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Seen April 30th, 2019
Posted April 15th, 2019
59 posts
10.5 Years


__________________________________________________________

Current Version: v0.4.7.6 (Download)
(Mirror #1, Mirror #2)


Last updated on 4/15/2019




Screenshot Album


Information

This is a ROM hack of Pokemon Heart Gold which aims to remake the classic game Pokémon Red. Dialogue is taken from the Gameboy Advance versions (Fire Red & Leaf Green) however there are no plans to include the Sevii Islands like there are in those games. I will be trying to make this similar to the original, but with the DS's features. This way the ROM can be used as a base for others to start their own hack.

There will be a Soul Blue version released once this is close enough to completion and I also plan on making a Yellow version once Heart Red & Soul Blue have been finished.

Features:
  • Updated type chart (Fairy type)
  • 493 Pokemon
  • Pokemon follow you
  • Classic GameBoy game in DS style graphics, with touchscreen
  • Day & Night Cycle
  • ORAS mini-icons
Progress:
  • 4 Gym Badges
  • 4 Rival Battles
  • 4 In-Game trades
  • Correct Trainer battles
  • Day Care (with breeding)
  • Many (some WIP) scripted events (Mt Moon, Bill's House, S.S. Anne ect..)
  • Running Shoes & Bike are obtainable
Please report bugs here or contact me if you'd like to help.

Download

The archive below contains the patch and the patching program (xdelta).

This must be applied to a Pokemon Heart Gold (U) ROM.
File: "Pokemon - HeartGold Version (USA) (Xenophobia).nds" or "Pokemon - HeartGold Version (4787) (US).nds"
MD5: ae2a483d0a5e8130d39f44f41a86df57
SHA-1: 30793e274fb4c7ba070ae226edbdfe355504b1f5
- Pokemon Heart Red v0.4.7.6.zip (Mirror #1, Mirror #2) (Latest)
- Pokemon Heart Red v0.4.7.5.zip (Mirror)
- Pokemon Heart Red v0.4.7.4.zip (Mirror)
- Pokemon Heart Red v0.4.7.3.zip (Mirror)
- Pokemon Heart Red v0.4.7.2.zip

Recommended Emulators: DeSmuME, DraStic (Android/phone)

Also works on Flash carts.

FAQ
  1. What are you going to do about Mt Moon and Cinnabar Island since they look different in HG compared to Red/Blue?
    • For now, I'm going to leave as is. When the hack progresses further I plan on using a map editor to make them look like the originals.

  2. Will you be expanding the pokedex?
    • I hope so.

  3. Can we go to Johto?
    • I will probably make a separate version once the ROM is complete which opens up the area (maybe with a story). I also want to look into the possibility of adding Sinnoh as a 3rd region.

Changelog

Spoiler:
  • v0.4.7.6
    • Can now travel to Celadon City through Route 7.
    • Celadon Gym is open and you can obtain the 4th badge after beating Erika.
    • Coin Case can be obtained in Celadon City.
    • Snorlax is blocking on Route 16.
    • Custom intro graphics (Thanks to Hiro_TDK)
    • Touchscreen graphics changed from green to blue.
    • Fixed an issue where some indoor maps had white textures.

  • v0.4.7.5
    • Can now pass through Rock Tunnel (with trainer battles) to reach Lavender Town.
    • Route 8 complete with trainers.
    • Route 12 below Lavender Town is complete with trainers.
    • Snorlax now blocks the rest of Route 12.
    • Mega Punch can no longer be learned multiple times.
    • Empty pokeball slots on Oak's table no longer have a message.

  • v0.4.7.4
    • Lyra has been partially replaced with Leaf.
    • Gender Selection screen now has proper Red/Leaf sprites.
    • Red's sprite is now shown when using HMs/swimming.
    • Nidoran is now shown instead of Marill on the intro.
    • ROM icon replaced with a red one.
    • Fixed Flashcart compatability.

