan:
-Stealth Rock
-Earthquake
-Rapid Spin
-Ice Shard
Nature: Impish
EVs: 252 HP/252 Def/4 Spe
Item: Leftovers
Ability: Sturdy

Gliscor is able to take advantage of Poison Heal to act as a physical wall:
-Earthquake
-Substitute
-Toxic
-Protect/Roost/Taunt
Nature: Impish
EVs: 244 HP/40 Def/224 Spe
Item: Toxic Orb
Ability: Poison Heal

Or
-Earthquake
-Taunt/Toxic
-Ice Fang/U-turn
-Protect/Roost
Nature: Impish
EVs: 244 HP/248 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Or
-Substitute
-Baton Pass
-Earthquake
-Swords Dance/Agility/Taunt
Nature: Impish
EVs: 244 HP/40 Def/224 Spe
Item: Toxic Orb
Ability: Poison Heal

Blissey is the best Special wall in OU. Heatran comes in close.

Blissey:
-Stealth Rock/Aromatherapy
-Seismic Toss/Flamethrower
-Softboiled
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Or
-Wish
-Protect/Softboiled
-Seismic Toss/Flamethrower
-Toxic
Nature: Calm
EVs: 4 HP/252 Def/252 SDef
Item: Leftovers
Ability: Natural Cure

Heatran:
-Lava Plume
-Protect
-Roar
-Stealth Rock/Will-o-Wisp/Toxic
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers

Sableye or Whimsicott can abuse their wide support movepools in conjunction with Prankster to support the team through very annoying means:
Sableye:
-Taunt
-Will-o-Wisp
-Recover
-Foul Play/Night Shade/Snarl
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Prankster

Whimsicott:
-Encore
-Leech Seed
-U-turn/Substitute
-Stun Spore/Taunt
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Prankster

There are more supporters but I'll stop here.



The point of the tier system is to see which Pokemon are viable in the standard environment and which aren't. A Pokemon's viability in standard depends on its stats, movepool and/or typing:
-The OverUsed (OU) tier is the standard environment for competitive battling. Any Pokemon below that tier can also be used here, but some Pokemon are more viable than others.
-The UnderUsed (UU) tier is where the Pokemon that aren't used in OU often either because of their stats, typing and/or movepools.
-The RarelyUsed (RU) tier is where the Pokemon that are seldom seen in OU reside.
-The NeverUsed (NU) tier is the bottom of the barrel in competitive battling. The Pokemon there have bad stats, movepools and/or typings that hold them back from the standard environment.
-The Ubers tier is the "banlist" of OU. Pokemon that are deemed too good/overpowered for OU are sent here.
Ill consider some of those Pokemon.

I already found a guide on how to EV train and have started while its a pain i can do it... But how do i manage IVs? After breeding a few Pokemon, then leveling them giving them as few EVs as possible every IV calculator i found seems... unreliable... and the only method i found to do it seems... insanely time consuming.

Ok so there are not any just UU tornies or anything? all you said i had managed to pick up but ive seen people say how they made an all RU team or what ever. and in the tier guide it sounded like NU pokemon might have thier own tornies sometimes..

While i know NU tier pokemon are not often used can a decent team be made from these Pokemon that can compete against OU Pokemon? After all my favorite pokemon are NU it seems... and if NU pokemon are truely vastly worse than OU then it seems to me there is no real reason to compete... I want to use my favorite pokemon.. not "the best" pokemon.
 

Griffinbane

I hate Smeargle.
1,293
Posts
16
Years
You CAN play with NU stuff in OU, it's just that the NU stuff tends to be overclassed, overpowered, not bulky enough, etc. to be effective in OU. The tiers were made in order to try to keep things as balanced as possible, that's why everything got sorted into tiers. If you can figure out a way to bring out the best of your favorites in OU, power to you. I've used stuff like Ampharos and Gardevoir in OU before. It really depends on your strategy and you utilizing the best of your Pokemon's stats and abilities.

As for IVs, if you're starting completely from scratch, you have to catch Pokemon until you find two parents with at least 1 IV at 31, and breed them together until you get offspring with at least 2 IVs at 31. Breed the offspring together until you get something with at least 3 IVs at 31, keep continuing until you get something like 4 IVs at 31 (if you're super lucky). Getting babies with at least 4 perfect IVs is very difficult, even if you're using perfect parents. Most people skip this step and trade for parents.
 

