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  #24976    
Old May 24th, 2013 (10:09 PM).
bwrobin's Avatar
bwrobin bwrobin is offline
     
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    Quote:
    Originally Posted by buckeyestilidie View Post
    There is no AutoUpdateCheck=1
    Just find anything that has an "AutoUpdateCheck=" beside it and put 0.
      #24977    
    Old May 24th, 2013 (10:15 PM).
    buckeyestilidie buckeyestilidie is offline
       
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      [Options]
      AlwaysOnTop=False
      MinimizeToSystemTray=False
      IgnoreChanges=False
      LineNumbers=True
      StatusBar=True
      Sidebar=True
      SidebarAlignment=True
      ShowNotes=True
      ShowRecentFiles=True
      EmulatorPath=
      [Format]
      BackgroundColor=16777215
      ForegroundColor=-2147483640
      FontName=Courier New
      FontBold=False
      FontItalic=False
      FontSize=9
      [MRUList]
      1=National Pokedex Script.rbc
      [MRUPath]
      1=C:\Users\Dylan\Desktop\
      [Built-in]
      LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
      [Batch]
      LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
      FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
      Log=True
      STD=True
      STDItems=False
      STDPoke=False
      STDAttacks=False
      [TextAdjuster]
      TextLimit=35

      These are all my options
        #24978    
      Old May 24th, 2013 (10:19 PM).
      bwrobin's Avatar
      bwrobin bwrobin is offline
         
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        Quote:
        Originally Posted by buckeyestilidie View Post
        [Options]
        AlwaysOnTop=False
        MinimizeToSystemTray=False
        IgnoreChanges=False
        LineNumbers=True
        StatusBar=True
        Sidebar=True
        SidebarAlignment=True
        ShowNotes=True
        ShowRecentFiles=True
        EmulatorPath=
        [Format]
        BackgroundColor=16777215
        ForegroundColor=-2147483640
        FontName=Courier New
        FontBold=False
        FontItalic=False
        FontSize=9
        [MRUList]
        1=National Pokedex Script.rbc
        [MRUPath]
        1=C:\Users\Dylan\Desktop\
        [Built-in]
        LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
        [Batch]
        LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
        FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
        Log=True
        STD=True
        STDItems=False
        STDPoke=False
        STDAttacks=False
        [TextAdjuster]
        TextLimit=35

        These are all my options
        Then do this.
        Code:
        [Options]
        AlwaysOnTop=False
        MinimizeToSystemTray=False
        IgnoreChanges=False
        LineNumbers=True
        StatusBar=True
        Sidebar=True
        SidebarAlignment=True
        ShowNotes=True
        ShowRecentFiles=True
        EmulatorPath=
        AutoUpdateCheck=0
        [Format]
        BackgroundColor=16777215
        ForegroundColor=-2147483640
        FontName=Courier New
        FontBold=False
        FontItalic=False
        FontSize=9
        [MRUList]
        1=National Pokedex Script.rbc
        [MRUPath]
        1=C:\Users\Dylan\Desktop\
        [Built-in]
        LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
        [Batch]
        LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
        FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
        Log=True
        STD=True
        STDItems=False
        STDPoke=False
        STDAttacks=False
        [TextAdjuster]
        TextLimit=35
        And may I know if you are using v1.1.1?
          #24979    
        Old May 24th, 2013 (10:22 PM).
        SKRON SKRON is offline
           
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          Unhandled exception has occured..

          ----------------------------------------
          System.Xml
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.450 built by: RTMLDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
          ----------------------------------------

          ************** JIT Debugging **************
          To enable just-in-time (JIT) debugging, the .config file for this
          application or computer (machine.config) must have the
          jitDebugging value set in the system.windows.forms section.
          The application must also be compiled with debugging
          enabled.

          For example:

          <configuration>
          <system.windows.forms jitDebugging="true" />
          </configuration>

          When JIT debugging is enabled, any unhandled exception
          will be sent to the JIT debugger registered on the computer
          rather than be handled by this dialog box.


