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Essentials Script Pokemon Contests Script 1.5

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  #76    
Old October 10th, 2015 (8:03 AM).
Syard Syard is offline
     
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    Nice Script !!
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      #77    
    Old October 24th, 2015 (4:49 AM). Edited October 24th, 2015 by ItachiVolcanion.
    ItachiVolcanion ItachiVolcanion is offline
       
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      Well .... I think this was a problem..... how can I get moving sprites with in the contest, just like battle?
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        #78    
      Old February 13th, 2016 (4:53 PM).
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        I would really love to make this work for v16.1
        I have it working for v15.1, but I rather stay up to date...
        I got the berry mixer script working on my own and I have figured out a few things to change, but I am still learning how to do this and if I can get it working I will be very happy.
        So the error I have is:
        Script 'Interpreter' line 276: RuntimeError occurred.

        Script error within event 21, map 78 (Contest Hall):

        Exception: NoMethodError

        Message: Section176:369:in `pbSpriteSetAnimFrame'undefined method `battleIndex' for #<PokemonSprite:0xa051218>

        ***Full script:

        Kernel.pbMessage(_INTL("First up is Gary's Butterscortch!"))
        showSpeciesIntro(PBSpecies::CHARIZARD,"","Butterscortch")
        pbAddContestMove(2,1,2,3,7)
        pbChangeContestName(2,"Butterscortch")
        pbContest(50,PBSpecies::CHARIZARD,20,PBSpecies::SQUIRTLE,
        20,PBSpecies::HITMONTOP,20,1)


        Interpreter:243:in `pbExecuteScript'

        Main Contest:2750:in `update'

        Main Contest:2735:in `each'

        Main Contest:2735:in `update'

        Main Contest:1977:in `pbAnimationCore'

        Main Contest:1927:in `pbAnimation'

        Main Contest:1923:in `pbSaveShadows'

        Main Contest:1929:in `pbAnimation'

        Main Contest:244:in `pbTurn'

        Main Contest:126:in `pbStartContest'

        If I don't get help it will be alright. I am sure with time I will see what needs to be done as I learn this code.
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          #79    
        Old February 14th, 2016 (3:03 AM).
        HarmonyConcept HarmonyConcept is offline
           
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          Could you please tell me how you fixed the berry mixer? Like several people, I'm stuck with this error message:

          Quote:
          Originally Posted by Richard PT View Post
          When i call an event to mix berries i've got this error.

          Did you make any other change to make it work in 15.1?
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            #80    
          Old February 14th, 2016 (3:14 AM).
          Anova's Avatar
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            Well After a few tries I just changed (in both v15.1 and v16.1)
            for i in 0
            to
            for i in 1
            both of them in the script and it worked.
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              #81    
            Old February 14th, 2016 (6:27 AM).
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            Sharazel Sharazel is offline
               