  • v0.4.7.3
    • Can get Flash from Prof Oak's aide on Route 2.
    • Moon Stone & Hp Up added on Route 2.
    • Wild Encounters updated on Routes 4, 5, 6, 11, 24 & 25.
    • Prof. Oak's last Pokemon now stays on the table throughout the game.
    • Various NPC improvements.
    • Fixed the movesets of many trainers.
    • Fixed a crash on the S.S Anne.
    • Fixed a bug where a NPC would teach you Mega Kick.

  • v0.4.7.2
    • Fixed checksum error when patching.
    • Fixed a bug where Bill would disappear later on in game.
    • Fixed a bug where the item on Route 25 would reset when reloading your save.

  • v0.4.7.1
    • Fixed a freeze that could happen on Flash Cart.
    • Old man can now be seen in Viridian after the Pokemon catching tutorial.
    • Minor cutscene improvements.

  • v0.4.7
    • Fairy Type implemented.
    • ORAS mini-icons added.
    • Can get Dream Eater in Viridian once you get Cut.
    • S.S Anne is closed once you get HM01.
    • Can no longer revive fossils in Pewter City.
    • Removed Sacred Ash from Route 2.
    • Fixed a bug where Brock would disappear when you progress further in game.
    • Many NPCs and their dialogue updated.
    • Cutscene improvements.

  • v0.4.6
    • Route 9 now open with correct trainer battles & items.
    • You are given a potion when starting a new game.
    • Replaced the Old Man's Marill with Nidoran on Route 2.
    • Many dialogue and cutscene fixes and improvements.
    • You can now re-battle your rival when losing to him in Cerulean.
    • Item on Route 45 now removes when acquiring.
    • Pokemon Trainers in Vermillion Gym now have correct moves.

  • v0.4.5
    • Implemented a new logo on the title screen.
    • Bicycle available from Cerulean Bike Shop.
    • Trade Spearow for a Farfetch'd in Vermillion.
    • Fixed a freeze in Vermillion.
    • Fixed a bug where you could do trades multiple times.
    • Added correct NPC dialogue and Pokemon overworlds to Trainers club.

  • v0.4.4
    • Third badge now available from Vermillion Gym.
    • Rival Battle on S.S Anne.
    • Receive HM01 from Captain on S.S Anne.
    • Added trainers with correct Pokemon on S.S Anne.
    • Trade Abra for a Jynx on Route 2.
    • Trade Nidoran(M) for a Nidoran(F) on Route 5.
    • Added many NPCs with their dialogue.
    • Removed item on Route 2.
    • Blocked various entrances on Route 2.
    • Removed the second shop keeper from marts.
    • Script and dialogue fixes.

  • v0.4.3
    • Route 11 now has the correct trainers.
    • Added Guard NPC to Route 11.
    • Snorlax now blocking Route 12.
    • Blocked Saffron City from Vermillion entrance.
    • Script and dialogue fixes.

  • v0.4.2
    • ROM now runs on flash carts.
    • Snorlax removed in Vermillion.
    • Music in Pallet Town house corrected.
    • Can now trigger Oak Parcel script from all directions.
    • Script, sprite, and dialogue fixes.
    • Fixed map when entering a house in pewter city.

  • v0.4.1
    • Day Care added on Route 5 (allows two pokemon).
    • Event with Bill & the Teleporter scripted (WIP).
    • Team Rocket event above bridge (R25) scripted.
    • All Gym Statues now display your name when you beat them.
    • Corrected Misty's Gym trainers location and pokemon.
    • Trade with NPC in Cerulean implemented (Poliwhirl > Jynx).
    • TM43 Added to Route 25.
    • Hidden Rare Candy added to Cerulean City.
    • More NPC and dialogue updates/fixes.
    • Bike Shop dialogue implemented in Cerulean.
    • Fixed a bug where your Rival wouldn't battle you in Cerulean if Bulbasaur was your starter.
    • Fixed a bug that wouldn't send you to Pokemon center if you lost the rival battle in cerulean.

  • v0.4.0
    • Can now see Kanto in Town Map.
    • Misty's Gym is complete.
    • Many NPC, sprite, and dialogue fixes.
    • Pokemon follows you correctly in the scene on Route 2.
    • Updated some Wild Encounters.
    • Added NPC to Route 3.
    • Removed extra trainer from Pewter City's Gym.
    • Removed hidden items from Viridian Forest.
    • Removed double battle trainers on Route 3.
    • Removed Big Root from Route 3.