          Also, my partner on this project has no problems using A-Trainer, but mine runs into an error (Subscript out of range). Are the two related?
            #24980    
          Old May 24th, 2013 (10:24 PM).
          buckeyestilidie buckeyestilidie is offline
             
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            Quote:
            Originally Posted by robin22gongon View Post
            Then do this.
            Code:
            [Options]
            AlwaysOnTop=False
            MinimizeToSystemTray=False
            IgnoreChanges=False
            LineNumbers=True
            StatusBar=True
            Sidebar=True
            SidebarAlignment=True
            ShowNotes=True
            ShowRecentFiles=True
            EmulatorPath=
            AutoUpdateCheck=0
            [Format]
            BackgroundColor=16777215
            ForegroundColor=-2147483640
            FontName=Courier New
            FontBold=False
            FontItalic=False
            FontSize=9
            [MRUList]
            1=National Pokedex Script.rbc
            [MRUPath]
            1=C:\Users\Dylan\Desktop\
            [Built-in]
            LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
            [Batch]
            LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
            FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
            Log=True
            STD=True
            STDItems=False
            STDPoke=False
            STDAttacks=False
            [TextAdjuster]
            TextLimit=35
            And may I know if you are using v1.1.1?
            The version is 1.0.0, should it work after this or should I get 1.0.1? Every place I went to for 1.0.1 either wasn't legitimate or had viruses in them lol
              #24981    
            Old May 24th, 2013 (10:30 PM).
            bwrobin's Avatar
            bwrobin bwrobin is offline
               
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              Quote:
              Originally Posted by buckeyestilidie View Post
              The version is 1.0.0, should it work after this or should I get 1.0.1? Every place I went to for 1.0.1 either wasn't legitimate or had viruses in them lol
              Go here.

              Download his Unofficial XSE.
                #24982    
              Old May 24th, 2013 (10:34 PM). Edited May 24th, 2013 by buckeyestilidie.
              buckeyestilidie buckeyestilidie is offline
                 
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                Quote:
                Originally Posted by robin22gongon View Post
                Download his Unofficial XSE.
                Malicious files, found it by both of my securities

                Quote:
                Originally Posted by robin22gongon View Post
                Download his Unofficial XSE.
                I've found 1.1.1, downloaded, extracted, then tried compiling and still get error 9 even though the auto check update equals 0
                  #24983    
                Old May 24th, 2013 (11:09 PM).
                bwrobin's Avatar
                bwrobin bwrobin is offline
                   
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                  Quote:
                  Originally Posted by buckeyestilidie View Post
                  Malicious files, found it by both of my securities


                  I've found 1.1.1, downloaded, extracted, then tried compiling and still get error 9 even though the auto check update equals 0
                  I don't know anymore. It can be an error in your system, you didn't load a ROM before compiling, some software blocks it etc. There's a hundred reasons I can give you. Try disconnecting from the internet before opening the program.
                    #24984    
                  Old May 25th, 2013 (12:07 AM).
                  SKRON SKRON is offline
                     
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                    Hey Robin! I figured out what the issue was..I was trying to send the ROM to someone. Anyways, do you know how I can assign Bulbasaur to #1 in the Regional Dex? I tried changing the pointers and it didn't work out..
                      #24985    
                    Old May 25th, 2013 (12:07 AM). Edited May 25th, 2013 by bwrobin.
                    bwrobin's Avatar
                    bwrobin bwrobin is offline
                       
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                      Does anyone know where the text string for these are stored? And more specifically, the one where it says "POKeMON". I'm using FR.


                      And re-upping my question from the last page which is, what would a pointer to an expanded ROM look like? I'm using FR.