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              Well for some reason it doesnt work on 15.1 for me...
              I tried the fixes provided but I still get this:
              http://i.imgur.com/ZfLrTeJ.png
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                #82    
              Old February 14th, 2016 (2:54 PM). Edited February 14th, 2016 by Anova.
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                Yeah that one is caused by the Elite Battle System I believe. Because without the System it all works fine.
                I tested it in v16.1 without the Elite Battle System and the Contests work.
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                  #83    
                Old February 15th, 2016 (7:55 PM). Edited February 15th, 2016 by Anova.
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                  I found a fix.
                  In Main Contest Script
                  Before the second def update add:
                  Code:
                  def pbSpriteSetAnimFrames(sprite,frame,user=nil,target=nil,ineditor=false)
                    return if !sprite
                    if !frame
                      sprite.visible=false
                      sprite.src_rect=Rect.new(0,0,1,1)
                      return
                    end
                    sprite.blend_type=frame[AnimFrame::BLENDTYPE]
                    sprite.angle=frame[AnimFrame::ANGLE]
                    sprite.mirror=(frame[AnimFrame::MIRROR]>0)
                    sprite.opacity=frame[AnimFrame::OPACITY]
                    sprite.visible=true
                    if !frame[AnimFrame::VISIBLE]==1 && ineditor
                      sprite.opacity/=2
                    else
                      sprite.visible=(frame[AnimFrame::VISIBLE]==1)
                    end
                    pattern=frame[AnimFrame::PATTERN]
                    if pattern>=0
                  #    if sprite.bitmap && !sprite.bitmap.disposed?
                  #      animwidth=sprite.bitmap.width/5
                  #      #echo(animwidth.inspect+"\r\n")
                  #    else
                  #      animwidth=192
                  #    end
                      animwidth=192
                      sprite.src_rect.set((pattern%5)*animwidth,(pattern/5)*animwidth,
                         animwidth,animwidth)
                    else
                      sprite.src_rect.set(0,0,
                         sprite.bitmap ? sprite.bitmap.width : 128,
                         sprite.bitmap ? sprite.bitmap.height : 128)
                    end
                    sprite.zoom_x=frame[AnimFrame::ZOOMX]/100.0
                    sprite.zoom_y=frame[AnimFrame::ZOOMY]/100.0
                    sprite.color.set(
                       frame[AnimFrame::COLORRED],
                       frame[AnimFrame::COLORGREEN],
                       frame[AnimFrame::COLORBLUE],
                       frame[AnimFrame::COLORALPHA]
                    )
                    sprite.tone.set(
                       frame[AnimFrame::TONERED],
                       frame[AnimFrame::TONEGREEN],
                       frame[AnimFrame::TONEBLUE],
                       frame[AnimFrame::TONEGRAY] 
                    )
                    sprite.ox=sprite.src_rect.width/2
                    sprite.oy=sprite.src_rect.height/2
                    sprite.x=frame[AnimFrame::X]
                    sprite.y=frame[AnimFrame::Y]
                    if sprite!=user && sprite!=target
                      case frame[AnimFrame::PRIORITY]
                      when 0   # Behind everything
                        sprite.z=5
                      when 1   # In front of everything
                        sprite.z=35
                      when 2   # Just behind focus
                        if frame[AnimFrame::FOCUS]==1 # Focused on target
                          sprite.z=(target) ? target.z-1 : 5
                        elsif frame[AnimFrame::FOCUS]==2 # Focused on user
                          sprite.z=(user) ? user.z-1 : 5
                        else # Focused on user and target, or screen
                          sprite.z=5
                        end
                      when 3   # Just in front of focus
                        if frame[AnimFrame::FOCUS]==1 # Focused on target
                          sprite.z=(target) ? target.z+1 : 35
                        elsif frame[AnimFrame::FOCUS]==2 # Focused on user
                          sprite.z=(user) ? user.z+1 : 35
                        else # Focused on user and target, or screen
                          sprite.z=35
                        end
                      else
                        sprite.z=35
                      end
                    end
                  end
                  And change:
                  pbSpriteSetAnimFrame(sprite,cel,@usersprite,@targetsprite)
                  To
                  pbSpriteSetAnimFrames(sprite,cel,@usersprite,@targetsprite)

                  And it will now work with the Elite Battle System ( If not maybe I can still help... )
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                    #84    
                  Old February 16th, 2016 (7:08 AM).
                  Letrax's Avatar
                  Letrax Letrax is offline
                     
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                    Wow thx :3 Its working with ebs now :3
                    Just one question.
                    Can I make the sprites somehow animated?
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                      #85    
                    Old February 16th, 2016 (8:50 AM).
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                      No I have found a way to do that yet, but when I do I will post an update.
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                        #86    
                      Old February 18th, 2016 (1:31 AM).
                      HarmonyConcept HarmonyConcept is offline
                         
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                        Quote:
                        Originally Posted by Anova View Post
                        Well After a few tries I just changed (in both v15.1 and v16.1)
                        for i in 0
                        to
                        for i in 1
                        both of them in the script and it worked.
                        This is working great! Thank you for the fix!

                        When you have some time, could you please post screenshots of how you set up the Events for the contests?

                        I am struggling to put an end to the contest. It keeps looping. The contest works fine, but straight after the results screen, it starts again...
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                          #87    
                        Old February 18th, 2016 (2:13 AM).
                        Anova's Avatar
                        Anova Anova is offline
                           
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                          Have you looked at the Complete Zipped Version(includes everything) ?
                          I didn't need to do anything with those events.
                          You can copy and paste them into your game project.
                          All I did was copy the Contest Hall map and Fixed the Tileset in the Database.
                          Then made sure the Transfer Player locations was right.
                          But as far as when the finish of the contest happens after the Text: Announcer says congrats to the winner it should have Set Move Route to take the player out of the contest hall.
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                            #88    
                          Old February 18th, 2016 (1:17 PM).
                          HarmonyConcept HarmonyConcept is offline
                             
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                            Oh, thank you very much!

                            Okay it is working now. A last question is, by chance, did you find a way to include the contest condition screen in the script? I don't think it is by default:

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                              #89    
                            Old February 18th, 2016 (2:50 PM).
                            Mutant Yoshi Mutant Yoshi is offline
                               
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                              Speaking of contest condition screen, I also wouldn't mind a functioning Pokeblock case. I even made a layout for it.