  • v0.3.3
    • Many sprites implemented for the main protagonist, including back sprite.
    • Minor dialogue fixes.

  • v0.3.2
    • Prof. Oak now gives National Dex.
    • You now spawn directly in your room in Pallet Town. No more warping from New Bark Town.
    • You now respawn in your Pallet Town house upon losing a battle before reaching the first Pokemon Center.
    • Mom recognizes gender.
    • NPC in Viridian no longer gives Mystic Water and has correct dialogue.
    • Trainer Tower removed.
    • Pokeballs now available from Marts.
    • PokeGear given at start.

  • v0.3.1
    • Intro graphics changed to Red.
    • Rivals mugshot corrected.

  • v0.3.0
    • Saffron City blocked until tea is given.
    • Route 5 blocked off until Cut.
    • TM45 on Route 25.
    • Added items to Viridian City & Forest.
    • Third rival battle added (bridge).
    • Cascade badge available after beating misty.
    • Can now pick rivals name.
    • Rival has correct battle sprite.
    • Brock gives TM39 instead of TM80
    • Heart Gold logo removed.
    • Updated many NPCs to their correct sprites and dialog.
    • New NPCs added.
    • Daisy gives town map (Johto for now).
    • Pokemon league blocked off.
    • Fixed glitches that would occur after losing a rival battle.
    • Fixed crash where the second rival battle would crash if Bulbasaur was your starter.

  • v0.2.0
    • Mom now heals your Pokemon.
    • Parcel must now be delivered to Oak.
    • NPCs and trainers added to Viridian Forest.
    • Running shoes available.
    • Added NPC on Route 1 that gives a Potion.
    • When entering Mt. Moon it no longer says Union Cave.
    • Second rival battle added (Route 22)
    • Explanation battle implemented.
    • All trainers on the cerulean city bridge (R24) to Mr. Pokemon's house (R25) have been added, with the correct Pokemon.
    • Trainers all now have the correct Pokemon.
    • Fixed much of the dialog.
    • Fixed bug where oak wouldn't take you to get your first Pokemon.

  • v0.1.0
    • Initial version based on Chaos Rush's work.


Known Issues / To Do

Spoiler:
- Trainers have the wrong dialogue & ask for phone number.
- Pre-menu cinematic still shows johto in some parts.
- Prof. Oak's coat should be white on the intro.
- Red's PC should not have a mail from Lyra, but have a potion.
- Mom References Elm when blacking out to Pallet Town.
- Pokeball tutorial should show the Old Man.
- Can't search Fairy type in the Pokedex.
- Mt. Moon & Fossil Event need overhaul.
- When try to learn mega kick and cancel, he references mega punch.


Credits

Spoiler:
  • Chaos Rush for creating the starter selection and first rival battle
  • brtatu for creating various sprites for the protagonist
  • Tebited15 for Leaf's overworld.
  • INNERMOBIUS for Leaf's backsprite.
  • Romruto for the ROM icon.
  • BT for the logo.
  • Hiro_TDK for the intro graphics.
  • Devs of PPRE and SDSME
  • Nintendo

AmazingCharizard

Pokemon Rocket Strike creator

Male
High above you
Seen 1 Day Ago
Posted May 21st, 2019
318 posts
7.2 Years
This looks very interesting, been waiting long for this one.
But do you have Chaos Rush's permission to use this?
Good luck with this project!
Check out my hack "Pokemon Rocket Strike" http://www.pokecommunity.com/showthread.php?t=319844

How to patch a rom:
1.Download the patch. If it is in a .zip file then use a free tool named WinRar to unzip the file.
2.Use Google to find the rom you need.
3.PATCH THAT THING AND LIVE LONG AND PROSPER!

esperance

Age 22
Male
Ohio
Seen 4 Days Ago
Posted June 23rd, 2019
3,827 posts
9.6 Years
Well, I played it for a bit, and it seems to be off to a nice start.

