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luuma

searching for Meaning, offering HA numel

Age 22
Male
Stage Left
Seen November 8th, 2018
Posted August 16th, 2018
157 posts
5.9 Years
I'll sure to patch the new version when I get the chance. Buffing flash to 40BP sounds great, for Rock Smash maybe edit the effect to boost the users attack? Like a Gen 3 power up punch. As for EQ maybe lower its power to 90BP and 10PP? That way in keeps in line with similar BP moves like flamethrower etc (that extra 5BP is justified by the lack of secondary effect). If you implement that however I'd consider lowering Dig's BP to adjust to the curve, maybe 60BP with a chance to flinch?

Now I think about it that whole area east of Mauville could use some work (Forest Rapids all the way up to before Lilycove). The flow of it feels awkward and the lack of places to heal/buy items etc makes it a chore to navigate, however this might be fixed with the editing of the tar pit. The edits you've made to some routes look and feel great to work through, I loved the overpasses on Route 102 and the Canyon area past the Desert for example. I think the main issue I experienced with this section is it feels a little overwhelming, too much going on you know?
Power up punch's effect is actually already in the game, over the top of Mega Punch! I'd rather it had the niche and made more thematic sense. I tried earthquake at 90 power, thinking it would be a good change. Trust me, the second you see it in-game with only 90 power, your heart just breaks! I think the PP nerf hurts the move but keeps the important parts intact.

Just tweaked forest rapids and route 123 to make it nice and wide for next update, the suggestion for a shop and healer is a good one. I reckon the stop-off point should be just outside Mt. Pyre, what are your thoughts?


EDIT: everything is fixed except route 135 and the canyon are inexplicably intertwined and always look the same in game regardless of whether their map headers look even remotely similar or anything. each time I change the header of one of them it makes the other one look identical. Does anyone know how to fix this? it's map offset 0.57 and 0.60, and both of these headers point to vastly different map footers in vastly different parts of the rom
I've tried inserting the map in a completely brand new offset in an entirely new set of map headers but it still happens. I've also tried saving the map file, removing it from the rom, re-adding it to the rom in a different spot and it still happens
I want to eliminate this meme before I release it because god it's so freaking annOYING

Does anyone know what's going wrong??
Play Altered Emerald here!

Thanks to DizzyEgg and the EBEU team for the battle engine, features, and dynamic expansion, lu-ho for a-map, gamer2020 for pge, Microsoft Windows for Task Manager, about 5 different hex editors, Chaos rush for sprites and an animation disable tutorial, Spherical Ice for several excellent asm routines, Neon Skylar for Pokemon data past gen 3, YAPE while it lasted, Scizz, Knizz, darthatron's numerous tools, hackmew, Chronosplit and yall for playing.

Altered Emerald is off on break for a bit now. This patch is looking really nice and polished, so it's staying up for a while.

Skyro005

Male
Belgium
Seen August 27th, 2019
Posted December 25th, 2017
37 posts
3 Years
Hi luuma
Still loving your hack after playing for 30+ hours, but I have a problem ...
Seems like I have to start over again if I want to play the new update (I'm still using the first release), because the save files aren't compatible ...
But still, I think it's worth it because the new version seem to have a lot of improvements.
Also, I don't know if you know it, but when you talk to the doll in may's room, the game freezes (this happens in the old and new versions).
I hope you continue the good work :)
Make EMERALD great again!

- - - - - - - - - - - - - - - - - - - - - - -

luuma

searching for Meaning, offering HA numel

Age 22
Male
Stage Left
Seen November 8th, 2018
Posted August 16th, 2018
157 posts
5.9 Years
Hi luuma
Still loving your hack after playing for 30+ hours, but I have a problem ...
Seems like I have to start over again if I want to play the new update (I'm still using the first release), because the save files aren't compatible ...
But still, I think it's worth it because the new version seem to have a lot of improvements.
Also, I don't know if you know it, but when you talk to the doll in may's room, the game freezes (this happens in the old and new versions).
I hope you continue the good work :)
What are you playing on? pc?? phone? The save files themselves are actually compatible, as long as you're in a safe spot (which means route 101 or littleroot town) but you'll have to do some messing around. I know on VBA it's really easy, you just click "load", then look for the right .SAV file.