                      Quote:
                      Originally Posted by SKRON View Post
                      Hey Robin! I figured out what the issue was..I was trying to send the ROM to someone. Anyways, do you know how I can assign Bulbasaur to #1 in the Regional Dex? I tried changing the pointers and it didn't work out..
                      Use PGE's Pokedex Order Editor.
                        #24986    
                      Old May 25th, 2013 (1:18 AM). Edited May 25th, 2013 by SKRON.
                      SKRON SKRON is offline
                         
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                        Quote:
                        Originally Posted by robin22gongon View Post

                        Use PGE's Pokedex Order Editor.
                        Yeah, just tried it and it says it's set the order to way I want it, but in actuality it hasn't. Thank you for your help thus far! I can't believe I almost forgot to say that.
                          #24987    
                        Old May 25th, 2013 (2:10 AM).
                        bwrobin's Avatar
                        bwrobin bwrobin is offline
                           
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                          Quote:
                          Originally Posted by SKRON View Post
                          Yeah, just tried it and it says it's set the order to way I want it, but in actuality it hasn't. Thank you for your help thus far! I can't believe I almost forgot to say that.
                          Actually, even I don't really know how it works but, I think it works in the opposite way like setting for example, you want Bulbasaur to be #1 in regional dex, try setting him to #1 on the national dex. That's how I think it works. Oh, if that doesn't work. Try it again in the usual way you should do it, not the one I stated above and make sure, if you made Bulbasaur #1 in regional dex, swap his place with Treecko, the original #1 in the regional dex.

                          You know like for example:
                          #1 Treecko => #203 Bulbasaur (Not sure) will be
                          #1 Bulbasaur => #203 Treecko.
                            #24988    
                          Old May 25th, 2013 (2:54 AM).
                          SKRON SKRON is offline
                             
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                            It doesn't appear to work, but what probably angers me about this the most was that through trial and error, I managed to get it to work ONCE, but forgot my steps because I lost track and now I can't replicate my success.
                              #24989    
                            Old May 25th, 2013 (3:10 AM).
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                            Jambo51 Jambo51 is offline
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                              Quote:
                              Originally Posted by robin22gongon View Post
                              And re-upping my question from the last page which is, what would a pointer to an expanded ROM look like? I'm using FR.
                              FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09

                              Quote:
                              Originally Posted by SKRON View Post
                              It doesn't appear to work, but what probably angers me about this the most was that through trial and error, I managed to get it to work ONCE, but forgot my steps because I lost track and now I can't replicate my success.
                              If you're on FR, you can't do a regional dex. The game doesn't draw any distinctions between the regional order and the National order, so if you edit one, it affects the other too.
                              __________________
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                                #24990    
                              Old May 25th, 2013 (3:24 AM).
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                              bwrobin bwrobin is offline
                                 
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                                Quote:
                                Originally Posted by Jambo51 View Post
                                FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09
                                Oh so that's how.

                                Quote:
                                Originally Posted by Jambo51 View Post
                                If you're on FR, you can't do a regional dex. The game doesn't draw any distinctions between the regional order and the National order, so if you edit one, it affects the other too.
                                Actually, he is using Ruby. Is it still the same?
                                  #24991    
                                Old May 25th, 2013 (5:37 AM).
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                                If the offset is the usual 0123456 then its 56 34 12 08
                                But in an expanded Rom offsets after 1000000 are like so 1123456 = 56 34 12 09
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                                  #24992    
                                Old May 25th, 2013 (11:01 AM).
                                Emppuliini Emppuliini is offline
                                   
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                                  So I've been trying to get this code to work but no matter what the moment when stepped to tile that activates (should atleast) the game simply freezes and player doesn't move anywhere and nothings happening :d

                                  Spoiler:
                                  '---------------
                                  #org 0x71AC09
                                  checkflag 0xA80C
                                  if 0x1 goto 0x871AD3A
                                  lock
                                  checkflag 0x828
                                  if 0x0 goto 0x871ACBC
                                  checkflag 0xA861
                                  if 0x0 goto 0x871AD14
                                  applymovement 0x4 0x871ADE5
                                  applymovement 0x3 0x871ADF4
                                  pause 0x50
                                  setflag 0xA80C
                                  release
                                  end

                                  '---------------
                                  #org 0x71AD3A
                                  nop
                                  end