WingedDragon

Competitive Trainer
1,288
Posts
11
Years
Can Someone examine what I am doing wrong. Its really frustrating that I cant even get in 5 turns before I lose.

http://pokemonshowdown.com/replay/doublesvgc2013-45693154

http://pokemonshowdown.com/replay/doublesvgc2013-45685706

http://pokemonshowdown.com/replay/doublesvgc2013-45686752

This is the current team

Cresselia @ Mental Herb
Trait: Levitate
EVs: 160 SDef / 96 Def / 252 HP
Sassy Nature
IVs: 0 Spd
- Trick Room
- Protect
- Psyshock
- Ice Beam

Scrafty @ Focus Sash
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spd
- Fake Out
- Drain Punch
- Crunch
- Protect

Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 Atk / 44 Def / 212 HP
Brave Nature
IVs: 0 Spd
- Drain Punch
- Mach Punch
- Rock Slide
- Detect

Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Crunch
- Rock Slide
- Ice Punch
- Superpower

Amoonguss @ Sitrus Berry
Trait: Regenerator
EVs: 172 SDef / 252 HP / 84 Def
Sassy Nature
- Rage Powder
- Protect
- Giga Drain
- Spore

Ferrothorn @ Leftovers
Trait: Iron Barbs
Shiny: Yes
EVs: 252 Def / 4 Atk / 252 HP
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Protect
- Gyro Ball
 

Griffinbane

I hate Smeargle.
1,293
Posts
16
Years
Battle 1: You got unlucky with the double critical on Cresselia. As for Amoongus, I don't understand why you used Rage Powder instead of putting Breloom to sleep. Breloom was the dangerous one, Reuniclus can't do much to Scrafty, and Amoongus absorbs hits like a boss. Letting Breloom put you to sleep pretty much killed you.

Battle 2: Good battle, bad luck there. I just realized your team is badly fighting weak, especially against opposing Scrafty. That'll need to be fixed.

Battle 3: Same as battle 2.

One major thing: You don't seem to use Protect all that often. That might be a key factor. Overusing it will let your opponent predict your moves easily, underutilizing it will hurt you hard.
 

WingedDragon

Competitive Trainer
1,288
Posts
11
Years
Battle 1: You got unlucky with the double critical on Cresselia. As for Amoongus, I don't understand why you used Rage Powder instead of putting Breloom to sleep. Breloom was the dangerous one, Reuniclus can't do much to Scrafty, and Amoongus absorbs hits like a boss. Letting Breloom put you to sleep pretty much killed you.

Battle 2: Good battle, bad luck there. I just realized your team is badly fighting weak, especially against opposing Scrafty. That'll need to be fixed.

Battle 3: Same as battle 2.

I didnt use Spore because it was much slower. There are no IVs or Evs invested in its speed

What do you recommend I do. Right now I am changing people again
 
Last edited:

Griffinbane

I hate Smeargle.
1,293
Posts
16
Years
Well you've got it mixed up then. Amoongus is faster than Breloom in Trick Room. Don't forget that the attack order reverses in Trick Room. In turn 3, if you HAD used Spore, Breloom would either be forced to use Mach Punch (Scrafty would be dead but can't help this), then it goes Zzz. Then in turn 4, you could have used Spore AGAIN and put his other 'mon to sleep. Your opponent would be crippled at that point, hoping for a 1 turn sleep. If your opponent decided to switch, you could have Spored THAT, as well.
 

KorpiklaaniVodka

KID BUU PAWAA
3,318
Posts
10
Years
In turn 3, if you HAD used Spore, Breloom would either be forced to use Mach Punch (Scrafty would be dead but can't help this), then it goes Zzz. Then in turn 4, you could have used Spore AGAIN and put his other 'mon to sleep. Your opponent would be crippled at that point, hoping for a 1 turn sleep. If your opponent decided to switch, you could have Spored THAT, as well.

Did you forget about the Sleep Clause? No more than one Pokemon can be put to sleep by your own moves.
 
Status
Not open for further replies.
Back
Top