                              It just needs to be scaled up 200x200 for use with Essentials. I'd code it myself, but I don't really have the skills to do so. I tried editing the bag into a functioning Pokeblock case, and that ended horribly.
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                                #90    
                              Old February 18th, 2016 (3:42 PM).
                              Anova's Avatar
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                                Those are two things I am planning on scripting myself. But I am just learning how to do it myself.
                                But if no one else shares and I do finish it I will post it.
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                                  #91    
                                Old February 25th, 2016 (6:42 AM).
                                HarmonyConcept HarmonyConcept is offline
                                   
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                                  This error message pops up sometimes (15.1) after using a move during the contest:

                                  Quote:
                                  Exception: TypeError
                                  Message: Section173:1354:in `[]'no implicit conversion from nil to integer
                                  ***Full script:
                                  pbContest(50,PBSpecies::AMPHAROS,20,PBSpecies::INFERNAPE,20,PBSpecies:: SLAKING,30,1)


                                  Interpreter:243:in `pbExecuteScript'
                                  Contest Main:1354:in `pbFunctionsAdjustHearts'
                                  Contest Main:1353:in `each'
                                  Contest Main:1353:in `pbFunctionsAdjustHearts'
                                  Contest Main:316:in `pbTurn'
                                  Contest Main:122:in `pbStartContest'
                                  Contest Main:2482:in `pbStartContest'
                                  Contest Main:2493:in `pbContest'
                                  (eval): 1:in `pbExecuteScript'
                                  Interpreter:1606:in `eval'

                                  Interpreter:276:in `pbExecuteScript'
                                  Interpreter:1606:in `command_355'
                                  Interpreter:494:in `execute_command'
                                  Interpreter:193:in `update'
                                  Interpreter:106:in `loop'
                                  Interpreter:198:in `update'
                                  Scene_Map:103:in `update'
                                  Scene_Map:101:in `loop'
                                  Scene_Map:114:in `update'
                                  QuickSave:26:in `main'
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                                    #92    
                                  Old February 25th, 2016 (9:00 AM). Edited February 25th, 2016 by Anova.
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                                  Anova Anova is offline
                                     
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                                    Alright I know what is going on.
                                    The error hit because it was looking for a message that doesn't exist.
                                    So if you get messages like that you need to look at what move caused it.
                                    So it was Infernape with the move taunt.
                                    well in contestmoves.txt you will see it's function code of 017.
                                    Then all you need to do is go to the Main Contest script and add to
                                    Code:
                                    when 17
                                    Kernel.pbCustomMessage(_INTL("\\l[3]It tried to make the other Pokemon nervous!"),"Graphics/Pictures/Contest/choice 29",newx=nil,340) 
                                    if @currentpos==1
                                    And the error should go away.
                                    (feel free to change the text to what you want)
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                                      #93    
                                    Old February 25th, 2016 (12:03 PM).
                                    HarmonyConcept HarmonyConcept is offline
                                       
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                                      Thank you for the reply!

                                      I understand your reasoning. However I have this in the Main Contest script, so the message it is looking for does already exist:

                                      Code:
                                      when 17
                                          if @currentpos==1
                                             for j in 1..3
                                          Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[j].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                               @nervous[j]=true
                                             end
                                           elsif @currentpos==2
                                              for i in 2..3
                                          Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[j].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                               @nervous[j]=true
                                             end
                                           elsif @currentpos==3
                                          Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[3].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                               @nervous[3]=true
                                             end
                                             pbNervousGraphic
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                                        #94    
                                      Old February 25th, 2016 (12:26 PM).
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                                        Quote:
                                        Originally Posted by HarmonyConcept View Post
                                        Thank you for the reply!

                                        I understand your reasoning. However I have this in the Main Contest script, so the message it is looking for does already exist:

                                        Code:
                                        when 17
                                            if @currentpos==1
                                               for j in 1..3
                                            Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[j].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                                 @nervous[j]=true
                                               end
                                             elsif @currentpos==2
                                                for i in 2..3
                                            Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[j].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                                 @nervous[j]=true
                                               end
                                             elsif @currentpos==3
                                            Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[3].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                                 @nervous[3]=true
                                               end
                                               pbNervousGraphic
                                        Yes but when I changed that to:
                                        Code:
                                          when 17
                                            Kernel.pbCustomMessage(_INTL("\\l[3]It tried to make the other Pokemon nervous!"),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                            if @currentpos==1
                                               for j in 1..3
                                            Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[j].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                                 @nervous[j]=true
                                               end
                                             elsif @currentpos==2
                                                for i in 2..3
                                            Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[j].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                                 @nervous[j]=true
                                               end
                                             elsif @currentpos==3
                                            Kernel.pbCustomMessage(_INTL("\\l[3]{1} became nervous.",@pokeorder[3].name),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
                                                 @nervous[3]=true
                                               end
                                               pbNervousGraphic
                                        It worked fine with no more problems for me.
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                                          #95    
                                        Old February 25th, 2016 (1:08 PM).
                                        HarmonyConcept HarmonyConcept is offline
                                           
