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  #24976    
Old May 22nd, 2013 (7:14 AM).
Manderek's Avatar
Manderek Manderek is offline
     
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    Quote:
    Originally Posted by karatekid552 View Post
    First off, get some more posts bro, you've been here too long sending me emails and pms:p.
    True that; I'll post some more things here :P

    Quote:
    Originally Posted by karatekid552 View Post
    However, you can also do it the way I did it. Restore the palette from a back-up or using APE if you can. Then, open your sprite in NSE 2.X and go into the File menu and click "insert". Then go and click "compressed" and then finally "palette". Then, search in the rom using a hex editor and look for the pointer to the data for the original palette. Then change that pointer to reflect the new palette you just inserted.
    Okay got basicly everything covered but one essential part; the string can't be found in my rom. I'm using a XVI32 hex-editor, but never edited a rom using a hex-editor. Anyhow, when I search for the original palette pointer (in this case; E5A050) it won't be found in the rom (even when searching for text, hex or hex > text).
      #24977    
    Old May 22nd, 2013 (8:25 AM). Edited May 22nd, 2013 by karatekid552.
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    karatekid552 karatekid552 is offline
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      Quote:
      Originally Posted by buckeyestilidie View Post
      So I'm wondering. I am trying to add in a legendary, not add in a whole new pokemon but add in an event where you go up to say a Lugia sprite and it executes a batttle like Zapdos or Articuno. I want to also add in an event where you will be given an egg at the beginning of the game with no sort of feats needed. Thanks in advance to anyone who helps.
      These are all scripts, so go read Diegoisawesomes XSE tutorial and learn how to.

      Quote:
      Originally Posted by Hacker Bisharp View Post
      I've almost finished my rom but now i have a prob.

      Why when i use fly i can go only in some city?
      Because you need to set the world map flags associated with those towns when entering them.

      Quote:
      Originally Posted by Randomlords View Post
      It was called Hacking Ruby Title Screen Completely - Step by Step
      Your problems lie in trying to use a brand new tileset and map. In your pics, it appeared that you just made your own tileset instead of editing the old one. That will not work with this tutorial since the bubbles that float on the screen are a part of the original tileset.

      Quote:
      Originally Posted by Manderek View Post
      Okay got basicly everything covered but one essential part; the string can't be found in my rom. I'm using a XVI32 hex-editor, but never edited a rom using a hex-editor. Anyhow, when I search for the original palette pointer (in this case; E5A050) it won't be found in the rom (even when searching for text, hex or hex > text).
      What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.
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        #24978    
      Old May 22nd, 2013 (8:52 AM).
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      Spherical Ice Spherical Ice is online now
       
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      Okay, I'm having serious trouble editing the Pokédex order in FireRed. I've, for example, edited the two bytes at 0x251FEE to 20 01 - so, in theory, Zigzagoon would be recorded at Number #001 in the Pokédex - and yet it just...isn't. I've tried editing the order completely and it had an effect on the dex's order but not as I wanted and then some Pokémon had the dex entries of others. That one tool by Gamer2020 is annoying to use and everytime I change on Pokémon's order I have to click Okay to like five different windows and errors.
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        #24979    
      Old May 22nd, 2013 (9:20 AM).
      buckeyestilidie buckeyestilidie is offline
         
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        Quote:
        Originally Posted by karatekid552 View Post
        These are all scripts, so go read Diegoisawesomes XSE tutorial and learn how to.



        Because you need to set the world map flags associated with those towns when entering them.



        Your problems lie in trying to use a brand new tileset and map. In your pics, it appeared that you just made your own tileset instead of editing the old one. That will not work with this tutorial since the bubbles that float on the screen are a part of the original tileset.



        What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.
        Thank you so much for the quick response!
          #24980    
        Old May 22nd, 2013 (9:35 AM).
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        Heramy Heramy is offline
           
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          Hello,

          How can I change the 4 pokemons appearing in Ruby Intro?
          When there's a Sharpedo and a Duskull fighting Torchic and Mudkip.
          I would like to change them for other pokemons.

          I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this. I didn't find any tutorial about this so far, nor a device that allows us to do it in a simple way.

          My rom-hack is just for fun so changing this is not really important, but I would really appreciate if anyone who already did this or knows how to do could help me with this.

