ROM Hacking Help Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

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  #23676    
Old February 17th, 2013 (8:02 AM).
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95gemello7 95gemello7 is offline
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    Quote:
    Originally Posted by karatekid552 View Post
    I would say, create a patch that just has the animations in order and post it in the resources thread. You can use luner ips to make the patch.
    Reordering all the pointers could be a good idea.. I will do it, taking my time, but I will do it!
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      #23677    
    Old February 17th, 2013 (8:12 AM).
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    What happens if I push it?....
       
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      Quote:
      Originally Posted by 95gemello7 View Post
      Reordering all the pointers could be a good idea.. I will do it, taking my time, but I will do it!
      Have fun. But remeber, the pointers are inorder, it's the data they point to that is not:)
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        #23678    
      Old February 17th, 2013 (9:57 AM).
      GetTrolledFilms GetTrolledFilms is offline
         
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        So, I've been searching, and I haven't found anything. My question is, how do you add Recent Generation Pokemon to an earlier Generation ROM? So, as an example, how would I be able to add, say an Infernape, or a Genesect, to a Hack using a FireRed Base ROM?
          #23679    
        Old February 17th, 2013 (10:12 AM).
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          Okay, i've a problem.
          I'm hacking Fire red (italian rom) and the hack is ambiented in seevi island.
          When i talk to the people that leads me other island he let me go only in first 3 islands. How can i do for go in other island?
          Need some flag in particular?
          I hope you understand me.
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            #23680    
          Old February 17th, 2013 (10:26 AM).
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            Quote:
            Originally Posted by GetTrolledFilms View Post
            So, I've been searching, and I haven't found anything. My question is, how do you add Recent Generation Pokemon to an earlier Generation ROM? So, as an example, how would I be able to add, say an Infernape, or a Genesect, to a Hack using a FireRed Base ROM?
            Basically, what you are doing is not adding new Pokemon, you are trchnically just editing an existing Pokemon so it resembles a newer generation one.

            You first have to replace an existing Pokemon's sprite with the one you want to add (ex. Infernape) with programs such as Nameless Sprite Editor and then editing it's stats with YAPE or related programs so it resembles the stats of the Pokemon you want to add (Infernape). There should be many tutorials on how to do this. Just look through the Tutorials section and you will find some.
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              #23681    
            Old February 17th, 2013 (10:32 AM).
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            What happens if I push it?....
               
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              Quote:
              Originally Posted by Hacker Bisharp View Post
              Okay, i've a problem.
              I'm hacking Fire red (italian rom) and the hack is ambiented in seevi island.
              When i talk to the people that leads me other island he let me go only in first 3 islands. How can i do for go in other island?
              Need some flag in particular?
              I hope you understand me.
              Most likely, or you need the upgraded ticket... or both:). Try looking at the script for the boat and see what item and/or flag is required to sail to the other islands.
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                #23682    
              Old February 17th, 2013 (10:41 AM).
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                Quote:
                Originally Posted by karatekid552 View Post
                Most likely, or you need the upgraded ticket... or both:). Try looking at the script for the boat and see what item and/or flag is required to sail to the other islands.
                I could not find anything, I tried with all flags or tools that I have found but nothing: (
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                  #23683    
                Old February 17th, 2013 (10:46 AM).
                Robbi Robbi is offline
                   
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                  Quote:
                  1) a little program called SMCA will help you.

                  2)for cave exits where the doorway is facing up (meaning you walk down to get out) the tile just above the door way needs have warp capabilities in its behavior, and the warp needs to be placed on it. There are two floor tiles that look the same. One is just your standard floor tile while the second has warp properties.

                  For emerald, the block (tile) # for a normal cave floor in title set 19 is block 201. The block # for a warp tile is block 207. If you want to see how this works or to check for other warp-able blocks, open up the block editor and look at its behavior data.

                  Block numbers can be found in the bottom lefthand corner of Amap when you hover over a particular block.

                  3) I can't see a picture, and that is because you need 15 posts to post pictures. My best guess is that there is green-s-tile on the ground in the events tab where you stepped. Delete it.