There were a few issues that I found pretty quickly though. First, you may wanna look into getting better sprites for the gender selection screen. The ones you use are a little poor quality. Second, during the script for getting your Pokédex, there are no sprites for the Pokédexes, and the player does not face Oak after the rival comes in nor do you face the rival when he tells you not to come to his house for a map. Also, the rival does not walk out the door, but through the wall right next to it. Finally, when you get the map, it only shows Johto, not Kanto.

Overall, like I said before, you're off to a nice start. But, I feel like the stuff you copied from Chaos Rush's work is a little out of place if you're looking to make a perfect remake, so you may want to look into making your own stuff.
What are you so afraid of?
Seen April 30th, 2019
Posted April 15th, 2019
59 posts
10.5 Years
There were a few issues that I found pretty quickly though. First, you may wanna look into getting better sprites for the gender selection screen. The ones you use are a little poor quality. Second, during the script for getting your Pokédex, there are no sprites for the Pokédexes, and the player does not face Oak after the rival comes in nor do you face the rival when he tells you not to come to his house for a map. Also, the rival does not walk out the door, but through the wall right next to it. Finally, when you get the map, it only shows Johto, not Kanto.
Yeah all of those are known, except for the direction facing issue (which I haven't noticed).

I was gonna post my needs fix list but they're just bullet points.

But, I feel like the stuff you copied from Chaos Rush's work is a little out of place if you're looking to make a perfect remake, so you may want to look into making your own stuff.
What are you talking about? You can clearly see much of the work that has been done in the changelog and that doesn't even include all of it.

I've spent hours and hours scripting and testing this ROM.

These hacking tools also aren't perfect and bug sometimes so progress isn't as fast as you would think.

CelticsPhan

Get Poke'd

Age 22
Male
Massachusetts, USA
Seen March 28th, 2019
Posted June 3rd, 2017
471 posts
6.1 Years
I spent a few hours today "testing" it, was impressed. There are still some things from HGSS that should not be there, such as Trainer House, the difficult Trainers in SS Aqua and Gold's sprite appearing in place of Red when saving the game.

Minor problems, none of these render the game unplayable and you can very well leave these things in. Also, will the in-game trades from RBY come back at some point? I went into Vermilion expecting to trade for a Farfetch'd, but instead saw the the same people as HGSS. Overall, this has been an excellent beta to what I'm sure will be an excellent hack.

PS: I hear there is a Platinum demake for the GBA in the works, and this would be a great counterpart to it.
Go play Pokemon Theta Emerald EX!
Male
Seen August 19th, 2018
Posted August 19th, 2018
1,312 posts
12.5 Years
While I don't have a problem with you using that old project as a base, I highly don't recommend keeping my custom dialogue, especially because it was changed to set up a modified storyline that you're obviously not using (nor would I give permission to).

And I know this may sound nitpicky, but if you were to do this from scratch, would the first rival battle really be outside? I feel like it's only like that because I already scripted it before abandoning the project on the DS.

Also another thing, in that one screenshot, why is Snorlax in front of Diglett's Cave? In my hack that I made after I moved back to GBA hacking (the most recent incarnation of DarkViolet), I had Snorlax in front of Diglett's Cave because I had the Viridian Gym as the fifth gym, and wanted to use Diglett's Cave as an actual dungeon to traverse through after the 4th Badge. Assuming your hack is just a 'normal' remake rather than a re-imagining like mine, there's no reason why Snorlax would have to be in front of Diglett's Cave, as Snorlax was on Route 12 in the original game.

With that aside, I wish you good luck on this project, as I've always thought it would be interesting to see a Kanto remake with HGSS as the base (which I actually once attempted doing, hence why this even exists). Just a couple things worry me, because it has certain DarkViolet traits (outdoor rival battle, Snorlax in front of Diglett's Cave instead of Route 12) that a "Game Freak style" remake shouldn't have, and I kinda feel like you wouldn't have made those decisions if my hack didn't exist. If this is going to be a DarkViolet DS port, then I have a problem with that, as I never gave permission specifically to copy my GBA hack. I haven't played the beta, but the first post claims this is just a normal FireRed remake, so I'll take your word on that.

Just to make it clear, I have no problems with you using the little DS stint I did as a base, but I have problems with things directly taken from the GBA hack I did after that (mostly because even though I said it's cancelled, it not really canceled, but it's being restarted under a different name), that's all.