I... haven't fixed the doll in may's room in this patch. I'm really sorry. I'll add that to the big post at the start!

PATCH NOTES:
-shut off the route next to route 111 until I can fix a pointer somewhere
-made some paths wider and easier to walk through on route 119, forest rapids, route 120, route 121 and route 123
-added a POKeMART on route 118, stocking helpful items, lum berries, and a stick.
-Some changes to moves. egg bomb now 85% accurate, 30% chance to bun. Boomburst now 140 power, charge now 60 power, Fissure now 60 power, needle arm now 45% chance to flinch, Poison fang now 60 power, flash and rock smash now 40 power, fire smpin/clamp/sand tomb now 70 power
Play Altered Emerald here!

Thanks to DizzyEgg and the EBEU team for the battle engine, features, and dynamic expansion, lu-ho for a-map, gamer2020 for pge, Microsoft Windows for Task Manager, about 5 different hex editors, Chaos rush for sprites and an animation disable tutorial, Spherical Ice for several excellent asm routines, Neon Skylar for Pokemon data past gen 3, YAPE while it lasted, Scizz, Knizz, darthatron's numerous tools, hackmew, Chronosplit and yall for playing.

Altered Emerald is off on break for a bit now. This patch is looking really nice and polished, so it's staying up for a while.

prohibitivemind

art and other stupid things

Non-binary
Seen April 28th, 2019
Posted June 29th, 2017
12 posts
2.5 Years
Hey! I just recently downloaded the ROM and I'm glad to say I'm loving every bit of it. I only just recently realized (literally today) that I was playing the OLDEST version of the game and came here looking for help. I've downloaded the patches and such, and have two questions.

1. I've gotten all the way up to just before fighting Norman. Will implementing the patch this late in my playthrough mess anything up?
2. I can't fight Norman anyway; I skipped Brawly early on because he was giving me a hard time and was planning on coming back to take him on after I took on Wattson. Well, I beat Wattson, and.. got caught up in your game and continued all the way up to where I am now. I saw that you said that Mr. Briney disappears after we fight Flannery, so I can't go back to Dewford without fighting Norman (I'm assuming Surf is given to us after him like in vanilla r/s/e), but I can't fight Norman without 5 badges, and.. you see what I'm getting at.

Is there anything I can do? Am I going to have to restart my game? I REALLY don't want to; I love my team so far and everything I've done and so on, but.. if restarting is what I have to do, then I'll do it.

Thank you in advance, and again, I love this hack!

*EDIT* Realize now that the old version and the new are different files altogether, will have to restart anyways. WHOOPS!
Male
Seen 8 Hours Ago
Posted 2 Weeks Ago
297 posts
6 Years
Realize now that the old version and the new are different files altogether, will have to restart anyways. WHOOPS!
Not necessarily. Assuming the saves are compatible, you could simply load your old save file into the newer rom. This can usually be accomplished by renaming the old .sav file to match the name of the newer rom exactly. Or if you're using vba, use the load battery option and select the older .sav.

prohibitivemind

art and other stupid things

Non-binary
Seen April 28th, 2019
Posted June 29th, 2017
12 posts
2.5 Years
Not necessarily. Assuming the saves are compatible, you could simply load your old save file into the newer rom. This can usually be accomplished by renaming the old .sav file to match the name of the newer rom exactly. Or if you're using vba, use the load battery option and select the older .sav.
oof. I'd do this, but I still have the standing problem of the whole "Not enough Badges to fight Norman, but no way to reach Dewford without Surf, etc etc"

prohibitivemind

art and other stupid things

Non-binary
Seen April 28th, 2019
Posted June 29th, 2017
12 posts
2.5 Years
Uhm, where in slateport can i make aurora/eon ticket work? Thanks. Nice hack btw
Sneak around the back of the port! (Where you go to use the Ferry, or where Capt. Stern is interviewed, etc. etc,] in the top-right part of the city. You'll have to do a little looking around to find the entrance to the back.

prohibitivemind

art and other stupid things

Non-binary
Seen April 28th, 2019
Posted June 29th, 2017
12 posts
2.5 Years
*SPOILERS BELOW!!*

[edited: a large amount of this is because i was playing an older version. whoops.]
general stuff abt the game, just tryin' to help point out mistakes for polishing and such. i in no way am trying to be rude or trying to make fun of anything or any errors! I love this hack and just want to help see it prosper!
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-Crunch still lowers Special Defense instead of Defense, in spite of dealing Physical damage.