                  Good luck and welcome to the rom hacking forum
                  1) That does not work for me for some reason.
                  2) Ohh, I changes the tiles for warp properties, but i tested it, it still doesn't work.
                  3) there isn't anything like that, its just a regular tile that does it, and its every so often.
                  4) Now when i start it up, after the van, it goes black and wont start.
                    #23684    
                  Old February 17th, 2013 (10:51 AM).
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                    ok... so in fire red after you beat Blaine and you head outside... bill apraoches you and talks to you... I cant find that script...
                    he then says the boat has arrived (i can find that) and you take the boat to one island and go thru the dock (found it) throught one isle (found that script too) and into the pokecenterlab thing(easy to find) then... you go on a task and when its done you return to the pokecenter where bill tells celio boodbye (not hard to find) then you walk out and down thru one island... (missing script) and DOWN thru the dock (also not around) and you return to cinnibar island where bill tells you goodbye... I cant find this script either...

                    most of these should be level scripts but they are just not on advance map... I really only need the one where you are on cinnabar after the event where bill tells you goodbye... but its still odd that I cant find the rest of those events.
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                      #23685    
                    Old February 17th, 2013 (11:16 AM). Edited February 17th, 2013 by karatekid552.
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                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Robbi View Post
                      1) That does not work for me for some reason.
                      2) Ohh, I changes the tiles for warp properties, but i tested it, it still doesn't work.
                      3) there isn't anything like that, its just a regular tile that does it, and its every so often.
                      4) Now when i start it up, after the van, it goes black and wont start.
                      I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.

                      Quote:
                      Originally Posted by Hacker Bisharp View Post
                      I could not find anything, I tried with all flags or tools that I have found but nothing: (
                      From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
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                        #23686    
                      Old February 17th, 2013 (2:15 PM).
                      jbrown12333 jbrown12333 is offline
                         
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                        I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really complicated? Thanks in advance.
                          #23687    
                        Old February 17th, 2013 (5:01 PM).
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                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by jbrown12333 View Post
                          I'm sure this answer is already posted somewhere, but in Ruby how do you increase the total number of moves that can be learned from ~3900 to somewhere a bit higher, like 4100? I'm trying to give each pokemon its DP moveset (or close to it). Do I need to use a hex editor and if so, is it really complicated? Thanks in advance.
                          Use PGE. It has the ability to repoint the movesets. But be warned, it will only point you to free space with blank attack slots. So, unless you move the move data manually with a hex editor after, you will have to reinsert all of the old moves.
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                            #23688    
                          Old February 17th, 2013 (9:13 PM). Edited February 17th, 2013 by The Legacy of The Legends Creator :D.
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                          The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                             
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                            what is the message script command i put
                            "msgbox @sign 0x3"

                            and a pop up comes up when i hit compile that prevents me to progress stating

                            Error 13 'Type mismatch' on line 4
                            Missing #define or parameter

                            Line:msgbox @sign 0x3

                            I am also having trobble with this one
                            I have been using Advance series for sprites and i get this


                            How do you do it with GIMP, if its easier or not lol idc as long as ill get better results XD <3
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                              #23689    
                            Old February 17th, 2013 (9:59 PM).
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                              I don't know about the second part, but which version of XSE are you using? If it's the older one, try this:

                              msgbox @pointer
                              callstd 0x3
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                                #23690    
                              Old February 17th, 2013 (10:23 PM). Edited February 17th, 2013 by The Legacy of The Legends Creator :D.
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                              The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                 
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                                i have "v1.0.0"

                                and that gave me the same error, is there a previous version ic an use?

                                "#dynamic 0x2DD103

                                #org @start
                                message @pointer
                                callstd 0x3
                                end

                                #org @hello
                                = You are here
                                release
                                end

                                #org @talk1"

                                thats the code,its a test code
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                                  #23691    
                                Old February 18th, 2013 (1:20 AM).
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                                Quote:
                                Originally Posted by The Legacy of The Legends Creator :D View Post
                                what is the message script command i put
                                "msgbox @sign 0x3"

                                and a pop up comes up when i hit compile that prevents me to progress stating

                                Error 13 'Type mismatch' on line 4
                                Missing #define or parameter

                                Line:msgbox @sign 0x3

                                I am also having trobble with this one
                                I have been using Advance series for sprites and i get this


                                How do you do it with GIMP, if its easier or not lol idc as long as ill get better results XD <3
                                The regular and shiny versions of Pokemon can't have different sprites attached to them as that just leads to the problems you're seeing in the editor. The ROM cuts a few corners when it comes to shinies so unless you manage to change the way the game loads and stores the sprites through some unknown ASM or HEX editing then you're you're restricted to using the same sprites.

                                Essentially the ROM has one set of sprites for each Pokemon (a frontsprite and a backsprite obviously) but the backsprite contains the shiny palette. This palette overwrites the regular coloured palette when a shiny is activated but since it is just overwriting the palette rather than changing the active sprite you don't have any opportunity to change what it looks like. Game Freak managed to save space on the ROM by doing this, as that meant they only had to insert two sprites rather than four in the event of shinies, relying on the palette swap to do the rest for them.

