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  #23876    
Old February 17th, 2013 (10:51 AM).
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LocksmithArmy LocksmithArmy is offline
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    ok... so in fire red after you beat Blaine and you head outside... bill apraoches you and talks to you... I cant find that script...
    he then says the boat has arrived (i can find that) and you take the boat to one island and go thru the dock (found it) throught one isle (found that script too) and into the pokecenterlab thing(easy to find) then... you go on a task and when its done you return to the pokecenter where bill tells celio boodbye (not hard to find) then you walk out and down thru one island... (missing script) and DOWN thru the dock (also not around) and you return to cinnibar island where bill tells you goodbye... I cant find this script either...

    most of these should be level scripts but they are just not on advance map... I really only need the one where you are on cinnabar after the event where bill tells you goodbye... but its still odd that I cant find the rest of those events.
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      #23877    
    Old February 17th, 2013 (11:16 AM). Edited February 17th, 2013 by karatekid552.
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by Robbi View Post
      1) That does not work for me for some reason.
      2) Ohh, I changes the tiles for warp properties, but i tested it, it still doesn't work.
      3) there isn't anything like that, its just a regular tile that does it, and its every so often.
      4) Now when i start it up, after the van, it goes black and wont start.
      I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.

      Quote:
      Originally Posted by Hacker Bisharp View Post
      I could not find anything, I tried with all flags or tools that I have found but nothing: (
      From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
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        #23878    
      Old February 17th, 2013 (2:15 PM).
      jbrown12333 jbrown12333 is offline
         
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        I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really complicated? Thanks in advance.
          #23879    
        Old February 17th, 2013 (5:01 PM).
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by jbrown12333 View Post
          I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really complicated? Thanks in advance.
          Use PGE. It has the ability to repoint the movesets. But be warned, it will only point you to free space with blank attack slots. So, unless you move the move data manually with a hex editor after, you will have to reinsert all of the old moves.
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            #23880    
          Old February 17th, 2013 (9:13 PM). Edited February 17th, 2013 by The Legacy of The Legends Creator :D.
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          The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
             
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            what is the message script command i put
            "msgbox @sign 0x3"

            and a pop up comes up when i hit compile that prevents me to progress stating

            Error 13 'Type mismatch' on line 4
            Missing #define or parameter

            Line:msgbox @sign 0x3

            I am also having trobble with this one
            I have been using Advance series for sprites and i get this


            How do you do it with GIMP, if its easier or not lol idc as long as ill get better results XD <3
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              #23881    
            Old February 17th, 2013 (9:59 PM).
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              I don't know about the second part, but which version of XSE are you using? If it's the older one, try this:

              msgbox @pointer
              callstd 0x3
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                #23882    
              Old February 17th, 2013 (10:23 PM). Edited February 17th, 2013 by The Legacy of The Legends Creator :D.
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              The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                 
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                i have "v1.0.0"

                and that gave me the same error, is there a previous version ic an use?

                "#dynamic 0x2DD103

                #org @start
                message @pointer
                callstd 0x3
                end

                #org @hello
                = You are here
                release
                end

                #org @talk1"

                thats the code,its a test code
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                  #23883    
                Old February 18th, 2013 (1:20 AM).
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                DrFuji DrFuji is offline
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                Quote:
                Originally Posted by The Legacy of The Legends Creator :D View Post
                what is the message script command i put
                "msgbox @sign 0x3"

                and a pop up comes up when i hit compile that prevents me to progress stating

                Error 13 'Type mismatch' on line 4
                Missing #define or parameter

                Line:msgbox @sign 0x3

                I am also having trobble with this one
                I have been using Advance series for sprites and i get this


                How do you do it with GIMP, if its easier or not lol idc as long as ill get better results XD <3
                The regular and shiny versions of Pokemon can't have different sprites attached to them as that just leads to the problems you're seeing in the editor. The ROM cuts a few corners when it comes to shinies so unless you manage to change the way the game loads and stores the sprites through some unknown ASM or HEX editing then you're you're restricted to using the same sprites.

                Essentially the ROM has one set of sprites for each Pokemon (a frontsprite and a backsprite obviously) but the backsprite contains the shiny palette. This palette overwrites the regular coloured palette when a shiny is activated but since it is just overwriting the palette rather than changing the active sprite you don't have any opportunity to change what it looks like. Game Freak managed to save space on the ROM by doing this, as that meant they only had to insert two sprites rather than four in the event of shinies, relying on the palette swap to do the rest for them.

                Long story short, you have uploaded different front/ back sprites with your shiny variations and tried to sync palettes. But since the Advanced Pokemon Sprite Editor knows the ROM's limitations it has tried to merge the shiny and regular sprites together, leading to look glitched and weirdly coloured in some areas. Just keep the sprites the same but alter the palette when it comes to shiny versions.