-Steelix's movepool is a little... lackluster? I know you're very adamant about the changes to the Pokemon in this game and don't want to change anything too drastically, and they're all amazing in their own ways (You've made some of my favorite Pokemon viable!! <3 ) but might I suggest a Steel/Dragon typing, or maybe a new ability? Hustle has a huge chance of showing up now since you've made the Hidden Abilities common, and... well, it hurts to watch moves that are normally 100% accurate whiff, and don't even get me started on Iron Tail, Rock Tomb... Hustle adds a 20% decrease! TWENTY PERCENT! IT HURTS! You can argue the 50% boost to base physical damage is worth the trade-off, and early in the game it may be, but once you get past Mauville it turns from a nuisance to a serious liability.
So maybe Steel/Dragon, or keep the Steel/Ground typing, iunno. The Steel/Dragon typing would give it a serious boost against Poison types, and I can see from your point of view how that wouldn't quite be a good idea. It gets rid of one of Dragon's few weaknesses in this ROM. But the typing then makes it weak to Ice and Dragon, etc etc, and while it loses STAB Earthquake, it could make do with STAB Outrage, maybe? Just a thought. Or keep its original typing but give it some more moves and a bit of a better ability? some thoughts:

-GEN3 version of Anchor Shot; Lockdown: 80/100/10, Steel type, prevents fleeing? "The user throws itself onto the opponent, weighing it down. Prevents fleeing/switching out."

-Mold Breaker, Heatproof, Intimidate, Aftermath, Sheer Force, or Full Metal Body(Clear Body, respectively) for Steelix? These abilities would certainly make Steelix more of a force to be reckoned, and some of the abilities could even work for Onix. Just a thought!

-Steel Wing doesn't seem to be used much aside from Skarmory. Maybe change it to a Psychic-type, Physical move? Allow more use of Physical Psychic mons like Claydol, Hypno, and such? Perhaps this game's version of Psycho-Cut; 70/90/25, with high-crit ratio. Maybe name it Mind Drive or Psych Jostle.

-Make Explosion/Selfdestruct change with the type of Pokemon? if possible? Make it more viable as a last resort of sorts, bonus for STAB and such? (I.E. Electrode's would be ELTRC, but Claydol's would be a 50/50 chance of being Psychic or Ground.)

-Hyper Fang isn't used often either. The only Pokemon I can think of that uses it is Raticate and Rattata, and i've only seen one Raticate in battle. Maybe change it, too, to something else? A Physical Grass or Ghost type move that's not exceptionally special, but fills the damage-dealing role (and also may flinch.) If Grass, mayhaps 'Bramble Swipe' at 70/100/20. "The user attacks with thorny vines. May cause flinching."
If Ghost, then 'Panic Trigger' at 70/100/20. "The user throws itself at the opponent, triggering a panic reflex. May cause flinching."

-In the battle with Sydney, his Shedinja tends to get psyducked over by his Tyrannitar's Sand Stream. If T-Tar's come out before it, and he sends in Shedinja, it gets KO'd before it can even make a move. Right now for me that's a blessing(I'm a little underleveled), but I feel like that's not how you intended the battle to go. You seemed really proud of your changes to Sheddy and it's kind of a shame for it to not get to strut its new digs, so to speak.

-Feint Pulse is still Feint Attack? Maybe it's the version i'm playing, I don't know.

-Rare Candies for grinding aren't showing up in E4-- unless this is postgame-only.

-Did you change Snatch? I don't remember it stealing EVERYTHING, only healing things. Either way, it was definitely a nasty surprise on Pheobe's Shadow Tag Sableye.