                                Long story short, you have uploaded different front/ back sprites with your shiny variations and tried to sync palettes. But since the Advanced Pokemon Sprite Editor knows the ROM's limitations it has tried to merge the shiny and regular sprites together, leading to look glitched and weirdly coloured in some areas. Just keep the sprites the same but alter the palette when it comes to shiny versions.

                                Ugh, sorry I feel like I'm rambling and not adding anything :P

                                Quote:
                                Originally Posted by The Legacy of The Legends Creator :D View Post
                                i have "v1.0.0"
                                XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
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                                  #23692    
                                Old February 18th, 2013 (2:25 AM).
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                                  Can anyone give mea link to dl XSE?
                                  I know I shouldnt be asking here, but all the links I've tried have failed.
                                    #23693    
                                  Old February 18th, 2013 (5:43 AM).
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                                    Right, I've written my script, compiled it into my ROM thanks to POKEscript.
                                    When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
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                                      #23694    
                                    Old February 18th, 2013 (6:08 AM).
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                                    Quote:
                                    Originally Posted by CMSilver View Post
                                    Can anyone give mea link to dl XSE?
                                    I know I shouldnt be asking here, but all the links I've tried have failed.
                                    Redownload the whole thing. Oh, what a useful post:

                                    Quote:
                                    Originally Posted by DrFuji View Post
                                    XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
                                    Quote:
                                    Originally Posted by exedissolve View Post
                                    Right, I've written my script, compiled it into my ROM thanks to POKEscript.
                                    When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
                                    Don't use PokeScript. No one here except the handful of beginners that watch fullump's old videos script using PokeScript. My suggestion is PKSV or XSE. Since I have this copy pasted here's a link ;p
                                    Quote:
                                    Originally Posted by DrFuji View Post
                                    XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
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                                      #23695    
                                    Old February 18th, 2013 (10:44 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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                                    The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
                                       
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                                      would there be a program where i can just edit one? and if not thats ok,my friend came up with an idea lol and ty on XSE program version

                                      And i tried that and usetd the same code and i got this
                                      Too less parameters on line 4. The correct number is 2
                                      i have no number on line four

                                      "#dynamic 0x2DD103

                                      #org @start
                                      message @pointer
                                      callstd 0x3
                                      end

                                      #org @hello
                                      = You are here
                                      release
                                      end

                                      #org @talk1"
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                                        #23696    
                                      Old February 18th, 2013 (10:54 AM).
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                                      Hacker Bisharp Hacker Bisharp is offline
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                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.



                                        From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
                                        I also tried this but nothing more advice?
                                        Thanks anyway for trying. I appreciate it.
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                                          #23697    
                                        Old February 18th, 2013 (10:58 AM). Edited February 18th, 2013 by The Legacy of The Legends Creator :D.
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                                          I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                                          And will i have to put the RBC files INTO the rom?
                                          like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                                          and how would you edit the credits and opening files or just take me out
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                                          Hey guys. lol i didnt think my username through. Wish i could change it.
                                          Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!


                                            #23698    
                                          Old February 18th, 2013 (11:21 AM). Edited February 18th, 2013 by karatekid552.
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                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
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                                            Quote:
                                            Originally Posted by Hacker Bisharp View Post
                                            I also tried this but nothing more advice?
                                            Thanks anyway for trying. I appreciate it.
                                            While I am looking for some more information, go to http://thethethethesromhacking.weebly.com/resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

                                            Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

                                            -turn in the ruby
                                            -turn in the tri-pass
                                            -get the rainbow pass
                                            -setflag 0x846

                                            When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
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                                              #23699    
                                            Old February 18th, 2013 (5:35 PM). Edited February 18th, 2013 by passarbye.
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                                              I've searched through the tutorials section and didn't find anything specific for it, but do any of you happen to know how to change the Pokemon cry on Fire Red's title screen?


                                              EDIT---- i've found a program with a bit of googling that solves this problem.

                                              for those that need it, here it is: http://www.pokecommunity.com/showthread.php?t=138775



                                              _
                                                #23700    
                                              Old February 18th, 2013 (10:07 PM).
                                              The Legacy of The Legends Creator :D's Avatar
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                                                Hate be rude but does anyone have an answer to my question and problem?

                                                "
                                                I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
                                                And will i have to put the RBC files INTO the rom?
                                                like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
                                                and how would you edit the credits and opening files or just take me out
                                                "
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                                                Hey guys. lol i didnt think my username through. Wish i could change it.
                                                Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!


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