                Ugh, sorry I feel like I'm rambling and not adding anything :P

                Quote:
                Originally Posted by The Legacy of The Legends Creator :D View Post
                i have "v1.0.0"
                XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
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                  #23884    
                Old February 18th, 2013 (2:25 AM).
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                CMSilver CMSilver is offline
                   
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                  Can anyone give mea link to dl XSE?
                  I know I shouldnt be asking here, but all the links I've tried have failed.
                    #23885    
                  Old February 18th, 2013 (5:43 AM).
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                  exedissolve exedissolve is offline
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                    Right, I've written my script, compiled it into my ROM thanks to POKEscript.
                    When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
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                      #23886    
                    Old February 18th, 2013 (6:08 AM).
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                    Quote:
                    Originally Posted by CMSilver View Post
                    Can anyone give mea link to dl XSE?
                    I know I shouldnt be asking here, but all the links I've tried have failed.
                    Redownload the whole thing. Oh, what a useful post:

                    Quote:
                    Originally Posted by DrFuji View Post
                    XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
                    Quote:
                    Originally Posted by exedissolve View Post
                    Right, I've written my script, compiled it into my ROM thanks to POKEscript.
                    When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
                    Don't use PokeScript. No one here except the handful of beginners that watch fullump's old videos script using PokeScript. My suggestion is PKSV or XSE. Since I have this copy pasted here's a link ;p
                    Quote:
                    Originally Posted by DrFuji View Post
                    XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
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                      #23887    
                    Old February 18th, 2013 (10:44 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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                    The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                       
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                      would there be a program where i can just edit one? and if not thats ok,my friend came up with an idea lol and ty on XSE program version

                      And i tried that and usetd the same code and i got this
                      Too less parameters on line 4. The correct number is 2
                      i have no number on line four

                      "#dynamic 0x2DD103

                      #org @start
                      message @pointer
                      callstd 0x3
                      end

                      #org @hello
                      = You are here
                      release
                      end

                      #org @talk1"
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                        #23888    
                      Old February 18th, 2013 (10:54 AM).
                      Hacker Bisharp's Avatar
                      Hacker Bisharp Hacker Bisharp is offline
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.



                        From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
                        I also tried this but nothing more advice?
                        Thanks anyway for trying. I appreciate it.
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                          #23889    
                        Old February 18th, 2013 (10:58 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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                        The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                           
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                          I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                          And will i have to put the RBC files INTO the rom?
                          like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                          and how would you edit the credits and opening files or just take me out
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                            #23890    
                          Old February 18th, 2013 (11:21 AM). Edited February 18th, 2013 by karatekid552.
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by Hacker Bisharp View Post
                            I also tried this but nothing more advice?
                            Thanks anyway for trying. I appreciate it.
                            While I am looking for some more information, go to http://thethethethesromhacking.weebly.com/resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

                            Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

                            -turn in the ruby
                            -turn in the tri-pass
                            -get the rainbow pass
                            -setflag 0x846

                            When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
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                              #23891    
                            Old February 18th, 2013 (5:35 PM). Edited February 18th, 2013 by passarbye.
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                            passarbye passarbye is offline
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                              I've searched through the tutorials section and didn't find anything specific for it, but do any of you happen to know how to change the Pokemon cry on Fire Red's title screen?


                              EDIT---- i've found a program with a bit of googling that solves this problem.

                              for those that need it, here it is: http://www.pokecommunity.com/showthread.php?t=138775



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                                #23892    
                              Old February 18th, 2013 (10:07 PM).
                              The Legacy of The Legends Creator :D's Avatar
                              The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                 
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                                Hate be rude but does anyone have an answer to my question and problem?

                                "
                                I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                                And will i have to put the RBC files INTO the rom?
                                like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                                and how would you edit the credits and opening files or just take me out
                                "
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                                Hey guys. lol i didnt think my username through. Wish i could change it.
                                Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!


                                  #23893    
                                Old February 19th, 2013 (12:48 AM).
                                LocksmithArmy's Avatar
                                LocksmithArmy LocksmithArmy is offline
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                                  Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
                                  they said increasing the number of sprites was impossible, or they just couldnt do it...

                                  I really hate being told something cant be done (especially when i want it done)

                                  so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

                                  anyhoo...