-Delibird's POKeDEX ENTRY typo; "exlposives." instead of "explosives."

-I don't know what you did to Parasect, but that thing is a psyduckin' special tank now and I love it. Spore-Nightmare-Curse is so lethal and it's amazing.

-Skill Swap+Truant Claydol is unstoppable.

-Parasect's POKeDEX ENTRY grammar; "it says cheerily" instead of "it says cheerily,"

-Skarmory's POKeDEX entry grammar; "have you ever held a kitana" instead of "Have you ever held a kitana?" (unless it's a joke that im missing. oops)

-Whismur POKeDEX entry grammar: "through its ear canals and so" instead of "through its ear canals, and so,"

-not saying anything about Azurill's because it's hilarious and the comma instead of a period implies you were cut-off mid sentence for some reason which is absolutely, again, hilarious

-Torkoal making farting noises when expelling smoke instead of train noises is amazing.

-Spinda's POKeDEX entry capitalization: first "Spinda" in entry is not capitalized, while the others are.

-Barboach is a parasitic Pokemon? didn't know that, but.

-Claydol's POKeDEX entry, grammar/capitaization: "while hovering in midair Its arms" instead of "while hovering in midair, its arms", "Wikipedia" is not capitalized.

-sadly these are the only pokemon i have in the dex currently (i have others but. there arent any errors there. ill be sure to catch more and let you know if there's anything else.)

-!ERROR's stats are crazy? Super-high attack but abysmally low stats in every other field. Was this intentional?

-The Gym Leader battles are amazingly well done, really, everyone's battles are.

-Something up with EXP.? It seems like Pokemon get a lot less if more participate in a battle. I know this is technically just the original amount of exp being divided among the participating mons equally, but I don't remember it being like this. I assume this was intentional to provide more of a challenge, especially toward the end.

-Some Pokemon have really low catch rates. Yanma, for some reason, really psyduckin' refuses to stay in an Ultra Ball, even at 1HP and asleep.

-Along with that, encounter rates as well? Many Pokemon do not show up, even if said to appear on certain routes. I've seen this mostly with the first two routes in the game and on Route 113.

-Is there a Soothe Bell available anywhere? Would make Pokedex completion easier at the least, I feel.

all in all this hack is absolutely amazing and i love it and i've recommended it to just about all of my friends.

additionally: i've been doing spritework lately, and would like to know if you'd like me to offer some of my skills? i don't want any money, trust me, i just want to help make this hack as immersive and polished as possible and want to help in any way!
what i mean is, like-- Spritework on Pokemon, like Alolan Forms-- i.e. Charizard looking more draconic and having smaller wings(due to it now being fire/dragon instead of fire/flying), Parasect looking a little more frail and dead with spores and "ghost fog" around it(grass/ghost instead of grass/bug), so on and so forth! I'm more than willing to edit all the frames of the type-changed Pokemon so that they'll be animated, so as to not take away from the immersion! (and you bet your ass i'll make shinies for em' too) And I'll be more than willing to do spritework on anything else you have in mind!

Message me if you're interested, and I'll give you my contact info and i'll show you some of my works so you can decide!

Thank you!!

prohibitivemind

art and other stupid things

Non-binary
Seen April 28th, 2019
Posted June 29th, 2017
12 posts
2.5 Years
Thanks for the reply. Anyways, does anyone know where are the other tickets located? I have eon and aurora ticket as of now. Thanks!!
Tickets are in Mt. Pyre (Ho-oh/Lugia), Birch's Lab (Deoxys), Granite Cave (Mew), and Route 119 (you need Cut, Latias/Latios)!

prohibitivemind

art and other stupid things

Non-binary
Seen April 28th, 2019
Posted June 29th, 2017
12 posts
2.5 Years
I have some doubts
Could I use cut even riding a bike? My parascect can't.
And what about celebi? Has any specific grass?
I don't find the man who accept the tickets after cought Mew.
And I think that birth's Lab secret room have a bug, after enter, the char move up unless down.