          Thanks o:
            #24981    
          Old May 22nd, 2013 (10:08 AM). Edited May 22nd, 2013 by Hacker Bisharp.
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          Hacker Bisharp Hacker Bisharp is offline
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            Quote:
            Originally Posted by karatekid552 View Post
            Because you need to set the world map flags associated with those towns when entering them.
            Thanks ;) Very very thanks!

            Quote:
            Originally Posted by Heramy View Post
            Hello,

            How can I change the 4 pokemons appearing in Ruby Intro?
            When there's a Sharpedo and a Duskull fighting Torchic and Mudkip.
            I would like to change them for other pokemons.

            I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this. I didn't find any tutorial about this so far, nor a device that allows us to do it in a simple way.

            My rom-hack is just for fun so changing this is not really important, but I would really appreciate if anyone who already did this or knows how to do could help me with this.

            Thanks o:
            You have to change their sprite with advance sprite editor or unluz gba ;)
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              #24982    
            Old May 22nd, 2013 (10:46 AM).
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            Heramy Heramy is offline
               
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              Quote:
              Originally Posted by Hacker Bisharp View Post
              You have to change their sprite with advance sprite editor or unluz gba ;)
              Hm ok, but wouldn't this change the whole pokemon's sprites? I think they are using the in-game sprites, not any intro-specific sprites..
              Then there should be something telling the game to use these pokemons and not others that would be modifiable..
                #24983    
              Old May 22nd, 2013 (12:00 PM). Edited May 22nd, 2013 by kablam.
              kablam kablam is offline
                 
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                Is there a guide out there for Fire Red's overworld sprites that states the picture number (in AdvanceMap) and what they correspond to normally? It's kind of tedious to search through one by one for the one that you're looking for.

                I've tried searching both Google and the forums but almost everything that comes up is an editing or adding sprites guide and that's not what I'm looking for.

                edit: also does anyone know the script code for running shoes in fire red. not the entire script just the 0x??

                edit2: Was testing out some maps in Fire Red and this happened

                http: //i1021 .ph otobucket.com/albums/af336/Rtalty13/ Routemessesup.png?t=1369259685

                Any idea how to fix it or why it may have happened? It goes away as you walk back into the region above but is very annoying.

                edit3: What are some possible reasons for warps not working properly in game? I've done about 200 of them today and have tested them all now but for some reason my warp to exit a cave is not working no matter what I do. I've tried deleting the warps and trying again with new space multiple times but they are still not working. Perhaps there is a different kind of warp for exiting caves?
                  #24984    
                Old May 22nd, 2013 (12:10 PM).
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                Spherical Ice Spherical Ice is online now
                 
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                Ctrl + Z will show the sprites in Advance Map.
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                  #24985    
                Old May 22nd, 2013 (2:21 PM).
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                Manderek Manderek is offline
                   
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                  What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.[/QUOTE]

                  Okay I messed up. Both my ROM and last version backup don't contain the pointer anymore, while the unedited ROM does. I guess I repointed them somewhere...? Any way to fix this? Or start over?
                    #24986    
                  Old May 22nd, 2013 (3:10 PM).
                  xYggdrasill xYggdrasill is offline
                     
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                    This questions is regarding Advance Map (1.95) (Hacking on Fire Red)

                    I recently started on making a hack, but I am really bad at mapping. My friend wants to do the mapping part, so we want to work together.
                    But now my question is: How can I import the maps he made into my Rom?
                    I have tried to insert or tried to overwrite an existing map with another existing map (Like tried to paste Mt. Moon on Viridian Forest) but this did not seem to work.

                    Can anyone help us out?

                    Also,
                    Is it possible to create extra maps without throwing away the old maps? I tried to make another map into Bank 3, but it just duplicated the map I was currently working on. The duplicated map and the original map's names would stay the same, even if I wanted to change them.