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                                          Thank you, it looks like it's working! I wonder if it isn't because the code as it is doesn't envisage "if @currenpos==4".
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                                            #96    
                                          Old February 25th, 2016 (3:54 PM).
                                          Anova's Avatar
                                          Anova Anova is offline
                                             
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                                            Well I am trying to help as I learn so np. I am happy to help.
                                            I just wish it could have been updated and not have to struggle with it lol.
                                            But I think it is because it isn't taking in the current position of pokemon in some areas of the code.
                                            Well as long we can find them and find the work around. I am just happy it does work.
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                                              #97    
                                            Old February 25th, 2016 (11:11 PM).
                                            HarmonyConcept HarmonyConcept is offline
                                               
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                                              Another question, are the "stars" working correctly in your version? Did you make any change to the stars system?

                                              The game does not display them at any time during the contests, yet I have the correct graphics in the Pictures folder.
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                                                #98    
                                              Old February 26th, 2016 (6:12 AM).
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                                              mewlover22 mewlover22 is offline
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                                                could someone explain how to make this work for version 16.1?
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                                                  #99    
                                                Old February 26th, 2016 (11:13 AM). Edited February 26th, 2016 by Anova.
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                                                  Quote:
                                                  Originally Posted by HarmonyConcept View Post
                                                  Another question, are the "stars" working correctly in your version? Did you make any change to the stars system?

                                                  The game does not display them at any time during the contests, yet I have the correct graphics in the Pictures folder.
                                                  Yes the stars do work and I have seen it happen in the Cool Contest with Gary's Butterscortch when "Butterscortch really caught the judges attention!" and I have noticed that not all the moves are listed in the Combos at the bottom of the Main Contest script.

                                                  Quote:
                                                  Originally Posted by mewlover22 View Post
                                                  could someone explain how to make this work for version 16.1?
                                                  Just do the first part.
                                                  And you can get the demo downloaded and just open it up.
                                                  Copy and paste the map from the window in the bottom left.
                                                  Then just fix the tileset to match.
                                                  Open the Contest Lady event and use extendtext.exe to fix:
                                                  script pbChoosePokemon(36,2,proc {|poke|!
                                                  poke.isEgg? && !(poke.isShadow? rescue false) && !poke.hasRibbon?(4)}) for each contest.
                                                  Just make sure from "poke.isEgg? && !(poke.isShadow? rescue false) && !poke.hasRibbon?(4)})" is on one line.
                                                  (and change poke.egg? to poke.isEgg?)
                                                  (forgot I did this step)
                                                  Then open the Berry Mixer script and change both
                                                  for i in 0...PBItems.maxValue
                                                  to
                                                  for i in 1...PBItems.maxValue
                                                  (the other one doesn't matter)

                                                  After that then let me know how it went.
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                                                    #100    
                                                  Old February 26th, 2016 (12:45 PM).
                                                  mewlover22's Avatar
                                                  mewlover22 mewlover22 is offline
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                                                    Quote:
                                                    Originally Posted by Anova View Post
                                                    Yes the stars do work and I have seen it happen in the Cool Contest with Gary's Butterscortch when "Butterscortch really caught the judges attention!" and I have noticed that not all the moves are listed in the Combos at the bottom of the Main Contest script.



                                                    Just do the first part.
                                                    And you can get the demo downloaded and just open it up.
                                                    Copy and paste the map from the window in the bottom left.
                                                    Then just fix the tileset to match.
                                                    Open the Contest Lady event and use extendtext.exe to fix:
                                                    script pbChoosePokemon(36,2,proc {|poke|!
                                                    poke.isEgg? && !(poke.isShadow? rescue false) && !poke.hasRibbon?(4)}) for each contest.
                                                    Just make sure from "poke.isEgg? && !(poke.isShadow? rescue false) && !poke.hasRibbon?(4)})" is on one line.
                                                    (and change poke.egg? to poke.isEgg?)
                                                    (forgot I did this step)
                                                    Then open the Berry Mixer script and change both
                                                    for i in 0...PBItems.maxValue
                                                    to
                                                    for i in 1...PBItems.maxValue
                                                    (the other one doesn't matter)

                                                    After that then let me know how it went.
                                                    I will later on im not currently working on the games i making right now because of the news of the new games.
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