Great work.
I'd loved This game
1. You can't use cut while riding a bike, that's just how things are (i think).
2. Celebi is not in the grass in the hidden spot, it's in the shrine to the left-- Walk up to it and press A to encounter it.
3. The man is in the Slateport Docks, walk up and behind the building to find the second entrance and you'll see him when you enter.
4. Birth Island/Deoxys ticket does not currently work in this version due to a glitch.
Seen July 4th, 2018
Posted May 4th, 2017
2 posts
2.5 Years
I can't use parascect's cut on the Grass from route 109.
I didn't found the Mystery ticket, If this is on MT. Pyre, is very well hide
Some another problem, My poliwril isn't abble to use moon Stone

I've found cellebi and the ticket guy, tanks.
Male
Seen October 25th, 2018
Posted January 19th, 2018
6 posts
4.2 Years
Hi,

A few things I wanted to ask/talk about!

- The old sea map leads you to an island, but I cannot entrer the forest inside. So I am trapped there;
- Repels do not work;
- It is not possible to get the white flute (but it is possible to get all the other flutes). If I collect just enough ash, he still wants me to get 0 ash. If I collect one more, he wants me to collect 2^16-1 more. I think it won't be hard for you to find a fix;
- It is possible to get trapped at the entrance of the Pi'a Canyon if you don't have surf and fall down the mud slope; This is linked to your header problems
- Enter the fiery path from the south entrane, then go up*3 and left*2. You go through the wall;
- Route 119, at the very north, where there is a Cross Bike puzzle north of the northmost cascade, it is not possible to get the northmost item. I can't use cut from anywhere to cut the tlal grass blocking the path;
- How to enter the cave at the frontier between Route 111 and Route 113?;
- Going north of Mauville into Route 11, there is a lake west of the house of the family that battles you. There is a patch of two tiles you can walk on to the left. Well, just right of the top one, I am walking on top of water.

That's about all I can think about. What is the reasons to nerf Cascade that much?

jan2prado

Eat, Sleep, Repeat!

Male
Iloilo City, Philippines
Seen 2 Days Ago
Posted August 20th, 2019
500 posts
10.2 Years
Been playing for quite a while now and I just wasted a lot of time just trying to find a good grass type.
So far I trained 3 grass types:
Sceptile: I was so excited to see that he was actually Physically based so that I could make use of Sceptile's diverse physical moveset, just got turned off that he's pure Grass, I expected him to be Grass/Dragon or even Grass/Dark :(

Meganium - Also got hyped with the new typing, upon checking it's Grass/Ground. Still physically based I think, turned off by the lackluster movepool, i was expecting I could go Synthesis, Curse, (physical grass move), and Earthquake, turns out all moves it learns are support moves -,-

Shiftry - I really thought he was viable, statwise, it is, but also lackluster movepool, I mean COME ON, it doesn't learn Leafblade, Crunch or other stab physical moves. So far the only notable moves it learns is just Extrasensory -,-

Will find myself a Tropius, hopefully I won't be disappointed. :/

Edit: Found myself a Tropius but :/
I did catch myself a bellsprout though, and damn it would've really been good if I could utilize its movepool and ability, but eh. Sunlight + Growth doesn't work here, which is sad, and I can't use Viktreebel with it's VERY low speed, I could only use it under sunlight due to chlorophyll, and I can't use water spout too with a sunlight team, gonna play with him for awhile and see what I can do...
Seen August 22nd, 2019
Posted September 17th, 2018
9 posts
10.6 Years
I have Crawdaunt, Scyther and Onix. It probably seems insufficient but I prefer to catch pokemons I wish to use permanently so the exp don't go to waste.

Level wise they were around mid twenties until I used hacked-rare candies to boost Scyther until he got aerial at around 30 because the first fight gym wrecked me (which was why I was so pissed about the wing attack. It would've been a lot easier if he had that move).

Crawdaunt- same thing. Hacked in candies so he would get crabhammer. Water gun couldn't get me past the gym. I realise my pokemon could do it, but I just didn't have a stronger water type move. Water gun was just way too weak. As expected, with crabhammer, it was easy.