                    Is it also possible to create more banks?
                      #24987    
                    Old May 22nd, 2013 (3:53 PM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Manderek View Post
                      Okay I messed up. Both my ROM and last version backup don't contain the pointer anymore, while the unedited ROM does. I guess I repointed them somewhere...? Any way to fix this? Or start over?
                      The location in the clean rom that the pointer exists... That same location should hold a different pointer in the edited rom. Just go there and place your pointer.
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                        #24988    
                      Old May 22nd, 2013 (5:09 PM).
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                      HidoranBlaze HidoranBlaze is offline
                         
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                        When I try to use Advance Text, this happens
                        is there a solution for this? is this maybe because i'm using a computer from Korea?
                          #24989    
                        Old May 22nd, 2013 (11:48 PM).
                        xYggdrasill xYggdrasill is offline
                           
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                          Quote:
                          Originally Posted by pikapoke33 View Post

                          When I try to use Advance Text, this happens
                          is there a solution for this? is this maybe because i'm using a computer from Korea?
                          I also had this problem when I had my country settings set on Korean, so I could read Hangul. I set my country settings back to US/International.
                          When you write a forward slash "\", you would get the Korean Won symbol. This was kinda disturbing while using stuff like XSE too, so I set it back, and this fixed the forward slash, the buggy text in Advance Text, Empty names in Advance Map for Wild Pokémon and the same buggy text in Advance Mart.

                          So to the point, yes, it is because your computer's country settings are on Korean, but you can change this (:
                            #24990    
                          Old May 23rd, 2013 (12:01 AM).
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                          Akiba Akiba is offline
                           
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                          Quote:
                          Originally Posted by pikapoke33 View Post

                          When I try to use Advance Text, this happens
                          is there a solution for this? is this maybe because i'm using a computer from Korea?
                          In the mean time, you can use PKSV-UI instead of XSE, Poke Edit Pro and YAPE, Move Editor, and the newest version of A-Trainer.

                          Or, you could also set up a Virtual Machine on your computer. Using things like Oracle VirtualBox and Setup ISOs will get you what you need.
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                            #24991    
                          Old May 23rd, 2013 (1:31 AM).
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                          zork787 zork787 is offline
                             
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                            Ok, so I've nearly finished changing the Pokemon sprites in the hack I'm working on (only need to change Deoxys and Chimecho), so I decided to test my hack, when I found it freezes at the Game Freak logo screen, although its freezing at a rather odd spot.

                            It freezes just when the star comes on screen after the copyright info screen so I don't know what's going on or what's been changed to screw up the rom, and the last time I remember testing the rom was when I had all mons up to Plusle and Minun sprites and palettes changed and I've done everything up to Jirachi now, and the lact actual backup I have that works has up to Milotic's sprite and palette edited, though it also has PLusle's sprite and Palette done as well as Castform's Sprite and Palettes edited and working too so if there isn't a way to fix my issue I won't be hurting TOO much, but if there is a way, that would be awesome!
                              #24992    
                            Old May 23rd, 2013 (1:45 AM).
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                            Kurapika Kurapika is online now
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                              @zork, verify the pokémon you modified since your last working back-up and see if all of their palettes's offsets and sprites' offsets end with a 0, 4, 8 or C. in case one or several ones of them don't, then try to repoint them. But, since it is freezing and not restarting, I think you probably overwrote some part of the Intro, in which case, the best thing to do is start again from your last working back-up, after all, Milotic is very close to the end of the Pokédex.
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                                #24993    
                              Old May 23rd, 2013 (2:39 AM). Edited May 23rd, 2013 by karatekid552.
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                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by Heramy View Post
                                Hm ok, but wouldn't this change the whole pokemon's sprites? I think they are using the in-game sprites, not any intro-specific sprites..
                                Then there should be something telling the game to use these pokemons and not others that would be modifiable..
                                Yes, changing the sprites will change the ingame sprites. So, there is something which tells the game what sprites to load. I don't know where it is, but it does exist.

                                Quote:
                                Originally Posted by xYggdrasill View Post
                                This questions is regarding Advance Map (1.95) (Hacking on Fire Red)

                                I recently started on making a hack, but I am really bad at mapping. My friend wants to do the mapping part, so we want to work together.
                                But now my question is: How can I import the maps he made into my Rom?
                                I have tried to insert or tried to overwrite an existing map with another existing map (Like tried to paste Mt. Moon on Viridian Forest) but this did not seem to work.

                                Can anyone help us out?