                                  this is how close ive gotten


                                  so i have successfully added 6 new sprites (increasing the total from 153-159)

                                  but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

                                  so does anyone know how to edit just 1 sprites palette?
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                                    #23894    
                                  Old February 19th, 2013 (2:48 AM).
                                  twizzler twizzler is offline
                                     
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                                    How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it!
                                      #23895    
                                    Old February 19th, 2013 (6:23 AM).
                                    Hacker Bisharp's Avatar
                                    Hacker Bisharp Hacker Bisharp is offline
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                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      While I am looking for some more information, go to http://thethethethesromhacking.weebly.com/resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

                                      Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

                                      -turn in the ruby
                                      -turn in the tri-pass
                                      -get the rainbow pass
                                      -setflag 0x846

                                      When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
                                      Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
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                                        #23896    
                                      Old February 19th, 2013 (8:41 AM). Edited February 19th, 2013 by karatekid552.
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by LocksmithArmy View Post
                                        Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
                                        they said increasing the number of sprites was impossible, or they just couldnt do it...

                                        I really hate being told something cant be done (especially when i want it done)

                                        so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

                                        anyhoo...

                                        this is how close ive gotten


                                        so i have successfully added 6 new sprites (increasing the total from 153-159)

                                        but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

                                        so does anyone know how to edit just 1 sprites palette?
                                        Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

                                        Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"

                                        Quote:
                                        Originally Posted by Hacker Bisharp View Post
                                        Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
                                        That is all I have, sorry.

                                        Quote:
                                        Originally Posted by twizzler View Post
                                        How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it!
                                        This involves ASM to do it right. However, you can cheat by using Shinyizer on your rom and creating a bunch of script tiles that are:

                                        #Dynamic 0x800000
                                        #org @start
                                        setvar 0x8003 0x1
                                        end


                                        Every time you step on one of these tiles, the next pokemon you see will be shiny.

                                        Quote:
                                        Originally Posted by The Legacy of The Legends Creator :D View Post
                                        Hate be rude but does anyone have an answer to my question and problem?

                                        "
                                        I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                                        And will i have to put the RBC files INTO the rom?
                                        like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                                        and how would you edit the credits and opening files or just take me out
                                        "
                                        I am having some trouble understanding what you are trying to say. Could you please be a little clearer?

                                        I don't know anything about credits, however the opening "files" like copyright and such, are just simple images you cam find in Un-Lz. You will need to be good at editing tile maps to do them.
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                                          #23897    
                                        Old February 19th, 2013 (12:46 PM). Edited February 19th, 2013 by LocksmithArmy.
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                                        LocksmithArmy LocksmithArmy is offline
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                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

                                          Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"



                                          That is all I have, sorry.



                                          OK, this I understand...
                                          I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
                                          the palette table offset is - 083A5158 so its pointer would look like - 58513A08

                                          there are 3 offsets in the rom that have that pointer:
                                          0805f4d8
                                          0805f570
                                          0805f5c8

                                          which one could be the real pointer (or are all 3?)

                                          they are all close to eachother...

                                          UPDATE:
                                          ok so turns out its all 3 of those... if they all are not changed you get a black map...

                                          but there seems to be a max limit on palettes you can have...
                                          I am adding 6 palettes... lets call them A,B,C,D,E, and F (added in that order)
                                          A works fine for the poke, but changes the players colors to be messed up
                                          B works fine when not on screen with A
                                          C works fine when not on screen with A or D
                                          D works fine when not on screen with A or C
                                          E does not do anything
                                          F does not do anything

                                          I have tried changing the palette number of A (from 20 to 26) and it had no effect

                                          I feel like I need to know how many paletts are in the game so I can search for a bit of that number then raise that number by 6 (although I likely only need to raise it by 2 because only 2 dont work)

                                          I still cant figure out that is wrong with Palette A tho, its messing everything up...

                                          it only hurts when it on the same map... so if I put a sprite with that palette in viridian city... and start in pallat town.. im fine until I walk into viridian city... then I change to neon... ten if I go into the pokecenter im fine again... till I walk back outside....
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                                            #23898    
                                          Old February 19th, 2013 (12:59 PM).
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                                          95gemello7 95gemello7 is offline
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                                            I'm trying to do a new animation for Giga Impact and I would like to know a thing: can I use the animation that in battle show the Pokémon when eating a berry? And where can I find it?
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                                              #23899    
                                            Old February 19th, 2013 (2:29 PM).
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                                            Shubunkus Shubunkus is offline
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                                              How would I go about starting off a hack with a black screen. Can I do this with XSE?
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                                                #23900    
                                              Old February 19th, 2013 (2:55 PM).
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                                              karatekid552 karatekid552 is offline
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                                                Quote:
                                                Originally Posted by LocksmithArmy View Post
                                                OK, this I understand...
                                                I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
                                                the palette table offset is - 083A5158 so its pointer would look like - 58513A08

                                                there are 3 offsets in the rom that have that pointer:
                                                0805f4d8
                                                0805f570
                                                0805f5c8

                                                which one could be the real pointer (or are all 3?)

                                                they are all close to eachother...
                                                All three, i noticed that JPAN changed them all in his hack, so you should too.
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