Seems like the issue isn't with the game, I guess. Sorry if my previous review was scathing. You did put in a lot of effort. The problem is that this game is meant for more experienced players who know all the intricate workings and how to play the game most optimally.

I'm not a huge Pokemon buff and am a casual player, so there's that. And for the puzzle, it will probably take two runs for you because you know the route exactly. Other players might be having difficulty especially if they're weaker and need to heal after each battle.

Wish you luck improving the hack along the way,
You're just either really young (under the age of 14) or really bad at pokemon games. This game was maybe a tad bit harder than the original Emerald game, so the fact that you struggled is sort of embarrassing.

I'm guessing it's because all you do is spam attacking moves and have no strategy? Learn to use stat boosting moves, learn to take advantage of types, don't just spam strong moves, that never works.

Instead of blaming the creator and telling him "your 5 years were wasted" (when you probably can't create 1/100 of what he did), why don't you realize you're just bad at the game and learn the mechanics of pokemon battling so you don't lose?

luuma

searching for Meaning, offering HA numel

Age 22
Male
Stage Left
Seen November 8th, 2018
Posted August 16th, 2018
157 posts
5.9 Years
*SPOILERS BELOW!!*
REALLY long analysis and offer for spritework
I'm gonna go through this and give you a decent response but right now I gotta do some revising. See you this evening!! I'll probs release another patch then. Right now all I can definitely say is that I think Smart Strike fixes the steelix issue really nicely so I might sneak that effect in somewhere

defending me
I mean thanks but please don't make this level of personal attacks? The critique he gave me was bang on and the patch you played didn't have scyther/corphish anywhere near as useless as it was in his.

Either I'm blind, stupid, or it's not there, but I can't find the Water Stone on Route 114.
There's like double battle between a camper and a fisherman guarding an item ball. It's defo there!

flannery removes briney
okay I need to deal with this asap

Been playing for quite a while now and I just wasted a lot of time just trying to find a good grass type.
Bellsprout got some beefy buffs this update, it winds up with some mad offensive stats at 70/145/65/140/60/55

The rest of the critique is actually just a bit inaccurate! nuzleaf DOES learn leaf blade at level 28 or so now, I think you're on an old patch?? crunch makes literally no sense on it man idk I'm not givin it a move just cause it seems strong. It still gets Thief which is still a little better than extrasensory

'm not changing sceptile's typing, he's still perfectly strong as heck

Meganium learns swords dance at level 1 (move relearner) and earthquake by tm. next update it's gonna get bulk up by tm, not this one


Alright I gotta fix this briney stuff at some point but as it stands it seems to totally ruin a few people's experiences but not all. This sucks cause i can't work out what's happening, or replicate it! The flannery removing him thins was really stupid of me though, gotta fix that.

NEW UPDATE IS OUT! loads of FIXES to mauville, the missing tickets, victory road's invisible blocks, and BALANCE stuff! MUD SHOT is a new TM28, replacing dig, found just before brawly, nerfed to special, 50 power, 90 accuracy, 30% chance to lower speed, purely because it eats up flannery's Torkoal and Wattson's Magneton. A few mons like poochyena, growlithe, sandshrew learn dig from level up if you need some unlimited escape ropes. Hoppip now learns NO attacking moves except once it evolves, by tm! Hypno now 50/100/100/100/100/60 with access to all the draining moves! Gligar and lickitung rebalanced! Victreebell now massive (see above! I removed eruption from its movepool but it should still be perfectly fine in sun teams) Beat up now 15 power, because it's absolutely terrible anyway!
Play Altered Emerald here!

Thanks to DizzyEgg and the EBEU team for the battle engine, features, and dynamic expansion, lu-ho for a-map, gamer2020 for pge, Microsoft Windows for Task Manager, about 5 different hex editors, Chaos rush for sprites and an animation disable tutorial, Spherical Ice for several excellent asm routines, Neon Skylar for Pokemon data past gen 3, YAPE while it lasted, Scizz, Knizz, darthatron's numerous tools, hackmew, Chronosplit and yall for playing.

Altered Emerald is off on break for a bit now. This patch is looking really nice and polished, so it's staying up for a while.
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