                                Also,
                                Is it possible to create extra maps without throwing away the old maps? I tried to make another map into Bank 3, but it just duplicated the map I was currently working on. The duplicated map and the original map's names would stay the same, even if I wanted to change them.

                                Is it also possible to create more banks?
                                It is possible to create more banks and more maps. The settings for it are in the top menus.

                                There is also a tutorial by Tajaros in the tutorials section on importing maps.
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                                  #24994    
                                Old May 23rd, 2013 (6:36 AM).
                                kablam kablam is offline
                                   
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                                  Quote:
                                  Originally Posted by kablam View Post
                                  Is there a guide out there for Fire Red's overworld sprites that states the picture number (in AdvanceMap) and what they correspond to normally? It's kind of tedious to search through one by one for the one that you're looking for.

                                  I've tried searching both Google and the forums but almost everything that comes up is an editing or adding sprites guide and that's not what I'm looking for.

                                  edit: also does anyone know the script code for running shoes in fire red. not the entire script just the 0x??

                                  edit2: Was testing out some maps in Fire Red and this happened

                                  http: //i1021 .ph otobucket.com/albums/af336/Rtalty13/ Routemessesup.png?t=1369259685

                                  Any idea how to fix it or why it may have happened? It goes away as you walk back into the region above but is very annoying.

                                  edit3: What are some possible reasons for warps not working properly in game? I've done about 200 of them today and have tested them all now but for some reason my warp to exit a cave is not working no matter what I do. I've tried deleting the warps and trying again with new space multiple times but they are still not working. Perhaps there is a different kind of warp for exiting caves?
                                  One more question. Does anyone know a safe place to download Advance Text from?
                                    #24995    
                                  Old May 23rd, 2013 (7:05 AM).
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                                  AtecainCorp. AtecainCorp. is online now
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                                    Someone can explain me how to add completly new cries to emptyplaceholder (252-276) positions? I must know it and I do not do it themself. If you can told me. It would be great.
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                                      #24996    
                                    Old May 23rd, 2013 (7:17 AM).
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                                    shiro_20 shiro_20 is offline
                                       
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                                      Quote:
                                      Originally Posted by DeltaSalamence View Post
                                      When you assign PKSV-UI or XSE as the script editor in Advance Map, click 'No' in the dialog box that appears, or else the ROM will not open, as the offsets are separated by nullstings, and not colons.
                                      thank you so much! now it works...tho i feel kida sutpid.....
                                        #24997    
                                      Old May 23rd, 2013 (7:30 AM).
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                                      tommyonline tommyonline is offline
                                         
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                                        Theoretically, is it possible to use the Black\White battles in the D\P\Pl\HG\SS games?
                                          #24998    
                                        Old May 23rd, 2013 (7:54 AM).
                                        nyczxjay nyczxjay is offline
                                           
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                                          Is is possible to create/add new moves, move effects, and animations in Pokemon Emerald? So far the tutorials I've found are only for FireRed.
                                            #24999    
                                          Old May 23rd, 2013 (10:27 AM).
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                                          ~Anbuja ~Anbuja is offline
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                                            Quote:
                                            Originally Posted by nyczxjay View Post
                                            Is is possible to create/add new moves, move effects, and animations in Pokemon Emerald? So far the tutorials I've found are only for FireRed.
                                            It certainly is possible, but for that you need to find the move, move effects, animations etc tables and repoint them all as shown in those tutorials.
                                            But since these tuts are for Fr, you need to take a look at the .ini of PGE maybe that points you to some directions, or you try to find them yourself.

                                            Good luck.
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                                              #25000    
                                            Old May 23rd, 2013 (1:35 PM).
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                                            Manderek Manderek is offline
                                               
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                                              Quote:
                                              Originally Posted by karatekid552 View Post
                                              The location in the clean rom that the pointer exists... That same location should hold a different pointer in the edited rom. Just go there and place your pointer.
                                              Okay I did just that and now my backsprites are still mixed up (good colors, but mixed) and the trainer sprites (front sprites) are mixed as well (before hexing, they were okay).

                                              I'm getting sortoff really frustrated at the moment, since I wanted to have these 'small' things done before I really started mapping... But hey, lesson learned :P

                                              I'll just now edit the palette using APE, changing the colors around and see if that works.

                                              Just as side question: is this easier to do in Fire Red?
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