(lol we both have Dragonair avatars)
Seen April 30th, 2019
Posted April 15th, 2019
59 posts
10.5 Years
@Chaos Rush

Don't worry, I'm going to make this as similar to FRLG as I see fit and any differences from the original should be minor.

I've never played your ROM either so some similarities are probably just coincidental.

I do like the outside rival battle though and I probably wouldn't have done it on my own. I plan to keep it as is but I'll be moving Snorlax away from the cave entrance.

Appreciate the support.

I highly don't recommend keeping my custom dialogue
Which dialogue?

I spent a few hours today "testing" it, was impressed. There are still some things from HGSS that should not be there, such as Trainer House, the difficult Trainers in SS Aqua and Gold's sprite appearing in place of Red when saving the game.

Minor problems, none of these render the game unplayable and you can very well leave these things in. Also, will the in-game trades from RBY come back at some point? I went into Vermilion expecting to trade for a Farfetch'd, but instead saw the the same people as HGSS. Overall, this has been an excellent beta to what I'm sure will be an excellent hack.

PS: I hear there is a Platinum demake for the GBA in the works, and this would be a great counterpart to it.
Thanks for testing!

NPCs aren't the highest priority, I try to spend my time scripting the story.

and yes I'll be implementing in-game trading seen in the original games.

The next release will be more polished.
Male
Seen August 19th, 2018
Posted August 19th, 2018
1,312 posts
12.5 Years
Alright, that's fine by me. You can't blame me for being a bit accusatory, since my GBA hack is visually similar to HGSS's Kanto, and your hack is directly based on HGSS. Of course, I'm well aware of the fact that I'm not the only person in the world who had the idea of playing through HG/SS's version of Kanto during Red's prime, as I really liked HGSS's Kanto map designs.

I look forward to this project, and wish you the best of luck! I will definitely try it out. As you might have already guessed, I'm a fan of the Kanto region and the Gen I Pokémon are still my favorite Pokémon designs even after many generations have passed.

Just out of curiosity, what are you/have you done about Mt. Moon since it was heavily botched in HGSS? And what are you going to do about the S.S. Anne, Silph. Co, the Safari Zone, Cinnabar Island, and Route 23? I'm aware that DS map hacking has been a bit more accessible in recent years but it's still a rare occurrence.

EDIT: For the custom dialogue, I meant specifically when Blue tells you after the battle that Prof. Oak gave the third starter to a third Trainer. There's no third Trainer in FRLG.
Seen April 30th, 2019
Posted April 15th, 2019
59 posts
10.5 Years
I'm a fan of the Kanto region and the Gen I Pokémon are still my favorite Pokémon designs even after many generations have passed.
Yeah, me too.

Just out of curiosity, what are you/have you done about Mt. Moon since it was heavily botched in HGSS?
For now I'm leaving it as is. It's just much smaller than the original.

If progress goes well I'll be doing more map editing.

And what are you going to do about the S.S. Anne, Silph. Co, the Safari Zone, Cinnabar Island, and Route 23? I'm aware that DS map hacking has been a bit more accessible in recent years but it's still a rare occurrence.
I think the S.S. Anne can be re-scripted because of some story events that already take place on it.

I'm not sure about the rest but I'll find something out when the time comes.

For the custom dialogue, I meant specifically when Blue tells you after the battle that Prof. Oak gave the third starter to a third Trainer. There's no third Trainer in FRLG.
I don't think that's in this version. If it is I didn't notice and I'll remove it.

Dragon_Trainer_

(╯°□°)╯︵ ┻━┻

Age 22
Male
In the Darkness....
Seen October 25th, 2016
Posted June 17th, 2016
342 posts
6.1 Years
Wow! The game looks pretty neat! It is gonna be awesome to be able to replay the days of Fire Red in 3D! I really appreciate your efforts and you have made quite some progress too. I'm sure coming till here wasn't easy for the team! I'll be sure to show support for you guys!

I have question though, Will it be a complete hack of the original or will you include some new and different story events from your own side?
I would love to hear your opinion on this.


By XVaporeon!

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