Advertiser Content
Seen 1 Week Ago
Posted 1 Week Ago
19 posts
97 Days
A few days ago, I put in a Z-Move script made by WolfPP and it seems to be working perfectly. The only thing the script was missing was the secondary effects of certain z-moves (like stoked sparksurfer always paralyzing, genesis supernova making a psychic terrain, and 10000000 volt thunderbolt’s high crit ratio). Does anybody know how to add these secondary effects to their corresponding Z-moves?
Advertiser Content