                                  '---------------
                                  #org 0x71ACBC
                                  applymovement 0x4 0x871ADE1
                                  applymovement 0x3 0x871ADE1
                                  waitmovement 0x0
                                  msgbox 0x871AD3D MSG_NORMAL '"We're sorry, but we can't\nlet you..."
                                  applymovement MOVE_PLAYER 0x871AE03
                                  waitmovement 0x0
                                  release
                                  end

                                  '---------------
                                  #org 0x71AD14
                                  applymovement 0x4 0x871ADE1
                                  applymovement 0x3 0x871ADE1
                                  waitmovement 0x0
                                  msgbox 0x871AD79 MSG_NORMAL '"Have you heard of the\nscientist i..."
                                  applymovement MOVE_PLAYER 0x871AE03
                                  waitmovement 0x0
                                  release
                                  end


                                  '---------
                                  ' Strings
                                  '---------
                                  #org 0x71AD3D
                                  = We're sorry, but we can't\nlet you pass without a\lpokemon.

                                  #org 0x71AD79
                                  = Have you heard of the\nscientist in the trialing\lcave?\pYou should go see him then\ncome here. wink wink


                                  '-----------
                                  ' Movements
                                  '-----------
                                  #org 0x71ADE5
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1D 'Step Down (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1E 'Step Up (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1E 'Step Up (Fast)
                                  #raw 0x1E 'Step Up (Fast)
                                  #raw 0x0 'Face Down
                                  #raw 0xFE 'End of Movements

                                  #org 0x71ADF4
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1D 'Step Down (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1E 'Step Up (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x1E 'Step Up (Fast)
                                  #raw 0x1E 'Step Up (Fast)
                                  #raw 0x1F 'Step Left (Fast)
                                  #raw 0x0 'Face Down
                                  #raw 0xFE 'End of Movements

                                  #org 0x71ADE1
                                  #raw 0x62 'Exclamation Mark (!)
                                  #raw 0x14 'Jump2 Down
                                  #raw 0xFE 'End of Movements

                                  #org 0x71AE03
                                  #raw 0x10 'Step Down (Normal)
                                  #raw 0xFE 'End of Movements
                                    #24993    
                                  Old May 25th, 2013 (12:09 PM).
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                                  giradialkia giradialkia is offline
                                   
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                                  A question for those who may be somewhat proficient with music hacking:

                                  Does anyone have a complete list of the instruments used in Pokémon Ruby? I've found one Magnius made a while ago, listing commonly used DirectSound instruments in GBA games (http://www.pokecommunity.com/showthread.php?t=139156), but I've realised that Ruby actually doesn't use some of them, such as the Overdriven Guitar and a few others (at least, to my knowledge). Obviously by a lot of trial and error I can figure out what instruments are 'missing' from Ruby, but it'd obviously be quicker if someone already had a list of what instruments are already there to work with? (Assuming of course that I'm correct in my.. assumption).
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                                    #24994    
                                  Old May 25th, 2013 (3:40 PM).
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                                  Jambo51 Jambo51 is offline
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                                    Quote:
                                    Originally Posted by robin22gongon View Post
                                    Actually, he is using Ruby. Is it still the same?
                                    Honestly, no idea. I looked at the code for Ruby's Pokédex and it made me cry. It's THAT bad.

                                    At a guess, I'd say it works like you'd expect, with one set of data being for regional and another being for national. One thing I do know is that you can't have any duplicate entries. That can cause crashes or simply cause the dex not to work properly.
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                                      #24995    
                                    Old May 25th, 2013 (3:52 PM).
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                                    zork787 zork787 is offline
                                       
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                                      Ok i'm trying to edit the Gengar and Nidorino in the Fire Red opening, but when I change the sprites that are a tilemap, the tilemap goes all over the place and I have no clue how to fix it

                                      I'd post an image of what I'm talking about but I can't post links yet :/
                                        #24996    
                                      Old May 25th, 2013 (4:25 PM).
                                      bwrobin's Avatar
                                      bwrobin bwrobin is offline
                                         
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                                        Quote:
                                        Originally Posted by Jambo51 View Post
                                        Honestly, no idea. I looked at the code for Ruby's Pokédex and it made me cry. It's THAT bad.

                                        At a guess, I'd say it works like you'd expect, with one set of data being for regional and another being for national. One thing I do know is that you can't have any duplicate entries. That can cause crashes or simply cause the dex not to work properly.
                                        Oooohh... It's that bad. If that made you cry, it really IS bad.

                                        Quote:
                                        Originally Posted by zork787 View Post
                                        Ok i'm trying to edit the Gengar and Nidorino in the Fire Red opening, but when I change the sprites that are a tilemap, the tilemap goes all over the place and I have no clue how to fix it

                                        I'd post an image of what I'm talking about but I can't post links yet :/
                                        Actually, I haven't seen anyone hack that animation yet except the Logo where it says "GAMEFREAK". That's why you haven't seen any tut around here did you? The only thing we can do about that right now is skip it.

                                        Oh and try using Darth TME for creating your tilemap. Maybe that can help.
                                          #24997    
                                        Old May 25th, 2013 (4:27 PM).
                                        SKRON SKRON is offline
                                           
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                                          Quote:
                                          Originally Posted by Jambo51 View Post
                                          Honestly, no idea. I looked at the code for Ruby's Pokédex and it made me cry. It's THAT bad.

                                          At a guess, I'd say it works like you'd expect, with one set of data being for regional and another being for national. One thing I do know is that you can't have any duplicate entries. That can cause crashes or simply cause the dex not to work properly.
                                          But..I tried to set Bulbasaur to 1 in the regional as well as the national in Ruby. It didn't work. When you say duplicate..what exactly do you mean?
                                            #24998    
                                          Old May 25th, 2013 (4:36 PM).
                                          bwrobin's Avatar
                                          bwrobin bwrobin is offline
                                             
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                                            Quote:
                                            Originally Posted by SKRON View Post
                                            But..I tried to set Bulbasaur to 1 in the regional as well as the national in Ruby. It didn't work. When you say duplicate..what exactly do you mean?
                                            He said something like what I said in one of my posts.

                                            Quote:
                                            Originally Posted by robin22gongon View Post
                                            Actually, even I don't really know how it works but, I think it works in the opposite way like setting for example, you want Bulbasaur to be #1 in regional dex, try setting him to #1 on the national dex. That's how I think it works. Oh, if that doesn't work. Try it again in the usual way you should do it, not the one I stated above and make sure, if you made Bulbasaur #1 in regional dex, swap his place with Treecko, the original #1 in the regional dex.

                                            You know like for example:
                                            #1 Treecko => #203 Bulbasaur (Not sure) will be
                                            #1 Bulbasaur => #203 Treecko.
                                              #24999    
                                            Old May 25th, 2013 (4:48 PM).
                                            zork787's Avatar
                                            zork787 zork787 is offline
                                               
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                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              Actually, I haven't seen anyone hack that animation yet except the Logo where it says "GAMEFREAK". That's why you haven't seen any tut around here did you? The only thing we can do about that right now is skip it.

                                              Oh and try using Darth TME for creating your tilemap. Maybe that can help.
                                              ah that should help a bit hopefully, though it does seem that the Japanese Hacking community knows how to hack it as I've seen a few Japanese hacks (mainly Moemon and Touhou puppet Play) with a modified intro, so there is something we've missed if they can do it.
                                                #25000    
                                              Old May 25th, 2013 (4:55 PM).
                                              bwrobin's Avatar
                                              bwrobin bwrobin is offline
                                                 
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                                                Quote:
                                                Originally Posted by zork787 View Post
                                                ah that should help a bit hopefully, though it does seem that the Japanese Hacking community knows how to hack it as I've seen a few Japanese hacks (mainly Moemon and Touhou puppet Play) with a modified intro, so there is something we've missed if they can do it.
                                                Then I definitely think it's a problem with your tile map. Are you using the original tile map found in the game using unlz? if you are making a custom one, that's definitely the problem.
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